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+22
-251
@@ -1,21 +1,14 @@
|
||||
1. Introduction
|
||||
---------------
|
||||
|
||||
Glaurung is a free UCI chess engine. It is not a complete chess
|
||||
program, but requires some UCI compatible GUI (like XBoard with
|
||||
PolyGlot, eboard, José, Arena, Sigma Chess, Shredder, Chess Partner,
|
||||
or Fritz) in order to be used comfortably. Read the documentation for
|
||||
your GUI of choice for information about how to use Glaurung with your
|
||||
GUI.
|
||||
Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is
|
||||
not a complete chess program, but requires some UCI compatible GUI
|
||||
(like XBoard with PolyGlot, eboard, Jos�, Arena, Sigma Chess, Shredder,
|
||||
Chess Partner, or Fritz) in order to be used comfortably. Read the
|
||||
documentation for your GUI of choice for information about how to use
|
||||
Stockfish with your GUI.
|
||||
|
||||
Glaurung 2 is a completely rewritten version of Glaurung. Apart from
|
||||
the parallel search code, almost no code is shared with Glaurung
|
||||
1.2.1, the previous stable version. The new program is clearly
|
||||
stronger than the old, but has a less attractive style of play,
|
||||
because there are still a few major holes in its evaluation function
|
||||
(most notably space and development).
|
||||
|
||||
This version of Glaurung supports up to 8 CPUs, but has not been
|
||||
This version of Stockfish supports up to 8 CPUs, but has not been
|
||||
tested thoroughly with more than 2. The program tries to detect the
|
||||
number of CPUs on your computer and set the number of search threads
|
||||
accordingly, but please be aware that the detection is not always
|
||||
@@ -27,7 +20,7 @@ cores on your computer.
|
||||
2. Files
|
||||
--------
|
||||
|
||||
This distribution of Glaurung consists of the following files:
|
||||
This distribution of Stockfish consists of the following files:
|
||||
|
||||
* Readme.txt, the file you are currently reading.
|
||||
|
||||
@@ -35,57 +28,43 @@ This distribution of Glaurung consists of the following files:
|
||||
License.
|
||||
|
||||
* src/, a subdirectory containing the full source code, including a
|
||||
Makefile that can be used to compile Glaurung on Unix-like
|
||||
systems. For further information about how to compile Glaurung
|
||||
Makefile that can be used to compile Stockfish on Unix-like
|
||||
systems. For further information about how to compile Stockfish
|
||||
yourself, read section 4 below.
|
||||
|
||||
* MacOSX/, a subdirectory containing excutables for Apple Macintosh
|
||||
computers running Mac OS X 10.4 (Tiger) and newer. There are two
|
||||
executables, one for OS X 10.4, and one for OS X 10.5. The
|
||||
executable for OS X 10.4 will work in 10.5 as well, but the one
|
||||
for 10.5 is faster.
|
||||
|
||||
* LinuxX86/, a subdirectory containing 32-bit and 64-bit x86 GNU/Linux
|
||||
executables.
|
||||
|
||||
* Windows/, a subdirectory containing 32-bit and 64-bit Windows
|
||||
executables.
|
||||
|
||||
* polyglot.ini, for using Glaurung with Fabien Letouzey's PolyGlot
|
||||
* polyglot.ini, for using Stockfish with Fabien Letouzey's PolyGlot
|
||||
adapter.
|
||||
|
||||
|
||||
3. Opening books
|
||||
----------------
|
||||
|
||||
This version of Glaurung has experimental support for PolyGlot opening
|
||||
books. For information about how to create such books, consult the
|
||||
This version of Stockfish has experimental support for PolyGlot opening
|
||||
books. For information about how to create such books, consult the
|
||||
PolyGlot documentation. The book file can be selected by setting the
|
||||
UCI parameter "Book File".
|
||||
|
||||
A book file contributed by Salvo Spitaleri can be found on the
|
||||
Glaurung web page.
|
||||
|
||||
|
||||
4. Compiling it yourself
|
||||
------------------------
|
||||
|
||||
On Unix-like systems, it should usually be possible to compile
|
||||
Glaurung directly from the source code with the included Makefile.
|
||||
Stockfish directly from the source code with the included Makefile.
|
||||
The exception is computer with big-endian CPUs, like PowerPC
|
||||
Macintoshes. Some of the bitboard routines in the current version of
|
||||
Glaurung are endianness-sensitive, and won't work on a big-endian CPU.
|
||||
Macintoshes. Some of the bitboard routines in the current version of
|
||||
Stockfish are endianness-sensitive, and won't work on a big-endian CPU.
|
||||
Ensuring that the line with #define USE_32BIT_ATTACKS" near the top
|
||||
of bitboard.h is commented out should solve this problem.
|
||||
Commenting out the line with "#define USE_32BIT_ATTACKS" near the
|
||||
|
||||
There is also a problem with compiling Glaurung on certain 64-bit
|
||||
systems, regardless of the endianness. If Glaurung segfaults
|
||||
There is also a problem with compiling Stockfish on certain 64-bit
|
||||
systems, regardless of the endianness. If Stockfish segfaults
|
||||
immediately after startup, try to comment out the line with
|
||||
"#define USE_FOLDED_BITSCAN" near the beginning of bitboard.h and
|
||||
recompile.
|
||||
|
||||
Finally, even if Glaurung does work without any changes on your
|
||||
Finally, even if Stockfish does work without any changes on your
|
||||
computer, it might be possible to improve the performance by changing
|
||||
some of the #define directives in bitboard.h. The default settings
|
||||
are optimized for 64-bit CPUs. On 32-bit CPUs, it is probably better
|
||||
@@ -95,224 +74,17 @@ handheld devices), it is possible to conserve memory by defining
|
||||
USE_COMPACT_ROOK_ATTACKS.
|
||||
|
||||
|
||||
|
||||
5. History
|
||||
----------
|
||||
|
||||
2007-05-06: Glaurung 2 - epsilon
|
||||
--------------------------------
|
||||
|
||||
The first public release, and the first version of my new program
|
||||
which is able to match the old Glaurung 1.2.1 on a single CPU. Lots
|
||||
of features and chess knowledge is still missing.
|
||||
|
||||
2007-05-10: Glaurung 2 - epsilon/2
|
||||
----------------------------------
|
||||
|
||||
This version is very close to 2 - epsilon. The major changes are:
|
||||
|
||||
* A number of compatibility problems which appeared when trying to
|
||||
compile Glaurung 2 - epsilon on various operating systems and CPUs
|
||||
have been solved.
|
||||
|
||||
* Fixed a major bug in the detection of rooks trapped inside a
|
||||
friendly king.
|
||||
|
||||
* Added knowledge about several types of drawn endgames.
|
||||
|
||||
* Fixed a few FRC related bugs. FRC now works, but because of
|
||||
serious holes in the evaluation function the program plays very
|
||||
badly.
|
||||
|
||||
* A slightly more sophisticated king safety evaluation.
|
||||
|
||||
2007-06-07: Glaurung 2 - epsilon/3
|
||||
----------------------------------
|
||||
|
||||
The first public version with support for multiple CPUs. Unless you
|
||||
have a dual-core (or better) computer, use Glaurung with a PolyGlot
|
||||
book, or runs games with ponder on, you may want to skip this version,
|
||||
which is almost certainly no stronger than 2 - epsilon/2 when running
|
||||
on a single CPU. The main changes compared to the previous version
|
||||
are:
|
||||
|
||||
* Parallel search, with support for 1-4 CPUs. The program currently
|
||||
always allocates a separate pawn hash table and material hash
|
||||
table for four threads, which is a pure waste of RAM if your
|
||||
computer has just a single CPU. This will be fixed in a future
|
||||
version.
|
||||
|
||||
* Fixed a bug in book randomization. When using Polyglot books, the
|
||||
previous version would always select exactly the same move in the
|
||||
same position after a restart of the program. Thanks to Pavel
|
||||
Háse for pointing this out.
|
||||
|
||||
* Fixed a UCI pondering bug: Glaurung no longer instantly prints its
|
||||
best move when the maximum depth is reached during a ponder
|
||||
search, as the previous version did. According to the UCI
|
||||
protocol, it is not allowed to print the best move before the
|
||||
engine has received the "stop" or "quit" command.
|
||||
|
||||
* Additional search information: The new version displays hash
|
||||
saturation and the current line(s) of search.
|
||||
|
||||
* Several minor bug fixes and optimizations in the search and
|
||||
evaluation.
|
||||
|
||||
2007-06-08: Glaurung 2 - epsilon/4
|
||||
----------------------------------
|
||||
|
||||
A bugfix release, with only a single important change:
|
||||
|
||||
* Fixed a very serious pondering bug. As pointed out by Marc
|
||||
Lacrosse, the previous version would lose on time in almost every
|
||||
single game with pondering enabled. The new version handles
|
||||
pondering correctly (or so I hope). When playing with ponder
|
||||
off, the new version is identical to version 2 - epsilon/3.
|
||||
|
||||
2007-06-25: Glaurung 2 - epsilon/5
|
||||
----------------------------------
|
||||
|
||||
Another minor update, including the following improvements and bug
|
||||
fixes:
|
||||
|
||||
* As Werner Schüle discovered, the previous version would sometimes
|
||||
stop thinking and lose on time right before delivering checkmate
|
||||
(which is of course a very unfortunate moment to lose on time).
|
||||
I haven't been able to reproduce Werner's problem on my computer
|
||||
(probably because I run a different OS), but I have fixed the bug
|
||||
which I suspect caused the time losses. I hope the time losses
|
||||
will no longer occur with 2 - epsilon/5.
|
||||
|
||||
* The program is now slightly less resource-hungry on computers
|
||||
with less than 4 CPU cores: The previous version would always
|
||||
allocated separate pawn and material hash tables for four
|
||||
threads, even when running on a single-core CPU. The new version
|
||||
only allocates pawn and material hash tables for the threads
|
||||
which are actually used.
|
||||
|
||||
* A minor reorganization of the memory layout has made the parallel
|
||||
search about 10% more efficient (at least on my computer, but the
|
||||
results are likely to vary considerably on different systems).
|
||||
|
||||
* The Intel Mac OS X binary is much faster than before, thanks to
|
||||
the Intel C++ compiler (previous versions were compiled with
|
||||
GCC).
|
||||
|
||||
* A few other very minor bug fixes and enhancements.
|
||||
|
||||
2007-11-21: Glaurung 2.0
|
||||
------------------------
|
||||
|
||||
The first stable (or so I hope) and feature-complete version of
|
||||
Glaurung 2. The following are the main changes compared to the
|
||||
previous version:
|
||||
|
||||
* The license has been changed from GPL version 2 to GPL version 3.
|
||||
|
||||
* MultiPV mode.
|
||||
|
||||
* Support for the "searchmoves" option in the UCI "go" command.
|
||||
This means that it is possible to ask Glaurung to exclude some
|
||||
moves from its analysis, or to restrict its analysis to just a
|
||||
handful of moves selected by the user. This feature must also be
|
||||
supported by the GUI under which Glaurung is run. Glaurung's own
|
||||
GUI does currently not support this feature.
|
||||
|
||||
* Chess960 support now works. The program still plays this game
|
||||
very badly, because of lack of opening knowledge.
|
||||
|
||||
* Much more aggressive pruning in the last few plies of the main
|
||||
search.
|
||||
|
||||
* Somewhat better scaling on multi-CPU systems, and support for up
|
||||
to 8 CPUs.
|
||||
|
||||
* Lots of new UCI parameters.
|
||||
|
||||
* Improved time managment, especially in games with pondering on
|
||||
(i.e. when the engine is allowed to think when it's the
|
||||
opponent's turn to move).
|
||||
|
||||
* Some evaluation improvements, and some new basic endgame
|
||||
patterns.
|
||||
|
||||
* The program should no longer crash if the game lasts longer than
|
||||
1000 plies.
|
||||
|
||||
* Many minor bug fixes and other tiny improvements throughout the
|
||||
code.
|
||||
|
||||
* More generously commented code, and numerous cosmetic changes in
|
||||
coding style.
|
||||
|
||||
2007-11-22: Glaurung 2.0.1
|
||||
--------------------------
|
||||
|
||||
* Fixed (or so I hope) a bug which would occasionally cause one of
|
||||
the search threads to get stuck forever in its idle loop.
|
||||
|
||||
2008-05-14: Glaurung 2.1
|
||||
------------------------
|
||||
|
||||
This version contains far too many changes to list them all, but most
|
||||
of them are minor and cosmetic. The most important and noticable
|
||||
changes are a lot of new UCI parameters, and many improvements in the
|
||||
evaluation function. The highlights are:
|
||||
|
||||
* Extensive changes in the evaluation function. The addition of
|
||||
king safety is the most important improvement, but there are also
|
||||
numerous little improvements elsewhere in the evaluation. There
|
||||
is still much work left to do in the evaluation function, though.
|
||||
Space and development are still missing, and the tuning is likely
|
||||
to be very poor. Currently, the program is optimized for an
|
||||
entertaining style rather than maximum strength.
|
||||
|
||||
* More accurate forward pruning. The previous version used the
|
||||
null move refutation move to improve the pruning accuracy by
|
||||
means of a very simple trick: It did not allow pruning of any
|
||||
moves with the piece captured by the null move refutation move.
|
||||
In Glaurung 2.1, this has been enhanced: It does not allow
|
||||
pruning of moves which defend the destination square of the null
|
||||
move refutation move, nor of moves which block the ray of the
|
||||
piece in the case that the moving piece in the null move
|
||||
refutation move is a slider.
|
||||
|
||||
* More conservative use of LMR at PV nodes. The previous version
|
||||
searched the first 6 moves with full depth, 2.1 by default
|
||||
searches the first 14 moves with full depth (but there is a new
|
||||
UCI parameter for configuring this). I am not at all sure
|
||||
whether this is an improvement. More thorough testing is
|
||||
required.
|
||||
|
||||
* Feedback from the evaluation to the search. The search passes an
|
||||
object of type 'EvalInfo' to the eval, and the eval fills this
|
||||
struct with various potentially useful information (like the sets
|
||||
of squares attacked by each piece type, the middle game and
|
||||
endgame components of the eval, etc.). At the moment, almost
|
||||
none of this information is actually used by the search. The
|
||||
only exception is that the evaluation function is now used to
|
||||
adjust the futility pruning margin in the quiescence search.
|
||||
|
||||
* Less extensions. This hurts the programs performance a lot in most
|
||||
test suites, but I hope it improves the branching factor in deep
|
||||
searches.
|
||||
|
||||
* A very long list of new UCI parameters, especially for tuning the
|
||||
evaluation.
|
||||
|
||||
|
||||
6. Terms of use
|
||||
---------------
|
||||
|
||||
Glaurung is free, and distributed under the GNU General Public License
|
||||
Stockfish is free, and distributed under the GNU General Public License
|
||||
(GPL). Essentially, this means that you are free to do almost exactly
|
||||
what you want with the program, including distributing it among your
|
||||
friends, making it available for download from your web site, selling
|
||||
it (either by itself or as part of some bigger software package), or
|
||||
using it as the starting point for a software project of your own.
|
||||
|
||||
The only real limitation is that whenever you distribute Glaurung in
|
||||
The only real limitation is that whenever you distribute Stockfish in
|
||||
some way, you must always include the full source code, or a pointer
|
||||
to where the source code can be found. If you make any changes to the
|
||||
source code, these changes must also be made available under the GPL.
|
||||
@@ -324,5 +96,4 @@ Copying.txt.
|
||||
7. Feedback
|
||||
-----------
|
||||
|
||||
The author's e-mail address is tord@glaurungchess.com
|
||||
|
||||
The author's e-mail address is mcostalba@gmail.com
|
||||
|
||||
+14
-9
@@ -1,14 +1,15 @@
|
||||
# Glaurung, a UCI chess playing engine.
|
||||
# Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
# Copyright (C) 2004-2007 Tord Romstad
|
||||
# Copyright (C) 2008 Marco Costalba
|
||||
|
||||
# This file is part of Glaurung.
|
||||
# This file is part of Stockfish.
|
||||
#
|
||||
# Glaurung is free software: you can redistribute it and/or modify
|
||||
# Stockfish is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# Glaurung is distributed in the hope that it will be useful,
|
||||
# Stockfish is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
@@ -21,7 +22,7 @@
|
||||
### Files
|
||||
###
|
||||
|
||||
EXE = glaurung
|
||||
EXE = stockfish
|
||||
|
||||
OBJS = bitboard.o color.o pawns.o material.o endgame.o evaluate.o main.o \
|
||||
misc.o move.o movegen.o history.o movepick.o search.o piece.o \
|
||||
@@ -43,9 +44,9 @@ clean:
|
||||
### Compiler:
|
||||
###
|
||||
|
||||
CXX = g++
|
||||
# CXX = g++
|
||||
# CXX = g++-4.2
|
||||
# CXX = icpc
|
||||
CXX = icpc
|
||||
|
||||
|
||||
###
|
||||
@@ -78,7 +79,11 @@ CXXFLAGS += -Wall -g
|
||||
# General optimization flags. Note that -O2 might be faster than -O3 on some
|
||||
# systems; this requires testing.
|
||||
|
||||
CXXFLAGS += -O3 -fno-exceptions -fomit-frame-pointer -fno-rtti -fstrict-aliasing
|
||||
CXXFLAGS += -O3 -fno-exceptions -fomit-frame-pointer -fno-rtti -fno-strict-aliasing
|
||||
|
||||
# Disable most annoying warnings for the Intel C++ compiler
|
||||
|
||||
CXXFLAGS += -wd383,869,981
|
||||
|
||||
|
||||
# Compiler optimization flags for the Intel C++ compiler in Mac OS X:
|
||||
@@ -93,7 +98,7 @@ CXXFLAGS += -O3 -fno-exceptions -fomit-frame-pointer -fno-rtti -fstrict-aliasing
|
||||
# wait 15 minutes for the benchmark to complete). Then do a 'make clean', and
|
||||
# recompile with -prof_use.
|
||||
|
||||
# CXXFLAGS += -prof_gen -prof_dir ./profdata
|
||||
# CXXFLAGS += -prof_gen -prof_dir profdata
|
||||
# CXXFLAGS += -prof_use -prof_dir ./profdata
|
||||
|
||||
|
||||
|
||||
+88
-28
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
@@ -20,6 +21,9 @@
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
|
||||
#include "benchmark.h"
|
||||
#include "search.h"
|
||||
@@ -31,7 +35,8 @@
|
||||
//// Variables
|
||||
////
|
||||
|
||||
const std::string BenchmarkPositions[15] = {
|
||||
const std::string BenchmarkPositions[] = {
|
||||
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
|
||||
"r4rk1/1b2qppp/p1n1p3/1p6/1b1PN3/3BRN2/PP3PPP/R2Q2K1 b - - 7 16",
|
||||
"4r1k1/ppq3pp/3b4/2pP4/2Q1p3/4B1P1/PP5P/R5K1 b - - 0 20",
|
||||
"4rrk1/pp1n3p/3q2pQ/2p1pb2/2PP4/2P3N1/P2B2PP/4RRK1 b - - 7 19",
|
||||
@@ -54,38 +59,93 @@ const std::string BenchmarkPositions[15] = {
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// benchmark() runs a simple benchmark by letting Glaurung analyze 15
|
||||
/// positions for 60 seconds each. There are two parameters; the
|
||||
/// transposition table size and the number of search threads that should
|
||||
/// be used. The analysis is written to a file named bench.txt.
|
||||
/// benchmark() runs a simple benchmark by letting Stockfish analyze a set
|
||||
/// of positions for a given time each. There are four parameters; the
|
||||
/// transposition table size, the number of search threads that should
|
||||
/// be used, the time in seconds spent for each position (optional, default
|
||||
/// is 60) and an optional file name where to look for positions in fen
|
||||
/// format (default are the BenchmarkPositions defined above).
|
||||
/// The analysis is written to a file named bench.txt.
|
||||
|
||||
void benchmark(const std::string &ttSize, const std::string &threads) {
|
||||
Position pos;
|
||||
Move moves[1] = {MOVE_NONE};
|
||||
int i;
|
||||
void benchmark(const std::string& commandLine) {
|
||||
|
||||
i = atoi(ttSize.c_str());
|
||||
if(i < 4 || i > 1024) {
|
||||
std::cerr << "The hash table size must be between 4 and 1024" << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
std::istringstream csVal(commandLine);
|
||||
std::istringstream csStr(commandLine);
|
||||
std::string ttSize, threads, fileName, limitType;
|
||||
int val, secsPerPos, maxDepth, maxNodes;
|
||||
|
||||
csStr >> ttSize;
|
||||
csVal >> val;
|
||||
if (val < 4 || val > 1024)
|
||||
{
|
||||
std::cerr << "The hash table size must be between 4 and 1024" << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
i = atoi(threads.c_str());
|
||||
if(i < 1 || i > THREAD_MAX) {
|
||||
std::cerr << "The number of threads must be between 1 and " << THREAD_MAX
|
||||
<< std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
csStr >> threads;
|
||||
csVal >> val;
|
||||
if (val < 1 || val > THREAD_MAX)
|
||||
{
|
||||
std::cerr << "The number of threads must be between 1 and " << THREAD_MAX
|
||||
<< std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
set_option_value("Hash", ttSize);
|
||||
set_option_value("Threads", threads);
|
||||
set_option_value("OwnBook", "false");
|
||||
set_option_value("Use Search Log", "true");
|
||||
set_option_value("Search Log Filename", "bench.txt");
|
||||
|
||||
for(i = 0; i < 15; i++) {
|
||||
pos.from_fen(BenchmarkPositions[i]);
|
||||
think(pos, true, false, 0, 0, 0, 0, 0, 60000, moves);
|
||||
}
|
||||
csVal >> val;
|
||||
csVal >> fileName;
|
||||
csVal >> limitType;
|
||||
|
||||
secsPerPos = maxDepth = maxNodes = 0;
|
||||
|
||||
if (limitType == "time")
|
||||
secsPerPos = val * 1000;
|
||||
else if (limitType == "depth")
|
||||
maxDepth = val;
|
||||
else
|
||||
maxNodes = val;
|
||||
|
||||
std::vector<std::string> positions;
|
||||
|
||||
if (fileName != "default")
|
||||
{
|
||||
std::ifstream fenFile(fileName.c_str());
|
||||
if (!fenFile.is_open())
|
||||
{
|
||||
std::cerr << "Unable to open positions file " << fileName
|
||||
<< std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
std::string pos;
|
||||
while (fenFile.good())
|
||||
{
|
||||
std::getline(fenFile, pos);
|
||||
if (!pos.empty())
|
||||
positions.push_back(pos);
|
||||
}
|
||||
fenFile.close();
|
||||
} else
|
||||
for (int i = 0; i < 16; i++)
|
||||
positions.push_back(std::string(BenchmarkPositions[i]));
|
||||
|
||||
int startTime = get_system_time();
|
||||
std::vector<std::string>::iterator it;
|
||||
int cnt = 1;
|
||||
int64_t totalNodes = 0;
|
||||
for (it = positions.begin(); it != positions.end(); ++it, ++cnt)
|
||||
{
|
||||
Move moves[1] = {MOVE_NONE};
|
||||
int dummy[2] = {0, 0};
|
||||
Position pos(*it);
|
||||
std::cout << "\nProcessing position " << cnt << '/' << positions.size() << std::endl << std::endl;
|
||||
think(pos, true, false, 0, dummy, dummy, 0, maxDepth, maxNodes, secsPerPos, moves);
|
||||
totalNodes += nodes_searched();
|
||||
}
|
||||
std::cout << "\nProcessing time (ms) " << get_system_time() - startTime << std::endl
|
||||
<< "Nodes searched " << totalNodes << std::endl
|
||||
<< "Press any key to exit" << std::endl;
|
||||
std::cin >> fileName;
|
||||
}
|
||||
|
||||
+6
-6
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
@@ -31,7 +32,6 @@
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern void benchmark(const std::string &ttSize, const std::string &threads);
|
||||
|
||||
extern void benchmark(const std::string& commandLine);
|
||||
|
||||
#endif // !defined(BENCHMARK_H_INCLUDED)
|
||||
|
||||
+5
-4
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
+5
-4
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
+55
-5
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
@@ -21,6 +22,16 @@
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#include <intrin.h>
|
||||
#ifdef _WIN64
|
||||
#pragma intrinsic(_BitScanForward64)
|
||||
#else
|
||||
#pragma intrinsic(_BitScanForward)
|
||||
#endif
|
||||
#define USING_INTRINSICS
|
||||
#endif
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "bitboard.h"
|
||||
@@ -274,7 +285,7 @@ namespace {
|
||||
#if defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
void init_file_and_rank_attacks();
|
||||
#endif
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
@@ -339,6 +350,43 @@ Square first_1(Bitboard b) {
|
||||
/// pop_1st_bit() finds and clears the least significant nonzero bit in a
|
||||
/// nonzero bitboard.
|
||||
|
||||
#if defined(USE_32BIT_ATTACKS)
|
||||
|
||||
// Use type-punning
|
||||
union b_union {
|
||||
|
||||
Bitboard b;
|
||||
struct {
|
||||
uint32_t l;
|
||||
uint32_t h;
|
||||
};
|
||||
};
|
||||
|
||||
// WARNING: Needs -fno-strict-aliasing compiler option
|
||||
Square pop_1st_bit(Bitboard *bb) {
|
||||
|
||||
b_union u;
|
||||
uint32_t b;
|
||||
|
||||
u.b = *bb;
|
||||
|
||||
if (u.l)
|
||||
{
|
||||
b = u.l;
|
||||
*((uint32_t*)bb) = b & (b - 1);
|
||||
b ^= (b - 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
b = u.h;
|
||||
*((uint32_t*)bb+1) = b & (b - 1); // Little endian only?
|
||||
b = ~(b ^ (b - 1));
|
||||
}
|
||||
return Square(BitTable[(b * 0x783a9b23) >> 26]);
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
Square pop_1st_bit(Bitboard *b) {
|
||||
Bitboard bb = *b ^ (*b - 1);
|
||||
uint32_t fold = int(bb) ^ int(bb >> 32);
|
||||
@@ -346,6 +394,8 @@ Square pop_1st_bit(Bitboard *b) {
|
||||
return Square(BitTable[(fold * 0x783a9b23) >> 26]);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#else
|
||||
|
||||
static const int BitTable[64] = {
|
||||
|
||||
+31
-17
@@ -1,13 +1,15 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
@@ -25,6 +27,22 @@
|
||||
//// Defines
|
||||
////
|
||||
|
||||
// Comment following define if you prefer manually adjust
|
||||
// platform macros defined below
|
||||
#define AUTO_CONFIGURATION
|
||||
|
||||
// Quiet a warning on Intel compiler
|
||||
#if !defined(__SIZEOF_INT__ )
|
||||
#define __SIZEOF_INT__ 0
|
||||
#endif
|
||||
|
||||
// Check for 64 bits for different compilers: Intel, MSVC and gcc
|
||||
#if defined(__x86_64) || defined(_WIN64) || (__SIZEOF_INT__ > 4)
|
||||
#define IS_64BIT
|
||||
#endif
|
||||
|
||||
#if !defined(AUTO_CONFIGURATION) || defined(IS_64BIT)
|
||||
|
||||
//#define USE_COMPACT_ROOK_ATTACKS
|
||||
//#define USE_32BIT_ATTACKS
|
||||
#define USE_FOLDED_BITSCAN
|
||||
@@ -33,7 +51,13 @@
|
||||
//#define BITCOUNT_SWAR_32
|
||||
//#define BITCOUNT_LOOP
|
||||
|
||||
#else
|
||||
|
||||
#define USE_32BIT_ATTACKS
|
||||
#define USE_FOLDED_BITSCAN
|
||||
#define BITCOUNT_SWAR_32
|
||||
|
||||
#endif
|
||||
|
||||
////
|
||||
//// Includes
|
||||
@@ -127,26 +151,16 @@ extern Bitboard QueenPseudoAttacks[64];
|
||||
/// Functions for testing whether a given bit is set in a bitboard, and for
|
||||
/// setting and clearing bits.
|
||||
|
||||
inline Bitboard set_mask_bb(Square s) {
|
||||
// return 1ULL << s;
|
||||
return SetMaskBB[s];
|
||||
}
|
||||
|
||||
inline Bitboard clear_mask_bb(Square s) {
|
||||
// return ~set_mask_bb(s);
|
||||
return ClearMaskBB[s];
|
||||
}
|
||||
|
||||
inline Bitboard bit_is_set(Bitboard b, Square s) {
|
||||
return b & set_mask_bb(s);
|
||||
return b & SetMaskBB[s];
|
||||
}
|
||||
|
||||
inline void set_bit(Bitboard *b, Square s) {
|
||||
*b |= set_mask_bb(s);
|
||||
*b |= SetMaskBB[s];
|
||||
}
|
||||
|
||||
inline void clear_bit(Bitboard *b, Square s) {
|
||||
*b &= clear_mask_bb(s);
|
||||
*b &= ClearMaskBB[s];
|
||||
}
|
||||
|
||||
|
||||
|
||||
+62
-48
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
@@ -29,7 +30,6 @@
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <cstdio>
|
||||
|
||||
#include "book.h"
|
||||
#include "mersenne.h"
|
||||
@@ -339,8 +339,9 @@ namespace {
|
||||
uint64_t book_ep_key(const Position &pos);
|
||||
uint64_t book_color_key(const Position &pos);
|
||||
|
||||
uint64_t read_integer(FILE *file, int size);
|
||||
|
||||
uint16_t read_integer16(std::ifstream& file);
|
||||
uint64_t read_integer64(std::ifstream& file);
|
||||
uint64_t read_integer(std::ifstream& file, int size);
|
||||
}
|
||||
|
||||
|
||||
@@ -351,27 +352,26 @@ namespace {
|
||||
|
||||
/// Constructor
|
||||
|
||||
Book::Book() {
|
||||
bookFile = NULL;
|
||||
bookSize = 0;
|
||||
}
|
||||
Book::Book() : bookSize(0) {}
|
||||
|
||||
|
||||
/// Book::open() opens a book file with a given file name.
|
||||
|
||||
void Book::open(const std::string &fName) {
|
||||
|
||||
fileName = fName;
|
||||
bookFile = fopen(fileName.c_str(), "rb");
|
||||
if(bookFile != NULL) {
|
||||
if(fseek(bookFile, 0, SEEK_END) == -1) {
|
||||
bookFile.open(fileName.c_str(), std::ifstream::in | std::ifstream::binary);
|
||||
if (!bookFile.is_open())
|
||||
return;
|
||||
|
||||
bookFile.seekg(0, std::ios::end);
|
||||
bookSize = bookFile.tellg() / 16;
|
||||
bookFile.seekg(0, std::ios::beg);
|
||||
|
||||
if (!bookFile.good())
|
||||
{
|
||||
std::cerr << "Failed to open book file " << fileName << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
bookSize = ftell(bookFile) / 16;
|
||||
if(bookSize == -1) {
|
||||
std::cerr << "Failed to open book file " << fileName << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -379,17 +379,17 @@ void Book::open(const std::string &fName) {
|
||||
/// Book::close() closes the currently open book file.
|
||||
|
||||
void Book::close() {
|
||||
if(bookFile != NULL && fclose(bookFile) == EOF) {
|
||||
std::cerr << "Failed to close book file" << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
if (bookFile.is_open())
|
||||
bookFile.close();
|
||||
}
|
||||
|
||||
|
||||
/// Book::is_open() tests whether a book file has been opened.
|
||||
|
||||
bool Book::is_open() const {
|
||||
return bookFile != NULL && bookSize != 0;
|
||||
|
||||
return bookFile.is_open() && bookSize != 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -397,7 +397,8 @@ bool Book::is_open() const {
|
||||
/// or the empty string if no book is open.
|
||||
|
||||
const std::string Book::file_name() const {
|
||||
return this->is_open()? fileName : "";
|
||||
|
||||
return bookFile.is_open() ? fileName : "";
|
||||
}
|
||||
|
||||
|
||||
@@ -476,19 +477,21 @@ int Book::find_key(uint64_t key) const {
|
||||
/// file. The book entry is copied to the first input parameter.
|
||||
|
||||
void Book::read_entry(BookEntry& entry, int n) const {
|
||||
assert(n >= 0 && n < bookSize);
|
||||
assert(bookFile != NULL);
|
||||
|
||||
if(fseek(bookFile, n*16, SEEK_SET) == -1) {
|
||||
assert(n >= 0 && n < bookSize);
|
||||
assert(bookFile.is_open());
|
||||
|
||||
bookFile.seekg(n*16, std::ios_base::beg);
|
||||
if (!bookFile.good())
|
||||
{
|
||||
std::cerr << "Failed to read book entry at index " << n << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
entry.key = read_integer(bookFile, 8);
|
||||
entry.move = read_integer(bookFile, 2);
|
||||
entry.count = read_integer(bookFile, 2);
|
||||
entry.n = read_integer(bookFile, 2);
|
||||
entry.sum = read_integer(bookFile, 2);
|
||||
entry.key = read_integer64(bookFile);
|
||||
entry.move = read_integer16(bookFile);
|
||||
entry.count = read_integer16(bookFile);
|
||||
entry.n = read_integer16(bookFile);
|
||||
entry.sum = read_integer16(bookFile);
|
||||
}
|
||||
|
||||
|
||||
@@ -554,25 +557,36 @@ namespace {
|
||||
}
|
||||
|
||||
|
||||
uint64_t read_integer(FILE *file, int size) {
|
||||
uint64_t n = 0ULL;;
|
||||
int i;
|
||||
int b;
|
||||
uint16_t read_integer16(std::ifstream& file) {
|
||||
|
||||
assert(file != NULL);
|
||||
assert(size > 0 && size <= 8);
|
||||
uint64_t n = read_integer(file, 2);
|
||||
assert(n == (uint16_t)n);
|
||||
return (uint16_t)n;
|
||||
}
|
||||
|
||||
for(i = 0; i < size; i++) {
|
||||
b = fgetc(file);
|
||||
if(b == EOF) {
|
||||
|
||||
uint64_t read_integer64(std::ifstream& file) {
|
||||
|
||||
return read_integer(file, 8);
|
||||
}
|
||||
|
||||
|
||||
uint64_t read_integer(std::ifstream& file, int size) {
|
||||
|
||||
char buf[8];
|
||||
file.read(buf, size);
|
||||
|
||||
if (!file.good())
|
||||
{
|
||||
std::cerr << "Failed to read " << size << " bytes from book file"
|
||||
<< std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
assert(b >= 0 && b < 256);
|
||||
n = (n << 8) | b;
|
||||
}
|
||||
// Numbers are stored in little endian format
|
||||
uint64_t n = 0ULL;
|
||||
for (int i = 0; i < size; i++)
|
||||
n = (n << 8) + (unsigned char)buf[i];
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+7
-5
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
@@ -32,6 +33,7 @@
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
|
||||
#include "move.h"
|
||||
@@ -74,7 +76,7 @@ private:
|
||||
void read_entry(BookEntry &entry, int n) const;
|
||||
|
||||
std::string fileName;
|
||||
FILE *bookFile;
|
||||
mutable std::ifstream bookFile;
|
||||
int bookSize;
|
||||
};
|
||||
|
||||
|
||||
+5
-4
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
+5
-4
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
+5
-4
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
+5
-4
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
+5
-4
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
+84
-83
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
@@ -212,19 +213,19 @@ KPKPScalingFunction::KPKPScalingFunction(Color c) : ScalingFunction(c) { }
|
||||
Value KXKEvaluationFunction::apply(const Position &pos) {
|
||||
|
||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
||||
assert(pos.pawn_count(weakerSide) == Value(0));
|
||||
assert(pos.piece_count(weakerSide, PAWN) == Value(0));
|
||||
|
||||
Square winnerKSq = pos.king_square(strongerSide);
|
||||
Square loserKSq = pos.king_square(weakerSide);
|
||||
|
||||
Value result =
|
||||
pos.non_pawn_material(strongerSide) +
|
||||
pos.pawn_count(strongerSide) * PawnValueEndgame +
|
||||
pos.piece_count(strongerSide, PAWN) * PawnValueEndgame +
|
||||
mate_table(loserKSq) +
|
||||
distance_bonus(square_distance(winnerKSq, loserKSq));
|
||||
|
||||
if(pos.queen_count(strongerSide) > 0 || pos.rook_count(strongerSide) > 0 ||
|
||||
pos.bishop_count(strongerSide) > 1)
|
||||
if(pos.piece_count(strongerSide, QUEEN) > 0 || pos.piece_count(strongerSide, ROOK) > 0 ||
|
||||
pos.piece_count(strongerSide, BISHOP) > 1)
|
||||
// TODO: check for two equal-colored bishops!
|
||||
result += VALUE_KNOWN_WIN;
|
||||
|
||||
@@ -238,16 +239,16 @@ Value KXKEvaluationFunction::apply(const Position &pos) {
|
||||
Value KBNKEvaluationFunction::apply(const Position &pos) {
|
||||
|
||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
||||
assert(pos.pawn_count(weakerSide) == Value(0));
|
||||
assert(pos.piece_count(weakerSide, PAWN) == Value(0));
|
||||
assert(pos.non_pawn_material(strongerSide) ==
|
||||
KnightValueMidgame + BishopValueMidgame);
|
||||
assert(pos.bishop_count(strongerSide) == 1);
|
||||
assert(pos.knight_count(strongerSide) == 1);
|
||||
assert(pos.pawn_count(strongerSide) == 0);
|
||||
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
||||
assert(pos.piece_count(strongerSide, KNIGHT) == 1);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 0);
|
||||
|
||||
Square winnerKSq = pos.king_square(strongerSide);
|
||||
Square loserKSq = pos.king_square(weakerSide);
|
||||
Square bishopSquare = pos.bishop_list(strongerSide, 0);
|
||||
Square bishopSquare = pos.piece_list(strongerSide, BISHOP, 0);
|
||||
|
||||
if(square_color(bishopSquare) == BLACK) {
|
||||
winnerKSq = flop_square(winnerKSq);
|
||||
@@ -268,8 +269,8 @@ Value KPKEvaluationFunction::apply(const Position &pos) {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == Value(0));
|
||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
||||
assert(pos.pawn_count(strongerSide) == 1);
|
||||
assert(pos.pawn_count(weakerSide) == 0);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 1);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||
|
||||
Square wksq, bksq, wpsq;
|
||||
Color stm;
|
||||
@@ -277,13 +278,13 @@ Value KPKEvaluationFunction::apply(const Position &pos) {
|
||||
if(strongerSide == WHITE) {
|
||||
wksq = pos.king_square(WHITE);
|
||||
bksq = pos.king_square(BLACK);
|
||||
wpsq = pos.pawn_list(WHITE, 0);
|
||||
wpsq = pos.piece_list(WHITE, PAWN, 0);
|
||||
stm = pos.side_to_move();
|
||||
}
|
||||
else {
|
||||
wksq = flip_square(pos.king_square(BLACK));
|
||||
bksq = flip_square(pos.king_square(WHITE));
|
||||
wpsq = flip_square(pos.pawn_list(BLACK, 0));
|
||||
wpsq = flip_square(pos.piece_list(BLACK, PAWN, 0));
|
||||
stm = opposite_color(pos.side_to_move());
|
||||
}
|
||||
|
||||
@@ -311,17 +312,17 @@ Value KPKEvaluationFunction::apply(const Position &pos) {
|
||||
Value KRKPEvaluationFunction::apply(const Position &pos) {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
|
||||
assert(pos.pawn_count(strongerSide) == 0);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 0);
|
||||
assert(pos.non_pawn_material(weakerSide) == 0);
|
||||
assert(pos.pawn_count(weakerSide) == 1);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 1);
|
||||
|
||||
Square wksq, wrsq, bksq, bpsq;
|
||||
int tempo = (pos.side_to_move() == strongerSide);
|
||||
|
||||
wksq = pos.king_square(strongerSide);
|
||||
wrsq = pos.rook_list(strongerSide, 0);
|
||||
wrsq = pos.piece_list(strongerSide, ROOK, 0);
|
||||
bksq = pos.king_square(weakerSide);
|
||||
bpsq = pos.pawn_list(weakerSide, 0);
|
||||
bpsq = pos.piece_list(weakerSide, PAWN, 0);
|
||||
|
||||
if(strongerSide == BLACK) {
|
||||
wksq = flip_square(wksq);
|
||||
@@ -366,10 +367,10 @@ Value KRKPEvaluationFunction::apply(const Position &pos) {
|
||||
Value KRKBEvaluationFunction::apply(const Position &pos) {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
|
||||
assert(pos.pawn_count(strongerSide) == 0);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 0);
|
||||
assert(pos.non_pawn_material(weakerSide) == BishopValueMidgame);
|
||||
assert(pos.pawn_count(weakerSide) == 0);
|
||||
assert(pos.bishop_count(weakerSide) == 1);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||
assert(pos.piece_count(weakerSide, BISHOP) == 1);
|
||||
|
||||
Value result = mate_table(pos.king_square(weakerSide));
|
||||
return (pos.side_to_move() == strongerSide)? result : -result;
|
||||
@@ -382,13 +383,13 @@ Value KRKBEvaluationFunction::apply(const Position &pos) {
|
||||
Value KRKNEvaluationFunction::apply(const Position &pos) {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
|
||||
assert(pos.pawn_count(strongerSide) == 0);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 0);
|
||||
assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame);
|
||||
assert(pos.pawn_count(weakerSide) == 0);
|
||||
assert(pos.knight_count(weakerSide) == 1);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||
assert(pos.piece_count(weakerSide, KNIGHT) == 1);
|
||||
|
||||
Square defendingKSq = pos.king_square(weakerSide);
|
||||
Square nSq = pos.knight_list(weakerSide, 0);
|
||||
Square nSq = pos.piece_list(weakerSide, KNIGHT, 0);
|
||||
|
||||
Value result = Value(10) + mate_table(defendingKSq) +
|
||||
krkn_king_knight_distance_penalty(square_distance(defendingKSq, nSq));
|
||||
@@ -405,9 +406,9 @@ Value KRKNEvaluationFunction::apply(const Position &pos) {
|
||||
|
||||
Value KQKREvaluationFunction::apply(const Position &pos) {
|
||||
assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame);
|
||||
assert(pos.pawn_count(strongerSide) == 0);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 0);
|
||||
assert(pos.non_pawn_material(weakerSide) == RookValueMidgame);
|
||||
assert(pos.pawn_count(weakerSide) == 0);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||
|
||||
Square winnerKSq = pos.king_square(strongerSide);
|
||||
Square loserKSq = pos.king_square(weakerSide);
|
||||
@@ -427,20 +428,20 @@ Value KQKREvaluationFunction::apply(const Position &pos) {
|
||||
|
||||
ScaleFactor KBPKScalingFunction::apply(const Position &pos) {
|
||||
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
|
||||
assert(pos.bishop_count(strongerSide) == 1);
|
||||
assert(pos.pawn_count(strongerSide) >= 1);
|
||||
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
||||
assert(pos.piece_count(strongerSide, PAWN) >= 1);
|
||||
|
||||
// No assertions about the material of weakerSide, because we want draws to
|
||||
// be detected even when the weaker side has some pawns.
|
||||
|
||||
Bitboard pawns = pos.pawns(strongerSide);
|
||||
File pawnFile = square_file(pos.pawn_list(strongerSide, 0));
|
||||
File pawnFile = square_file(pos.piece_list(strongerSide, PAWN, 0));
|
||||
|
||||
if((pawnFile == FILE_A || pawnFile == FILE_H) &&
|
||||
(pawns & ~file_bb(pawnFile)) == EmptyBoardBB) {
|
||||
// All pawns are on a single rook file.
|
||||
|
||||
Square bishopSq = pos.bishop_list(strongerSide, 0);
|
||||
Square bishopSq = pos.piece_list(strongerSide, BISHOP, 0);
|
||||
Square queeningSq =
|
||||
relative_square(strongerSide, make_square(pawnFile, RANK_8));
|
||||
Square kingSq = pos.king_square(weakerSide);
|
||||
@@ -464,7 +465,7 @@ ScaleFactor KBPKScalingFunction::apply(const Position &pos) {
|
||||
// If the defending king has distance 1 to the promotion square or
|
||||
// is placed somewhere in front of the pawn, it's a draw.
|
||||
if(square_distance(kingSq, queeningSq) <= 1 ||
|
||||
pawn_rank(strongerSide, kingSq) >= rank)
|
||||
relative_rank(strongerSide, kingSq) >= rank)
|
||||
return ScaleFactor(0);
|
||||
}
|
||||
}
|
||||
@@ -479,18 +480,18 @@ ScaleFactor KBPKScalingFunction::apply(const Position &pos) {
|
||||
|
||||
ScaleFactor KQKRPScalingFunction::apply(const Position &pos) {
|
||||
assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame);
|
||||
assert(pos.queen_count(strongerSide) == 1);
|
||||
assert(pos.pawn_count(strongerSide) == 0);
|
||||
assert(pos.rook_count(weakerSide) == 1);
|
||||
assert(pos.pawn_count(weakerSide) >= 1);
|
||||
assert(pos.piece_count(strongerSide, QUEEN) == 1);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 0);
|
||||
assert(pos.piece_count(weakerSide, ROOK) == 1);
|
||||
assert(pos.piece_count(weakerSide, PAWN) >= 1);
|
||||
|
||||
Square kingSq = pos.king_square(weakerSide);
|
||||
if(pawn_rank(weakerSide, kingSq) <= RANK_2 &&
|
||||
pawn_rank(weakerSide, pos.king_square(strongerSide)) >= RANK_4 &&
|
||||
if(relative_rank(weakerSide, kingSq) <= RANK_2 &&
|
||||
relative_rank(weakerSide, pos.king_square(strongerSide)) >= RANK_4 &&
|
||||
(pos.rooks(weakerSide) & relative_rank_bb(weakerSide, RANK_3)) &&
|
||||
(pos.pawns(weakerSide) & relative_rank_bb(weakerSide, RANK_2)) &&
|
||||
(pos.king_attacks(kingSq) & pos.pawns(weakerSide))) {
|
||||
Square rsq = pos.rook_list(weakerSide, 0);
|
||||
(pos.piece_attacks<KING>(kingSq) & pos.pawns(weakerSide))) {
|
||||
Square rsq = pos.piece_list(weakerSide, ROOK, 0);
|
||||
if(pos.pawn_attacks(strongerSide, rsq) & pos.pawns(weakerSide))
|
||||
return ScaleFactor(0);
|
||||
}
|
||||
@@ -508,15 +509,15 @@ ScaleFactor KQKRPScalingFunction::apply(const Position &pos) {
|
||||
|
||||
ScaleFactor KRPKRScalingFunction::apply(const Position &pos) {
|
||||
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
|
||||
assert(pos.pawn_count(strongerSide) == 1);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 1);
|
||||
assert(pos.non_pawn_material(weakerSide) == RookValueMidgame);
|
||||
assert(pos.pawn_count(weakerSide) == 0);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||
|
||||
Square wksq = pos.king_square(strongerSide);
|
||||
Square wrsq = pos.rook_list(strongerSide, 0);
|
||||
Square wpsq = pos.pawn_list(strongerSide, 0);
|
||||
Square wrsq = pos.piece_list(strongerSide, ROOK, 0);
|
||||
Square wpsq = pos.piece_list(strongerSide, PAWN, 0);
|
||||
Square bksq = pos.king_square(weakerSide);
|
||||
Square brsq = pos.rook_list(weakerSide, 0);
|
||||
Square brsq = pos.piece_list(weakerSide, ROOK, 0);
|
||||
|
||||
// Orient the board in such a way that the stronger side is white, and the
|
||||
// pawn is on the left half of the board:
|
||||
@@ -613,12 +614,12 @@ ScaleFactor KRPKRScalingFunction::apply(const Position &pos) {
|
||||
|
||||
ScaleFactor KRPPKRPScalingFunction::apply(const Position &pos) {
|
||||
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
|
||||
assert(pos.pawn_count(strongerSide) == 2);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 2);
|
||||
assert(pos.non_pawn_material(weakerSide) == RookValueMidgame);
|
||||
assert(pos.pawn_count(weakerSide) == 1);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 1);
|
||||
|
||||
Square wpsq1 = pos.pawn_list(strongerSide, 0);
|
||||
Square wpsq2 = pos.pawn_list(strongerSide, 1);
|
||||
Square wpsq1 = pos.piece_list(strongerSide, PAWN, 0);
|
||||
Square wpsq2 = pos.piece_list(strongerSide, PAWN, 1);
|
||||
Square bksq = pos.king_square(weakerSide);
|
||||
|
||||
// Does the stronger side have a passed pawn?
|
||||
@@ -626,10 +627,10 @@ ScaleFactor KRPPKRPScalingFunction::apply(const Position &pos) {
|
||||
pos.pawn_is_passed(strongerSide, wpsq2))
|
||||
return SCALE_FACTOR_NONE;
|
||||
|
||||
Rank r = Max(pawn_rank(strongerSide, wpsq1), pawn_rank(strongerSide, wpsq2));
|
||||
Rank r = Max(relative_rank(strongerSide, wpsq1), relative_rank(strongerSide, wpsq2));
|
||||
|
||||
if(file_distance(bksq, wpsq1) <= 1 && file_distance(bksq, wpsq2) <= 1
|
||||
&& pawn_rank(strongerSide, bksq) > r) {
|
||||
&& relative_rank(strongerSide, bksq) > r) {
|
||||
switch(r) {
|
||||
|
||||
case RANK_2: return ScaleFactor(10);
|
||||
@@ -651,9 +652,9 @@ ScaleFactor KRPPKRPScalingFunction::apply(const Position &pos) {
|
||||
|
||||
ScaleFactor KPsKScalingFunction::apply(const Position &pos) {
|
||||
assert(pos.non_pawn_material(strongerSide) == Value(0));
|
||||
assert(pos.pawn_count(strongerSide) >= 2);
|
||||
assert(pos.piece_count(strongerSide, PAWN) >= 2);
|
||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
||||
assert(pos.pawn_count(weakerSide) == 0);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||
|
||||
Bitboard pawns = pos.pawns(strongerSide);
|
||||
|
||||
@@ -694,22 +695,22 @@ ScaleFactor KPsKScalingFunction::apply(const Position &pos) {
|
||||
|
||||
ScaleFactor KBPKBScalingFunction::apply(const Position &pos) {
|
||||
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
|
||||
assert(pos.bishop_count(strongerSide) == 1);
|
||||
assert(pos.pawn_count(strongerSide) == 1);
|
||||
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 1);
|
||||
assert(pos.non_pawn_material(weakerSide) == BishopValueMidgame);
|
||||
assert(pos.bishop_count(weakerSide) == 1);
|
||||
assert(pos.pawn_count(weakerSide) == 0);
|
||||
assert(pos.piece_count(weakerSide, BISHOP) == 1);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||
|
||||
Square pawnSq = pos.pawn_list(strongerSide, 0);
|
||||
Square strongerBishopSq = pos.bishop_list(strongerSide, 0);
|
||||
Square weakerBishopSq = pos.bishop_list(weakerSide, 0);
|
||||
Square pawnSq = pos.piece_list(strongerSide, PAWN, 0);
|
||||
Square strongerBishopSq = pos.piece_list(strongerSide, BISHOP, 0);
|
||||
Square weakerBishopSq = pos.piece_list(weakerSide, BISHOP, 0);
|
||||
Square weakerKingSq = pos.king_square(weakerSide);
|
||||
|
||||
// Case 1: Defending king blocks the pawn, and cannot be driven away.
|
||||
if(square_file(weakerKingSq) == square_file(pawnSq)
|
||||
&& pawn_rank(strongerSide, pawnSq) < pawn_rank(strongerSide, weakerKingSq)
|
||||
&& relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq)
|
||||
&& (square_color(weakerKingSq) != square_color(strongerBishopSq)
|
||||
|| pawn_rank(strongerSide, weakerKingSq) <= RANK_6))
|
||||
|| relative_rank(strongerSide, weakerKingSq) <= RANK_6))
|
||||
return ScaleFactor(0);
|
||||
|
||||
// Case 2: Opposite colored bishops.
|
||||
@@ -725,14 +726,14 @@ ScaleFactor KBPKBScalingFunction::apply(const Position &pos) {
|
||||
// These rules are probably not perfect, but in practice they work
|
||||
// reasonably well.
|
||||
|
||||
if(pawn_rank(strongerSide, pawnSq) <= RANK_5)
|
||||
if(relative_rank(strongerSide, pawnSq) <= RANK_5)
|
||||
return ScaleFactor(0);
|
||||
else {
|
||||
Bitboard ray =
|
||||
ray_bb(pawnSq, (strongerSide == WHITE)? SIGNED_DIR_N : SIGNED_DIR_S);
|
||||
if(ray & pos.kings(weakerSide))
|
||||
return ScaleFactor(0);
|
||||
if((pos.bishop_attacks(weakerBishopSq) & ray)
|
||||
if((pos.piece_attacks<BISHOP>(weakerBishopSq) & ray)
|
||||
&& square_distance(weakerBishopSq, pawnSq) >= 3)
|
||||
return ScaleFactor(0);
|
||||
}
|
||||
@@ -748,20 +749,20 @@ ScaleFactor KBPKBScalingFunction::apply(const Position &pos) {
|
||||
|
||||
ScaleFactor KBPKNScalingFunction::apply(const Position &pos) {
|
||||
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
|
||||
assert(pos.bishop_count(strongerSide) == 1);
|
||||
assert(pos.pawn_count(strongerSide) == 1);
|
||||
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 1);
|
||||
assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame);
|
||||
assert(pos.knight_count(weakerSide) == 1);
|
||||
assert(pos.pawn_count(weakerSide) == 0);
|
||||
assert(pos.piece_count(weakerSide, KNIGHT) == 1);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||
|
||||
Square pawnSq = pos.pawn_list(strongerSide, 0);
|
||||
Square strongerBishopSq = pos.bishop_list(strongerSide, 0);
|
||||
Square pawnSq = pos.piece_list(strongerSide, PAWN, 0);
|
||||
Square strongerBishopSq = pos.piece_list(strongerSide, BISHOP, 0);
|
||||
Square weakerKingSq = pos.king_square(weakerSide);
|
||||
|
||||
if(square_file(weakerKingSq) == square_file(pawnSq)
|
||||
&& pawn_rank(strongerSide, pawnSq) < pawn_rank(strongerSide, weakerKingSq)
|
||||
&& relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq)
|
||||
&& (square_color(weakerKingSq) != square_color(strongerBishopSq)
|
||||
|| pawn_rank(strongerSide, weakerKingSq) <= RANK_6))
|
||||
|| relative_rank(strongerSide, weakerKingSq) <= RANK_6))
|
||||
return ScaleFactor(0);
|
||||
|
||||
return SCALE_FACTOR_NONE;
|
||||
@@ -774,12 +775,12 @@ ScaleFactor KBPKNScalingFunction::apply(const Position &pos) {
|
||||
|
||||
ScaleFactor KNPKScalingFunction::apply(const Position &pos) {
|
||||
assert(pos.non_pawn_material(strongerSide) == KnightValueMidgame);
|
||||
assert(pos.knight_count(strongerSide) == 1);
|
||||
assert(pos.pawn_count(strongerSide) == 1);
|
||||
assert(pos.piece_count(strongerSide, KNIGHT) == 1);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 1);
|
||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
||||
assert(pos.pawn_count(weakerSide) == 0);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||
|
||||
Square pawnSq = pos.pawn_list(strongerSide, 0);
|
||||
Square pawnSq = pos.piece_list(strongerSide, PAWN, 0);
|
||||
Square weakerKingSq = pos.king_square(weakerSide);
|
||||
|
||||
if(pawnSq == relative_square(strongerSide, SQ_A7) &&
|
||||
@@ -804,8 +805,8 @@ ScaleFactor KNPKScalingFunction::apply(const Position &pos) {
|
||||
ScaleFactor KPKPScalingFunction::apply(const Position &pos) {
|
||||
assert(pos.non_pawn_material(strongerSide) == Value(0));
|
||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
||||
assert(pos.pawn_count(WHITE) == 1);
|
||||
assert(pos.pawn_count(BLACK) == 1);
|
||||
assert(pos.piece_count(WHITE, PAWN) == 1);
|
||||
assert(pos.piece_count(BLACK, PAWN) == 1);
|
||||
|
||||
Square wksq, bksq, wpsq;
|
||||
Color stm;
|
||||
@@ -813,13 +814,13 @@ ScaleFactor KPKPScalingFunction::apply(const Position &pos) {
|
||||
if(strongerSide == WHITE) {
|
||||
wksq = pos.king_square(WHITE);
|
||||
bksq = pos.king_square(BLACK);
|
||||
wpsq = pos.pawn_list(WHITE, 0);
|
||||
wpsq = pos.piece_list(WHITE, PAWN, 0);
|
||||
stm = pos.side_to_move();
|
||||
}
|
||||
else {
|
||||
wksq = flip_square(pos.king_square(BLACK));
|
||||
bksq = flip_square(pos.king_square(WHITE));
|
||||
wpsq = flip_square(pos.pawn_list(BLACK, 0));
|
||||
wpsq = flip_square(pos.piece_list(BLACK, PAWN, 0));
|
||||
stm = opposite_color(pos.side_to_move());
|
||||
}
|
||||
|
||||
|
||||
+5
-4
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
+522
-548
File diff suppressed because it is too large
Load Diff
+23
-21
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
@@ -56,31 +57,32 @@ struct EvalInfo {
|
||||
Bitboard attackedBy[2][8];
|
||||
Bitboard attacked_by(Color c) const { return attackedBy[c][0]; }
|
||||
Bitboard attacked_by(Color c, PieceType pt) const { return attackedBy[c][pt]; }
|
||||
// attackZone[color] is the zone around the enemy king which is considered
|
||||
|
||||
// kingZone[color] is the zone around the enemy king which is considered
|
||||
// by the king safety evaluation. This consists of the squares directly
|
||||
// adjacent to the king, and the three (or two, for a king on an edge file)
|
||||
// squares two ranks in front of the king. For instance, if black's king
|
||||
// is on g8, attackZone[WHITE] is a bitboard containing the squares f8, h8,
|
||||
// is on g8, kingZone[WHITE] is a bitboard containing the squares f8, h8,
|
||||
// f7, g7, h7, f6, g6 and h6.
|
||||
Bitboard attackZone[2];
|
||||
Bitboard kingZone[2];
|
||||
|
||||
// attackCount[color] is the number of pieces of the given color which
|
||||
// attack a square adjacent to the enemy king.
|
||||
int attackCount[2];
|
||||
// kingAttackersCount[color] is the number of pieces of the given color
|
||||
// which attack a square in the kingZone of the enemy king.
|
||||
int kingAttackersCount[2];
|
||||
|
||||
// attackWeight[color] is the sum of the "weight" of the pieces of the given
|
||||
// color which attack a square adjacent to the enemy king. The weights of
|
||||
// the individual piece types are given by the variables QueenAttackWeight,
|
||||
// RookAttackWeight, BishopAttackWeight and KnightAttackWeight in
|
||||
// evaluate.cpp.
|
||||
int attackWeight[2];
|
||||
// kingAttackersWeight[color] is the sum of the "weight" of the pieces of the
|
||||
// given color which attack a square in the kingZone of the enemy king. The
|
||||
// weights of the individual piece types are given by the variables
|
||||
// QueenAttackWeight, RookAttackWeight, BishopAttackWeight and
|
||||
// KnightAttackWeight in evaluate.cpp
|
||||
int kingAttackersWeight[2];
|
||||
|
||||
// attacked[color] is the number of enemy piece attacks to squares directly
|
||||
// adjacent to the king of the given color. Pieces which attack more
|
||||
// than one square are counted multiple times. For instance, if black's
|
||||
// kingAdjacentZoneAttacksCount[color] is the number of attacks to squares
|
||||
// directly adjacent to the king of the given color. Pieces which attack
|
||||
// more than one square are counted multiple times. For instance, if black's
|
||||
// king is on g8 and there's a white knight on g5, this knight adds
|
||||
// 2 to attacked[BLACK].
|
||||
int attacked[2];
|
||||
// 2 to kingAdjacentZoneAttacksCount[BLACK].
|
||||
int kingAdjacentZoneAttacksCount[2];
|
||||
|
||||
// mateThreat[color] is a move for the given side which gives a direct mate.
|
||||
Move mateThreat[2];
|
||||
|
||||
+6
-4
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
@@ -22,6 +23,7 @@
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
|
||||
#include "history.h"
|
||||
|
||||
|
||||
+5
-4
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
+5
-4
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
+22
-19
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
@@ -21,7 +22,6 @@
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cstdlib>
|
||||
#include <iostream>
|
||||
|
||||
#include "benchmark.h"
|
||||
@@ -39,6 +39,7 @@
|
||||
#include "uci.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
using std::string;
|
||||
|
||||
////
|
||||
//// Functions
|
||||
@@ -47,8 +48,6 @@
|
||||
int main(int argc, char *argv[]) {
|
||||
|
||||
// Disable IO buffering
|
||||
setbuf(stdin, NULL);
|
||||
setbuf(stdout, NULL);
|
||||
std::cout.rdbuf()->pubsetbuf(NULL, 0);
|
||||
std::cin.rdbuf()->pubsetbuf(NULL, 0);
|
||||
|
||||
@@ -60,32 +59,36 @@ int main(int argc, char *argv[]) {
|
||||
init_uci_options();
|
||||
Position::init_zobrist();
|
||||
Position::init_piece_square_tables();
|
||||
MaterialInfo::init();
|
||||
MovePicker::init_phase_table();
|
||||
init_eval(1);
|
||||
init_bitbases();
|
||||
init_threads();
|
||||
|
||||
// Make random number generation less deterministic, for book moves
|
||||
int i = abs(get_system_time() % 10000);
|
||||
for(int j = 0; j < i; j++)
|
||||
genrand_int32();
|
||||
for (int i = abs(get_system_time() % 10000); i > 0; i--)
|
||||
genrand_int32();
|
||||
|
||||
// Process command line arguments
|
||||
if(argc >= 2) {
|
||||
if(std::string(argv[1]) == "bench") {
|
||||
if(argc != 4) {
|
||||
std::cout << "Usage: glaurung bench <hash> <threads>" << std::endl;
|
||||
if (argc >= 2 && string(argv[1]) == "bench")
|
||||
{
|
||||
if (argc < 4 || argc > 7)
|
||||
{
|
||||
std::cout << "Usage: glaurung bench <hash size> <threads> "
|
||||
<< "[time = 60s] [fen positions file = default] "
|
||||
<< "[time, depth or node limited = time]"
|
||||
<< std::endl;
|
||||
exit(0);
|
||||
}
|
||||
benchmark(std::string(argv[2]), std::string(argv[3]));
|
||||
string time = argc > 4 ? argv[4] : "60";
|
||||
string fen = argc > 5 ? argv[5] : "default";
|
||||
string lim = argc > 6 ? argv[6] : "time";
|
||||
benchmark(string(argv[2]) + " " + string(argv[3]) + " " + time + " " + fen + " " + lim);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Print copyright notice
|
||||
std::cout << engine_name() << ". "
|
||||
<< "Copyright (C) 2004-2008 Tord Romstad."
|
||||
std::cout << engine_name() << ". Copyright (C) "
|
||||
<< "2004-2008 Tord Romstad, Marco Costalba. "
|
||||
<< std::endl;
|
||||
|
||||
// Enter UCI mode
|
||||
|
||||
+240
-294
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
@@ -22,6 +23,8 @@
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
#include <map>
|
||||
|
||||
#include "material.h"
|
||||
|
||||
@@ -35,20 +38,37 @@ namespace {
|
||||
const Value BishopPairMidgameBonus = Value(100);
|
||||
const Value BishopPairEndgameBonus = Value(100);
|
||||
|
||||
Key KPKMaterialKey, KKPMaterialKey;
|
||||
Key KBNKMaterialKey, KKBNMaterialKey;
|
||||
Key KRKPMaterialKey, KPKRMaterialKey;
|
||||
Key KRKBMaterialKey, KBKRMaterialKey;
|
||||
Key KRKNMaterialKey, KNKRMaterialKey;
|
||||
Key KQKRMaterialKey, KRKQMaterialKey;
|
||||
Key KRPKRMaterialKey, KRKRPMaterialKey;
|
||||
Key KRPPKRPMaterialKey, KRPKRPPMaterialKey;
|
||||
Key KNNKMaterialKey, KKNNMaterialKey;
|
||||
Key KBPKBMaterialKey, KBKBPMaterialKey;
|
||||
Key KBPKNMaterialKey, KNKBPMaterialKey;
|
||||
Key KNPKMaterialKey, KKNPMaterialKey;
|
||||
Key KPKPMaterialKey;
|
||||
|
||||
}
|
||||
|
||||
////
|
||||
//// Classes
|
||||
////
|
||||
|
||||
|
||||
/// See header for a class description. It is declared here to avoid
|
||||
/// to include <map> in the header file.
|
||||
|
||||
class EndgameFunctions {
|
||||
|
||||
public:
|
||||
EndgameFunctions();
|
||||
EndgameEvaluationFunction* getEEF(Key key) const;
|
||||
ScalingFunction* getESF(Key key, Color* c) const;
|
||||
|
||||
private:
|
||||
void add(Key k, EndgameEvaluationFunction* f);
|
||||
void add(Key k, Color c, ScalingFunction* f);
|
||||
|
||||
struct ScalingInfo
|
||||
{
|
||||
Color col;
|
||||
ScalingFunction* fun;
|
||||
};
|
||||
|
||||
std::map<Key, EndgameEvaluationFunction*> EEFmap;
|
||||
std::map<Key, ScalingInfo> ESFmap;
|
||||
};
|
||||
|
||||
|
||||
@@ -56,115 +76,30 @@ namespace {
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// MaterialInfo::init() is called during program initialization. It
|
||||
/// precomputes material hash keys for a few basic endgames, in order
|
||||
/// to make it easy to recognize such endgames when they occur.
|
||||
|
||||
void MaterialInfo::init() {
|
||||
KPKMaterialKey = Position::zobMaterial[WHITE][PAWN][1];
|
||||
KKPMaterialKey = Position::zobMaterial[BLACK][PAWN][1];
|
||||
KBNKMaterialKey =
|
||||
Position::zobMaterial[WHITE][BISHOP][1] ^
|
||||
Position::zobMaterial[WHITE][KNIGHT][1];
|
||||
KKBNMaterialKey =
|
||||
Position::zobMaterial[BLACK][BISHOP][1] ^
|
||||
Position::zobMaterial[BLACK][KNIGHT][1];
|
||||
KRKPMaterialKey =
|
||||
Position::zobMaterial[WHITE][ROOK][1] ^
|
||||
Position::zobMaterial[BLACK][PAWN][1];
|
||||
KPKRMaterialKey =
|
||||
Position::zobMaterial[WHITE][PAWN][1] ^
|
||||
Position::zobMaterial[BLACK][ROOK][1];
|
||||
KRKBMaterialKey =
|
||||
Position::zobMaterial[WHITE][ROOK][1] ^
|
||||
Position::zobMaterial[BLACK][BISHOP][1];
|
||||
KBKRMaterialKey =
|
||||
Position::zobMaterial[WHITE][BISHOP][1] ^
|
||||
Position::zobMaterial[BLACK][ROOK][1];
|
||||
KRKNMaterialKey =
|
||||
Position::zobMaterial[WHITE][ROOK][1] ^
|
||||
Position::zobMaterial[BLACK][KNIGHT][1];
|
||||
KNKRMaterialKey =
|
||||
Position::zobMaterial[WHITE][KNIGHT][1] ^
|
||||
Position::zobMaterial[BLACK][ROOK][1];
|
||||
KQKRMaterialKey =
|
||||
Position::zobMaterial[WHITE][QUEEN][1] ^
|
||||
Position::zobMaterial[BLACK][ROOK][1];
|
||||
KRKQMaterialKey =
|
||||
Position::zobMaterial[WHITE][ROOK][1] ^
|
||||
Position::zobMaterial[BLACK][QUEEN][1];
|
||||
KRPKRMaterialKey =
|
||||
Position::zobMaterial[WHITE][ROOK][1] ^
|
||||
Position::zobMaterial[WHITE][PAWN][1] ^
|
||||
Position::zobMaterial[BLACK][ROOK][1];
|
||||
KRKRPMaterialKey =
|
||||
Position::zobMaterial[WHITE][ROOK][1] ^
|
||||
Position::zobMaterial[BLACK][ROOK][1] ^
|
||||
Position::zobMaterial[BLACK][PAWN][1];
|
||||
KRPPKRPMaterialKey =
|
||||
Position::zobMaterial[WHITE][ROOK][1] ^
|
||||
Position::zobMaterial[WHITE][PAWN][1] ^
|
||||
Position::zobMaterial[WHITE][PAWN][2] ^
|
||||
Position::zobMaterial[BLACK][ROOK][1] ^
|
||||
Position::zobMaterial[BLACK][PAWN][1];
|
||||
KRPKRPPMaterialKey =
|
||||
Position::zobMaterial[WHITE][ROOK][1] ^
|
||||
Position::zobMaterial[WHITE][PAWN][1] ^
|
||||
Position::zobMaterial[BLACK][ROOK][1] ^
|
||||
Position::zobMaterial[BLACK][PAWN][1] ^
|
||||
Position::zobMaterial[BLACK][PAWN][2];
|
||||
KNNKMaterialKey =
|
||||
Position::zobMaterial[WHITE][KNIGHT][1] ^
|
||||
Position::zobMaterial[WHITE][KNIGHT][2];
|
||||
KKNNMaterialKey =
|
||||
Position::zobMaterial[BLACK][KNIGHT][1] ^
|
||||
Position::zobMaterial[BLACK][KNIGHT][2];
|
||||
KBPKBMaterialKey =
|
||||
Position::zobMaterial[WHITE][BISHOP][1] ^
|
||||
Position::zobMaterial[WHITE][PAWN][1] ^
|
||||
Position::zobMaterial[BLACK][BISHOP][1];
|
||||
KBKBPMaterialKey =
|
||||
Position::zobMaterial[WHITE][BISHOP][1] ^
|
||||
Position::zobMaterial[BLACK][BISHOP][1] ^
|
||||
Position::zobMaterial[BLACK][PAWN][1];
|
||||
KBPKNMaterialKey =
|
||||
Position::zobMaterial[WHITE][BISHOP][1] ^
|
||||
Position::zobMaterial[WHITE][PAWN][1] ^
|
||||
Position::zobMaterial[BLACK][KNIGHT][1];
|
||||
KNKBPMaterialKey =
|
||||
Position::zobMaterial[WHITE][KNIGHT][1] ^
|
||||
Position::zobMaterial[BLACK][BISHOP][1] ^
|
||||
Position::zobMaterial[BLACK][PAWN][1];
|
||||
KNPKMaterialKey =
|
||||
Position::zobMaterial[WHITE][KNIGHT][1] ^
|
||||
Position::zobMaterial[WHITE][PAWN][1];
|
||||
KKNPMaterialKey =
|
||||
Position::zobMaterial[BLACK][KNIGHT][1] ^
|
||||
Position::zobMaterial[BLACK][PAWN][1];
|
||||
KPKPMaterialKey =
|
||||
Position::zobMaterial[WHITE][PAWN][1] ^
|
||||
Position::zobMaterial[BLACK][PAWN][1];
|
||||
}
|
||||
/// Constructor for the MaterialInfoTable class
|
||||
|
||||
MaterialInfoTable::MaterialInfoTable(unsigned int numOfEntries) {
|
||||
|
||||
/// Constructor for the MaterialInfoTable class.
|
||||
|
||||
MaterialInfoTable::MaterialInfoTable(unsigned numOfEntries) {
|
||||
size = numOfEntries;
|
||||
entries = new MaterialInfo[size];
|
||||
if(entries == NULL) {
|
||||
std::cerr << "Failed to allocate " << (numOfEntries * sizeof(MaterialInfo))
|
||||
<< " bytes for material hash table." << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
funcs = new EndgameFunctions();
|
||||
if (!entries || !funcs)
|
||||
{
|
||||
std::cerr << "Failed to allocate " << (numOfEntries * sizeof(MaterialInfo))
|
||||
<< " bytes for material hash table." << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
this->clear();
|
||||
clear();
|
||||
}
|
||||
|
||||
|
||||
/// Destructor for the MaterialInfoTable class.
|
||||
/// Destructor for the MaterialInfoTable class
|
||||
|
||||
MaterialInfoTable::~MaterialInfoTable() {
|
||||
|
||||
delete [] entries;
|
||||
delete funcs;
|
||||
}
|
||||
|
||||
|
||||
@@ -172,6 +107,7 @@ MaterialInfoTable::~MaterialInfoTable() {
|
||||
/// all entries to 0.
|
||||
|
||||
void MaterialInfoTable::clear() {
|
||||
|
||||
memset(entries, 0, size * sizeof(MaterialInfo));
|
||||
}
|
||||
|
||||
@@ -182,225 +118,235 @@ void MaterialInfoTable::clear() {
|
||||
/// is stored there, so we don't have to recompute everything when the
|
||||
/// same material configuration occurs again.
|
||||
|
||||
MaterialInfo *MaterialInfoTable::get_material_info(const Position &pos) {
|
||||
MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||
|
||||
Key key = pos.get_material_key();
|
||||
int index = key & (size - 1);
|
||||
MaterialInfo *mi = entries + index;
|
||||
MaterialInfo* mi = entries + index;
|
||||
|
||||
// If mi->key matches the position's material hash key, it means that we
|
||||
// have analysed this material configuration before, and we can simply
|
||||
// return the information we found the last time instead of recomputing it:
|
||||
if(mi->key == key)
|
||||
return mi;
|
||||
// return the information we found the last time instead of recomputing it.
|
||||
if (mi->key == key)
|
||||
return mi;
|
||||
|
||||
// Clear the MaterialInfo object, and set its key:
|
||||
// Clear the MaterialInfo object, and set its key
|
||||
mi->clear();
|
||||
mi->key = key;
|
||||
|
||||
// A special case before looking for a specialized evaluation function:
|
||||
// KNN vs K is a draw:
|
||||
if(key == KNNKMaterialKey || key == KKNNMaterialKey) {
|
||||
mi->factor[WHITE] = mi->factor[BLACK] = 0;
|
||||
return mi;
|
||||
// A special case before looking for a specialized evaluation function
|
||||
// KNN vs K is a draw.
|
||||
if (key == KNNKMaterialKey || key == KKNNMaterialKey)
|
||||
{
|
||||
mi->factor[WHITE] = mi->factor[BLACK] = 0;
|
||||
return mi;
|
||||
}
|
||||
|
||||
// Let's look if we have a specialized evaluation function for this
|
||||
// particular material configuration:
|
||||
if(key == KPKMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKPK;
|
||||
return mi;
|
||||
// particular material configuration.
|
||||
if ((mi->evaluationFunction = funcs->getEEF(key)) != NULL)
|
||||
return mi;
|
||||
|
||||
else if ( pos.non_pawn_material(BLACK) == Value(0)
|
||||
&& pos.piece_count(BLACK, PAWN) == 0
|
||||
&& pos.non_pawn_material(WHITE) >= RookValueEndgame)
|
||||
{
|
||||
mi->evaluationFunction = &EvaluateKXK;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KKPMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKKP;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KBNKMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKBNK;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KKBNMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKKBN;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KRKPMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKRKP;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KPKRMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKPKR;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KRKBMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKRKB;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KBKRMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKBKR;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KRKNMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKRKN;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KNKRMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKNKR;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KQKRMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKQKR;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KRKQMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKRKQ;
|
||||
return mi;
|
||||
}
|
||||
else if(pos.non_pawn_material(BLACK) == Value(0) &&
|
||||
pos.pawn_count(BLACK) == 0 &&
|
||||
pos.non_pawn_material(WHITE) >= RookValueEndgame) {
|
||||
mi->evaluationFunction = &EvaluateKXK;
|
||||
return mi;
|
||||
}
|
||||
else if(pos.non_pawn_material(WHITE) == Value(0) &&
|
||||
pos.pawn_count(WHITE) == 0 &&
|
||||
pos.non_pawn_material(BLACK) >= RookValueEndgame) {
|
||||
mi->evaluationFunction = &EvaluateKKX;
|
||||
return mi;
|
||||
else if ( pos.non_pawn_material(WHITE) == Value(0)
|
||||
&& pos.piece_count(WHITE, PAWN) == 0
|
||||
&& pos.non_pawn_material(BLACK) >= RookValueEndgame)
|
||||
{
|
||||
mi->evaluationFunction = &EvaluateKKX;
|
||||
return mi;
|
||||
}
|
||||
|
||||
// OK, we didn't find any special evaluation function for the current
|
||||
// material configuration. Is there a suitable scaling function?
|
||||
// material configuration. Is there a suitable scaling function?
|
||||
//
|
||||
// The code below is rather messy, and it could easily get worse later,
|
||||
// if we decide to add more special cases. We face problems when there
|
||||
// are several conflicting applicable scaling functions and we need to
|
||||
// decide which one to use.
|
||||
|
||||
if(key == KRPKRMaterialKey) {
|
||||
mi->scalingFunction[WHITE] = &ScaleKRPKR;
|
||||
return mi;
|
||||
}
|
||||
if(key == KRKRPMaterialKey) {
|
||||
mi->scalingFunction[BLACK] = &ScaleKRKRP;
|
||||
return mi;
|
||||
}
|
||||
if(key == KRPPKRPMaterialKey) {
|
||||
mi->scalingFunction[WHITE] = &ScaleKRPPKRP;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KRPKRPPMaterialKey) {
|
||||
mi->scalingFunction[BLACK] = &ScaleKRPKRPP;
|
||||
return mi;
|
||||
}
|
||||
if(key == KBPKBMaterialKey) {
|
||||
mi->scalingFunction[WHITE] = &ScaleKBPKB;
|
||||
return mi;
|
||||
}
|
||||
if(key == KBKBPMaterialKey) {
|
||||
mi->scalingFunction[BLACK] = &ScaleKBKBP;
|
||||
return mi;
|
||||
}
|
||||
if(key == KBPKNMaterialKey) {
|
||||
mi->scalingFunction[WHITE] = &ScaleKBPKN;
|
||||
return mi;
|
||||
}
|
||||
if(key == KNKBPMaterialKey) {
|
||||
mi->scalingFunction[BLACK] = &ScaleKNKBP;
|
||||
return mi;
|
||||
}
|
||||
if(key == KNPKMaterialKey) {
|
||||
mi->scalingFunction[WHITE] = &ScaleKNPK;
|
||||
return mi;
|
||||
}
|
||||
if(key == KKNPMaterialKey) {
|
||||
mi->scalingFunction[BLACK] = &ScaleKKNP;
|
||||
return mi;
|
||||
}
|
||||
|
||||
if(pos.non_pawn_material(WHITE) == BishopValueMidgame &&
|
||||
pos.bishop_count(WHITE) == 1 && pos.pawn_count(WHITE) >= 1)
|
||||
mi->scalingFunction[WHITE] = &ScaleKBPK;
|
||||
if(pos.non_pawn_material(BLACK) == BishopValueMidgame &&
|
||||
pos.bishop_count(BLACK) == 1 && pos.pawn_count(BLACK) >= 1)
|
||||
mi->scalingFunction[BLACK] = &ScaleKKBP;
|
||||
|
||||
if(pos.pawn_count(WHITE) == 0 &&
|
||||
pos.non_pawn_material(WHITE) == QueenValueMidgame &&
|
||||
pos.queen_count(WHITE) == 1 &&
|
||||
pos.rook_count(BLACK) == 1 && pos.pawn_count(BLACK) >= 1)
|
||||
mi->scalingFunction[WHITE] = &ScaleKQKRP;
|
||||
else if(pos.pawn_count(BLACK) == 0 &&
|
||||
pos.non_pawn_material(BLACK) == QueenValueMidgame &&
|
||||
pos.queen_count(BLACK) == 1 &&
|
||||
pos.rook_count(WHITE) == 1 && pos.pawn_count(WHITE) >= 1)
|
||||
mi->scalingFunction[BLACK] = &ScaleKRPKQ;
|
||||
|
||||
if(pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == Value(0)) {
|
||||
if(pos.pawn_count(BLACK) == 0) {
|
||||
assert(pos.pawn_count(WHITE) >= 2);
|
||||
mi->scalingFunction[WHITE] = &ScaleKPsK;
|
||||
}
|
||||
else if(pos.pawn_count(WHITE) == 0) {
|
||||
assert(pos.pawn_count(BLACK) >= 2);
|
||||
mi->scalingFunction[BLACK] = &ScaleKKPs;
|
||||
}
|
||||
else if(pos.pawn_count(WHITE) == 1 && pos.pawn_count(BLACK) == 1) {
|
||||
mi->scalingFunction[WHITE] = &ScaleKPKPw;
|
||||
mi->scalingFunction[BLACK] = &ScaleKPKPb;
|
||||
}
|
||||
}
|
||||
|
||||
// Evaluate the material balance.
|
||||
|
||||
Color c;
|
||||
int sign;
|
||||
Value egValue = Value(0), mgValue = Value(0);
|
||||
ScalingFunction* sf;
|
||||
|
||||
for(c = WHITE, sign = 1; c <= BLACK; c++, sign = -sign) {
|
||||
if ((sf = funcs->getESF(key, &c)) != NULL)
|
||||
{
|
||||
mi->scalingFunction[c] = sf;
|
||||
return mi;
|
||||
}
|
||||
|
||||
// No pawns makes it difficult to win, even with a material advantage:
|
||||
if(pos.pawn_count(c) == 0 &&
|
||||
pos.non_pawn_material(c) - pos.non_pawn_material(opposite_color(c))
|
||||
<= BishopValueMidgame) {
|
||||
if(pos.non_pawn_material(c) == pos.non_pawn_material(opposite_color(c)))
|
||||
mi->factor[c] = 0;
|
||||
else if(pos.non_pawn_material(c) < RookValueMidgame)
|
||||
mi->factor[c] = 0;
|
||||
else {
|
||||
switch(pos.bishop_count(c)) {
|
||||
case 2:
|
||||
mi->factor[c] = 32; break;
|
||||
case 1:
|
||||
mi->factor[c] = 12; break;
|
||||
case 0:
|
||||
mi->factor[c] = 6; break;
|
||||
}
|
||||
if ( pos.non_pawn_material(WHITE) == BishopValueMidgame
|
||||
&& pos.piece_count(WHITE, BISHOP) == 1
|
||||
&& pos.piece_count(WHITE, PAWN) >= 1)
|
||||
mi->scalingFunction[WHITE] = &ScaleKBPK;
|
||||
|
||||
if ( pos.non_pawn_material(BLACK) == BishopValueMidgame
|
||||
&& pos.piece_count(BLACK, BISHOP) == 1
|
||||
&& pos.piece_count(BLACK, PAWN) >= 1)
|
||||
mi->scalingFunction[BLACK] = &ScaleKKBP;
|
||||
|
||||
if ( pos.piece_count(WHITE, PAWN) == 0
|
||||
&& pos.non_pawn_material(WHITE) == QueenValueMidgame
|
||||
&& pos.piece_count(WHITE, QUEEN) == 1
|
||||
&& pos.piece_count(BLACK, ROOK) == 1
|
||||
&& pos.piece_count(BLACK, PAWN) >= 1)
|
||||
mi->scalingFunction[WHITE] = &ScaleKQKRP;
|
||||
|
||||
else if ( pos.piece_count(BLACK, PAWN) == 0
|
||||
&& pos.non_pawn_material(BLACK) == QueenValueMidgame
|
||||
&& pos.piece_count(BLACK, QUEEN) == 1
|
||||
&& pos.piece_count(WHITE, ROOK) == 1
|
||||
&& pos.piece_count(WHITE, PAWN) >= 1)
|
||||
mi->scalingFunction[BLACK] = &ScaleKRPKQ;
|
||||
|
||||
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == Value(0))
|
||||
{
|
||||
if (pos.piece_count(BLACK, PAWN) == 0)
|
||||
{
|
||||
assert(pos.piece_count(WHITE, PAWN) >= 2);
|
||||
mi->scalingFunction[WHITE] = &ScaleKPsK;
|
||||
}
|
||||
else if (pos.piece_count(WHITE, PAWN) == 0)
|
||||
{
|
||||
assert(pos.piece_count(BLACK, PAWN) >= 2);
|
||||
mi->scalingFunction[BLACK] = &ScaleKKPs;
|
||||
}
|
||||
else if (pos.piece_count(WHITE, PAWN) == 1 && pos.piece_count(BLACK, PAWN) == 1)
|
||||
{
|
||||
mi->scalingFunction[WHITE] = &ScaleKPKPw;
|
||||
mi->scalingFunction[BLACK] = &ScaleKPKPb;
|
||||
}
|
||||
}
|
||||
|
||||
// Evaluate the material balance
|
||||
|
||||
int sign;
|
||||
Value egValue = Value(0);
|
||||
Value mgValue = Value(0);
|
||||
|
||||
for (c = WHITE, sign = 1; c <= BLACK; c++, sign = -sign)
|
||||
{
|
||||
// No pawns makes it difficult to win, even with a material advantage
|
||||
if ( pos.piece_count(c, PAWN) == 0
|
||||
&& pos.non_pawn_material(c) - pos.non_pawn_material(opposite_color(c)) <= BishopValueMidgame)
|
||||
{
|
||||
if ( pos.non_pawn_material(c) == pos.non_pawn_material(opposite_color(c))
|
||||
|| pos.non_pawn_material(c) < RookValueMidgame)
|
||||
mi->factor[c] = 0;
|
||||
else
|
||||
{
|
||||
switch (pos.piece_count(c, BISHOP)) {
|
||||
case 2:
|
||||
mi->factor[c] = 32;
|
||||
break;
|
||||
case 1:
|
||||
mi->factor[c] = 12;
|
||||
break;
|
||||
case 0:
|
||||
mi->factor[c] = 6;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Bishop pair:
|
||||
if(pos.bishop_count(c) >= 2) {
|
||||
mgValue += sign * BishopPairMidgameBonus;
|
||||
egValue += sign * BishopPairEndgameBonus;
|
||||
// Bishop pair
|
||||
if (pos.piece_count(c, BISHOP) >= 2)
|
||||
{
|
||||
mgValue += sign * BishopPairMidgameBonus;
|
||||
egValue += sign * BishopPairEndgameBonus;
|
||||
}
|
||||
|
||||
// Knights are stronger when there are many pawns on the board. The
|
||||
// formula is taken from Larry Kaufman's paper "The Evaluation of Material
|
||||
// Imbalances in Chess":
|
||||
// http://mywebpages.comcast.net/danheisman/Articles/evaluation_of_material_imbalance.htm
|
||||
mgValue += sign * Value(pos.knight_count(c)*(pos.pawn_count(c)-5)*16);
|
||||
egValue += sign * Value(pos.knight_count(c)*(pos.pawn_count(c)-5)*16);
|
||||
mgValue += sign * Value(pos.piece_count(c, KNIGHT)*(pos.piece_count(c, PAWN)-5)*16);
|
||||
egValue += sign * Value(pos.piece_count(c, KNIGHT)*(pos.piece_count(c, PAWN)-5)*16);
|
||||
|
||||
// Redundancy of major pieces, again based on Kaufman's paper:
|
||||
if(pos.rook_count(c) >= 1) {
|
||||
Value v = Value((pos.rook_count(c) - 1) * 32 + pos.queen_count(c) * 16);
|
||||
mgValue -= sign * v;
|
||||
egValue -= sign * v;
|
||||
if (pos.piece_count(c, ROOK) >= 1)
|
||||
{
|
||||
Value v = Value((pos.piece_count(c, ROOK) - 1) * 32 + pos.piece_count(c, QUEEN) * 16);
|
||||
mgValue -= sign * v;
|
||||
egValue -= sign * v;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
mi->mgValue = int16_t(mgValue);
|
||||
mi->egValue = int16_t(egValue);
|
||||
|
||||
return mi;
|
||||
}
|
||||
|
||||
|
||||
/// EndgameFunctions member definitions. This class is used to store the maps
|
||||
/// of end game and scaling functions that MaterialInfoTable will query for
|
||||
/// each key. The maps are constant and are populated only at construction,
|
||||
/// but are per-thread instead of globals to avoid expensive locks.
|
||||
|
||||
EndgameFunctions::EndgameFunctions() {
|
||||
|
||||
typedef Key ZM[2][8][16];
|
||||
const ZM& z = Position::zobMaterial;
|
||||
|
||||
static const Color W = WHITE;
|
||||
static const Color B = BLACK;
|
||||
|
||||
KNNKMaterialKey = z[W][KNIGHT][1] ^ z[W][KNIGHT][2];
|
||||
KKNNMaterialKey = z[B][KNIGHT][1] ^ z[B][KNIGHT][2];
|
||||
|
||||
add(z[W][PAWN][1], &EvaluateKPK);
|
||||
add(z[B][PAWN][1], &EvaluateKKP);
|
||||
|
||||
add(z[W][BISHOP][1] ^ z[W][KNIGHT][1], &EvaluateKBNK);
|
||||
add(z[B][BISHOP][1] ^ z[B][KNIGHT][1], &EvaluateKKBN);
|
||||
add(z[W][ROOK][1] ^ z[B][PAWN][1], &EvaluateKRKP);
|
||||
add(z[W][PAWN][1] ^ z[B][ROOK][1], &EvaluateKPKR);
|
||||
add(z[W][ROOK][1] ^ z[B][BISHOP][1], &EvaluateKRKB);
|
||||
add(z[W][BISHOP][1] ^ z[B][ROOK][1], &EvaluateKBKR);
|
||||
add(z[W][ROOK][1] ^ z[B][KNIGHT][1], &EvaluateKRKN);
|
||||
add(z[W][KNIGHT][1] ^ z[B][ROOK][1], &EvaluateKNKR);
|
||||
add(z[W][QUEEN][1] ^ z[B][ROOK][1], &EvaluateKQKR);
|
||||
add(z[W][ROOK][1] ^ z[B][QUEEN][1], &EvaluateKRKQ);
|
||||
|
||||
add(z[W][KNIGHT][1] ^ z[W][PAWN][1], W, &ScaleKNPK);
|
||||
add(z[B][KNIGHT][1] ^ z[B][PAWN][1], B, &ScaleKKNP);
|
||||
|
||||
add(z[W][ROOK][1] ^ z[W][PAWN][1] ^ z[B][ROOK][1] , W, &ScaleKRPKR);
|
||||
add(z[W][ROOK][1] ^ z[B][ROOK][1] ^ z[B][PAWN][1] , B, &ScaleKRKRP);
|
||||
add(z[W][BISHOP][1] ^ z[W][PAWN][1] ^ z[B][BISHOP][1], W, &ScaleKBPKB);
|
||||
add(z[W][BISHOP][1] ^ z[B][BISHOP][1] ^ z[B][PAWN][1] , B, &ScaleKBKBP);
|
||||
add(z[W][BISHOP][1] ^ z[W][PAWN][1] ^ z[B][KNIGHT][1], W, &ScaleKBPKN);
|
||||
add(z[W][KNIGHT][1] ^ z[B][BISHOP][1] ^ z[B][PAWN][1] , B, &ScaleKNKBP);
|
||||
|
||||
add(z[W][ROOK][1] ^ z[W][PAWN][1] ^ z[W][PAWN][2] ^ z[B][ROOK][1] ^ z[B][PAWN][1], W, &ScaleKRPPKRP);
|
||||
add(z[W][ROOK][1] ^ z[W][PAWN][1] ^ z[B][ROOK][1] ^ z[B][PAWN][1] ^ z[B][PAWN][2], B, &ScaleKRPKRPP);
|
||||
}
|
||||
|
||||
void EndgameFunctions::add(Key k, EndgameEvaluationFunction* f) {
|
||||
|
||||
EEFmap.insert(std::pair<Key, EndgameEvaluationFunction*>(k, f));
|
||||
}
|
||||
|
||||
void EndgameFunctions::add(Key k, Color c, ScalingFunction* f) {
|
||||
|
||||
ScalingInfo s = {c, f};
|
||||
ESFmap.insert(std::pair<Key, ScalingInfo>(k, s));
|
||||
}
|
||||
|
||||
EndgameEvaluationFunction* EndgameFunctions::getEEF(Key key) const {
|
||||
|
||||
std::map<Key, EndgameEvaluationFunction*>::const_iterator it(EEFmap.find(key));
|
||||
return (it != EEFmap.end() ? it->second : NULL);
|
||||
}
|
||||
|
||||
ScalingFunction* EndgameFunctions::getESF(Key key, Color* c) const {
|
||||
|
||||
std::map<Key, ScalingInfo>::const_iterator it(ESFmap.find(key));
|
||||
if (it == ESFmap.end())
|
||||
return NULL;
|
||||
|
||||
*c = it->second.col;
|
||||
return it->second.fun;
|
||||
}
|
||||
|
||||
+41
-27
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
@@ -34,7 +35,7 @@
|
||||
////
|
||||
|
||||
/// MaterialInfo is a class which contains various information about a
|
||||
/// material configuration. It contains a material balance evaluation,
|
||||
/// material configuration. It contains a material balance evaluation,
|
||||
/// a function pointer to a special endgame evaluation function (which in
|
||||
/// most cases is NULL, meaning that the standard evaluation function will
|
||||
/// be used), and "scale factors" for black and white.
|
||||
@@ -50,11 +51,9 @@ class MaterialInfo {
|
||||
public:
|
||||
Value mg_value() const;
|
||||
Value eg_value() const;
|
||||
ScaleFactor scale_factor(const Position &pos, Color c) const;
|
||||
ScaleFactor scale_factor(const Position& pos, Color c) const;
|
||||
bool specialized_eval_exists() const;
|
||||
Value evaluate(const Position &pos) const;
|
||||
|
||||
static void init();
|
||||
Value evaluate(const Position& pos) const;
|
||||
|
||||
private:
|
||||
void clear();
|
||||
@@ -63,14 +62,22 @@ private:
|
||||
int16_t mgValue;
|
||||
int16_t egValue;
|
||||
uint8_t factor[2];
|
||||
EndgameEvaluationFunction *evaluationFunction;
|
||||
ScalingFunction *scalingFunction[2];
|
||||
EndgameEvaluationFunction* evaluationFunction;
|
||||
ScalingFunction* scalingFunction[2];
|
||||
};
|
||||
|
||||
|
||||
/// The MaterialInfoTable class represents a pawn hash table. It is basically
|
||||
/// EndgameFunctions class stores the endgame evaluation functions std::map.
|
||||
/// Because STL library is not thread safe even for read access, the maps,
|
||||
/// although with identical content, are replicated for each thread. This
|
||||
/// is faster then using locks with an unique set of global maps.
|
||||
|
||||
class EndgameFunctions;
|
||||
|
||||
|
||||
/// The MaterialInfoTable class represents a pawn hash table. It is basically
|
||||
/// just an array of MaterialInfo objects and a few methods for accessing these
|
||||
/// objects. The most important method is get_material_info, which looks up a
|
||||
/// objects. The most important method is get_material_info, which looks up a
|
||||
/// position in the table and returns a pointer to a MaterialInfo object.
|
||||
|
||||
class MaterialInfoTable {
|
||||
@@ -79,11 +86,12 @@ public:
|
||||
MaterialInfoTable(unsigned numOfEntries);
|
||||
~MaterialInfoTable();
|
||||
void clear();
|
||||
MaterialInfo *get_material_info(const Position &pos);
|
||||
MaterialInfo* get_material_info(const Position& pos);
|
||||
|
||||
private:
|
||||
unsigned size;
|
||||
MaterialInfo *entries;
|
||||
MaterialInfo* entries;
|
||||
EndgameFunctions* funcs;
|
||||
};
|
||||
|
||||
|
||||
@@ -95,10 +103,12 @@ private:
|
||||
/// material balance evaluation for the middle game and the endgame.
|
||||
|
||||
inline Value MaterialInfo::mg_value() const {
|
||||
|
||||
return Value(mgValue);
|
||||
}
|
||||
|
||||
inline Value MaterialInfo::eg_value() const {
|
||||
|
||||
return Value(egValue);
|
||||
}
|
||||
|
||||
@@ -107,6 +117,7 @@ inline Value MaterialInfo::eg_value() const {
|
||||
/// with all slots at their default values.
|
||||
|
||||
inline void MaterialInfo::clear() {
|
||||
|
||||
mgValue = egValue = 0;
|
||||
factor[WHITE] = factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL);
|
||||
evaluationFunction = NULL;
|
||||
@@ -117,16 +128,17 @@ inline void MaterialInfo::clear() {
|
||||
/// MaterialInfo::scale_factor takes a position and a color as input, and
|
||||
/// returns a scale factor for the given color. We have to provide the
|
||||
/// position in addition to the color, because the scale factor need not
|
||||
/// be a constant: It can also be a function which should be applied to
|
||||
/// the position. For instance, in KBP vs K endgames, a scaling function
|
||||
/// to be a constant: It can also be a function which should be applied to
|
||||
/// the position. For instance, in KBP vs K endgames, a scaling function
|
||||
/// which checks for draws with rook pawns and wrong-colored bishops.
|
||||
|
||||
inline ScaleFactor MaterialInfo::scale_factor(const Position &pos, Color c)
|
||||
const {
|
||||
if(scalingFunction[c] != NULL) {
|
||||
ScaleFactor sf = scalingFunction[c]->apply(pos);
|
||||
if(sf != SCALE_FACTOR_NONE)
|
||||
return sf;
|
||||
inline ScaleFactor MaterialInfo::scale_factor(const Position& pos, Color c) const {
|
||||
|
||||
if (scalingFunction[c] != NULL)
|
||||
{
|
||||
ScaleFactor sf = scalingFunction[c]->apply(pos);
|
||||
if (sf != SCALE_FACTOR_NONE)
|
||||
return sf;
|
||||
}
|
||||
return ScaleFactor(factor[c]);
|
||||
}
|
||||
@@ -137,15 +149,17 @@ inline ScaleFactor MaterialInfo::scale_factor(const Position &pos, Color c)
|
||||
/// or if the normal evaluation function should be used.
|
||||
|
||||
inline bool MaterialInfo::specialized_eval_exists() const {
|
||||
|
||||
return evaluationFunction != NULL;
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfo::evaluate applies a specialized evaluation function to a
|
||||
/// given position object. It should only be called when
|
||||
/// this->specialized_eval_exists() returns 'true'.
|
||||
/// MaterialInfo::evaluate applies a specialized evaluation function
|
||||
/// to a given position object. It should only be called when
|
||||
/// specialized_eval_exists() returns 'true'.
|
||||
|
||||
inline Value MaterialInfo::evaluate(const Position& pos) const {
|
||||
|
||||
inline Value MaterialInfo::evaluate(const Position &pos) const {
|
||||
return evaluationFunction->apply(pos);
|
||||
}
|
||||
|
||||
|
||||
+3
-2
@@ -42,6 +42,7 @@
|
||||
*/
|
||||
|
||||
#include "types.h"
|
||||
#include "mersenne.h"
|
||||
|
||||
/* Period parameters */
|
||||
#define N 624
|
||||
@@ -54,7 +55,7 @@ static unsigned long mt[N]; /* the array for the state vector */
|
||||
static int mti=N+1; /* mti==N+1 means mt[N] is not initialized */
|
||||
|
||||
/* initializes mt[N] with a seed */
|
||||
void init_genrand(unsigned long s)
|
||||
static void init_genrand(unsigned long s)
|
||||
{
|
||||
mt[0]= s & 0xffffffffUL;
|
||||
for (mti=1; mti<N; mti++) {
|
||||
@@ -73,7 +74,7 @@ void init_genrand(unsigned long s)
|
||||
/* init_key is the array for initializing keys */
|
||||
/* key_length is its length */
|
||||
/* slight change for C++, 2004/2/26 */
|
||||
void init_by_array(unsigned long init_key[], int key_length)
|
||||
static void init_by_array(unsigned long init_key[], int key_length)
|
||||
{
|
||||
int i, j, k;
|
||||
init_genrand(19650218UL);
|
||||
|
||||
+5
-4
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
+64
-25
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
@@ -38,41 +39,63 @@ int gettimeofday(struct timeval * tp, struct timezone * tzp);
|
||||
|
||||
#include <cstdio>
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
|
||||
#include "misc.h"
|
||||
|
||||
|
||||
////
|
||||
//// Variables
|
||||
////
|
||||
|
||||
long dbg_cnt0 = 0;
|
||||
long dbg_cnt1 = 0;
|
||||
|
||||
bool dbg_show_mean = false;
|
||||
bool dbg_show_hit_rate = false;
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// engine_name() returns the full name of the current Glaurung version.
|
||||
/// This will be either "Glaurung YYMMDD" (where YYMMDD is the date when the
|
||||
/// program was compiled) or "Glaurung <version number>", depending on whether
|
||||
void dbg_print_hit_rate() {
|
||||
|
||||
std::cout << "Total " << dbg_cnt0 << " Hit " << dbg_cnt1
|
||||
<< " hit rate (%) " << (dbg_cnt1*100)/(dbg_cnt0 ? dbg_cnt0 : 1)
|
||||
<< std::endl;
|
||||
}
|
||||
|
||||
void dbg_print_mean() {
|
||||
|
||||
std::cout << "Total " << dbg_cnt0 << " Mean "
|
||||
<< (float)dbg_cnt1 / (dbg_cnt0 ? dbg_cnt0 : 1) << std::endl;
|
||||
}
|
||||
|
||||
/// engine_name() returns the full name of the current Stockfish version.
|
||||
/// This will be either "Stockfish YYMMDD" (where YYMMDD is the date when the
|
||||
/// program was compiled) or "Stockfish <version number>", depending on whether
|
||||
/// the constant EngineVersion (defined in misc.h) is empty.
|
||||
|
||||
const std::string engine_name() {
|
||||
if(EngineVersion == "") {
|
||||
static const char monthNames[12][4] = {
|
||||
"Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec"
|
||||
};
|
||||
const char *dateString = __DATE__;
|
||||
std::stringstream s;
|
||||
int month = 0, day = 0;
|
||||
|
||||
for(int i = 0; i < 12; i++)
|
||||
if(strncmp(dateString, monthNames[i], 3) == 0)
|
||||
month = i + 1;
|
||||
day = atoi(dateString+4);
|
||||
if (EngineVersion.empty())
|
||||
{
|
||||
std::string date(__DATE__); // From compiler, format is "Sep 21 2008"
|
||||
std::string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
|
||||
|
||||
s << "Glaurung " << (dateString+9) << std::setfill('0') << std::setw(2)
|
||||
<< month << std::setfill('0') << std::setw(2) << day;
|
||||
size_t mon = 1 + months.find(date.substr(0, 3)) / 4;
|
||||
|
||||
return s.str();
|
||||
}
|
||||
else
|
||||
return "Glaurung " + EngineVersion;
|
||||
std::stringstream s;
|
||||
std::string day = (date[4] == ' ' ? date.substr(5, 1) : date.substr(4, 2));
|
||||
|
||||
s << "Stockfish " << date.substr(date.length() - 2) << std::setfill('0')
|
||||
<< std::setw(2) << mon << std::setw(2) << day;
|
||||
|
||||
return s.str();
|
||||
} else
|
||||
return "Stockfish " + EngineVersion;
|
||||
}
|
||||
|
||||
|
||||
@@ -162,8 +185,24 @@ int Bioskey()
|
||||
return 1;
|
||||
return dw;
|
||||
} else {
|
||||
// Count the number of unread input records, including keyboard,
|
||||
// mouse, and window-resizing input records.
|
||||
GetNumberOfConsoleInputEvents(inh, &dw);
|
||||
return dw <= 1 ? 0 : dw;
|
||||
if (dw <= 0)
|
||||
return 0;
|
||||
|
||||
// Read data from console without removing it from the buffer
|
||||
INPUT_RECORD rec[256];
|
||||
DWORD recCnt;
|
||||
if (!PeekConsoleInput(inh, rec, Min(dw, 256), &recCnt))
|
||||
return 0;
|
||||
|
||||
// Search for at least one keyboard event
|
||||
for (DWORD i = 0; i < recCnt; i++)
|
||||
if (rec[i].EventType == KEY_EVENT)
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
+25
-5
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
@@ -36,7 +37,7 @@
|
||||
/// Version number. If this is left empty, the current date (in the format
|
||||
/// YYMMDD) is used as a version number.
|
||||
|
||||
const std::string EngineVersion = "2.1";
|
||||
const std::string EngineVersion = "1.1a";
|
||||
|
||||
|
||||
////
|
||||
@@ -56,5 +57,24 @@ extern int get_system_time();
|
||||
extern int cpu_count();
|
||||
extern int Bioskey();
|
||||
|
||||
////
|
||||
//// Debug
|
||||
////
|
||||
extern bool dbg_show_mean;
|
||||
extern bool dbg_show_hit_rate;
|
||||
|
||||
extern long dbg_cnt0;
|
||||
extern long dbg_cnt1;
|
||||
|
||||
inline void dbg_hit_on(bool b) { dbg_show_hit_rate = true; dbg_cnt0++; if (b) dbg_cnt1++; }
|
||||
inline void dbg_hit_on_c(bool c, bool b) { if (c) dbg_hit_on(b); }
|
||||
|
||||
inline void dbg_before() { dbg_show_hit_rate = true; dbg_cnt0++; }
|
||||
inline void dbg_after() { dbg_show_hit_rate = true; dbg_cnt1++; }
|
||||
|
||||
inline void dbg_mean_of(int v) { dbg_cnt0++; dbg_cnt1 += v; }
|
||||
|
||||
extern void dbg_print_hit_rate();
|
||||
extern void dbg_print_mean();
|
||||
|
||||
#endif // !defined(MISC_H_INCLUDED)
|
||||
|
||||
+74
-68
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
@@ -35,65 +36,70 @@
|
||||
|
||||
/// move_from_string() takes a position and a string as input, and attempts to
|
||||
/// convert the string to a move, using simple coordinate notation (g1f3,
|
||||
/// a7a8q, etc.). In order to correctly parse en passant captures and castling
|
||||
/// moves, we need the position. This function is not robust, and expects that
|
||||
/// a7a8q, etc.). In order to correctly parse en passant captures and castling
|
||||
/// moves, we need the position. This function is not robust, and expects that
|
||||
/// the input move is legal and correctly formatted.
|
||||
|
||||
Move move_from_string(const Position &pos, const std::string &str) {
|
||||
Move move_from_string(const Position& pos, const std::string& str) {
|
||||
|
||||
Square from, to;
|
||||
Piece piece;
|
||||
Color us = pos.side_to_move();
|
||||
|
||||
if(str.length() < 4) return MOVE_NONE;
|
||||
if (str.length() < 4)
|
||||
return MOVE_NONE;
|
||||
|
||||
// Read the from and to squares:
|
||||
// Read the from and to squares
|
||||
from = square_from_string(str.substr(0, 2));
|
||||
to = square_from_string(str.substr(2, 4));
|
||||
|
||||
// Find the moving piece:
|
||||
// Find the moving piece
|
||||
piece = pos.piece_on(from);
|
||||
|
||||
// If the string has more than 4 characters, try to interpret the 5th
|
||||
// character as a promotion:
|
||||
if(type_of_piece(piece) == PAWN && str.length() >= 5) {
|
||||
switch(str[4]) {
|
||||
case 'n': case 'N':
|
||||
return make_promotion_move(from, to, KNIGHT);
|
||||
case 'b': case 'B':
|
||||
return make_promotion_move(from, to, BISHOP);
|
||||
case 'r': case 'R':
|
||||
return make_promotion_move(from, to, ROOK);
|
||||
case 'q': case 'Q':
|
||||
return make_promotion_move(from, to, QUEEN);
|
||||
// character as a promotion
|
||||
if (type_of_piece(piece) == PAWN && str.length() > 4)
|
||||
{
|
||||
switch (tolower(str[4])) {
|
||||
case 'n':
|
||||
return make_promotion_move(from, to, KNIGHT);
|
||||
case 'b':
|
||||
return make_promotion_move(from, to, BISHOP);
|
||||
case 'r':
|
||||
return make_promotion_move(from, to, ROOK);
|
||||
case 'q':
|
||||
return make_promotion_move(from, to, QUEEN);
|
||||
}
|
||||
}
|
||||
|
||||
if(piece == king_of_color(us)) {
|
||||
// Is this a castling move? A king move is assumed to be a castling
|
||||
// move if the destination square is occupied by a friendly rook, or
|
||||
// if the distance between the source and destination squares is more
|
||||
// than 1.
|
||||
if(pos.piece_on(to) == rook_of_color(us))
|
||||
return make_castle_move(from, to);
|
||||
else if(square_distance(from, to) > 1) {
|
||||
// This is a castling move, but we have to translate it to the
|
||||
// internal "king captures rook" representation.
|
||||
SquareDelta delta = (to > from)? DELTA_E : DELTA_W;
|
||||
Square s;
|
||||
for(s = from + delta;
|
||||
pawn_rank(us, s) == RANK_1 && pos.piece_on(s) != rook_of_color(us);
|
||||
s += delta);
|
||||
if(pawn_rank(us, s) == RANK_1 && pos.piece_on(s) == rook_of_color(us))
|
||||
return make_castle_move(from, s);
|
||||
}
|
||||
}
|
||||
else if(piece == pawn_of_color(us)) {
|
||||
// En passant move? We assume that a pawn move is an en passant move
|
||||
// without further testing if the destination square is epSquare.
|
||||
if(to == pos.ep_square())
|
||||
return make_ep_move(from, to);
|
||||
}
|
||||
if (piece == king_of_color(us))
|
||||
{
|
||||
// Is this a castling move? A king move is assumed to be a castling
|
||||
// move if the destination square is occupied by a friendly rook, or
|
||||
// if the distance between the source and destination squares is more
|
||||
// than 1.
|
||||
if (pos.piece_on(to) == rook_of_color(us))
|
||||
return make_castle_move(from, to);
|
||||
|
||||
else if (square_distance(from, to) > 1)
|
||||
{
|
||||
// This is a castling move, but we have to translate it to the
|
||||
// internal "king captures rook" representation.
|
||||
SquareDelta delta = (to > from ? DELTA_E : DELTA_W);
|
||||
Square s = from + delta;
|
||||
while (relative_rank(us, s) == RANK_1 && pos.piece_on(s) != rook_of_color(us))
|
||||
s += delta;
|
||||
|
||||
return (relative_rank(us, s) == RANK_1 ? make_castle_move(from, s) : MOVE_NONE);
|
||||
}
|
||||
}
|
||||
else if (piece == pawn_of_color(us))
|
||||
{
|
||||
// En passant move? We assume that a pawn move is an en passant move
|
||||
// without further testing if the destination square is epSquare.
|
||||
if (to == pos.ep_square())
|
||||
return make_ep_move(from, to);
|
||||
}
|
||||
return make_move(from, to);
|
||||
}
|
||||
|
||||
@@ -104,30 +110,28 @@ Move move_from_string(const Position &pos, const std::string &str) {
|
||||
/// Chess960 mode.
|
||||
|
||||
const std::string move_to_string(Move move) {
|
||||
std::string str;
|
||||
|
||||
if(move == MOVE_NONE)
|
||||
str = "(none)";
|
||||
else if(move == MOVE_NULL)
|
||||
str = "0000";
|
||||
else {
|
||||
if(!Chess960) {
|
||||
if(move_from(move) == SQ_E1 && move_is_short_castle(move)) {
|
||||
str = "e1g1"; return str;
|
||||
std::string str;
|
||||
Square from = move_from(move);
|
||||
Square to = move_to(move);
|
||||
|
||||
if (move == MOVE_NONE)
|
||||
str = "(none)";
|
||||
else if (move == MOVE_NULL)
|
||||
str = "0000";
|
||||
else
|
||||
{
|
||||
if (!Chess960)
|
||||
{
|
||||
if (move_is_short_castle(move))
|
||||
return (from == SQ_E1 ? "e1g1" : "e8g8");
|
||||
|
||||
if (move_is_long_castle(move))
|
||||
return (from == SQ_E1 ? "e1c1" : "e8c8");
|
||||
}
|
||||
else if(move_from(move) == SQ_E1 && move_is_long_castle(move)) {
|
||||
str = "e1c1"; return str;
|
||||
}
|
||||
if(move_from(move) == SQ_E8 && move_is_short_castle(move)) {
|
||||
str = "e8g8"; return str;
|
||||
}
|
||||
else if(move_from(move) == SQ_E8 && move_is_long_castle(move)) {
|
||||
str = "e8c8"; return str;
|
||||
}
|
||||
}
|
||||
str = square_to_string(move_from(move)) + square_to_string(move_to(move));
|
||||
if(move_promotion(move))
|
||||
str += piece_type_to_char(move_promotion(move), false);
|
||||
str = square_to_string(from) + square_to_string(to);
|
||||
if (move_promotion(move))
|
||||
str += piece_type_to_char(move_promotion(move), false);
|
||||
}
|
||||
return str;
|
||||
}
|
||||
@@ -136,6 +140,7 @@ const std::string move_to_string(Move move) {
|
||||
/// Overload the << operator, to make it easier to print moves.
|
||||
|
||||
std::ostream &operator << (std::ostream &os, Move m) {
|
||||
|
||||
return os << move_to_string(m);
|
||||
}
|
||||
|
||||
@@ -143,5 +148,6 @@ std::ostream &operator << (std::ostream &os, Move m) {
|
||||
/// move_is_ok(), for debugging.
|
||||
|
||||
bool move_is_ok(Move m) {
|
||||
|
||||
return square_is_ok(move_from(m)) && square_is_ok(move_to(m));
|
||||
}
|
||||
|
||||
+5
-4
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
+729
-1019
File diff suppressed because it is too large
Load Diff
+7
-6
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
@@ -36,7 +37,7 @@ extern int generate_noncaptures(const Position &pos, MoveStack *mlist);
|
||||
extern int generate_checks(const Position &pos, MoveStack *mlist, Bitboard dc);
|
||||
extern int generate_evasions(const Position &pos, MoveStack *mlist);
|
||||
extern int generate_legal_moves(const Position &pos, MoveStack *mlist);
|
||||
extern Move generate_move_if_legal(const Position &pos, Move m,
|
||||
Bitboard pinned);
|
||||
extern bool move_is_legal(const Position &pos, const Move m, Bitboard pinned);
|
||||
|
||||
|
||||
#endif // !defined(MOVEGEN_H_INCLUDED)
|
||||
|
||||
+334
-285
@@ -1,13 +1,15 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
@@ -24,6 +26,7 @@
|
||||
#include <cassert>
|
||||
|
||||
#include "history.h"
|
||||
#include "evaluate.h"
|
||||
#include "movegen.h"
|
||||
#include "movepick.h"
|
||||
#include "search.h"
|
||||
@@ -36,34 +39,20 @@
|
||||
|
||||
namespace {
|
||||
|
||||
/// Types
|
||||
|
||||
enum MovegenPhase {
|
||||
PH_TT_MOVE, // Transposition table move
|
||||
PH_MATE_KILLER, // Mate killer from the current ply
|
||||
PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0
|
||||
PH_BAD_CAPTURES, // Queen promotions and captures with SEE valuse <= 0
|
||||
PH_KILLER_1, // Killer move 1 from the current ply (not used yet).
|
||||
PH_KILLER_2, // Killer move 2 from the current ply (not used yet).
|
||||
PH_NONCAPTURES, // Non-captures and underpromotions
|
||||
PH_EVASIONS, // Check evasions
|
||||
PH_QCAPTURES, // Captures in quiescence search
|
||||
PH_QCHECKS, // Checks in quiescence search
|
||||
PH_STOP
|
||||
};
|
||||
|
||||
|
||||
/// Variables
|
||||
|
||||
MovegenPhase PhaseTable[32];
|
||||
MovePicker::MovegenPhase PhaseTable[32];
|
||||
int MainSearchPhaseIndex;
|
||||
int EvasionsPhaseIndex;
|
||||
int QsearchWithChecksPhaseIndex;
|
||||
int QsearchNoCapturesPhaseIndex;
|
||||
int QsearchWithoutChecksPhaseIndex;
|
||||
int NoMovesPhaseIndex;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
@@ -76,29 +65,38 @@ namespace {
|
||||
/// search captures, promotions and some checks) and about how important good
|
||||
/// move ordering is at the current node.
|
||||
|
||||
MovePicker::MovePicker(Position &p, bool pvnode, Move ttm, Move mk,
|
||||
Move k1, Move k2, Depth dpth) {
|
||||
pos = &p;
|
||||
pvNode = pvnode;
|
||||
MovePicker::MovePicker(const Position& p, bool pv, Move ttm,
|
||||
const SearchStack& ss, Depth d, EvalInfo* ei) : pos(p) {
|
||||
pvNode = pv;
|
||||
ttMove = ttm;
|
||||
mateKiller = (mk == ttm)? MOVE_NONE : mk;
|
||||
killer1 = k1;
|
||||
killer2 = k2;
|
||||
depth = dpth;
|
||||
mateKiller = (ss.mateKiller == ttm)? MOVE_NONE : ss.mateKiller;
|
||||
killer1 = ss.killers[0];
|
||||
killer2 = ss.killers[1];
|
||||
depth = d;
|
||||
movesPicked = 0;
|
||||
numOfMoves = 0;
|
||||
numOfBadCaptures = 0;
|
||||
dc = p.discovered_check_candidates(p.side_to_move());
|
||||
|
||||
if(p.is_check())
|
||||
phaseIndex = EvasionsPhaseIndex;
|
||||
else if(depth > Depth(0))
|
||||
phaseIndex = MainSearchPhaseIndex;
|
||||
else if(depth == Depth(0))
|
||||
phaseIndex = QsearchWithChecksPhaseIndex;
|
||||
// With EvalInfo we are able to know how many captures are possible before
|
||||
// generating them. So avoid generating in case we know are zero.
|
||||
Color us = pos.side_to_move();
|
||||
Color them = opposite_color(us);
|
||||
bool noCaptures = ei
|
||||
&& (ei->attackedBy[us][0] & pos.pieces_of_color(them)) == 0
|
||||
&& !ei->mi->specialized_eval_exists()
|
||||
&& (pos.ep_square() == SQ_NONE)
|
||||
&& !pos.has_pawn_on_7th(us);
|
||||
|
||||
if (p.is_check())
|
||||
phaseIndex = EvasionsPhaseIndex;
|
||||
else if (depth > Depth(0))
|
||||
phaseIndex = MainSearchPhaseIndex;
|
||||
else if (depth == Depth(0))
|
||||
phaseIndex = (noCaptures ? QsearchNoCapturesPhaseIndex : QsearchWithChecksPhaseIndex);
|
||||
else
|
||||
phaseIndex = QsearchWithoutChecksPhaseIndex;
|
||||
phaseIndex = (noCaptures ? NoMovesPhaseIndex : QsearchWithoutChecksPhaseIndex);
|
||||
|
||||
dc = p.discovered_check_candidates(us);
|
||||
pinned = p.pinned_pieces(p.side_to_move());
|
||||
|
||||
finished = false;
|
||||
@@ -110,92 +108,84 @@ MovePicker::MovePicker(Position &p, bool pvnode, Move ttm, Move mk,
|
||||
/// are no more moves left of the types we are interested in.
|
||||
|
||||
Move MovePicker::get_next_move() {
|
||||
|
||||
Move move;
|
||||
|
||||
while(true) {
|
||||
while (true)
|
||||
{
|
||||
// If we already have a list of generated moves, pick the best move from
|
||||
// the list, and return it:
|
||||
move = this->pick_move_from_list();
|
||||
if(move != MOVE_NONE) {
|
||||
assert(move_is_ok(move));
|
||||
return move;
|
||||
// the list, and return it.
|
||||
move = pick_move_from_list();
|
||||
if (move != MOVE_NONE)
|
||||
{
|
||||
assert(move_is_ok(move));
|
||||
return move;
|
||||
}
|
||||
|
||||
// Next phase:
|
||||
// Next phase
|
||||
phaseIndex++;
|
||||
switch(PhaseTable[phaseIndex]) {
|
||||
switch (PhaseTable[phaseIndex]) {
|
||||
|
||||
case PH_TT_MOVE:
|
||||
if(ttMove != MOVE_NONE) {
|
||||
assert(move_is_ok(ttMove));
|
||||
Move m = generate_move_if_legal(*pos, ttMove, pinned);
|
||||
if(m != MOVE_NONE) {
|
||||
assert(m == ttMove);
|
||||
return m;
|
||||
if (ttMove != MOVE_NONE)
|
||||
{
|
||||
assert(move_is_ok(ttMove));
|
||||
if (move_is_legal(pos, ttMove, pinned))
|
||||
return ttMove;
|
||||
}
|
||||
}
|
||||
break;
|
||||
break;
|
||||
|
||||
case PH_MATE_KILLER:
|
||||
if(mateKiller != MOVE_NONE) {
|
||||
assert(move_is_ok(mateKiller));
|
||||
Move m = generate_move_if_legal(*pos, mateKiller, pinned);
|
||||
if(m != MOVE_NONE) {
|
||||
assert(m == mateKiller);
|
||||
return m;
|
||||
}
|
||||
}
|
||||
break;
|
||||
if (mateKiller != MOVE_NONE)
|
||||
{
|
||||
assert(move_is_ok(mateKiller));
|
||||
if (move_is_legal(pos, mateKiller, pinned))
|
||||
return mateKiller;
|
||||
}
|
||||
break;
|
||||
|
||||
case PH_GOOD_CAPTURES:
|
||||
// pinned = pos->pinned_pieces(pos->side_to_move());
|
||||
numOfMoves = generate_captures(*pos, moves);
|
||||
this->score_captures();
|
||||
movesPicked = 0;
|
||||
break;
|
||||
numOfMoves = generate_captures(pos, moves);
|
||||
score_captures();
|
||||
movesPicked = 0;
|
||||
break;
|
||||
|
||||
case PH_BAD_CAPTURES:
|
||||
badCapturesPicked = 0;
|
||||
break;
|
||||
badCapturesPicked = 0;
|
||||
break;
|
||||
|
||||
case PH_NONCAPTURES:
|
||||
numOfMoves = generate_noncaptures(*pos, moves);
|
||||
this->score_noncaptures();
|
||||
movesPicked = 0;
|
||||
break;
|
||||
numOfMoves = generate_noncaptures(pos, moves);
|
||||
score_noncaptures();
|
||||
movesPicked = 0;
|
||||
break;
|
||||
|
||||
case PH_EVASIONS:
|
||||
assert(pos->is_check());
|
||||
// pinned = pos->pinned_pieces(pos->side_to_move());
|
||||
numOfMoves = generate_evasions(*pos, moves);
|
||||
this->score_evasions();
|
||||
movesPicked = 0;
|
||||
break;
|
||||
assert(pos.is_check());
|
||||
numOfMoves = generate_evasions(pos, moves);
|
||||
score_evasions();
|
||||
movesPicked = 0;
|
||||
break;
|
||||
|
||||
case PH_QCAPTURES:
|
||||
// pinned = pos->pinned_pieces(pos->side_to_move());
|
||||
numOfMoves = generate_captures(*pos, moves);
|
||||
this->score_qcaptures();
|
||||
movesPicked = 0;
|
||||
break;
|
||||
numOfMoves = generate_captures(pos, moves);
|
||||
score_qcaptures();
|
||||
movesPicked = 0;
|
||||
break;
|
||||
|
||||
case PH_QCHECKS:
|
||||
numOfMoves = generate_checks(*pos, moves, dc);
|
||||
movesPicked = 0;
|
||||
break;
|
||||
numOfMoves = generate_checks(pos, moves, dc);
|
||||
movesPicked = 0;
|
||||
break;
|
||||
|
||||
case PH_STOP:
|
||||
return MOVE_NONE;
|
||||
return MOVE_NONE;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
return MOVE_NONE;
|
||||
assert(false);
|
||||
return MOVE_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
assert(false);
|
||||
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
||||
|
||||
@@ -203,37 +193,26 @@ Move MovePicker::get_next_move() {
|
||||
/// prevent multiple threads from picking the same move at a split point.
|
||||
|
||||
Move MovePicker::get_next_move(Lock &lock) {
|
||||
Move m;
|
||||
|
||||
lock_grab(&lock);
|
||||
if(finished) {
|
||||
lock_release(&lock);
|
||||
return MOVE_NONE;
|
||||
if (finished)
|
||||
{
|
||||
lock_release(&lock);
|
||||
return MOVE_NONE;
|
||||
}
|
||||
m = this->get_next_move();
|
||||
if(m == MOVE_NONE)
|
||||
finished = true;
|
||||
Move m = get_next_move();
|
||||
if (m == MOVE_NONE)
|
||||
finished = true;
|
||||
|
||||
lock_release(&lock);
|
||||
|
||||
return m;
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::number_of_moves() simply returns the numOfMoves member
|
||||
/// variable. It is intended to be used in positions where the side to move
|
||||
/// is in check, for detecting checkmates or situations where there is only
|
||||
/// a single reply to check.
|
||||
|
||||
int MovePicker::number_of_moves() const {
|
||||
return numOfMoves;
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::score_captures(), MovePicker::score_noncaptures(),
|
||||
/// MovePicker::score_evasions() and MovePicker::score_qcaptures() assign a
|
||||
/// numerical move ordering score to each move in a move list. The moves
|
||||
/// with highest scores will be picked first by
|
||||
/// MovePicker::pick_move_from_list().
|
||||
/// with highest scores will be picked first by pick_move_from_list().
|
||||
|
||||
void MovePicker::score_captures() {
|
||||
// Winning and equal captures in the main search are ordered by MVV/LVA.
|
||||
@@ -242,235 +221,296 @@ void MovePicker::score_captures() {
|
||||
// capture, capturing a more valuable (but sufficiently defended) piece
|
||||
// first usually doesn't hurt. The opponent will have to recapture, and
|
||||
// the hanging piece will still be hanging (except in the unusual cases
|
||||
// where it is possible to recapture with the hanging piece). Exchanging
|
||||
// where it is possible to recapture with the hanging piece). Exchanging
|
||||
// big pieces before capturing a hanging piece probably helps to reduce
|
||||
// the subtree size.
|
||||
for(int i = 0; i < numOfMoves; i++) {
|
||||
int seeValue = pos->see(moves[i].move);
|
||||
if(seeValue >= 0) {
|
||||
if(move_promotion(moves[i].move))
|
||||
moves[i].score = QueenValueMidgame;
|
||||
else
|
||||
moves[i].score =
|
||||
int(pos->midgame_value_of_piece_on(move_to(moves[i].move))) -
|
||||
int(pos->type_of_piece_on(move_from(moves[i].move)));
|
||||
}
|
||||
else
|
||||
moves[i].score = seeValue;
|
||||
// While scoring captures it moves all captures with negative SEE values
|
||||
// to the badCaptures[] array.
|
||||
Move m;
|
||||
int seeValue;
|
||||
|
||||
for (int i = 0; i < numOfMoves; i++)
|
||||
{
|
||||
m = moves[i].move;
|
||||
seeValue = pos.see(m);
|
||||
if (seeValue >= 0)
|
||||
{
|
||||
if (move_promotion(m))
|
||||
moves[i].score = QueenValueMidgame;
|
||||
else
|
||||
moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m)))
|
||||
-int(pos.type_of_piece_on(move_from(m)));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Losing capture, move it to the badCaptures[] array
|
||||
assert(numOfBadCaptures < 63);
|
||||
moves[i].score = seeValue;
|
||||
badCaptures[numOfBadCaptures++] = moves[i];
|
||||
moves[i--] = moves[--numOfMoves];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MovePicker::score_noncaptures() {
|
||||
for(int i = 0; i < numOfMoves; i++) {
|
||||
Move m = moves[i].move;
|
||||
if(m == killer1)
|
||||
moves[i].score = HistoryMax + 2;
|
||||
else if(m == killer2)
|
||||
moves[i].score = HistoryMax + 1;
|
||||
else
|
||||
moves[i].score = H.move_ordering_score(pos->piece_on(move_from(m)), m);
|
||||
// First score by history, when no history is available then use
|
||||
// piece/square tables values. This seems to be better then a
|
||||
// random choice when we don't have an history for any move.
|
||||
Move m;
|
||||
int hs;
|
||||
|
||||
for (int i = 0; i < numOfMoves; i++)
|
||||
{
|
||||
m = moves[i].move;
|
||||
|
||||
if (m == killer1)
|
||||
hs = HistoryMax + 2;
|
||||
else if (m == killer2)
|
||||
hs = HistoryMax + 1;
|
||||
else
|
||||
hs = H.move_ordering_score(pos.piece_on(move_from(m)), m);
|
||||
|
||||
// Ensure history is always preferred to pst
|
||||
if (hs > 0)
|
||||
hs += 1000;
|
||||
|
||||
// pst based scoring
|
||||
moves[i].score = hs + pos.mg_pst_delta(m);
|
||||
}
|
||||
}
|
||||
|
||||
void MovePicker::score_evasions() {
|
||||
for(int i = 0; i < numOfMoves; i++) {
|
||||
Move m = moves[i].move;
|
||||
if(m == ttMove)
|
||||
moves[i].score = 2*HistoryMax;
|
||||
else if(!pos->square_is_empty(move_to(m))) {
|
||||
int seeScore = pos->see(m);
|
||||
moves[i].score = (seeScore >= 0)? seeScore + HistoryMax : seeScore;
|
||||
}
|
||||
else
|
||||
moves[i].score = H.move_ordering_score(pos->piece_on(move_from(m)), m);
|
||||
|
||||
for (int i = 0; i < numOfMoves; i++)
|
||||
{
|
||||
Move m = moves[i].move;
|
||||
if (m == ttMove)
|
||||
moves[i].score = 2*HistoryMax;
|
||||
else if (!pos.square_is_empty(move_to(m)))
|
||||
{
|
||||
int seeScore = pos.see(m);
|
||||
moves[i].score = (seeScore >= 0)? seeScore + HistoryMax : seeScore;
|
||||
} else
|
||||
moves[i].score = H.move_ordering_score(pos.piece_on(move_from(m)), m);
|
||||
}
|
||||
}
|
||||
|
||||
void MovePicker::score_qcaptures() {
|
||||
// Use MVV/LVA ordering.
|
||||
for(int i = 0; i < numOfMoves; i++) {
|
||||
Move m = moves[i].move;
|
||||
if(move_promotion(m))
|
||||
moves[i].score = QueenValueMidgame;
|
||||
else
|
||||
moves[i].score =
|
||||
int(pos->midgame_value_of_piece_on(move_to(m))) -
|
||||
int(pos->midgame_value_of_piece_on(move_to(m))) / 64;
|
||||
|
||||
// Use MVV/LVA ordering
|
||||
for (int i = 0; i < numOfMoves; i++)
|
||||
{
|
||||
Move m = moves[i].move;
|
||||
if (move_promotion(m))
|
||||
moves[i].score = QueenValueMidgame;
|
||||
else
|
||||
moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m)))
|
||||
-int(pos.type_of_piece_on(move_from(m)));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// find_best_index() loops across the moves and returns index of
|
||||
/// the highest scored one. There is also a second version that
|
||||
/// lowers the priority of moves that attack the same square,
|
||||
/// so that if the best move that attack a square fails the next
|
||||
/// move picked attacks a different square if any, not the same one.
|
||||
|
||||
int MovePicker::find_best_index() {
|
||||
|
||||
int bestScore = -10000000, bestIndex = -1;
|
||||
|
||||
for (int i = movesPicked; i < numOfMoves; i++)
|
||||
if (moves[i].score > bestScore)
|
||||
{
|
||||
bestIndex = i;
|
||||
bestScore = moves[i].score;
|
||||
}
|
||||
return bestIndex;
|
||||
}
|
||||
|
||||
int MovePicker::find_best_index(Bitboard* squares, int values[]) {
|
||||
|
||||
int hs;
|
||||
Move m;
|
||||
Square to;
|
||||
int bestScore = -10000000, bestIndex = -1;
|
||||
|
||||
for (int i = movesPicked; i < numOfMoves; i++)
|
||||
{
|
||||
m = moves[i].move;
|
||||
to = move_to(m);
|
||||
|
||||
if (!bit_is_set(*squares, to))
|
||||
{
|
||||
// Init at first use
|
||||
set_bit(squares, to);
|
||||
values[to] = 0;
|
||||
}
|
||||
|
||||
hs = moves[i].score - values[to];
|
||||
if (hs > bestScore)
|
||||
{
|
||||
bestIndex = i;
|
||||
bestScore = hs;
|
||||
}
|
||||
}
|
||||
|
||||
if (bestIndex != -1)
|
||||
{
|
||||
// Raise value of the picked square, so next attack
|
||||
// to the same square will get low priority.
|
||||
to = move_to(moves[bestIndex].move);
|
||||
values[to] += 0xB00;
|
||||
}
|
||||
return bestIndex;
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::pick_move_from_list() picks the move with the biggest score
|
||||
/// from a list of generated moves (moves[] or badCaptures[], depending on
|
||||
/// the current move generation phase). It takes care not to return the
|
||||
/// transposition table move if that has already been serched previously.
|
||||
/// While picking captures in the PH_GOOD_CAPTURES phase (i.e. while picking
|
||||
/// non-losing captures in the main search), it moves all captures with
|
||||
/// negative SEE values to the badCaptures[] array.
|
||||
|
||||
Move MovePicker::pick_move_from_list() {
|
||||
int bestScore = -10000000;
|
||||
|
||||
int bestIndex;
|
||||
Move move;
|
||||
|
||||
switch(PhaseTable[phaseIndex]) {
|
||||
|
||||
switch (PhaseTable[phaseIndex]) {
|
||||
case PH_GOOD_CAPTURES:
|
||||
assert(!pos->is_check());
|
||||
assert(movesPicked >= 0);
|
||||
while(movesPicked < numOfMoves) {
|
||||
bestScore = -10000000;
|
||||
bestIndex = -1;
|
||||
for(int i = movesPicked; i < numOfMoves; i++) {
|
||||
if(moves[i].score < 0) {
|
||||
// Losing capture, move it to the badCaptures[] array
|
||||
assert(numOfBadCaptures < 63);
|
||||
badCaptures[numOfBadCaptures++] = moves[i];
|
||||
moves[i--] = moves[--numOfMoves];
|
||||
}
|
||||
else if(moves[i].score > bestScore) {
|
||||
bestIndex = i;
|
||||
bestScore = moves[i].score;
|
||||
}
|
||||
}
|
||||
if(bestIndex != -1) { // Found a good capture
|
||||
MoveStack tmp = moves[movesPicked];
|
||||
moves[movesPicked] = moves[bestIndex];
|
||||
moves[bestIndex] = tmp;
|
||||
move = moves[movesPicked++].move;
|
||||
if(move != ttMove && move != mateKiller &&
|
||||
pos->move_is_legal(move, pinned))
|
||||
return move;
|
||||
}
|
||||
}
|
||||
break;
|
||||
assert(!pos.is_check());
|
||||
assert(movesPicked >= 0);
|
||||
|
||||
case PH_NONCAPTURES:
|
||||
assert(!pos->is_check());
|
||||
assert(movesPicked >= 0);
|
||||
while(movesPicked < numOfMoves) {
|
||||
bestScore = -10000000;
|
||||
while (movesPicked < numOfMoves)
|
||||
{
|
||||
bestIndex = find_best_index();
|
||||
|
||||
// If this is a PV node or we have only picked a few moves, scan
|
||||
// the entire move list for the best move. If many moves have already
|
||||
// been searched and it is not a PV node, we are probably failing low
|
||||
// anyway, so we just pick the first move from the list.
|
||||
if(pvNode || movesPicked < 12) {
|
||||
bestIndex = -1;
|
||||
for(int i = movesPicked; i < numOfMoves; i++)
|
||||
if(moves[i].score > bestScore) {
|
||||
bestIndex = i;
|
||||
bestScore = moves[i].score;
|
||||
if (bestIndex != -1) // Found a good capture
|
||||
{
|
||||
move = moves[bestIndex].move;
|
||||
moves[bestIndex] = moves[movesPicked++];
|
||||
if ( move != ttMove
|
||||
&& move != mateKiller
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
return move;
|
||||
}
|
||||
}
|
||||
else
|
||||
bestIndex = movesPicked;
|
||||
break;
|
||||
|
||||
if(bestIndex != -1) {
|
||||
MoveStack tmp = moves[movesPicked];
|
||||
moves[movesPicked] = moves[bestIndex];
|
||||
moves[bestIndex] = tmp;
|
||||
move = moves[movesPicked++].move;
|
||||
if(move != ttMove && move != mateKiller &&
|
||||
pos->move_is_legal(move, pinned))
|
||||
return move;
|
||||
case PH_NONCAPTURES:
|
||||
assert(!pos.is_check());
|
||||
assert(movesPicked >= 0);
|
||||
|
||||
while (movesPicked < numOfMoves)
|
||||
{
|
||||
// If this is a PV node or we have only picked a few moves, scan
|
||||
// the entire move list for the best move. If many moves have already
|
||||
// been searched and it is not a PV node, we are probably failing low
|
||||
// anyway, so we just pick the first move from the list.
|
||||
bestIndex = (pvNode || movesPicked < 12) ? find_best_index() : movesPicked;
|
||||
|
||||
if (bestIndex != -1)
|
||||
{
|
||||
move = moves[bestIndex].move;
|
||||
moves[bestIndex] = moves[movesPicked++];
|
||||
if ( move != ttMove
|
||||
&& move != mateKiller
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
return move;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
break;
|
||||
|
||||
case PH_EVASIONS:
|
||||
assert(pos->is_check());
|
||||
assert(movesPicked >= 0);
|
||||
while(movesPicked < numOfMoves) {
|
||||
bestScore = -10000000;
|
||||
bestIndex = -1;
|
||||
for(int i = movesPicked; i < numOfMoves; i++)
|
||||
if(moves[i].score > bestScore) {
|
||||
bestIndex = i;
|
||||
bestScore = moves[i].score;
|
||||
}
|
||||
assert(pos.is_check());
|
||||
assert(movesPicked >= 0);
|
||||
|
||||
if(bestIndex != -1) {
|
||||
MoveStack tmp = moves[movesPicked];
|
||||
moves[movesPicked] = moves[bestIndex];
|
||||
moves[bestIndex] = tmp;
|
||||
move = moves[movesPicked++].move;
|
||||
return move;
|
||||
}
|
||||
while (movesPicked < numOfMoves)
|
||||
{
|
||||
bestIndex = find_best_index();
|
||||
|
||||
if (bestIndex != -1)
|
||||
{
|
||||
move = moves[bestIndex].move;
|
||||
moves[bestIndex] = moves[movesPicked++];
|
||||
return move;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case PH_BAD_CAPTURES:
|
||||
assert(!pos->is_check());
|
||||
assert(badCapturesPicked >= 0);
|
||||
// It's probably a good idea to use SEE move ordering here, instead
|
||||
// of just picking the first move. FIXME
|
||||
while(badCapturesPicked < numOfBadCaptures) {
|
||||
move = badCaptures[badCapturesPicked++].move;
|
||||
if(move != ttMove && move != mateKiller &&
|
||||
pos->move_is_legal(move, pinned))
|
||||
return move;
|
||||
}
|
||||
break;
|
||||
assert(!pos.is_check());
|
||||
assert(badCapturesPicked >= 0);
|
||||
// It's probably a good idea to use SEE move ordering here, instead
|
||||
// of just picking the first move. FIXME
|
||||
while (badCapturesPicked < numOfBadCaptures)
|
||||
{
|
||||
move = badCaptures[badCapturesPicked++].move;
|
||||
if ( move != ttMove
|
||||
&& move != mateKiller
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
return move;
|
||||
}
|
||||
break;
|
||||
|
||||
case PH_QCAPTURES:
|
||||
assert(!pos->is_check());
|
||||
assert(movesPicked >= 0);
|
||||
while(movesPicked < numOfMoves) {
|
||||
bestScore = -10000000;
|
||||
if(movesPicked < 4) {
|
||||
bestIndex = -1;
|
||||
for(int i = movesPicked; i < numOfMoves; i++)
|
||||
if(moves[i].score > bestScore) {
|
||||
bestIndex = i;
|
||||
bestScore = moves[i].score;
|
||||
assert(!pos.is_check());
|
||||
assert(movesPicked >= 0);
|
||||
while (movesPicked < numOfMoves)
|
||||
{
|
||||
bestIndex = (movesPicked < 4 ? find_best_index() : movesPicked);
|
||||
|
||||
if (bestIndex != -1)
|
||||
{
|
||||
move = moves[bestIndex].move;
|
||||
moves[bestIndex] = moves[movesPicked++];
|
||||
// Remember to change the line below if we decide to hash the qsearch!
|
||||
// Maybe also postpone the legality check until after futility pruning?
|
||||
if (/* move != ttMove && */ pos.pl_move_is_legal(move, pinned))
|
||||
return move;
|
||||
}
|
||||
}
|
||||
else
|
||||
bestIndex = movesPicked;
|
||||
|
||||
if(bestIndex != -1) {
|
||||
MoveStack tmp = moves[movesPicked];
|
||||
moves[movesPicked] = moves[bestIndex];
|
||||
moves[bestIndex] = tmp;
|
||||
|
||||
move = moves[movesPicked++].move;
|
||||
// Remember to change the line below if we decide to hash the qsearch!
|
||||
// Maybe also postpone the legality check until after futility pruning?
|
||||
if(/* move != ttMove && */ pos->move_is_legal(move, pinned))
|
||||
return move;
|
||||
}
|
||||
}
|
||||
break;
|
||||
break;
|
||||
|
||||
case PH_QCHECKS:
|
||||
assert(!pos->is_check());
|
||||
assert(movesPicked >= 0);
|
||||
// Perhaps we should do something better than just picking the first
|
||||
// move here? FIXME
|
||||
while(movesPicked < numOfMoves) {
|
||||
move = moves[movesPicked++].move;
|
||||
// Remember to change the line below if we decide to hash the qsearch!
|
||||
if(/* move != ttMove && */ pos->move_is_legal(move, pinned))
|
||||
return move;
|
||||
}
|
||||
break;
|
||||
assert(!pos.is_check());
|
||||
assert(movesPicked >= 0);
|
||||
// Perhaps we should do something better than just picking the first
|
||||
// move here? FIXME
|
||||
while (movesPicked < numOfMoves)
|
||||
{
|
||||
move = moves[movesPicked++].move;
|
||||
// Remember to change the line below if we decide to hash the qsearch!
|
||||
if (/* move != ttMove && */ pos.pl_move_is_legal(move, pinned))
|
||||
return move;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
break;
|
||||
}
|
||||
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::current_move_type() returns the type of the just
|
||||
/// picked next move. It can be used in search to further differentiate
|
||||
/// according to the current move type: capture, non capture, escape, etc.
|
||||
MovePicker::MovegenPhase MovePicker::current_move_type() const {
|
||||
|
||||
return PhaseTable[phaseIndex];
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::init_phase_table() initializes the PhaseTable[],
|
||||
/// MainSearchPhaseIndex, EvasionPhaseIndex, QsearchWithChecksPhaseIndex
|
||||
/// and QsearchWithoutChecksPhaseIndex variables. It is only called once
|
||||
/// during program startup, and never again while the program is running.
|
||||
/// QsearchNoCapturesPhaseIndex, QsearchWithoutChecksPhaseIndex and
|
||||
/// NoMovesPhaseIndex variables. It is only called once during program
|
||||
/// startup, and never again while the program is running.
|
||||
|
||||
void MovePicker::init_phase_table() {
|
||||
|
||||
int i = 0;
|
||||
|
||||
// Main search
|
||||
@@ -496,8 +536,17 @@ void MovePicker::init_phase_table() {
|
||||
PhaseTable[i++] = PH_QCHECKS;
|
||||
PhaseTable[i++] = PH_STOP;
|
||||
|
||||
// Quiescence search with checks only and no captures
|
||||
QsearchNoCapturesPhaseIndex = i - 1;
|
||||
PhaseTable[i++] = PH_QCHECKS;
|
||||
PhaseTable[i++] = PH_STOP;
|
||||
|
||||
// Quiescence search without checks
|
||||
QsearchWithoutChecksPhaseIndex = i - 1;
|
||||
PhaseTable[i++] = PH_QCAPTURES;
|
||||
PhaseTable[i++] = PH_STOP;
|
||||
|
||||
// Do not generate any move
|
||||
NoMovesPhaseIndex = i - 1;
|
||||
PhaseTable[i++] = PH_STOP;
|
||||
}
|
||||
|
||||
+40
-9
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
@@ -33,6 +34,9 @@
|
||||
//// Types
|
||||
////
|
||||
|
||||
struct EvalInfo;
|
||||
struct SearchStack;
|
||||
|
||||
/// MovePicker is a class which is used to pick one legal move at a time from
|
||||
/// the current position. It is initialized with a Position object and a few
|
||||
/// moves we have reason to believe are good. The most important method is
|
||||
@@ -44,13 +48,28 @@
|
||||
class MovePicker {
|
||||
|
||||
public:
|
||||
MovePicker(Position &p, bool pvnode, Move ttm, Move mk, Move k1, Move k2,
|
||||
Depth dpth);
|
||||
|
||||
enum MovegenPhase {
|
||||
PH_TT_MOVE, // Transposition table move
|
||||
PH_MATE_KILLER, // Mate killer from the current ply
|
||||
PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0
|
||||
PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < 0
|
||||
PH_KILLER_1, // Killer move 1 from the current ply (not used yet).
|
||||
PH_KILLER_2, // Killer move 2 from the current ply (not used yet).
|
||||
PH_NONCAPTURES, // Non-captures and underpromotions
|
||||
PH_EVASIONS, // Check evasions
|
||||
PH_QCAPTURES, // Captures in quiescence search
|
||||
PH_QCHECKS, // Checks in quiescence search
|
||||
PH_STOP
|
||||
};
|
||||
|
||||
MovePicker(const Position& p, bool pvnode, Move ttm, const SearchStack& ss, Depth d, EvalInfo* ei = NULL);
|
||||
Move get_next_move();
|
||||
Move get_next_move(Lock &lock);
|
||||
int number_of_moves() const;
|
||||
int current_move_score() const;
|
||||
Bitboard discovered_check_candidates();
|
||||
MovegenPhase current_move_type() const;
|
||||
Bitboard discovered_check_candidates() const;
|
||||
|
||||
static void init_phase_table();
|
||||
|
||||
@@ -60,8 +79,10 @@ private:
|
||||
void score_evasions();
|
||||
void score_qcaptures();
|
||||
Move pick_move_from_list();
|
||||
int find_best_index();
|
||||
int find_best_index(Bitboard* squares, int values[]);
|
||||
|
||||
Position *pos;
|
||||
const Position& pos;
|
||||
Move ttMove, mateKiller, killer1, killer2;
|
||||
Bitboard pinned, dc;
|
||||
MoveStack moves[256], badCaptures[64];
|
||||
@@ -78,11 +99,21 @@ private:
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
/// MovePicker::number_of_moves() simply returns the numOfMoves member
|
||||
/// variable. It is intended to be used in positions where the side to move
|
||||
/// is in check, for detecting checkmates or situations where there is only
|
||||
/// a single reply to check.
|
||||
|
||||
inline int MovePicker::number_of_moves() const {
|
||||
|
||||
return numOfMoves;
|
||||
}
|
||||
|
||||
/// MovePicker::discovered_check_candidates() returns a bitboard containing
|
||||
/// all pieces which can possibly give discovered check. This bitboard is
|
||||
/// computed by the constructor function.
|
||||
|
||||
inline Bitboard MovePicker::discovered_check_candidates() {
|
||||
inline Bitboard MovePicker::discovered_check_candidates() const {
|
||||
return dc;
|
||||
}
|
||||
|
||||
|
||||
+8
-6
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
@@ -22,6 +23,7 @@
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
|
||||
#include "pawns.h"
|
||||
|
||||
@@ -364,8 +366,8 @@ PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) {
|
||||
ev += ChainEndgameBonus[f];
|
||||
}
|
||||
if(candidate) {
|
||||
mv += CandidateMidgameBonus[pawn_rank(us, s)];
|
||||
ev += CandidateEndgameBonus[pawn_rank(us, s)];
|
||||
mv += CandidateMidgameBonus[relative_rank(us, s)];
|
||||
ev += CandidateEndgameBonus[relative_rank(us, s)];
|
||||
}
|
||||
|
||||
mgValue[us] += mv;
|
||||
|
||||
+5
-4
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
+5
-4
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
+6
-5
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
@@ -71,7 +72,7 @@ const SquareDelta PawnPush[2] = {
|
||||
|
||||
static const char PieceChars[] = " pnbrqk";
|
||||
|
||||
char piece_type_to_char(PieceType pt, bool upcase = false) {
|
||||
char piece_type_to_char(PieceType pt, bool upcase) {
|
||||
return upcase? toupper(PieceChars[pt]) : PieceChars[pt];
|
||||
}
|
||||
|
||||
|
||||
+6
-5
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
@@ -123,7 +124,7 @@ inline SquareDelta pawn_push(Color c) {
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern char piece_type_to_char(PieceType pt, bool upcase);
|
||||
extern char piece_type_to_char(PieceType pt, bool upcase = false);
|
||||
extern PieceType piece_type_from_char(char c);
|
||||
extern bool piece_is_ok(Piece pc);
|
||||
extern bool piece_type_is_ok(PieceType pt);
|
||||
|
||||
+1147
-1099
File diff suppressed because it is too large
Load Diff
+135
-179
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
@@ -20,6 +21,14 @@
|
||||
#if !defined(POSITION_H_INCLUDED)
|
||||
#define POSITION_H_INCLUDED
|
||||
|
||||
// Disable a silly and noisy warning from MSVC compiler
|
||||
#if defined(_MSC_VER)
|
||||
|
||||
// Forcing value to bool 'true' or 'false' (performance warning)
|
||||
#pragma warning(disable: 4800)
|
||||
|
||||
#endif
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
@@ -56,8 +65,10 @@ const int MaxGameLength = 220;
|
||||
|
||||
enum CastleRights {
|
||||
NO_CASTLES = 0,
|
||||
WHITE_OO = 1, BLACK_OO = 2,
|
||||
WHITE_OOO = 4, BLACK_OOO = 8,
|
||||
WHITE_OO = 1,
|
||||
BLACK_OO = 2,
|
||||
WHITE_OOO = 4,
|
||||
BLACK_OOO = 8,
|
||||
ALL_CASTLES = 15
|
||||
};
|
||||
|
||||
@@ -106,17 +117,18 @@ struct UndoInfo {
|
||||
class Position {
|
||||
|
||||
friend class MaterialInfo;
|
||||
friend class EndgameFunctions;
|
||||
|
||||
public:
|
||||
// Constructors
|
||||
Position();
|
||||
Position() {};
|
||||
Position(const Position &pos);
|
||||
Position(const std::string &fen);
|
||||
|
||||
// Text input/output
|
||||
void from_fen(const std::string &fen);
|
||||
const std::string to_fen() const;
|
||||
void print() const;
|
||||
void print(Move m = MOVE_NONE) const;
|
||||
|
||||
// Copying
|
||||
void copy(const Position &pos);
|
||||
@@ -161,19 +173,14 @@ public:
|
||||
|
||||
// Number of pieces of each color and type
|
||||
int piece_count(Color c, PieceType pt) const;
|
||||
int pawn_count(Color c) const;
|
||||
int knight_count(Color c) const;
|
||||
int bishop_count(Color c) const;
|
||||
int rook_count(Color c) const;
|
||||
int queen_count(Color c) const;
|
||||
|
||||
// The en passant square:
|
||||
// The en passant square
|
||||
Square ep_square() const;
|
||||
|
||||
// Current king position for each color
|
||||
Square king_square(Color c) const;
|
||||
|
||||
// Castling rights.
|
||||
// Castling rights
|
||||
bool can_castle_kingside(Color c) const;
|
||||
bool can_castle_queenside(Color c) const;
|
||||
bool can_castle(Color c) const;
|
||||
@@ -184,13 +191,9 @@ public:
|
||||
Bitboard sliding_attacks(Square s, Direction d) const;
|
||||
Bitboard ray_attacks(Square s, SignedDirection d) const;
|
||||
Bitboard pawn_attacks(Color c, Square s) const;
|
||||
Bitboard white_pawn_attacks(Square s) const;
|
||||
Bitboard black_pawn_attacks(Square s) const;
|
||||
Bitboard knight_attacks(Square s) const;
|
||||
Bitboard bishop_attacks(Square s) const;
|
||||
Bitboard rook_attacks(Square s) const;
|
||||
Bitboard queen_attacks(Square s) const;
|
||||
Bitboard king_attacks(Square s) const;
|
||||
|
||||
template<PieceType>
|
||||
Bitboard piece_attacks(Square s) const;
|
||||
|
||||
// Bitboards for pinned pieces and discovered check candidates
|
||||
Bitboard discovered_check_candidates(Color c) const;
|
||||
@@ -199,34 +202,28 @@ public:
|
||||
// Checking pieces
|
||||
Bitboard checkers() const;
|
||||
|
||||
// Piece lists:
|
||||
// Piece lists
|
||||
Square piece_list(Color c, PieceType pt, int index) const;
|
||||
Square pawn_list(Color c, int index) const;
|
||||
Square knight_list(Color c, int index) const;
|
||||
Square bishop_list(Color c, int index) const;
|
||||
Square rook_list(Color c, int index) const;
|
||||
Square queen_list(Color c, int index) const;
|
||||
|
||||
// Attack information for a given square
|
||||
bool square_is_attacked(Square s, Color c) const;
|
||||
Bitboard attacks_to(Square s) const;
|
||||
Bitboard attacks_to(Square s, Color c) const;
|
||||
bool is_check() const;
|
||||
bool piece_attacks_square(Square f, Square t) const;
|
||||
bool white_pawn_attacks_square(Square f, Square t) const;
|
||||
bool black_pawn_attacks_square(Square f, Square t) const;
|
||||
bool knight_attacks_square(Square f, Square t) const;
|
||||
bool bishop_attacks_square(Square f, Square t) const;
|
||||
bool rook_attacks_square(Square f, Square t) const;
|
||||
bool queen_attacks_square(Square f, Square t) const;
|
||||
bool king_attacks_square(Square f, Square t) const;
|
||||
bool pawn_attacks_square(Color c, Square f, Square t) const;
|
||||
|
||||
template<PieceType>
|
||||
Bitboard piece_attacks_square(Square f, Square t) const; // Dispatch at compile-time
|
||||
|
||||
bool piece_attacks_square(Square f, Square t) const; // Dispatch at run-time
|
||||
|
||||
// Properties of moves
|
||||
bool move_is_legal(Move m) const;
|
||||
bool move_is_legal(Move m, Bitboard pinned) const;
|
||||
bool pl_move_is_legal(Move m) const;
|
||||
bool pl_move_is_legal(Move m, Bitboard pinned) const;
|
||||
bool move_is_check(Move m) const;
|
||||
bool move_is_check(Move m, Bitboard dcCandidates) const;
|
||||
bool move_is_capture(Move m) const;
|
||||
bool move_is_deep_pawn_push(Move m) const;
|
||||
bool move_is_pawn_push_to_7th(Move m) const;
|
||||
bool move_is_passed_pawn_push(Move m) const;
|
||||
bool move_was_passed_pawn_push(Move m) const;
|
||||
@@ -267,6 +264,7 @@ public:
|
||||
Value eg_value() const;
|
||||
Value non_pawn_material(Color c) const;
|
||||
Phase game_phase() const;
|
||||
Value mg_pst_delta(Move m) const;
|
||||
|
||||
// Game termination checks
|
||||
bool is_mate();
|
||||
@@ -286,7 +284,7 @@ public:
|
||||
void reset_game_ply();
|
||||
|
||||
// Position consistency check, for debugging
|
||||
bool is_ok() const;
|
||||
bool is_ok(int* failedStep = NULL) const;
|
||||
|
||||
// Static member functions:
|
||||
static void init_zobrist();
|
||||
@@ -300,6 +298,7 @@ private:
|
||||
void allow_ooo(Color c);
|
||||
|
||||
// Helper functions for doing and undoing moves
|
||||
void do_capture_move(Move m, PieceType capture, Color them, Square to);
|
||||
void do_castle_move(Move m);
|
||||
void do_promotion_move(Move m, UndoInfo &u);
|
||||
void do_ep_move(Move m);
|
||||
@@ -308,6 +307,9 @@ private:
|
||||
void undo_ep_move(Move m);
|
||||
void find_checkers();
|
||||
|
||||
template<PieceType Piece, bool FindPinned>
|
||||
Bitboard hidden_checks(Color c, Square ksq) const;
|
||||
|
||||
// Computing hash keys from scratch (for initialization and debugging)
|
||||
Key compute_key() const;
|
||||
Key compute_pawn_key() const;
|
||||
@@ -367,27 +369,27 @@ inline Piece Position::piece_on(Square s) const {
|
||||
}
|
||||
|
||||
inline Color Position::color_of_piece_on(Square s) const {
|
||||
return color_of_piece(this->piece_on(s));
|
||||
return color_of_piece(piece_on(s));
|
||||
}
|
||||
|
||||
inline PieceType Position::type_of_piece_on(Square s) const {
|
||||
return type_of_piece(this->piece_on(s));
|
||||
return type_of_piece(piece_on(s));
|
||||
}
|
||||
|
||||
inline bool Position::square_is_empty(Square s) const {
|
||||
return this->piece_on(s) == EMPTY;
|
||||
return piece_on(s) == EMPTY;
|
||||
}
|
||||
|
||||
inline bool Position::square_is_occupied(Square s) const {
|
||||
return !this->square_is_empty(s);
|
||||
return !square_is_empty(s);
|
||||
}
|
||||
|
||||
inline Value Position::midgame_value_of_piece_on(Square s) const {
|
||||
return piece_value_midgame(this->piece_on(s));
|
||||
return piece_value_midgame(piece_on(s));
|
||||
}
|
||||
|
||||
inline Value Position::endgame_value_of_piece_on(Square s) const {
|
||||
return piece_value_endgame(this->piece_on(s));
|
||||
return piece_value_endgame(piece_on(s));
|
||||
}
|
||||
|
||||
inline Color Position::side_to_move() const {
|
||||
@@ -399,7 +401,7 @@ inline Bitboard Position::occupied_squares() const {
|
||||
}
|
||||
|
||||
inline Bitboard Position::empty_squares() const {
|
||||
return ~(this->occupied_squares());
|
||||
return ~(occupied_squares());
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces_of_color(Color c) const {
|
||||
@@ -410,131 +412,90 @@ inline Bitboard Position::pieces_of_type(PieceType pt) const {
|
||||
return byTypeBB[pt];
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces_of_color_and_type(Color c, PieceType pt)
|
||||
const {
|
||||
return this->pieces_of_color(c) & this->pieces_of_type(pt);
|
||||
inline Bitboard Position::pieces_of_color_and_type(Color c, PieceType pt) const {
|
||||
return pieces_of_color(c) & pieces_of_type(pt);
|
||||
}
|
||||
|
||||
inline Bitboard Position::pawns() const {
|
||||
return this->pieces_of_type(PAWN);
|
||||
return pieces_of_type(PAWN);
|
||||
}
|
||||
|
||||
inline Bitboard Position::knights() const {
|
||||
return this->pieces_of_type(KNIGHT);
|
||||
return pieces_of_type(KNIGHT);
|
||||
}
|
||||
|
||||
inline Bitboard Position::bishops() const {
|
||||
return this->pieces_of_type(BISHOP);
|
||||
return pieces_of_type(BISHOP);
|
||||
}
|
||||
|
||||
inline Bitboard Position::rooks() const {
|
||||
return this->pieces_of_type(ROOK);
|
||||
return pieces_of_type(ROOK);
|
||||
}
|
||||
|
||||
inline Bitboard Position::queens() const {
|
||||
return this->pieces_of_type(QUEEN);
|
||||
return pieces_of_type(QUEEN);
|
||||
}
|
||||
|
||||
inline Bitboard Position::kings() const {
|
||||
return this->pieces_of_type(KING);
|
||||
return pieces_of_type(KING);
|
||||
}
|
||||
|
||||
inline Bitboard Position::rooks_and_queens() const {
|
||||
return this->rooks() | this->queens();
|
||||
return rooks() | queens();
|
||||
}
|
||||
|
||||
inline Bitboard Position::bishops_and_queens() const {
|
||||
return this->bishops() | this->queens();
|
||||
return bishops() | queens();
|
||||
}
|
||||
|
||||
inline Bitboard Position::sliders() const {
|
||||
return this->bishops() | this->queens() | this->rooks();
|
||||
return bishops() | queens() | rooks();
|
||||
}
|
||||
|
||||
inline Bitboard Position::pawns(Color c) const {
|
||||
return this->pieces_of_color_and_type(c, PAWN);
|
||||
return pieces_of_color_and_type(c, PAWN);
|
||||
}
|
||||
|
||||
inline Bitboard Position::knights(Color c) const {
|
||||
return this->pieces_of_color_and_type(c, KNIGHT);
|
||||
return pieces_of_color_and_type(c, KNIGHT);
|
||||
}
|
||||
|
||||
inline Bitboard Position::bishops(Color c) const {
|
||||
return this->pieces_of_color_and_type(c, BISHOP);
|
||||
return pieces_of_color_and_type(c, BISHOP);
|
||||
}
|
||||
|
||||
inline Bitboard Position::rooks(Color c) const {
|
||||
return this->pieces_of_color_and_type(c, ROOK);
|
||||
return pieces_of_color_and_type(c, ROOK);
|
||||
}
|
||||
|
||||
inline Bitboard Position::queens(Color c) const {
|
||||
return this->pieces_of_color_and_type(c, QUEEN);
|
||||
return pieces_of_color_and_type(c, QUEEN);
|
||||
}
|
||||
|
||||
inline Bitboard Position::kings(Color c) const {
|
||||
return this->pieces_of_color_and_type(c, KING);
|
||||
return pieces_of_color_and_type(c, KING);
|
||||
}
|
||||
|
||||
inline Bitboard Position::rooks_and_queens(Color c) const {
|
||||
return this->rooks_and_queens() & this->pieces_of_color(c);
|
||||
return rooks_and_queens() & pieces_of_color(c);
|
||||
}
|
||||
|
||||
inline Bitboard Position::bishops_and_queens(Color c) const {
|
||||
return this->bishops_and_queens() & this->pieces_of_color(c);
|
||||
return bishops_and_queens() & pieces_of_color(c);
|
||||
}
|
||||
|
||||
inline Bitboard Position::sliders_of_color(Color c) const {
|
||||
return this->sliders() & this->pieces_of_color(c);
|
||||
return sliders() & pieces_of_color(c);
|
||||
}
|
||||
|
||||
inline int Position::piece_count(Color c, PieceType pt) const {
|
||||
return pieceCount[c][pt];
|
||||
}
|
||||
|
||||
inline int Position::pawn_count(Color c) const {
|
||||
return this->piece_count(c, PAWN);
|
||||
}
|
||||
|
||||
inline int Position::knight_count(Color c) const {
|
||||
return this->piece_count(c, KNIGHT);
|
||||
}
|
||||
|
||||
inline int Position::bishop_count(Color c) const {
|
||||
return this->piece_count(c, BISHOP);
|
||||
}
|
||||
|
||||
inline int Position::rook_count(Color c) const {
|
||||
return this->piece_count(c, ROOK);
|
||||
}
|
||||
|
||||
inline int Position::queen_count(Color c) const {
|
||||
return this->piece_count(c, QUEEN);
|
||||
}
|
||||
|
||||
inline Square Position::piece_list(Color c, PieceType pt, int index) const {
|
||||
return pieceList[c][pt][index];
|
||||
}
|
||||
|
||||
inline Square Position::pawn_list(Color c, int index) const {
|
||||
return this->piece_list(c, PAWN, index);
|
||||
}
|
||||
|
||||
inline Square Position::knight_list(Color c, int index) const {
|
||||
return this->piece_list(c, KNIGHT, index);
|
||||
}
|
||||
|
||||
inline Square Position::bishop_list(Color c, int index) const {
|
||||
return this->piece_list(c, BISHOP, index);
|
||||
}
|
||||
|
||||
inline Square Position::rook_list(Color c, int index) const {
|
||||
return this->piece_list(c, ROOK, index);
|
||||
}
|
||||
|
||||
inline Square Position::queen_list(Color c, int index) const {
|
||||
return this->piece_list(c, QUEEN, index);
|
||||
}
|
||||
|
||||
inline Square Position::ep_square() const {
|
||||
return epSquare;
|
||||
}
|
||||
@@ -567,31 +528,28 @@ inline Bitboard Position::pawn_attacks(Color c, Square s) const {
|
||||
return StepAttackBB[pawn_of_color(c)][s];
|
||||
}
|
||||
|
||||
inline Bitboard Position::white_pawn_attacks(Square s) const {
|
||||
return this->pawn_attacks(WHITE, s);
|
||||
}
|
||||
|
||||
inline Bitboard Position::black_pawn_attacks(Square s) const {
|
||||
return this->pawn_attacks(BLACK, s);
|
||||
}
|
||||
|
||||
inline Bitboard Position::knight_attacks(Square s) const {
|
||||
template<>
|
||||
inline Bitboard Position::piece_attacks<KNIGHT>(Square s) const {
|
||||
return StepAttackBB[KNIGHT][s];
|
||||
}
|
||||
|
||||
inline Bitboard Position::rook_attacks(Square s) const {
|
||||
return rook_attacks_bb(s, this->occupied_squares());
|
||||
template<>
|
||||
inline Bitboard Position::piece_attacks<BISHOP>(Square s) const {
|
||||
return bishop_attacks_bb(s, occupied_squares());
|
||||
}
|
||||
|
||||
inline Bitboard Position::bishop_attacks(Square s) const {
|
||||
return bishop_attacks_bb(s, this->occupied_squares());
|
||||
template<>
|
||||
inline Bitboard Position::piece_attacks<ROOK>(Square s) const {
|
||||
return rook_attacks_bb(s, occupied_squares());
|
||||
}
|
||||
|
||||
inline Bitboard Position::queen_attacks(Square s) const {
|
||||
return this->rook_attacks(s) | this->bishop_attacks(s);
|
||||
template<>
|
||||
inline Bitboard Position::piece_attacks<QUEEN>(Square s) const {
|
||||
return piece_attacks<ROOK>(s) | piece_attacks<BISHOP>(s);
|
||||
}
|
||||
|
||||
inline Bitboard Position::king_attacks(Square s) const {
|
||||
template<>
|
||||
inline Bitboard Position::piece_attacks<KING>(Square s) const {
|
||||
return StepAttackBB[KING][s];
|
||||
}
|
||||
|
||||
@@ -600,59 +558,40 @@ inline Bitboard Position::checkers() const {
|
||||
}
|
||||
|
||||
inline bool Position::is_check() const {
|
||||
return this->checkers() != EmptyBoardBB;
|
||||
return checkersBB != EmptyBoardBB;
|
||||
}
|
||||
|
||||
inline bool Position::white_pawn_attacks_square(Square f, Square t) const {
|
||||
return bit_is_set(this->white_pawn_attacks(f), t);
|
||||
inline bool Position::pawn_attacks_square(Color c, Square f, Square t) const {
|
||||
return bit_is_set(pawn_attacks(c, f), t);
|
||||
}
|
||||
|
||||
inline bool Position::black_pawn_attacks_square(Square f, Square t) const {
|
||||
return bit_is_set(this->black_pawn_attacks(f), t);
|
||||
}
|
||||
|
||||
inline bool Position::knight_attacks_square(Square f, Square t) const {
|
||||
return bit_is_set(this->knight_attacks(f), t);
|
||||
}
|
||||
|
||||
inline bool Position::bishop_attacks_square(Square f, Square t) const {
|
||||
return bit_is_set(this->bishop_attacks(f), t);
|
||||
}
|
||||
|
||||
inline bool Position::rook_attacks_square(Square f, Square t) const {
|
||||
return bit_is_set(this->rook_attacks(f), t);
|
||||
}
|
||||
|
||||
inline bool Position::queen_attacks_square(Square f, Square t) const {
|
||||
return bit_is_set(this->queen_attacks(f), t);
|
||||
}
|
||||
|
||||
inline bool Position::king_attacks_square(Square f, Square t) const {
|
||||
return bit_is_set(this->king_attacks(f), t);
|
||||
template<PieceType Piece>
|
||||
Bitboard Position::piece_attacks_square(Square f, Square t) const {
|
||||
return bit_is_set(piece_attacks<Piece>(f), t);
|
||||
}
|
||||
|
||||
inline bool Position::pawn_is_passed(Color c, Square s) const {
|
||||
return !(this->pawns(opposite_color(c)) & passed_pawn_mask(c, s));
|
||||
return !(pawns(opposite_color(c)) & passed_pawn_mask(c, s));
|
||||
}
|
||||
|
||||
inline bool Position::pawn_is_isolated(Color c, Square s) const {
|
||||
return !(this->pawns(c) & neighboring_files_bb(s));
|
||||
return !(pawns(c) & neighboring_files_bb(s));
|
||||
}
|
||||
|
||||
inline bool Position::pawn_is_doubled(Color c, Square s) const {
|
||||
return this->pawns(c) & squares_behind(c, s);
|
||||
return pawns(c) & squares_behind(c, s);
|
||||
}
|
||||
|
||||
inline bool Position::file_is_open(File f) const {
|
||||
return !(this->pawns() & file_bb(f));
|
||||
return !(pawns() & file_bb(f));
|
||||
}
|
||||
|
||||
inline bool Position::file_is_half_open(Color c, File f) const {
|
||||
return !(this->pawns(c) & file_bb(f));
|
||||
return !(pawns(c) & file_bb(f));
|
||||
}
|
||||
|
||||
inline bool Position::square_is_weak(Square s, Color c) const {
|
||||
return !(this->pawns(c) & outpost_mask(opposite_color(c), s));
|
||||
return !(pawns(c) & outpost_mask(opposite_color(c), s));
|
||||
}
|
||||
|
||||
inline Key Position::get_key() const {
|
||||
@@ -671,6 +610,11 @@ inline Value Position::mg_pst(Color c, PieceType pt, Square s) const {
|
||||
return MgPieceSquareTable[piece_of_color_and_type(c, pt)][s];
|
||||
}
|
||||
|
||||
inline Value Position::mg_pst_delta(Move m) const {
|
||||
return MgPieceSquareTable[piece_on(move_from(m))][move_to(m)]
|
||||
-MgPieceSquareTable[piece_on(move_from(m))][move_from(m)];
|
||||
}
|
||||
|
||||
inline Value Position::eg_pst(Color c, PieceType pt, Square s) const {
|
||||
return EgPieceSquareTable[piece_of_color_and_type(c, pt)][s];
|
||||
}
|
||||
@@ -692,54 +636,66 @@ inline Phase Position::game_phase() const {
|
||||
// The purpose of the Value(325) terms below is to make sure the difference
|
||||
// between MidgameLimit and EndgameLimit is a power of 2, which should make
|
||||
// the division at the end of the function a bit faster.
|
||||
static const Value MidgameLimit = 2 * QueenValueMidgame
|
||||
+ 2 * RookValueMidgame
|
||||
+ 6 * BishopValueMidgame
|
||||
+ Value(325);
|
||||
|
||||
static const Value MidgameLimit =
|
||||
2*QueenValueMidgame+2*RookValueMidgame+6*BishopValueMidgame+Value(325);
|
||||
static const Value EndgameLimit = 4*RookValueMidgame-Value(325);
|
||||
Value npm = this->non_pawn_material(WHITE) + this->non_pawn_material(BLACK);
|
||||
static const Value EndgameLimit = 4 * RookValueMidgame - Value(325);
|
||||
|
||||
if(npm >= MidgameLimit)
|
||||
return PHASE_MIDGAME;
|
||||
Value npm = non_pawn_material(WHITE) + non_pawn_material(BLACK);
|
||||
|
||||
if (npm >= MidgameLimit)
|
||||
return PHASE_MIDGAME;
|
||||
else if(npm <= EndgameLimit)
|
||||
return PHASE_ENDGAME;
|
||||
return PHASE_ENDGAME;
|
||||
else
|
||||
return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
|
||||
return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
|
||||
}
|
||||
|
||||
inline bool Position::move_is_deep_pawn_push(Move m) const {
|
||||
|
||||
Color c = side_to_move();
|
||||
return piece_on(move_from(m)) == pawn_of_color(c)
|
||||
&& relative_rank(c, move_to(m)) > RANK_4;
|
||||
}
|
||||
|
||||
inline bool Position::move_is_pawn_push_to_7th(Move m) const {
|
||||
Color c = this->side_to_move();
|
||||
return
|
||||
this->piece_on(move_from(m)) == pawn_of_color(c) &&
|
||||
pawn_rank(c, move_to(m)) == RANK_7;
|
||||
|
||||
Color c = side_to_move();
|
||||
return piece_on(move_from(m)) == pawn_of_color(c)
|
||||
&& relative_rank(c, move_to(m)) == RANK_7;
|
||||
}
|
||||
|
||||
inline bool Position::move_is_passed_pawn_push(Move m) const {
|
||||
Color c = this->side_to_move();
|
||||
return
|
||||
this->piece_on(move_from(m)) == pawn_of_color(c) &&
|
||||
this->pawn_is_passed(c, move_to(m));
|
||||
|
||||
Color c = side_to_move();
|
||||
return piece_on(move_from(m)) == pawn_of_color(c)
|
||||
&& pawn_is_passed(c, move_to(m));
|
||||
}
|
||||
|
||||
inline bool Position::move_was_passed_pawn_push(Move m) const {
|
||||
Color c = opposite_color(this->side_to_move());
|
||||
return
|
||||
this->piece_on(move_to(m)) == pawn_of_color(c) &&
|
||||
this->pawn_is_passed(c, move_to(m));
|
||||
|
||||
Color c = opposite_color(side_to_move());
|
||||
return piece_on(move_to(m)) == pawn_of_color(c)
|
||||
&& pawn_is_passed(c, move_to(m));
|
||||
}
|
||||
|
||||
inline int Position::rule_50_counter() const {
|
||||
|
||||
return rule50;
|
||||
}
|
||||
|
||||
inline bool Position::opposite_colored_bishops() const {
|
||||
return
|
||||
this->bishop_count(WHITE) == 1 && this->bishop_count(BLACK) == 1 &&
|
||||
square_color(this->bishop_list(WHITE, 0)) !=
|
||||
square_color(this->bishop_list(BLACK, 0));
|
||||
|
||||
return piece_count(WHITE, BISHOP) == 1
|
||||
&& piece_count(BLACK, BISHOP) == 1
|
||||
&& square_color(piece_list(WHITE, BISHOP, 0)) != square_color(piece_list(BLACK, BISHOP, 0));
|
||||
}
|
||||
|
||||
inline bool Position::has_pawn_on_7th(Color c) const {
|
||||
return this->pawns(c) & relative_rank_bb(c, RANK_7);
|
||||
|
||||
return pawns(c) & relative_rank_bb(c, RANK_7);
|
||||
}
|
||||
|
||||
|
||||
|
||||
+129
-104
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
@@ -25,138 +26,162 @@
|
||||
////
|
||||
|
||||
#include "position.h"
|
||||
#include "value.h"
|
||||
|
||||
|
||||
////
|
||||
//// Variables
|
||||
////
|
||||
|
||||
static const Value MP = PawnValueMidgame;
|
||||
static const Value MK = KnightValueMidgame;
|
||||
static const Value MB = BishopValueMidgame;
|
||||
static const Value MR = RookValueMidgame;
|
||||
static const Value MQ = QueenValueMidgame;
|
||||
|
||||
static const int MgPST[][64] = {
|
||||
{ },
|
||||
{ // Pawn
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
166, 192, 204, 216, 216, 204, 192, 166,
|
||||
166, 192, 210, 242, 242, 210, 192, 166,
|
||||
166, 192, 220, 268, 268, 220, 192, 166,
|
||||
166, 192, 220, 242, 242, 220, 192, 166,
|
||||
166, 192, 210, 216, 216, 210, 192, 166,
|
||||
166, 192, 204, 216, 216, 204, 192, 166,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
{// Pawn
|
||||
// A B C D E F G H
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
MP-38, MP-12, MP- 0, MP+12, MP+12, MP- 0, MP-12, MP-38,
|
||||
MP-38, MP-12, MP+ 6, MP+38, MP+38, MP+ 6, MP-12, MP-38,
|
||||
MP-38, MP-12, MP+16, MP+64, MP+64, MP+16, MP-12, MP-38,
|
||||
MP-38, MP-12, MP+16, MP+38, MP+38, MP+16, MP-12, MP-38,
|
||||
MP-38, MP-12, MP+ 6, MP+12, MP+12, MP+ 6, MP-12, MP-38,
|
||||
MP-38, MP-12, MP- 0, MP+12, MP+12, MP- 0, MP-12, MP-38,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
},
|
||||
{ // Knight
|
||||
704, 730, 756, 768, 768, 756, 730, 704,
|
||||
743, 768, 794, 807, 807, 794, 768, 743,
|
||||
781, 807, 832, 844, 844, 832, 807, 781,
|
||||
807, 832, 857, 870, 870, 857, 832, 807,
|
||||
820, 844, 870, 883, 883, 870, 844, 820,
|
||||
820, 844, 870, 883, 883, 870, 844, 820,
|
||||
781, 807, 832, 844, 844, 832, 807, 781,
|
||||
650, 768, 794, 807, 807, 794, 768, 650
|
||||
{// Knight
|
||||
// A B C D E F G H
|
||||
MK-128, MK-102, MK-76, MK-64, MK-64, MK-76, MK-102, MK-128,
|
||||
MK- 89, MK- 64, MK-38, MK-25, MK-25, MK-38, MK- 64, MK- 89,
|
||||
MK- 51, MK- 25, MK- 0, MK+12, MK+12, MK- 0, MK- 25, MK- 51,
|
||||
MK- 25, MK- 0, MK+25, MK+38, MK+38, MK+25, MK- 0, MK- 25,
|
||||
MK- 12, MK+ 12, MK+38, MK+51, MK+51, MK+38, MK+ 12, MK- 12,
|
||||
MK- 12, MK+ 12, MK+38, MK+51, MK+51, MK+38, MK+ 12, MK- 12,
|
||||
MK- 51, MK- 25, MK- 0, MK+12, MK+12, MK- 0, MK- 25, MK- 51,
|
||||
MK-182, MK- 64, MK-38, MK-25, MK-25, MK-38, MK- 64, MK-182
|
||||
},
|
||||
{ // Bishop
|
||||
786, 786, 792, 797, 797, 792, 786, 786,
|
||||
812, 832, 827, 832, 832, 827, 832, 812,
|
||||
817, 827, 842, 837, 837, 842, 827, 817,
|
||||
822, 832, 837, 852, 852, 837, 832, 822,
|
||||
822, 832, 837, 852, 852, 837, 832, 822,
|
||||
817, 827, 842, 837, 837, 842, 827, 817,
|
||||
812, 832, 827, 832, 832, 827, 832, 812,
|
||||
812, 812, 817, 822, 822, 817, 812, 812
|
||||
{// Bishop
|
||||
// A B C D E F G H
|
||||
MB-46, MB-46, MB-40, MB-35, MB-35, MB-40, MB-46, MB-46,
|
||||
MB-20, MB- 0, MB- 5, MB- 0, MB- 0, MB- 5, MB- 0, MB-20,
|
||||
MB-15, MB- 5, MB+10, MB+ 5, MB+ 5, MB+10, MB- 5, MB-15,
|
||||
MB-10, MB- 0, MB+ 5, MB+20, MB+20, MB+ 5, MB- 0, MB-10,
|
||||
MB-10, MB- 0, MB+ 5, MB+20, MB+20, MB+ 5, MB- 0, MB-10,
|
||||
MB-15, MB- 5, MB+10, MB+ 5, MB+ 5, MB+10, MB- 5, MB-15,
|
||||
MB-20, MB- 0, MB- 5, MB- 0, MB- 0, MB- 5, MB- 0, MB-20,
|
||||
MB-20, MB-20, MB-15, MB-10, MB-10, MB-15, MB-20, MB-20
|
||||
},
|
||||
{ // Rook
|
||||
1267, 1275, 1282, 1289, 1289, 1282, 1275, 1267,
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||||
1267, 1275, 1282, 1289, 1289, 1282, 1275, 1267,
|
||||
1267, 1275, 1282, 1289, 1289, 1282, 1275, 1267,
|
||||
1267, 1275, 1282, 1289, 1289, 1282, 1275, 1267,
|
||||
1267, 1275, 1282, 1289, 1289, 1282, 1275, 1267,
|
||||
1267, 1275, 1282, 1289, 1289, 1282, 1275, 1267,
|
||||
1267, 1275, 1282, 1289, 1289, 1282, 1275, 1267,
|
||||
1267, 1275, 1282, 1289, 1289, 1282, 1275, 1267
|
||||
{// Rook
|
||||
// A B C D E F G H
|
||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
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||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
|
||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
|
||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
|
||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
|
||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
|
||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
|
||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18
|
||||
},
|
||||
{ // Queen
|
||||
2560, 2560, 2560, 2560, 2560, 2560, 2560, 2560,
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||||
2560, 2560, 2560, 2560, 2560, 2560, 2560, 2560,
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||||
2560, 2560, 2560, 2560, 2560, 2560, 2560, 2560,
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||||
2560, 2560, 2560, 2560, 2560, 2560, 2560, 2560,
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||||
2560, 2560, 2560, 2560, 2560, 2560, 2560, 2560,
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||||
2560, 2560, 2560, 2560, 2560, 2560, 2560, 2560,
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||||
2560, 2560, 2560, 2560, 2560, 2560, 2560, 2560,
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||||
2560, 2560, 2560, 2560, 2560, 2560, 2560, 2560
|
||||
{// Queen
|
||||
//A B C D E F G H
|
||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
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||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
|
||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
|
||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
|
||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
|
||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
|
||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
|
||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ
|
||||
},
|
||||
{ // King
|
||||
{// King
|
||||
//A B C D E F G H
|
||||
302, 328, 276, 225, 225, 276, 328, 302,
|
||||
276, 302, 251, 200, 200, 251, 302, 276,
|
||||
225, 251, 200, 149, 149, 200, 251, 225,
|
||||
200, 225, 175, 124, 124, 175, 225, 200,
|
||||
175, 200, 149, 98, 98, 149, 200, 175,
|
||||
149, 175, 124, 72, 72, 124, 175, 149,
|
||||
124, 149, 98, 47, 47, 98, 149, 124,
|
||||
98, 124, 72, 21, 21, 72, 124, 98,
|
||||
175, 200, 149, 98, 98, 149, 200, 175,
|
||||
149, 175, 124, 72, 72, 124, 175, 149,
|
||||
124, 149, 98, 47, 47, 98, 149, 124,
|
||||
98, 124, 72, 21, 21, 72, 124, 98
|
||||
}
|
||||
};
|
||||
|
||||
static const Value EP = PawnValueEndgame;
|
||||
static const Value EK = KnightValueEndgame;
|
||||
static const Value EB = BishopValueEndgame;
|
||||
static const Value ER = RookValueEndgame;
|
||||
static const Value EQ = QueenValueEndgame;
|
||||
|
||||
static const int EgPST[][64] = {
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||||
{ },
|
||||
{ // Pawn
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
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||||
256, 256, 256, 256, 256, 256, 256, 256,
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||||
256, 256, 256, 256, 256, 256, 256, 256,
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||||
256, 256, 256, 256, 256, 256, 256, 256,
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||||
256, 256, 256, 256, 256, 256, 256, 256,
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||||
256, 256, 256, 256, 256, 256, 256, 256,
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||||
256, 256, 256, 256, 256, 256, 256, 256,
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||||
0, 0, 0, 0, 0, 0, 0, 0
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||||
{// Pawn
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||||
//A B C D E F G H
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||||
0, 0, 0, 0, 0, 0, 0, 0,
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||||
EP, EP, EP, EP, EP, EP, EP, EP,
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||||
EP, EP, EP, EP, EP, EP, EP, EP,
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||||
EP, EP, EP, EP, EP, EP, EP, EP,
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||||
EP, EP, EP, EP, EP, EP, EP, EP,
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EP, EP, EP, EP, EP, EP, EP, EP,
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EP, EP, EP, EP, EP, EP, EP, EP,
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0, 0, 0, 0, 0, 0, 0, 0
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||||
},
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{ // Knight
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||||
730, 756, 781, 794, 794, 781, 756, 730,
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||||
756, 781, 807, 820, 820, 807, 781, 756,
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||||
781, 807, 832, 844, 844, 832, 807, 781,
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794, 820, 844, 857, 857, 844, 820, 794,
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||||
794, 820, 844, 857, 857, 844, 820, 794,
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||||
781, 807, 832, 844, 844, 832, 807, 781,
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||||
756, 781, 807, 820, 820, 807, 781, 756,
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730, 756, 781, 794, 794, 781, 756, 730
|
||||
{// Knight
|
||||
// A B C D E F G H
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||||
EK-102, EK-76, EK-51, EK-38, EK-38, EK-51, EK-76, EK-102,
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||||
EK- 76, EK-51, EK-25, EK-12, EK-12, EK-25, EK-51, EK-76,
|
||||
EK- 51, EK-25, EK- 0, EK+12, EK+12, EK- 0, EK-25, EK-51,
|
||||
EK- 38, EK-12, EK+12, EK+25, EK+25, EK+12, EK-12, EK-38,
|
||||
EK- 38, EK-12, EK+12, EK+25, EK+25, EK+12, EK-12, EK-38,
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||||
EK- 51, EK-25, EK- 0, EK+12, EK+12, EK- 0, EK-25, EK-51,
|
||||
EK- 76, EK-51, EK-25, EK-12, EK-12, EK-25, EK-51, EK-76,
|
||||
EK-102, EK-76, EK-51, EK-38, EK-38, EK-51, EK-76, EK-102
|
||||
},
|
||||
{ // Bishop
|
||||
786, 802, 809, 817, 817, 809, 802, 786,
|
||||
802, 817, 825, 832, 832, 825, 817, 802,
|
||||
809, 825, 832, 839, 839, 832, 825, 809,
|
||||
817, 832, 839, 847, 847, 839, 832, 817,
|
||||
817, 832, 839, 847, 847, 839, 832, 817,
|
||||
809, 825, 832, 839, 839, 832, 825, 809,
|
||||
802, 817, 825, 832, 832, 825, 817, 802,
|
||||
786, 802, 809, 817, 817, 809, 802, 786
|
||||
{// Bishop
|
||||
// A B C D E F G H
|
||||
EB-46, EB-30, EB-23, EB-15, EB-15, EB-23, EB-30, EB-46,
|
||||
EB-30, EB-15, EB- 7, EB- 0, EB- 0, EB- 7, EB-15, EB-30,
|
||||
EB-23, EB- 7, EB- 0, EB+ 7, EB+ 7, EB- 0, EB- 7, EB-23,
|
||||
EB-15, EB- 0, EB+ 7, EB+15, EB+15, EB+ 7, EB- 0, EB-15,
|
||||
EB-15, EB- 0, EB+ 7, EB+15, EB+15, EB+ 7, EB- 0, EB-15,
|
||||
EB-23, EB- 7, EB- 0, EB+ 7, EB+ 7, EB- 0, EB- 7, EB-23,
|
||||
EB-30, EB-15, EB- 7, EB- 0, EB- 0, EB- 7, EB-15, EB-30,
|
||||
EB-46, EB-30, EB-23, EB-15, EB-15, EB-23, EB-30, EB-46
|
||||
},
|
||||
{ // Rook
|
||||
1282, 1282, 1282, 1282, 1282, 1282, 1282, 1282,
|
||||
1282, 1282, 1282, 1282, 1282, 1282, 1282, 1282,
|
||||
1282, 1282, 1282, 1282, 1282, 1282, 1282, 1282,
|
||||
1282, 1282, 1282, 1282, 1282, 1282, 1282, 1282,
|
||||
1282, 1282, 1282, 1282, 1282, 1282, 1282, 1282,
|
||||
1282, 1282, 1282, 1282, 1282, 1282, 1282, 1282,
|
||||
1282, 1282, 1282, 1282, 1282, 1282, 1282, 1282,
|
||||
1282, 1282, 1282, 1282, 1282, 1282, 1282, 1282
|
||||
{// Rook
|
||||
// A B C D E F G H
|
||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3
|
||||
},
|
||||
{ // Queen
|
||||
2499, 2520, 2530, 2540, 2540, 2530, 2520, 2499,
|
||||
2520, 2540, 2550, 2560, 2560, 2550, 2540, 2520,
|
||||
2530, 2550, 2560, 2570, 2570, 2560, 2550, 2530,
|
||||
2540, 2560, 2570, 2580, 2580, 2570, 2560, 2540,
|
||||
2540, 2560, 2570, 2580, 2580, 2570, 2560, 2540,
|
||||
2530, 2550, 2560, 2570, 2570, 2560, 2550, 2530,
|
||||
2520, 2540, 2550, 2560, 2560, 2550, 2540, 2520,
|
||||
2499, 2520, 2530, 2540, 2540, 2530, 2520, 2499
|
||||
{// Queen
|
||||
// A B C D E F G H
|
||||
EQ-61, EQ-40, EQ-30, EQ-20, EQ-20, EQ-30, EQ-40, EQ-61,
|
||||
EQ-40, EQ-20, EQ-10, EQ- 0, EQ- 0, EQ-10, EQ-20, EQ-40,
|
||||
EQ-30, EQ-10, EQ- 0, EQ+10, EQ+10, EQ- 0, EQ-10, EQ-30,
|
||||
EQ-20, EQ- 0, EQ+10, EQ+20, EQ+20, EQ+10, EQ- 0, EQ-20,
|
||||
EQ-20, EQ- 0, EQ+10, EQ+20, EQ+20, EQ+10, EQ- 0, EQ-20,
|
||||
EQ-30, EQ-10, EQ- 0, EQ+10, EQ+10, EQ- 0, EQ-10, EQ-30,
|
||||
EQ-40, EQ-20, EQ-10, EQ- 0, EQ- 0, EQ-10, EQ-20, EQ-40,
|
||||
EQ-61, EQ-40, EQ-30, EQ-20, EQ-20, EQ-30, EQ-40, EQ-61
|
||||
},
|
||||
{ // King
|
||||
16, 78, 108, 139, 139, 108, 78, 16,
|
||||
78, 139, 170, 200, 200, 170, 139, 78,
|
||||
{// King
|
||||
//A B C D E F G H
|
||||
16, 78, 108, 139, 139, 108, 78, 16,
|
||||
78, 139, 170, 200, 200, 170, 139, 78,
|
||||
108, 170, 200, 230, 230, 200, 170, 108,
|
||||
139, 200, 230, 261, 261, 230, 200, 139,
|
||||
139, 200, 230, 261, 261, 230, 200, 139,
|
||||
108, 170, 200, 230, 230, 200, 170, 108,
|
||||
78, 139, 170, 200, 200, 170, 139, 78,
|
||||
16, 78, 108, 139, 139, 108, 78, 16
|
||||
78, 139, 170, 200, 200, 170, 139, 78,
|
||||
16, 78, 108, 139, 139, 108, 78, 16
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
+262
-249
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
@@ -30,6 +31,7 @@
|
||||
#include "movepick.h"
|
||||
#include "san.h"
|
||||
|
||||
extern SearchStack EmptySearchStack;
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
@@ -49,7 +51,7 @@ namespace {
|
||||
|
||||
/// Functions
|
||||
|
||||
Ambiguity move_ambiguity(Position &pos, Move m);
|
||||
Ambiguity move_ambiguity(const Position& pos, Move m);
|
||||
const std::string time_string(int milliseconds);
|
||||
const std::string score_string(Value v);
|
||||
}
|
||||
@@ -60,206 +62,222 @@ namespace {
|
||||
////
|
||||
|
||||
/// move_to_san() takes a position and a move as input, where it is assumed
|
||||
/// that the move is a legal move from the position. The return value is
|
||||
/// that the move is a legal move from the position. The return value is
|
||||
/// a string containing the move in short algebraic notation.
|
||||
|
||||
const std::string move_to_san(Position &pos, Move m) {
|
||||
std::string str;
|
||||
const std::string move_to_san(const Position& pos, Move m) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
assert(move_is_ok(m));
|
||||
|
||||
if(m == MOVE_NONE) {
|
||||
str = "(none)";
|
||||
return str;
|
||||
}
|
||||
else if(m == MOVE_NULL) {
|
||||
str = "(null)";
|
||||
return str;
|
||||
}
|
||||
else if(move_is_long_castle(m))
|
||||
str = "O-O-O";
|
||||
else if(move_is_short_castle(m))
|
||||
str = "O-O";
|
||||
else {
|
||||
Square from, to;
|
||||
Piece pc;
|
||||
std::string san = "";
|
||||
|
||||
from = move_from(m);
|
||||
to = move_to(m);
|
||||
pc = pos.piece_on(move_from(m));
|
||||
|
||||
str = "";
|
||||
|
||||
if(type_of_piece(pc) == PAWN) {
|
||||
if(pos.move_is_capture(m))
|
||||
str += file_to_char(square_file(move_from(m)));
|
||||
}
|
||||
else {
|
||||
str += piece_type_to_char(type_of_piece(pc), true);
|
||||
|
||||
Ambiguity amb = move_ambiguity(pos, m);
|
||||
switch(amb) {
|
||||
|
||||
case AMBIGUITY_NONE:
|
||||
break;
|
||||
|
||||
case AMBIGUITY_FILE:
|
||||
str += file_to_char(square_file(from));
|
||||
break;
|
||||
|
||||
case AMBIGUITY_RANK:
|
||||
str += rank_to_char(square_rank(from));
|
||||
break;
|
||||
|
||||
case AMBIGUITY_BOTH:
|
||||
str += square_to_string(from);
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
if (m == MOVE_NONE)
|
||||
return "(none)";
|
||||
else if (m == MOVE_NULL)
|
||||
return "(null)";
|
||||
else if (move_is_long_castle(m))
|
||||
san = "O-O-O";
|
||||
else if (move_is_short_castle(m))
|
||||
san = "O-O";
|
||||
else
|
||||
{
|
||||
Piece pc = pos.piece_on(move_from(m));
|
||||
if (type_of_piece(pc) != PAWN)
|
||||
{
|
||||
san += piece_type_to_char(type_of_piece(pc), true);
|
||||
Square from = move_from(m);
|
||||
switch (move_ambiguity(pos, m)) {
|
||||
case AMBIGUITY_NONE:
|
||||
break;
|
||||
case AMBIGUITY_FILE:
|
||||
san += file_to_char(square_file(from));
|
||||
break;
|
||||
case AMBIGUITY_RANK:
|
||||
san += rank_to_char(square_rank(from));
|
||||
break;
|
||||
case AMBIGUITY_BOTH:
|
||||
san += square_to_string(from);
|
||||
break;
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
if (pos.move_is_capture(m))
|
||||
{
|
||||
if (type_of_piece(pc) == PAWN)
|
||||
san += file_to_char(square_file(move_from(m)));
|
||||
san += "x";
|
||||
}
|
||||
san += square_to_string(move_to(m));
|
||||
if (move_promotion(m))
|
||||
{
|
||||
san += '=';
|
||||
san += piece_type_to_char(move_promotion(m), true);
|
||||
}
|
||||
}
|
||||
|
||||
if(pos.move_is_capture(m))
|
||||
str += "x";
|
||||
|
||||
str += square_to_string(move_to(m));
|
||||
|
||||
if(move_promotion(m)) {
|
||||
str += "=";
|
||||
str += piece_type_to_char(move_promotion(m), true);
|
||||
}
|
||||
}
|
||||
|
||||
// Is the move check? We don't use pos.move_is_check(m) here, because
|
||||
// Position::move_is_check doesn't detect all checks (not castling moves,
|
||||
// promotions and en passant captures).
|
||||
UndoInfo u;
|
||||
pos.do_move(m, u);
|
||||
if(pos.is_check())
|
||||
str += pos.is_mate()? "#" : "+";
|
||||
pos.undo_move(m, u);
|
||||
Position p(pos);
|
||||
p.do_move(m, u);
|
||||
if (p.is_check())
|
||||
san += p.is_mate()? "#" : "+";
|
||||
|
||||
return str;
|
||||
return san;
|
||||
}
|
||||
|
||||
|
||||
/// move_from_san() takes a position and a string as input, and tries to
|
||||
/// interpret the string as a move in short algebraic notation. On success,
|
||||
/// interpret the string as a move in short algebraic notation. On success,
|
||||
/// the move is returned. On failure (i.e. if the string is unparsable, or
|
||||
/// if the move is illegal or ambiguous), MOVE_NONE is returned.
|
||||
|
||||
Move move_from_san(Position &pos, const std::string &movestr) {
|
||||
Move move_from_san(const Position& pos, const std::string& movestr) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
|
||||
MovePicker mp = MovePicker(pos, false, MOVE_NONE, MOVE_NONE, MOVE_NONE,
|
||||
MOVE_NONE, OnePly);
|
||||
MovePicker mp = MovePicker(pos, false, MOVE_NONE, EmptySearchStack, OnePly);
|
||||
|
||||
// Castling moves
|
||||
if(movestr == "O-O-O") {
|
||||
Move m;
|
||||
while((m = mp.get_next_move()) != MOVE_NONE)
|
||||
if(move_is_long_castle(m) && pos.move_is_legal(m))
|
||||
return m;
|
||||
return MOVE_NONE;
|
||||
}
|
||||
else if(movestr == "O-O") {
|
||||
Move m;
|
||||
while((m = mp.get_next_move()) != MOVE_NONE)
|
||||
if(move_is_short_castle(m) && pos.move_is_legal(m))
|
||||
return m;
|
||||
return MOVE_NONE;
|
||||
}
|
||||
if (movestr == "O-O-O" || movestr == "O-O-O+")
|
||||
{
|
||||
Move m;
|
||||
while ((m = mp.get_next_move()) != MOVE_NONE)
|
||||
if (move_is_long_castle(m) && pos.pl_move_is_legal(m))
|
||||
return m;
|
||||
|
||||
// Normal moves
|
||||
const char *cstr = movestr.c_str();
|
||||
const char *c;
|
||||
char *cc;
|
||||
char str[10];
|
||||
int i;
|
||||
|
||||
// Initialize str[] by making a copy of movestr with the characters
|
||||
// 'x', '=', '+' and '#' removed.
|
||||
cc = str;
|
||||
for(i=0, c=cstr; i<10 && *c!='\0' && *c!='\n' && *c!=' '; i++, c++)
|
||||
if(!strchr("x=+#", *c)) {
|
||||
*cc = strchr("nrq", *c)? toupper(*c) : *c;
|
||||
cc++;
|
||||
}
|
||||
*cc = '\0';
|
||||
|
||||
int left = 0, right = strlen(str) - 1;
|
||||
PieceType pt = NO_PIECE_TYPE, promotion;
|
||||
Square to;
|
||||
File fromFile = FILE_NONE;
|
||||
Rank fromRank = RANK_NONE;
|
||||
|
||||
// Promotion?
|
||||
if(strchr("BNRQ", str[right])) {
|
||||
promotion = piece_type_from_char(str[right]);
|
||||
right--;
|
||||
}
|
||||
else
|
||||
promotion = NO_PIECE_TYPE;
|
||||
|
||||
// Find the moving piece:
|
||||
if(left < right) {
|
||||
if(strchr("BNRQK", str[left])) {
|
||||
pt = piece_type_from_char(str[left]);
|
||||
left++;
|
||||
}
|
||||
else
|
||||
pt = PAWN;
|
||||
}
|
||||
|
||||
// Find the to square:
|
||||
if(left < right) {
|
||||
if(str[right] < '1' || str[right] > '8' ||
|
||||
str[right-1] < 'a' || str[right-1] > 'h')
|
||||
return MOVE_NONE;
|
||||
to = make_square(file_from_char(str[right-1]), rank_from_char(str[right]));
|
||||
right -= 2;
|
||||
}
|
||||
else
|
||||
else if (movestr == "O-O" || movestr == "O-O+")
|
||||
{
|
||||
Move m;
|
||||
while ((m = mp.get_next_move()) != MOVE_NONE)
|
||||
if (move_is_short_castle(m) && pos.pl_move_is_legal(m))
|
||||
return m;
|
||||
|
||||
return MOVE_NONE;
|
||||
|
||||
// Find the file and/or rank of the from square:
|
||||
if(left <= right) {
|
||||
if(strchr("abcdefgh", str[left])) {
|
||||
fromFile = file_from_char(str[left]);
|
||||
left++;
|
||||
}
|
||||
if(strchr("12345678", str[left]))
|
||||
fromRank = rank_from_char(str[left]);
|
||||
}
|
||||
|
||||
// Look for a matching move:
|
||||
// Normal moves. We use a simple FSM to parse the san string.
|
||||
enum { START, TO_FILE, TO_RANK, PROMOTION_OR_CHECK, PROMOTION, CHECK, END };
|
||||
static const std::string pieceLetters = "KQRBN";
|
||||
PieceType pt = NO_PIECE_TYPE, promotion = NO_PIECE_TYPE;
|
||||
File fromFile = FILE_NONE, toFile = FILE_NONE;
|
||||
Rank fromRank = RANK_NONE, toRank = RANK_NONE;
|
||||
Square to;
|
||||
int state = START;
|
||||
|
||||
for (size_t i = 0; i < movestr.length(); i++)
|
||||
{
|
||||
char type, c = movestr[i];
|
||||
if (pieceLetters.find(c) != std::string::npos)
|
||||
type = 'P';
|
||||
else if (c >= 'a' && c <= 'h')
|
||||
type = 'F';
|
||||
else if (c >= '1' && c <= '8')
|
||||
type = 'R';
|
||||
else
|
||||
type = c;
|
||||
|
||||
switch (type) {
|
||||
case 'P':
|
||||
if (state == START)
|
||||
{
|
||||
pt = piece_type_from_char(c);
|
||||
state = TO_FILE;
|
||||
}
|
||||
else if (state == PROMOTION)
|
||||
{
|
||||
promotion = piece_type_from_char(c);
|
||||
state = (i < movestr.length() - 1) ? CHECK : END;
|
||||
}
|
||||
else
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
case 'F':
|
||||
if (state == START)
|
||||
{
|
||||
pt = PAWN;
|
||||
fromFile = toFile = file_from_char(c);
|
||||
state = TO_RANK;
|
||||
}
|
||||
else if (state == TO_FILE)
|
||||
{
|
||||
toFile = file_from_char(c);
|
||||
state = TO_RANK;
|
||||
}
|
||||
else if (state == TO_RANK && toFile != FILE_NONE)
|
||||
{
|
||||
// Previous file was for disambiguation
|
||||
fromFile = toFile;
|
||||
toFile = file_from_char(c);
|
||||
}
|
||||
else
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
case 'R':
|
||||
if (state == TO_RANK)
|
||||
{
|
||||
toRank = rank_from_char(c);
|
||||
state = (i < movestr.length() - 1) ? PROMOTION_OR_CHECK : END;
|
||||
}
|
||||
else if (state == TO_FILE && fromRank == RANK_NONE)
|
||||
{
|
||||
// It's a disambiguation rank instead of a file
|
||||
fromRank = rank_from_char(c);
|
||||
}
|
||||
else
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
case 'x': case 'X':
|
||||
if (state == TO_RANK)
|
||||
{
|
||||
// Previous file was for disambiguation, or it's a pawn capture
|
||||
fromFile = toFile;
|
||||
state = TO_FILE;
|
||||
}
|
||||
else if (state != TO_FILE)
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
case '=':
|
||||
if (state == PROMOTION_OR_CHECK)
|
||||
state = PROMOTION;
|
||||
else
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
case '+': case '#':
|
||||
if (state == PROMOTION_OR_CHECK || state == CHECK)
|
||||
state = END;
|
||||
else
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
default:
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (state != END)
|
||||
return MOVE_NONE;
|
||||
|
||||
// Look for a matching move
|
||||
Move m, move = MOVE_NONE;
|
||||
to = make_square(toFile, toRank);
|
||||
int matches = 0;
|
||||
|
||||
while((m = mp.get_next_move()) != MOVE_NONE) {
|
||||
bool match = true;
|
||||
if(pos.type_of_piece_on(move_from(m)) != pt)
|
||||
match = false;
|
||||
else if(move_to(m) != to)
|
||||
match = false;
|
||||
else if(move_promotion(m) != promotion)
|
||||
match = false;
|
||||
else if(fromFile != FILE_NONE && fromFile != square_file(move_from(m)))
|
||||
match = false;
|
||||
else if(fromRank != RANK_NONE && fromRank != square_rank(move_from(m)))
|
||||
match = false;
|
||||
if(match) {
|
||||
move = m;
|
||||
matches++;
|
||||
}
|
||||
}
|
||||
|
||||
if(matches == 1)
|
||||
return move;
|
||||
else
|
||||
return MOVE_NONE;
|
||||
while ((m = mp.get_next_move()) != MOVE_NONE)
|
||||
if ( pos.type_of_piece_on(move_from(m)) == pt
|
||||
&& move_to(m) == to
|
||||
&& move_promotion(m) == promotion
|
||||
&& (fromFile == FILE_NONE || fromFile == square_file(move_from(m)))
|
||||
&& (fromRank == RANK_NONE || fromRank == square_rank(move_from(m))))
|
||||
{
|
||||
move = m;
|
||||
matches++;
|
||||
}
|
||||
return (matches == 1 ? move : MOVE_NONE);
|
||||
}
|
||||
|
||||
|
||||
@@ -270,34 +288,31 @@ Move move_from_san(Position &pos, const std::string &movestr) {
|
||||
/// length of 80 characters. After a line break, 'startColumn' spaces are
|
||||
/// inserted at the beginning of the new line.
|
||||
|
||||
const std::string line_to_san(const Position &pos, Move line[], int startColumn,
|
||||
bool breakLines) {
|
||||
Position p = Position(pos);
|
||||
const std::string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines) {
|
||||
|
||||
UndoInfo u;
|
||||
std::stringstream s;
|
||||
std::string moveStr;
|
||||
int length, maxLength;
|
||||
size_t length = 0;
|
||||
size_t maxLength = 80 - startColumn;
|
||||
Position p(pos);
|
||||
|
||||
length = 0;
|
||||
maxLength = 80 - startColumn;
|
||||
for (int i = 0; line[i] != MOVE_NONE; i++)
|
||||
{
|
||||
moveStr = move_to_san(p, line[i]);
|
||||
length += moveStr.length() + 1;
|
||||
if (breakLines && length > maxLength)
|
||||
{
|
||||
s << '\n' << std::setw(startColumn) << ' ';
|
||||
length = moveStr.length() + 1;
|
||||
}
|
||||
s << moveStr << ' ';
|
||||
|
||||
for(int i = 0; line[i] != MOVE_NONE; i++) {
|
||||
moveStr = move_to_san(p, line[i]);
|
||||
length += moveStr.length() + 1;
|
||||
if(breakLines && length > maxLength) {
|
||||
s << "\n";
|
||||
for(int j = 0; j < startColumn; j++)
|
||||
s << " ";
|
||||
length = moveStr.length() + 1;
|
||||
}
|
||||
s << moveStr << " ";
|
||||
|
||||
if(line[i] == MOVE_NULL)
|
||||
p.do_null_move(u);
|
||||
else
|
||||
p.do_move(line[i], u);
|
||||
if (line[i] == MOVE_NULL)
|
||||
p.do_null_move(u);
|
||||
else
|
||||
p.do_move(line[i], u);
|
||||
}
|
||||
|
||||
return s.str();
|
||||
}
|
||||
|
||||
@@ -306,26 +321,26 @@ const std::string line_to_san(const Position &pos, Move line[], int startColumn,
|
||||
/// It is used to write search information to the log file (which is created
|
||||
/// when the UCI parameter "Use Search Log" is "true").
|
||||
|
||||
const std::string pretty_pv(const Position &pos, int time, int depth,
|
||||
const std::string pretty_pv(const Position& pos, int time, int depth,
|
||||
uint64_t nodes, Value score, Move pv[]) {
|
||||
std::stringstream s;
|
||||
|
||||
// Depth
|
||||
s << std::setw(2) << std::setfill(' ') << depth << " ";
|
||||
s << std::setw(2) << depth << " ";
|
||||
|
||||
// Score
|
||||
s << std::setw(8) << score_string(score);
|
||||
|
||||
// Time
|
||||
s << std::setw(8) << std::setfill(' ') << time_string(time) << " ";
|
||||
s << std::setw(8) << time_string(time) << " ";
|
||||
|
||||
// Nodes
|
||||
if(nodes < 1000000ULL)
|
||||
s << std::setw(8) << std::setfill(' ') << nodes << " ";
|
||||
else if(nodes < 1000000000ULL)
|
||||
s << std::setw(7) << std::setfill(' ') << nodes/1000ULL << 'k' << " ";
|
||||
if (nodes < 1000000ULL)
|
||||
s << std::setw(8) << nodes << " ";
|
||||
else if (nodes < 1000000000ULL)
|
||||
s << std::setw(7) << nodes/1000ULL << 'k' << " ";
|
||||
else
|
||||
s << std::setw(7) << std::setfill(' ') << nodes/1000000ULL << 'M' << " ";
|
||||
s << std::setw(7) << nodes/1000000ULL << 'M' << " ";
|
||||
|
||||
// PV
|
||||
s << line_to_san(pos, pv, 30, true);
|
||||
@@ -336,82 +351,80 @@ const std::string pretty_pv(const Position &pos, int time, int depth,
|
||||
|
||||
namespace {
|
||||
|
||||
Ambiguity move_ambiguity(Position &pos, Move m) {
|
||||
Square from, to;
|
||||
Piece pc;
|
||||
Ambiguity move_ambiguity(const Position& pos, Move m) {
|
||||
|
||||
from = move_from(m);
|
||||
to = move_to(m);
|
||||
pc = pos.piece_on(from);
|
||||
Square from = move_from(m);
|
||||
Square to = move_to(m);
|
||||
Piece pc = pos.piece_on(from);
|
||||
|
||||
// King moves are never ambiguous, because there is never two kings of
|
||||
// the same color.
|
||||
if(type_of_piece(pc) == KING)
|
||||
return AMBIGUITY_NONE;
|
||||
if (type_of_piece(pc) == KING)
|
||||
return AMBIGUITY_NONE;
|
||||
|
||||
MovePicker mp = MovePicker(pos, false, MOVE_NONE, MOVE_NONE, MOVE_NONE,
|
||||
MOVE_NONE, OnePly);
|
||||
MovePicker mp = MovePicker(pos, false, MOVE_NONE, EmptySearchStack, OnePly);
|
||||
Move mv, moveList[8];
|
||||
int i, j, n;
|
||||
|
||||
n = 0;
|
||||
while((mv = mp.get_next_move()) != MOVE_NONE)
|
||||
if(move_to(mv) == to && pos.piece_on(move_from(mv)) == pc
|
||||
&& pos.move_is_legal(mv))
|
||||
moveList[n++] = mv;
|
||||
if(n == 1)
|
||||
return AMBIGUITY_NONE;
|
||||
int n = 0;
|
||||
while ((mv = mp.get_next_move()) != MOVE_NONE)
|
||||
if (move_to(mv) == to && pos.piece_on(move_from(mv)) == pc && pos.pl_move_is_legal(mv))
|
||||
moveList[n++] = mv;
|
||||
|
||||
j = 0;
|
||||
for(i = 0; i < n; i++)
|
||||
if(square_file(move_from(moveList[i])) == square_file(from))
|
||||
j++;
|
||||
if(j == 1)
|
||||
return AMBIGUITY_FILE;
|
||||
if (n == 1)
|
||||
return AMBIGUITY_NONE;
|
||||
|
||||
j = 0;
|
||||
for(i = 0; i < n; i++)
|
||||
if(square_rank(move_from(moveList[i])) == square_rank(from))
|
||||
j++;
|
||||
if(j == 1)
|
||||
return AMBIGUITY_RANK;
|
||||
int f = 0, r = 0;
|
||||
for (int i = 0; i < n; i++)
|
||||
{
|
||||
if (square_file(move_from(moveList[i])) == square_file(from))
|
||||
f++;
|
||||
|
||||
if (square_rank(move_from(moveList[i])) == square_rank(from))
|
||||
r++;
|
||||
}
|
||||
if (f == 1)
|
||||
return AMBIGUITY_FILE;
|
||||
|
||||
if (r == 1)
|
||||
return AMBIGUITY_RANK;
|
||||
|
||||
return AMBIGUITY_BOTH;
|
||||
}
|
||||
|
||||
|
||||
const std::string time_string(int milliseconds) {
|
||||
|
||||
std::stringstream s;
|
||||
s << std::setfill('0');
|
||||
|
||||
int hours = milliseconds / (1000 * 60 * 60);
|
||||
int minutes = (milliseconds - hours*1000*60*60) / (60*1000);
|
||||
int seconds = (milliseconds - hours*1000*60*60 - minutes*60*1000) / 1000;
|
||||
int hours = milliseconds / (1000*60*60);
|
||||
int minutes = (milliseconds - hours*1000*60*60) / (1000*60);
|
||||
int seconds = (milliseconds - hours*1000*60*60 - minutes*1000*60) / 1000;
|
||||
|
||||
if(hours)
|
||||
s << hours << ':';
|
||||
s << std::setw(2) << std::setfill('0') << minutes << ':';
|
||||
s << std::setw(2) << std::setfill('0') << seconds;
|
||||
if (hours)
|
||||
s << hours << ':';
|
||||
|
||||
s << std::setw(2) << minutes << ':' << std::setw(2) << seconds;
|
||||
return s.str();
|
||||
}
|
||||
|
||||
|
||||
const std::string score_string(Value v) {
|
||||
|
||||
std::stringstream s;
|
||||
|
||||
if(abs(v) >= VALUE_MATE - 200) {
|
||||
if(v < 0)
|
||||
s << "-#" << (VALUE_MATE + v) / 2;
|
||||
else
|
||||
if (v >= VALUE_MATE - 200)
|
||||
s << "#" << (VALUE_MATE - v + 1) / 2;
|
||||
}
|
||||
else {
|
||||
float floatScore = float(v) / float(PawnValueMidgame);
|
||||
if(v >= 0)
|
||||
s << '+';
|
||||
s << std::setprecision(2) << std::fixed << floatScore;
|
||||
else if(v <= -VALUE_MATE + 200)
|
||||
s << "-#" << (VALUE_MATE + v) / 2;
|
||||
else
|
||||
{
|
||||
float floatScore = float(v) / float(PawnValueMidgame);
|
||||
if (v >= 0)
|
||||
s << '+';
|
||||
|
||||
s << std::setprecision(2) << std::fixed << floatScore;
|
||||
}
|
||||
return s.str();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
@@ -35,12 +36,9 @@
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern const std::string move_to_san(Position &pos, Move m);
|
||||
extern Move move_from_san(Position &pos, const std::string &str);
|
||||
extern const std::string line_to_san(const Position &pos, Move line[],
|
||||
int startColumn, bool breakLines);
|
||||
extern const std::string pretty_pv(const Position &pos, int time, int depth,
|
||||
uint64_t nodes, Value score, Move pv[]);
|
||||
|
||||
extern const std::string move_to_san(const Position& pos, Move m);
|
||||
extern Move move_from_san(const Position& pos, const std::string& str);
|
||||
extern const std::string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines);
|
||||
extern const std::string pretty_pv(const Position& pos, int time, int depth, uint64_t nodes, Value score, Move pv[]);
|
||||
|
||||
#endif // !defined(SAN_H_INCLUDED)
|
||||
|
||||
+5
-4
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
+1194
-930
File diff suppressed because it is too large
Load Diff
+12
-10
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
@@ -40,6 +41,7 @@
|
||||
|
||||
const int PLY_MAX = 100;
|
||||
const int PLY_MAX_PLUS_2 = 102;
|
||||
const int KILLER_MAX = 2;
|
||||
|
||||
|
||||
////
|
||||
@@ -55,8 +57,9 @@ struct SearchStack {
|
||||
Move pv[PLY_MAX];
|
||||
Move currentMove;
|
||||
Value currentMoveCaptureValue;
|
||||
Move mateKiller, killer1, killer2;
|
||||
Move mateKiller;
|
||||
Move threatMove;
|
||||
Move killers[KILLER_MAX];
|
||||
Depth reduction;
|
||||
};
|
||||
|
||||
@@ -65,10 +68,9 @@ struct SearchStack {
|
||||
//// Global variables
|
||||
////
|
||||
|
||||
extern SearchStack EmptySearchStack;
|
||||
extern TranspositionTable TT;
|
||||
|
||||
extern int ActiveThreads;
|
||||
|
||||
extern Lock SMPLock;
|
||||
|
||||
// Perhaps better to make H local, and pass as parameter to MovePicker?
|
||||
@@ -81,9 +83,9 @@ extern History H;
|
||||
|
||||
extern void init_threads();
|
||||
extern void stop_threads();
|
||||
extern void think(const Position &pos, bool infinite, bool ponder, int time,
|
||||
int increment, int movesToGo, int maxDepth, int maxNodes,
|
||||
int maxTime, Move searchMoves[]);
|
||||
extern void think(const Position &pos, bool infinite, bool ponder, int side_to_move,
|
||||
int time[], int increment[], int movesToGo, int maxDepth,
|
||||
int maxNodes, int maxTime, Move searchMoves[]);
|
||||
extern int64_t nodes_searched();
|
||||
|
||||
|
||||
|
||||
+5
-5
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
@@ -22,7 +23,6 @@
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <cstdio>
|
||||
#include <string>
|
||||
|
||||
#include "square.h"
|
||||
|
||||
+7
-5
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
@@ -24,6 +25,7 @@
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cstdlib> // for abs()
|
||||
#include <string>
|
||||
|
||||
#include "color.h"
|
||||
@@ -129,7 +131,7 @@ inline Square relative_square(Color c, Square s) {
|
||||
return Square(int(s) ^ (int(c) * FlipMask));
|
||||
}
|
||||
|
||||
inline Rank pawn_rank(Color c, Square s) {
|
||||
inline Rank relative_rank(Color c, Square s) {
|
||||
return square_rank(relative_square(c, s));
|
||||
}
|
||||
|
||||
|
||||
+5
-4
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
+66
-83
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
@@ -23,6 +24,7 @@
|
||||
|
||||
#include <cassert>
|
||||
#include <cmath>
|
||||
#include <cstring>
|
||||
|
||||
#include "tt.h"
|
||||
|
||||
@@ -34,17 +36,19 @@
|
||||
/// Constructor
|
||||
|
||||
TranspositionTable::TranspositionTable(unsigned mbSize) {
|
||||
|
||||
size = 0;
|
||||
generation = 0;
|
||||
writes = 0;
|
||||
entries = 0;
|
||||
this->set_size(mbSize);
|
||||
set_size(mbSize);
|
||||
}
|
||||
|
||||
|
||||
/// Destructor
|
||||
|
||||
TranspositionTable::~TranspositionTable() {
|
||||
|
||||
delete [] entries;
|
||||
}
|
||||
|
||||
@@ -53,25 +57,28 @@ TranspositionTable::~TranspositionTable() {
|
||||
/// measured in megabytes.
|
||||
|
||||
void TranspositionTable::set_size(unsigned mbSize) {
|
||||
unsigned newSize;
|
||||
|
||||
assert(mbSize >= 4 && mbSize <= 1024);
|
||||
|
||||
for(newSize = 1024; newSize * 4 * (sizeof(TTEntry)) <= (mbSize << 20);
|
||||
newSize *= 2);
|
||||
newSize /= 2;
|
||||
unsigned newSize = 1024;
|
||||
|
||||
if(newSize != size) {
|
||||
// We store a cluster of 4 TTEntry for each position and newSize is
|
||||
// the maximum number of storable positions
|
||||
for ( ; newSize * 4 * (sizeof(TTEntry)) <= (mbSize << 20); newSize *= 2);
|
||||
newSize /= 2;
|
||||
if (newSize != size)
|
||||
{
|
||||
size = newSize;
|
||||
delete [] entries;
|
||||
entries = new TTEntry[size * 4];
|
||||
if(entries == NULL) {
|
||||
if (!entries)
|
||||
{
|
||||
std::cerr << "Failed to allocate " << mbSize
|
||||
<< " MB for transposition table."
|
||||
<< std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
this->clear();
|
||||
clear();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -82,6 +89,7 @@ void TranspositionTable::set_size(unsigned mbSize) {
|
||||
/// Perhaps we should also clear it when the "ucinewgame" command is recieved?
|
||||
|
||||
void TranspositionTable::clear() {
|
||||
|
||||
memset(entries, 0, size * 4 * sizeof(TTEntry));
|
||||
}
|
||||
|
||||
@@ -99,22 +107,26 @@ void TranspositionTable::store(const Position &pos, Value v, Depth d,
|
||||
Move m, ValueType type) {
|
||||
TTEntry *tte, *replace;
|
||||
|
||||
tte = replace = entries + int(pos.get_key() & (size - 1)) * 4;
|
||||
for(int i = 0; i < 4; i++) {
|
||||
if((tte+i)->key() == pos.get_key()) {
|
||||
if(m == MOVE_NONE)
|
||||
m = (tte+i)->move();
|
||||
*(tte+i) = TTEntry(pos.get_key(), v, type, d, m, generation);
|
||||
return;
|
||||
tte = replace = first_entry(pos);
|
||||
for (int i = 0; i < 4; i++, tte++)
|
||||
{
|
||||
if (!tte->key() || tte->key() == pos.get_key()) // empty or overwrite old
|
||||
{
|
||||
if (m == MOVE_NONE)
|
||||
m = tte->move();
|
||||
|
||||
*tte = TTEntry(pos.get_key(), v, type, d, m, generation);
|
||||
return;
|
||||
}
|
||||
if(replace->generation() == generation) {
|
||||
if((tte+i)->generation() != generation ||
|
||||
(tte+i)->depth() < replace->depth())
|
||||
replace = tte+i;
|
||||
}
|
||||
else if((tte+i)->generation() != generation &&
|
||||
(tte+i)->depth() < replace->depth())
|
||||
replace = tte+i;
|
||||
else if (i == 0) // replace would be a no-op in this common case
|
||||
continue;
|
||||
|
||||
int c1 = (replace->generation() == generation ? 2 : 0);
|
||||
int c2 = (tte->generation() == generation ? -2 : 0);
|
||||
int c3 = (tte->depth() < replace->depth() ? 1 : 0);
|
||||
|
||||
if (c1 + c2 + c3 > 0)
|
||||
replace = tte;
|
||||
}
|
||||
*replace = TTEntry(pos.get_key(), v, type, d, m, generation);
|
||||
writes++;
|
||||
@@ -122,42 +134,37 @@ void TranspositionTable::store(const Position &pos, Value v, Depth d,
|
||||
|
||||
|
||||
/// TranspositionTable::retrieve looks up the current position in the
|
||||
/// transposition table, and extracts the value, value type, depth and
|
||||
/// best move if the position is found. The return value is true if
|
||||
/// the position is found, and false if it isn't.
|
||||
/// transposition table. Returns a pointer to the TTEntry or NULL
|
||||
/// if position is not found.
|
||||
|
||||
bool TranspositionTable::retrieve(const Position &pos, Value *value,
|
||||
Depth *d, Move *move,
|
||||
ValueType *type) const {
|
||||
TTEntry *tte;
|
||||
bool found = false;
|
||||
const TTEntry* TranspositionTable::retrieve(const Position &pos) const {
|
||||
|
||||
tte = entries + int(pos.get_key() & (size - 1)) * 4;
|
||||
for(int i = 0; i < 4 && !found ; i++)
|
||||
if((tte+i)->key() == pos.get_key()) {
|
||||
tte = tte + i;
|
||||
found = true;
|
||||
}
|
||||
if(!found) {
|
||||
*move = MOVE_NONE;
|
||||
return false;
|
||||
TTEntry *tte = first_entry(pos);
|
||||
|
||||
for (int i = 0; i < 4; i++, tte++)
|
||||
{
|
||||
if (tte->key() == pos.get_key())
|
||||
return tte;
|
||||
}
|
||||
|
||||
*value = tte->value();
|
||||
*type = tte->type();
|
||||
*d = tte->depth();
|
||||
*move = tte->move();
|
||||
|
||||
return true;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::first_entry returns a pointer to the first
|
||||
/// entry of a cluster given a position.
|
||||
|
||||
inline TTEntry* TranspositionTable::first_entry(const Position &pos) const {
|
||||
|
||||
return entries + (int(pos.get_key() & (size - 1)) << 2);
|
||||
}
|
||||
|
||||
/// TranspositionTable::new_search() is called at the beginning of every new
|
||||
/// search. It increments the "generation" variable, which is used to
|
||||
/// distinguish transposition table entries from previous searches from
|
||||
/// entries from the current search.
|
||||
|
||||
void TranspositionTable::new_search() {
|
||||
|
||||
generation++;
|
||||
writes = 0;
|
||||
}
|
||||
@@ -169,11 +176,13 @@ void TranspositionTable::new_search() {
|
||||
/// overwritten.
|
||||
|
||||
void TranspositionTable::insert_pv(const Position &pos, Move pv[]) {
|
||||
|
||||
UndoInfo u;
|
||||
Position p(pos);
|
||||
|
||||
for(int i = 0; pv[i] != MOVE_NONE; i++) {
|
||||
this->store(p, VALUE_NONE, Depth(0), pv[i], VALUE_TYPE_NONE);
|
||||
for (int i = 0; pv[i] != MOVE_NONE; i++)
|
||||
{
|
||||
store(p, VALUE_NONE, Depth(0), pv[i], VALUE_TYPE_NONE);
|
||||
p.do_move(pv[i], u);
|
||||
}
|
||||
}
|
||||
@@ -184,6 +193,7 @@ void TranspositionTable::insert_pv(const Position &pos, Move pv[]) {
|
||||
/// It is used to display the "info hashfull ..." information in UCI.
|
||||
|
||||
int TranspositionTable::full() {
|
||||
|
||||
double N = double(size) * 4.0;
|
||||
return int(1000 * (1 - exp(writes * log(1.0 - 1.0/N))));
|
||||
}
|
||||
@@ -195,36 +205,9 @@ TTEntry::TTEntry() {
|
||||
}
|
||||
|
||||
TTEntry::TTEntry(Key k, Value v, ValueType t, Depth d, Move m,
|
||||
int generation) {
|
||||
key_ = k;
|
||||
data = (m & 0x7FFFF) | (t << 20) | (generation << 23);
|
||||
value_ = v;
|
||||
depth_ = int16_t(d);
|
||||
}
|
||||
int generation) :
|
||||
key_ (k), data((m & 0x7FFFF) | (t << 20) | (generation << 23)),
|
||||
value_(v), depth_(int16_t(d)) {}
|
||||
|
||||
|
||||
/// Functions for extracting data from TTEntry objects.
|
||||
|
||||
Key TTEntry::key() const {
|
||||
return key_;
|
||||
}
|
||||
|
||||
Depth TTEntry::depth() const {
|
||||
return Depth(depth_);
|
||||
}
|
||||
|
||||
Move TTEntry::move() const {
|
||||
return Move(data & 0x7FFFF);
|
||||
}
|
||||
|
||||
Value TTEntry::value() const {
|
||||
return Value(value_);
|
||||
}
|
||||
|
||||
ValueType TTEntry::type() const {
|
||||
return ValueType((data >> 20) & 3);
|
||||
}
|
||||
|
||||
int TTEntry::generation() const {
|
||||
return (data >> 23);
|
||||
}
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
@@ -40,12 +41,12 @@ class TTEntry {
|
||||
public:
|
||||
TTEntry();
|
||||
TTEntry(Key k, Value v, ValueType t, Depth d, Move m, int generation);
|
||||
Key key() const;
|
||||
Depth depth() const;
|
||||
Move move() const;
|
||||
Value value() const;
|
||||
ValueType type() const;
|
||||
int generation() const;
|
||||
Key key() const { return key_; }
|
||||
Depth depth() const { return Depth(depth_); }
|
||||
Move move() const { return Move(data & 0x7FFFF); }
|
||||
Value value() const { return Value(value_); }
|
||||
ValueType type() const { return ValueType((data >> 20) & 3); }
|
||||
int generation() const { return (data >> 23); }
|
||||
|
||||
private:
|
||||
Key key_;
|
||||
@@ -54,7 +55,6 @@ private:
|
||||
int16_t depth_;
|
||||
};
|
||||
|
||||
|
||||
/// The transposition table class. This is basically just a huge array
|
||||
/// containing TTEntry objects, and a few methods for writing new entries
|
||||
/// and reading new ones.
|
||||
@@ -67,13 +67,14 @@ public:
|
||||
void set_size(unsigned mbSize);
|
||||
void clear();
|
||||
void store(const Position &pos, Value v, Depth d, Move m, ValueType type);
|
||||
bool retrieve(const Position &pos, Value *value, Depth *d, Move *move,
|
||||
ValueType *type) const;
|
||||
const TTEntry* retrieve(const Position &pos) const;
|
||||
void new_search();
|
||||
void insert_pv(const Position &pos, Move pv[]);
|
||||
int full();
|
||||
|
||||
private:
|
||||
inline TTEntry* first_entry(const Position &pos) const;
|
||||
|
||||
unsigned size;
|
||||
int writes;
|
||||
TTEntry* entries;
|
||||
|
||||
+5
-4
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
+177
-241
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
@@ -22,6 +23,7 @@
|
||||
////
|
||||
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
|
||||
#include "book.h"
|
||||
@@ -42,30 +44,10 @@
|
||||
|
||||
namespace {
|
||||
|
||||
// UCIInputParser is a class for parsing UCI input. The class is
|
||||
// very simple, and basically just consist of a constant input
|
||||
// string and a current location in the string. There are methods
|
||||
// for checking if we are at the end of the line, for getting the
|
||||
// next token (defined as any whitespace-delimited sequence of
|
||||
// characters), and for getting the rest of the line as a single
|
||||
// string.
|
||||
|
||||
class UCIInputParser {
|
||||
|
||||
public:
|
||||
UCIInputParser(const std::string &line);
|
||||
std::string get_next_token();
|
||||
std::string get_rest_of_line();
|
||||
bool at_end_of_line();
|
||||
|
||||
private:
|
||||
const std::string &inputLine;
|
||||
int length, currentIndex;
|
||||
|
||||
void skip_whitespace();
|
||||
|
||||
};
|
||||
// UCIInputParser is a class for parsing UCI input. The class
|
||||
// is actually a string stream built on a given input string.
|
||||
|
||||
typedef std::istringstream UCIInputParser;
|
||||
|
||||
// The root position. This is set up when the user (or in practice, the GUI)
|
||||
// sends the "position" UCI command. The root position is sent to the think()
|
||||
@@ -73,7 +55,7 @@ namespace {
|
||||
Position RootPosition;
|
||||
|
||||
// Local functions
|
||||
void wait_for_command();
|
||||
void get_command();
|
||||
void handle_command(const std::string &command);
|
||||
void set_option(UCIInputParser &uip);
|
||||
void set_position(UCIInputParser &uip);
|
||||
@@ -91,8 +73,11 @@ namespace {
|
||||
/// command.
|
||||
|
||||
void uci_main_loop() {
|
||||
|
||||
RootPosition.from_fen(StartPosition);
|
||||
while(1) wait_for_command();
|
||||
|
||||
while (1)
|
||||
get_command();
|
||||
}
|
||||
|
||||
|
||||
@@ -102,80 +87,19 @@ void uci_main_loop() {
|
||||
|
||||
namespace {
|
||||
|
||||
///
|
||||
/// Implementation of the UCIInputParser class.
|
||||
///
|
||||
|
||||
// Constructor for the UCIInputParser class. The constructor takes a
|
||||
// text string containing a single UCI command as input.
|
||||
|
||||
UCIInputParser::UCIInputParser(const std::string &line) : inputLine(line) {
|
||||
this->currentIndex = 0;
|
||||
this->length = line.length();
|
||||
}
|
||||
|
||||
|
||||
// UCIInputParser::skip_whitspace() skips any number of whitespace
|
||||
// characters from the current location in an input string.
|
||||
|
||||
void UCIInputParser::skip_whitespace() {
|
||||
while(isspace((int)(unsigned char)this->inputLine[this->currentIndex]))
|
||||
this->currentIndex++;
|
||||
}
|
||||
|
||||
|
||||
// UCIInputParser::get_next_token() gets the next token in an UCI
|
||||
// command. A 'token' in an UCI command is simply any
|
||||
// whitespace-delimited sequence of characters.
|
||||
|
||||
std::string UCIInputParser::get_next_token() {
|
||||
int i, j;
|
||||
|
||||
this->skip_whitespace();
|
||||
for(i = j = this->currentIndex;
|
||||
j < this->length && !isspace(this->inputLine[j]);
|
||||
j++);
|
||||
this->currentIndex = j;
|
||||
this->skip_whitespace();
|
||||
|
||||
std::string str = this->inputLine.substr(i, j - i);
|
||||
|
||||
return str;
|
||||
}
|
||||
|
||||
|
||||
// UCIInputParser::get_rest_of_line() returns the rest of the input
|
||||
// line (from the current location) as a single string.
|
||||
|
||||
std::string UCIInputParser::get_rest_of_line() {
|
||||
this->skip_whitespace();
|
||||
return this->inputLine.substr(this->currentIndex, this->length);
|
||||
}
|
||||
|
||||
|
||||
// UCIInputParser::at_end_of_line() tests whether we have reached the
|
||||
// end of the input string, i.e. if any more input remains to be
|
||||
// parsed.
|
||||
|
||||
bool UCIInputParser::at_end_of_line() {
|
||||
return this->currentIndex == this->length;
|
||||
}
|
||||
|
||||
|
||||
///
|
||||
/// Other functions
|
||||
///
|
||||
|
||||
|
||||
// wait_for_command() waits for a command from the user, and passes
|
||||
// this command to handle_command. wait_for_command also intercepts
|
||||
// get_command() waits for a command from the user, and passes
|
||||
// this command to handle_command. get_command also intercepts
|
||||
// EOF from stdin, by translating EOF to the "quit" command. This
|
||||
// ensures that Glaurung exits gracefully if the GUI dies
|
||||
// ensures that Stockfish exits gracefully if the GUI dies
|
||||
// unexpectedly.
|
||||
|
||||
void wait_for_command() {
|
||||
void get_command() {
|
||||
|
||||
std::string command;
|
||||
if(!std::getline(std::cin, command)) command = "quit";
|
||||
|
||||
if (!std::getline(std::cin, command))
|
||||
command = "quit";
|
||||
|
||||
handle_command(command);
|
||||
}
|
||||
|
||||
@@ -186,135 +110,160 @@ namespace {
|
||||
// commands, the function also supports a few debug commands.
|
||||
|
||||
void handle_command(const std::string &command) {
|
||||
UCIInputParser uip(command);
|
||||
std::string s = uip.get_next_token();
|
||||
|
||||
if(s == "quit") {
|
||||
OpeningBook.close();
|
||||
stop_threads();
|
||||
quit_eval();
|
||||
exit(0);
|
||||
UCIInputParser uip(command);
|
||||
std::string token;
|
||||
|
||||
uip >> token; // operator >> skips any whitespace
|
||||
|
||||
if (token == "quit")
|
||||
{
|
||||
OpeningBook.close();
|
||||
stop_threads();
|
||||
quit_eval();
|
||||
exit(0);
|
||||
}
|
||||
else if(s == "uci") {
|
||||
std::cout << "id name " << engine_name() << std::endl;
|
||||
std::cout << "id author Tord Romstad" << std::endl;
|
||||
print_uci_options();
|
||||
std::cout << "uciok" << std::endl;
|
||||
else if (token == "uci")
|
||||
{
|
||||
std::cout << "id name " << engine_name() << std::endl
|
||||
<< "id author Tord Romstad, Marco Costalba"
|
||||
<< std::endl;
|
||||
print_uci_options();
|
||||
std::cout << "uciok" << std::endl;
|
||||
}
|
||||
else if(s == "ucinewgame") {
|
||||
TT.clear();
|
||||
Position::init_piece_square_tables();
|
||||
RootPosition.from_fen(StartPosition);
|
||||
else if (token == "ucinewgame")
|
||||
{
|
||||
TT.clear();
|
||||
Position::init_piece_square_tables();
|
||||
RootPosition.from_fen(StartPosition);
|
||||
}
|
||||
else if(s == "isready")
|
||||
std::cout << "readyok" << std::endl;
|
||||
else if(s == "position")
|
||||
set_position(uip);
|
||||
else if(s == "setoption")
|
||||
set_option(uip);
|
||||
else if(s == "go")
|
||||
go(uip);
|
||||
else if (token == "isready")
|
||||
std::cout << "readyok" << std::endl;
|
||||
else if (token == "position")
|
||||
set_position(uip);
|
||||
else if (token == "setoption")
|
||||
set_option(uip);
|
||||
else if (token == "go")
|
||||
go(uip);
|
||||
|
||||
// The remaining commands are for debugging purposes only.
|
||||
// Perhaps they should be removed later in order to reduce the
|
||||
// size of the program binary.
|
||||
else if(s == "d")
|
||||
RootPosition.print();
|
||||
else if(s == "flip") {
|
||||
Position p(RootPosition);
|
||||
RootPosition.flipped_copy(p);
|
||||
else if (token == "d")
|
||||
RootPosition.print();
|
||||
else if (token == "flip")
|
||||
{
|
||||
Position p(RootPosition);
|
||||
RootPosition.flipped_copy(p);
|
||||
}
|
||||
else if(s == "eval") {
|
||||
EvalInfo ei;
|
||||
std::cout << "Incremental mg: " << RootPosition.mg_value()
|
||||
<< std::endl;
|
||||
std::cout << "Incremental eg: " << RootPosition.eg_value()
|
||||
<< std::endl;
|
||||
std::cout << "Full eval: "
|
||||
<< evaluate(RootPosition, ei, 0)
|
||||
<< std::endl;
|
||||
else if (token == "eval")
|
||||
{
|
||||
EvalInfo ei;
|
||||
std::cout << "Incremental mg: " << RootPosition.mg_value()
|
||||
<< std::endl;
|
||||
std::cout << "Incremental eg: " << RootPosition.eg_value()
|
||||
<< std::endl;
|
||||
std::cout << "Full eval: "
|
||||
<< evaluate(RootPosition, ei, 0)
|
||||
<< std::endl;
|
||||
}
|
||||
else if(s == "key") {
|
||||
std::cout << "key: " << RootPosition.get_key()
|
||||
<< " material key: " << RootPosition.get_material_key()
|
||||
<< " pawn key: " << RootPosition.get_pawn_key()
|
||||
<< std::endl;
|
||||
else if (token == "key")
|
||||
{
|
||||
std::cout << "key: " << RootPosition.get_key()
|
||||
<< " material key: " << RootPosition.get_material_key()
|
||||
<< " pawn key: " << RootPosition.get_pawn_key()
|
||||
<< std::endl;
|
||||
}
|
||||
else {
|
||||
std::cout << "Unknown command: " << command << std::endl;
|
||||
while(!uip.at_end_of_line()) {
|
||||
std::cout << uip.get_next_token() << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout << "Unknown command: " << command << std::endl;
|
||||
while (!uip.eof())
|
||||
{
|
||||
uip >> token;
|
||||
std::cout << token << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// set_position() is called when Glaurung receives the "position" UCI
|
||||
// set_position() is called when Stockfish receives the "position" UCI
|
||||
// command. The input parameter is a UCIInputParser. It is assumed
|
||||
// that this parser has consumed the first token of the UCI command
|
||||
// ("position"), and is ready to read the second token ("startpos"
|
||||
// or "fen", if the input is well-formed).
|
||||
|
||||
void set_position(UCIInputParser &uip) {
|
||||
|
||||
std::string token;
|
||||
|
||||
token = uip.get_next_token();
|
||||
if(token == "startpos")
|
||||
RootPosition.from_fen(StartPosition);
|
||||
else if(token == "fen") {
|
||||
std::string fen;
|
||||
while(token != "moves" && !uip.at_end_of_line()) {
|
||||
token = uip.get_next_token();
|
||||
fen += token;
|
||||
fen += ' ';
|
||||
}
|
||||
RootPosition.from_fen(fen);
|
||||
uip >> token; // operator >> skips any whitespace
|
||||
|
||||
if (token == "startpos")
|
||||
RootPosition.from_fen(StartPosition);
|
||||
else if (token == "fen")
|
||||
{
|
||||
std::string fen;
|
||||
while (token != "moves" && !uip.eof())
|
||||
{
|
||||
uip >> token;
|
||||
fen += token;
|
||||
fen += ' ';
|
||||
}
|
||||
RootPosition.from_fen(fen);
|
||||
}
|
||||
|
||||
if(!uip.at_end_of_line()) {
|
||||
if(token != "moves")
|
||||
token = uip.get_next_token();
|
||||
if(token == "moves") {
|
||||
Move move;
|
||||
UndoInfo u;
|
||||
while(!uip.at_end_of_line()) {
|
||||
token = uip.get_next_token();
|
||||
move = move_from_string(RootPosition, token);
|
||||
RootPosition.do_move(move, u);
|
||||
if(RootPosition.rule_50_counter() == 0)
|
||||
RootPosition.reset_game_ply();
|
||||
if (!uip.eof())
|
||||
{
|
||||
if (token != "moves")
|
||||
uip >> token;
|
||||
if (token == "moves")
|
||||
{
|
||||
Move move;
|
||||
UndoInfo u;
|
||||
while (!uip.eof())
|
||||
{
|
||||
uip >> token;
|
||||
move = move_from_string(RootPosition, token);
|
||||
RootPosition.do_move(move, u);
|
||||
if (RootPosition.rule_50_counter() == 0)
|
||||
RootPosition.reset_game_ply();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// set_option() is called when Glaurung receives the "setoption" UCI
|
||||
// set_option() is called when Stockfish receives the "setoption" UCI
|
||||
// command. The input parameter is a UCIInputParser. It is assumed
|
||||
// that this parser has consumed the first token of the UCI command
|
||||
// ("setoption"), and is ready to read the second token ("name", if
|
||||
// the input is well-formed).
|
||||
|
||||
void set_option(UCIInputParser &uip) {
|
||||
std::string token;
|
||||
if(!uip.at_end_of_line()) {
|
||||
token = uip.get_next_token();
|
||||
if(token == "name" && !uip.at_end_of_line()) {
|
||||
std::string name = uip.get_next_token();
|
||||
std::string nextToken;
|
||||
while(!uip.at_end_of_line()
|
||||
&& (nextToken = uip.get_next_token()) != "value")
|
||||
name += (" " + nextToken);
|
||||
if(nextToken == "value")
|
||||
set_option_value(name, uip.get_rest_of_line());
|
||||
else
|
||||
push_button(name);
|
||||
}
|
||||
|
||||
std::string token, name;
|
||||
|
||||
uip >> token;
|
||||
if (token == "name")
|
||||
{
|
||||
uip >> name;
|
||||
uip >> token;
|
||||
while (!uip.eof() && token != "value")
|
||||
{
|
||||
name += (" " + token);
|
||||
uip >> token;
|
||||
}
|
||||
if (token == "value")
|
||||
{
|
||||
std::getline(uip, token); // reads until end of line
|
||||
set_option_value(name, token);
|
||||
} else
|
||||
push_button(name);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// go() is called when Glaurung receives the "go" UCI command. The
|
||||
// go() is called when Stockfish receives the "go" UCI command. The
|
||||
// input parameter is a UCIInputParser. It is assumed that this
|
||||
// parser has consumed the first token of the UCI command ("go"),
|
||||
// and is ready to read the second token. The function sets the
|
||||
@@ -323,69 +272,56 @@ namespace {
|
||||
// parameters.
|
||||
|
||||
void go(UCIInputParser &uip) {
|
||||
|
||||
std::string token;
|
||||
int time[2] = {0, 0}, inc[2] = {0, 0}, movesToGo = 0, depth = 0, nodes = 0;
|
||||
int moveTime = 0;
|
||||
|
||||
int time[2] = {0, 0}, inc[2] = {0, 0};
|
||||
int movesToGo = 0, depth = 0, nodes = 0, moveTime = 0;
|
||||
bool infinite = false, ponder = false;
|
||||
Move searchMoves[500];
|
||||
|
||||
searchMoves[0] = MOVE_NONE;
|
||||
|
||||
while(!uip.at_end_of_line()) {
|
||||
token = uip.get_next_token();
|
||||
while (!uip.eof())
|
||||
{
|
||||
uip >> token;
|
||||
|
||||
if(token == "infinite")
|
||||
infinite = true;
|
||||
else if(token == "ponder")
|
||||
ponder = true;
|
||||
else if(token == "wtime") {
|
||||
if(!uip.at_end_of_line())
|
||||
time[0] = atoi(uip.get_next_token().c_str());
|
||||
}
|
||||
else if(token == "btime") {
|
||||
if(!uip.at_end_of_line())
|
||||
time[1] = atoi(uip.get_next_token().c_str());
|
||||
}
|
||||
else if(token == "winc") {
|
||||
if(!uip.at_end_of_line())
|
||||
inc[0] = atoi(uip.get_next_token().c_str());
|
||||
}
|
||||
else if(token == "binc") {
|
||||
if(!uip.at_end_of_line())
|
||||
inc[1] = atoi(uip.get_next_token().c_str());
|
||||
}
|
||||
else if(token == "movestogo") {
|
||||
if(!uip.at_end_of_line())
|
||||
movesToGo = atoi(uip.get_next_token().c_str());
|
||||
}
|
||||
else if(token == "depth") {
|
||||
if(!uip.at_end_of_line())
|
||||
depth = atoi(uip.get_next_token().c_str());
|
||||
}
|
||||
else if(token == "nodes") {
|
||||
if(!uip.at_end_of_line())
|
||||
nodes = atoi(uip.get_next_token().c_str());
|
||||
}
|
||||
else if(token == "movetime") {
|
||||
if(!uip.at_end_of_line())
|
||||
moveTime = atoi(uip.get_next_token().c_str());
|
||||
}
|
||||
else if(token == "searchmoves" && !uip.at_end_of_line()) {
|
||||
int numOfMoves = 0;
|
||||
while(!uip.at_end_of_line()) {
|
||||
token = uip.get_next_token();
|
||||
searchMoves[numOfMoves++] = move_from_string(RootPosition, token);
|
||||
if (token == "infinite")
|
||||
infinite = true;
|
||||
else if (token == "ponder")
|
||||
ponder = true;
|
||||
else if (token == "wtime")
|
||||
uip >> time[0];
|
||||
else if (token == "btime")
|
||||
uip >> time[1];
|
||||
else if (token == "winc")
|
||||
uip >> inc[0];
|
||||
else if (token == "binc")
|
||||
uip >> inc[1];
|
||||
else if (token == "movestogo")
|
||||
uip >> movesToGo;
|
||||
else if (token == "depth")
|
||||
uip >> depth;
|
||||
else if (token == "nodes")
|
||||
uip >> nodes;
|
||||
else if (token == "movetime")
|
||||
uip >> moveTime;
|
||||
else if (token == "searchmoves")
|
||||
{
|
||||
int numOfMoves = 0;
|
||||
while (!uip.eof())
|
||||
{
|
||||
uip >> token;
|
||||
searchMoves[numOfMoves++] = move_from_string(RootPosition, token);
|
||||
}
|
||||
searchMoves[numOfMoves] = MOVE_NONE;
|
||||
}
|
||||
searchMoves[numOfMoves] = MOVE_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
if(moveTime)
|
||||
infinite = true; // HACK
|
||||
if (moveTime)
|
||||
infinite = true; // HACK
|
||||
|
||||
think(RootPosition, infinite, ponder, time[RootPosition.side_to_move()],
|
||||
inc[RootPosition.side_to_move()], movesToGo, depth, nodes, moveTime,
|
||||
searchMoves);
|
||||
think(RootPosition, infinite, ponder, RootPosition.side_to_move(), time,
|
||||
inc, movesToGo, depth, nodes, moveTime, searchMoves);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
+225
-127
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
@@ -22,8 +23,9 @@
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <cstdarg>
|
||||
#include <cstdio>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
|
||||
#include "misc.h"
|
||||
#include "thread.h"
|
||||
@@ -47,93 +49,159 @@ namespace {
|
||||
/// Types
|
||||
///
|
||||
|
||||
enum OptionType { SPIN, COMBO, CHECK, STRING, BUTTON, OPTION_TYPE_NONE};
|
||||
enum OptionType { SPIN, COMBO, CHECK, STRING, BUTTON };
|
||||
|
||||
typedef std::vector<std::string> ComboValues;
|
||||
|
||||
struct Option {
|
||||
char name[50], defaultValue[300], currentValue[300];
|
||||
|
||||
std::string name, defaultValue, currentValue;
|
||||
OptionType type;
|
||||
int minValue, maxValue;
|
||||
char comboValues[8][64];
|
||||
ComboValues comboValues;
|
||||
|
||||
Option(const char* name, const char* defaultValue, OptionType = STRING);
|
||||
Option(const char* name, bool defaultValue, OptionType = CHECK);
|
||||
Option(const char* name, int defaultValue, int minValue, int maxValue);
|
||||
};
|
||||
|
||||
typedef std::vector<Option> Options;
|
||||
|
||||
///
|
||||
/// Constants
|
||||
///
|
||||
|
||||
// load_defaults populates the options vector with the hard
|
||||
// coded names and default values.
|
||||
|
||||
void load_defaults(Options& o) {
|
||||
|
||||
o.push_back(Option("Use Search Log", false));
|
||||
o.push_back(Option("Search Log Filename", "SearchLog.txt"));
|
||||
o.push_back(Option("Book File", "book.bin"));
|
||||
o.push_back(Option("Mobility (Middle Game)", 100, 0, 200));
|
||||
o.push_back(Option("Mobility (Endgame)", 100, 0, 200));
|
||||
o.push_back(Option("Pawn Structure (Middle Game)", 100, 0, 200));
|
||||
o.push_back(Option("Pawn Structure (Endgame)", 100, 0, 200));
|
||||
o.push_back(Option("Passed Pawns (Middle Game)", 100, 0, 200));
|
||||
o.push_back(Option("Passed Pawns (Endgame)", 100, 0, 200));
|
||||
o.push_back(Option("Aggressiveness", 100, 0, 200));
|
||||
o.push_back(Option("Cowardice", 100, 0, 200));
|
||||
o.push_back(Option("King Safety Curve", "Quadratic", COMBO));
|
||||
|
||||
o.back().comboValues.push_back("Quadratic");
|
||||
o.back().comboValues.push_back("Linear"); /*, "From File"*/
|
||||
|
||||
o.push_back(Option("King Safety Coefficient", 40, 1, 100));
|
||||
o.push_back(Option("King Safety X Intercept", 0, 0, 20));
|
||||
o.push_back(Option("King Safety Max Slope", 30, 10, 100));
|
||||
o.push_back(Option("King Safety Max Value", 500, 100, 1000));
|
||||
o.push_back(Option("Queen Contact Check Bonus", 4, 0, 8));
|
||||
o.push_back(Option("Rook Contact Check Bonus", 2, 0, 4));
|
||||
o.push_back(Option("Queen Check Bonus", 2, 0, 4));
|
||||
o.push_back(Option("Rook Check Bonus", 1, 0, 4));
|
||||
o.push_back(Option("Bishop Check Bonus", 1, 0, 4));
|
||||
o.push_back(Option("Knight Check Bonus", 1, 0, 4));
|
||||
o.push_back(Option("Discovered Check Bonus", 3, 0, 8));
|
||||
o.push_back(Option("Mate Threat Bonus", 3, 0, 8));
|
||||
o.push_back(Option("Check Extension (PV nodes)", 2, 0, 2));
|
||||
o.push_back(Option("Check Extension (non-PV nodes)", 1, 0, 2));
|
||||
o.push_back(Option("Single Reply Extension (PV nodes)", 2, 0, 2));
|
||||
o.push_back(Option("Single Reply Extension (non-PV nodes)", 2, 0, 2));
|
||||
o.push_back(Option("Mate Threat Extension (PV nodes)", 0, 0, 2));
|
||||
o.push_back(Option("Mate Threat Extension (non-PV nodes)", 0, 0, 2));
|
||||
o.push_back(Option("Pawn Push to 7th Extension (PV nodes)", 1, 0, 2));
|
||||
o.push_back(Option("Pawn Push to 7th Extension (non-PV nodes)", 1, 0, 2));
|
||||
o.push_back(Option("Passed Pawn Extension (PV nodes)", 1, 0, 2));
|
||||
o.push_back(Option("Passed Pawn Extension (non-PV nodes)", 0, 0, 2));
|
||||
o.push_back(Option("Pawn Endgame Extension (PV nodes)", 2, 0, 2));
|
||||
o.push_back(Option("Pawn Endgame Extension (non-PV nodes)", 2, 0, 2));
|
||||
o.push_back(Option("Full Depth Moves (PV nodes)", 14, 1, 100));
|
||||
o.push_back(Option("Full Depth Moves (non-PV nodes)", 3, 1, 100));
|
||||
o.push_back(Option("Threat Depth", 5, 0, 100));
|
||||
o.push_back(Option("Selective Plies", 7, 0, 10));
|
||||
o.push_back(Option("Null driven IID", true));
|
||||
o.push_back(Option("Futility Pruning (Main Search)", true));
|
||||
o.push_back(Option("Futility Pruning (Quiescence Search)", true));
|
||||
o.push_back(Option("Futility Margin 0", 50, 0, 1000));
|
||||
o.push_back(Option("Futility Margin 1", 100, 0, 1000));
|
||||
o.push_back(Option("Futility Margin 2", 300, 0, 1000));
|
||||
o.push_back(Option("Maximum Razoring Depth", 3, 0, 4));
|
||||
o.push_back(Option("Razoring Margin", 300, 150, 600));
|
||||
o.push_back(Option("LSN filtering", false));
|
||||
o.push_back(Option("LSN Time Margin (sec)", 4, 1, 10));
|
||||
o.push_back(Option("LSN Value Margin", 200, 100, 600));
|
||||
o.push_back(Option("Randomness", 0, 0, 10));
|
||||
o.push_back(Option("Minimum Split Depth", 4, 4, 7));
|
||||
o.push_back(Option("Maximum Number of Threads per Split Point", 5, 4, 8));
|
||||
o.push_back(Option("Threads", 1, 1, 8));
|
||||
o.push_back(Option("Hash", 32, 4, 4096));
|
||||
o.push_back(Option("Clear Hash", false, BUTTON));
|
||||
o.push_back(Option("Ponder", true));
|
||||
o.push_back(Option("OwnBook", true));
|
||||
o.push_back(Option("MultiPV", 1, 1, 500));
|
||||
o.push_back(Option("UCI_ShowCurrLine", false));
|
||||
o.push_back(Option("UCI_Chess960", false));
|
||||
}
|
||||
|
||||
///
|
||||
/// Variables
|
||||
///
|
||||
|
||||
Option Options[] = {
|
||||
{ "Use Search Log", "false", "false", CHECK, 0, 0, {""} },
|
||||
{ "Search Log Filename", "SearchLog.txt", "SearchLog.txt", STRING, 0, 0, {""} },
|
||||
{ "Book File", "book.bin", "book.bin", STRING, 0, 0, {""} },
|
||||
{ "Mobility (Middle Game)", "100", "100", SPIN, 0, 200, {""} },
|
||||
{ "Mobility (Endgame)", "100", "100", SPIN, 0, 200, {""} },
|
||||
{ "Pawn Structure (Middle Game)", "100", "100", SPIN, 0, 200, {""} },
|
||||
{ "Pawn Structure (Endgame)", "100", "100", SPIN, 0, 200, {""} },
|
||||
{ "Passed Pawns (Middle Game)", "100", "100", SPIN, 0, 200, {""} },
|
||||
{ "Passed Pawns (Endgame)", "100", "100", SPIN, 0, 200, {""} },
|
||||
{ "Aggressiveness", "100", "100", SPIN, 0, 200, {""} },
|
||||
{ "Cowardice", "100", "100", SPIN, 0, 200, {""} },
|
||||
{ "King Safety Curve", "Quadratic", "Quadratic", COMBO, 0, 0,
|
||||
{ "Quadratic", "Linear" /*, "From File"*/ } },
|
||||
{ "King Safety Coefficient", "40", "40", SPIN, 1, 100 , {""} },
|
||||
{ "King Safety X Intercept", "0", "0", SPIN, 0, 20, {""} },
|
||||
{ "King Safety Max Slope", "30", "30", SPIN, 10, 100, {""} },
|
||||
{ "King Safety Max Value", "500", "500", SPIN, 100, 1000, {""} },
|
||||
{ "Queen Contact Check Bonus", "4", "4", SPIN, 0, 8, {""} },
|
||||
{ "Rook Contact Check Bonus", "2", "2", SPIN, 0, 4, {""} },
|
||||
{ "Queen Check Bonus", "2", "2", SPIN, 0, 4, {""} },
|
||||
{ "Rook Check Bonus", "1", "1", SPIN, 0, 4, {""} },
|
||||
{ "Bishop Check Bonus", "1", "1", SPIN, 0, 4, {""} },
|
||||
{ "Knight Check Bonus", "1", "1", SPIN, 0, 4, {""} },
|
||||
{ "Discovered Check Bonus", "3", "3", SPIN, 0, 8, {""} },
|
||||
{ "Mate Threat Bonus", "3", "3", SPIN, 0, 8, {""} },
|
||||
{ "Check Extension (PV nodes)", "2", "2", SPIN, 0, 2, {""} },
|
||||
{ "Check Extension (non-PV nodes)", "1", "1", SPIN, 0, 2, {""} },
|
||||
{ "Single Reply Extension (PV nodes)", "2", "2", SPIN, 0, 2, {""} },
|
||||
{ "Single Reply Extension (non-PV nodes)", "2", "2", SPIN, 0, 2, {""} },
|
||||
{ "Mate Threat Extension (PV nodes)", "0", "0", SPIN, 0, 2, {""} },
|
||||
{ "Mate Threat Extension (non-PV nodes)", "0", "0", SPIN, 0, 2, {""} },
|
||||
{ "Pawn Push to 7th Extension (PV nodes)", "1", "1", SPIN, 0, 2, {""} },
|
||||
{ "Pawn Push to 7th Extension (non-PV nodes)", "1", "1", SPIN, 0, 2, {""} },
|
||||
{ "Passed Pawn Extension (PV nodes)", "1", "1", SPIN, 0, 2, {""} },
|
||||
{ "Passed Pawn Extension (non-PV nodes)", "0", "0", SPIN, 0, 2, {""} },
|
||||
{ "Pawn Endgame Extension (PV nodes)", "2", "2", SPIN, 0, 2, {""} },
|
||||
{ "Pawn Endgame Extension (non-PV nodes)", "2", "2", SPIN, 0, 2, {""} },
|
||||
{ "Full Depth Moves (PV nodes)", "14", "14", SPIN, 1, 100, {""} },
|
||||
{ "Full Depth Moves (non-PV nodes)", "3", "3", SPIN, 1, 100, {""} },
|
||||
{ "Threat Depth", "5", "5", SPIN, 0, 100, {""} },
|
||||
{ "Selective Plies", "7", "7", SPIN, 0, 10, {""} },
|
||||
{ "Futility Pruning (Main Search)", "true", "true", CHECK, 0, 0, {""} },
|
||||
{ "Futility Pruning (Quiescence Search)", "true", "true", CHECK, 0, 0, {""} },
|
||||
{ "Futility Margin 0", "50", "50", SPIN, 0, 1000, {""} },
|
||||
{ "Futility Margin 1", "100", "100", SPIN, 0, 1000, {""} },
|
||||
{ "Futility Margin 2", "300", "300", SPIN, 0, 1000, {""} },
|
||||
{ "Maximum Razoring Depth", "3", "3", SPIN, 0, 4, {""} },
|
||||
{ "Razoring Margin", "300", "300", SPIN, 150, 600, {""} },
|
||||
{ "Randomness", "0", "0", SPIN, 0, 10, {""} },
|
||||
{ "Minimum Split Depth", "4", "4", SPIN, 4, 7, {""} },
|
||||
{ "Maximum Number of Threads per Split Point", "5", "5", SPIN, 4, 8, {""} },
|
||||
{ "Threads", "1", "1", SPIN, 1, 8, {""} },
|
||||
{ "Hash", "32", "32", SPIN, 4, 4096, {""} },
|
||||
{ "Clear Hash", "false", "false", BUTTON, 0, 0, {""} },
|
||||
{ "Ponder", "true", "true", CHECK, 0, 0, {""} },
|
||||
{ "OwnBook", "true", "true", CHECK, 0, 0, {""} },
|
||||
{ "MultiPV", "1", "1", SPIN, 1, 500, {""} },
|
||||
{ "UCI_ShowCurrLine", "false", "false", CHECK, 0, 0, {""} },
|
||||
{ "UCI_Chess960", "false", "false", CHECK, 0, 0, {""} },
|
||||
{ "", "", "", OPTION_TYPE_NONE, 0, 0, {""}}
|
||||
};
|
||||
Options options;
|
||||
|
||||
// Local functions
|
||||
Options::iterator option_with_name(const std::string& optionName);
|
||||
|
||||
///
|
||||
/// Functions
|
||||
///
|
||||
// stringify converts a value of type T to a std::string
|
||||
template<typename T>
|
||||
std::string stringify(const T& v) {
|
||||
|
||||
Option *option_with_name(const char *optionName);
|
||||
std::ostringstream ss;
|
||||
ss << v;
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
// We want conversion from a bool value to be "true" or "false",
|
||||
// not "1" or "0", so add a specialization for bool type.
|
||||
template<>
|
||||
std::string stringify<bool>(const bool& v) {
|
||||
|
||||
return v ? "true" : "false";
|
||||
}
|
||||
|
||||
// get_option_value implements the various get_option_value_<type>
|
||||
// functions defined later, because only the option value
|
||||
// type changes a template seems a proper solution.
|
||||
|
||||
template<typename T>
|
||||
T get_option_value(const std::string& optionName) {
|
||||
|
||||
T ret = T();
|
||||
Options::iterator it = option_with_name(optionName);
|
||||
|
||||
if (it != options.end())
|
||||
{
|
||||
std::istringstream ss(it->currentValue);
|
||||
ss >> ret;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Unfortunatly we need a specialization to convert "false" and "true"
|
||||
// to proper bool values. The culprit is that we use a non standard way
|
||||
// to store a bool value in a string, in particular we use "false" and
|
||||
// "true" instead of "0" and "1" due to how UCI protocol works.
|
||||
|
||||
template<>
|
||||
bool get_option_value<bool>(const std::string& optionName) {
|
||||
|
||||
Options::iterator it = option_with_name(optionName);
|
||||
|
||||
return it != options.end() && it->currentValue == "true";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
@@ -143,26 +211,31 @@ namespace {
|
||||
/// "Threads" parameter to the number of available CPU cores.
|
||||
|
||||
void init_uci_options() {
|
||||
Option *o;
|
||||
|
||||
o = option_with_name("Threads");
|
||||
assert(o != NULL);
|
||||
load_defaults(options);
|
||||
|
||||
// Limit the default value of "Threads" to 7 even if we have 8 CPU cores.
|
||||
// According to Ken Dail's tests, Glaurung plays much better with 7 than
|
||||
// with 8 threads. This is weird, but it is probably difficult to find out
|
||||
// why before I have a 8-core computer to experiment with myself.
|
||||
sprintf(o->defaultValue, "%d", Min(cpu_count(), 7));
|
||||
sprintf(o->currentValue, "%d", Min(cpu_count(), 7));
|
||||
Options::iterator it = option_with_name("Threads");
|
||||
|
||||
assert(it != options.end());
|
||||
|
||||
it->defaultValue = stringify(Min(cpu_count(), 7));
|
||||
it->currentValue = stringify(Min(cpu_count(), 7));
|
||||
|
||||
// Increase the minimum split depth when the number of CPUs is big.
|
||||
// It would probably be better to let this depend on the number of threads
|
||||
// instead.
|
||||
o = option_with_name("Minimum Split Depth");
|
||||
assert(o != NULL);
|
||||
if(cpu_count() > 4) {
|
||||
sprintf(o->defaultValue, "%d", 6);
|
||||
sprintf(o->defaultValue, "%d", 6);
|
||||
if(cpu_count() > 4)
|
||||
{
|
||||
it = option_with_name("Minimum Split Depth");
|
||||
|
||||
assert(it != options.end());
|
||||
|
||||
it->defaultValue = "6";
|
||||
it->currentValue = "6";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -171,30 +244,39 @@ void init_uci_options() {
|
||||
/// in the format defined by the UCI protocol.
|
||||
|
||||
void print_uci_options() {
|
||||
|
||||
static const char optionTypeName[][16] = {
|
||||
"spin", "combo", "check", "string", "button"
|
||||
};
|
||||
for(Option *o = Options; o->type != OPTION_TYPE_NONE; o++) {
|
||||
printf("option name %s type %s", o->name, optionTypeName[o->type]);
|
||||
if(o->type != BUTTON) {
|
||||
printf(" default %s", o->defaultValue);
|
||||
if(o->type == SPIN)
|
||||
printf(" min %d max %d", o->minValue, o->maxValue);
|
||||
else if(o->type == COMBO)
|
||||
for(int i = 0; strlen(o->comboValues[i]) > 0; i++)
|
||||
printf(" var %s", o->comboValues[i]);
|
||||
}
|
||||
printf("\n");
|
||||
|
||||
for (Options::iterator it = options.begin(); it != options.end(); ++it)
|
||||
{
|
||||
std::cout << "option name " << it->name
|
||||
<< " type " << optionTypeName[it->type];
|
||||
|
||||
if (it->type != BUTTON)
|
||||
{
|
||||
std::cout << " default " << it->defaultValue;
|
||||
|
||||
if (it->type == SPIN)
|
||||
std::cout << " min " << it->minValue
|
||||
<< " max " << it->maxValue;
|
||||
|
||||
else if (it->type == COMBO)
|
||||
for(ComboValues::iterator itc = it->comboValues.begin();
|
||||
itc != it->comboValues.end(); ++itc)
|
||||
std::cout << " var " << *itc;
|
||||
}
|
||||
std::cout << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// get_option_value_bool() returns the current value of a UCI parameter of
|
||||
/// type "check".
|
||||
|
||||
bool get_option_value_bool(const std::string &optionName) {
|
||||
Option *o = option_with_name(optionName.c_str());
|
||||
return o != NULL && strcmp(o->currentValue, "true") == 0;
|
||||
bool get_option_value_bool(const std::string& optionName) {
|
||||
|
||||
return get_option_value<bool>(optionName);
|
||||
}
|
||||
|
||||
|
||||
@@ -203,31 +285,33 @@ bool get_option_value_bool(const std::string &optionName) {
|
||||
/// it could also be used with a "combo" parameter, where all the available
|
||||
/// values are integers.
|
||||
|
||||
int get_option_value_int(const std::string &optionName) {
|
||||
Option *o = option_with_name(optionName.c_str());
|
||||
return atoi(o->currentValue);
|
||||
int get_option_value_int(const std::string& optionName) {
|
||||
|
||||
return get_option_value<int>(optionName);
|
||||
}
|
||||
|
||||
|
||||
/// get_option_value_string() returns the current value of a UCI parameter as
|
||||
/// a string. It is used with parameters of type "combo" and "string".
|
||||
|
||||
const std::string get_option_value_string(const std::string &optionName) {
|
||||
Option *o = option_with_name(optionName.c_str());
|
||||
return o->currentValue;
|
||||
const std::string get_option_value_string(const std::string& optionName) {
|
||||
|
||||
return get_option_value<std::string>(optionName);
|
||||
}
|
||||
|
||||
|
||||
/// button_was_pressed() tests whether a UCI parameter of type "button" has
|
||||
/// been selected since the last time the function was called.
|
||||
|
||||
bool button_was_pressed(const std::string &buttonName) {
|
||||
if(get_option_value_bool(buttonName)) {
|
||||
bool button_was_pressed(const std::string& buttonName) {
|
||||
|
||||
if (get_option_value<bool>(buttonName))
|
||||
{
|
||||
set_option_value(buttonName, "false");
|
||||
return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -235,36 +319,50 @@ bool button_was_pressed(const std::string &buttonName) {
|
||||
/// the function does not check that the new value is legal for the given
|
||||
/// parameter: This is assumed to be the responsibility of the GUI.
|
||||
|
||||
void set_option_value(const std::string &optionName,
|
||||
const std::string &newValue) {
|
||||
Option *o = option_with_name(optionName.c_str());
|
||||
void set_option_value(const std::string& optionName,
|
||||
const std::string& newValue) {
|
||||
|
||||
if(o != NULL)
|
||||
strcpy(o->currentValue, newValue.c_str());
|
||||
Options::iterator it = option_with_name(optionName);
|
||||
|
||||
if (it != options.end())
|
||||
it->currentValue = newValue;
|
||||
else
|
||||
std::cout << "No such option: " << optionName << std::endl;
|
||||
std::cout << "No such option: " << optionName << std::endl;
|
||||
}
|
||||
|
||||
|
||||
/// push_button() is used to tell the engine that a UCI parameter of type
|
||||
/// "button" has been selected:
|
||||
|
||||
void push_button(const std::string &buttonName) {
|
||||
void push_button(const std::string& buttonName) {
|
||||
|
||||
set_option_value(buttonName, "true");
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
// option_with_name() tries to find a UCI option with a given
|
||||
// name. It returns a pointer to the UCI option or the null pointer,
|
||||
// depending on whether an option with the given name exists.
|
||||
// Define constructors of Option class.
|
||||
|
||||
Option *option_with_name(const char *optionName) {
|
||||
for(Option *o = Options; o->type != OPTION_TYPE_NONE; o++)
|
||||
if(strcmp(o->name, optionName) == 0)
|
||||
return o;
|
||||
return NULL;
|
||||
}
|
||||
Option::Option(const char* nm, const char* def, OptionType t)
|
||||
: name(nm), defaultValue(def), currentValue(def), type(t), minValue(0), maxValue(0) {}
|
||||
|
||||
Option::Option(const char* nm, bool def, OptionType t)
|
||||
: name(nm), defaultValue(stringify(def)), currentValue(stringify(def)), type(t), minValue(0), maxValue(0) {}
|
||||
|
||||
Option::Option(const char* nm, int def, int minv, int maxv)
|
||||
: name(nm), defaultValue(stringify(def)), currentValue(stringify(def)), type(SPIN), minValue(minv), maxValue(maxv) {}
|
||||
|
||||
// option_with_name() tries to find a UCI option with a given
|
||||
// name. It returns an iterator to the UCI option or to options.end(),
|
||||
// depending on whether an option with the given name exists.
|
||||
|
||||
Options::iterator option_with_name(const std::string& optionName) {
|
||||
|
||||
for (Options::iterator it = options.begin(); it != options.end(); ++it)
|
||||
if (it->name == optionName)
|
||||
return it;
|
||||
|
||||
return options.end();
|
||||
}
|
||||
}
|
||||
|
||||
+5
-4
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
+7
-6
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
@@ -59,7 +60,7 @@ Value value_from_tt(Value v, int ply) {
|
||||
}
|
||||
|
||||
|
||||
/// value_to_centipawns() converts a value from Glaurung's somewhat unusual
|
||||
/// value_to_centipawns() converts a value from Stockfish's somewhat unusual
|
||||
/// scale of pawn = 256 to the more conventional pawn = 100.
|
||||
|
||||
int value_to_centipawns(Value v) {
|
||||
@@ -67,7 +68,7 @@ int value_to_centipawns(Value v) {
|
||||
}
|
||||
|
||||
|
||||
/// value_from_centipawns() converts a centipawn value to Glaurung's internal
|
||||
/// value_from_centipawns() converts a centipawn value to Stockfish's internal
|
||||
/// evaluation scale. It's used when reading the values of UCI options
|
||||
/// containing material values (e.g. futility pruning margins).
|
||||
|
||||
|
||||
+5
-4
@@ -1,13 +1,14 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
Reference in New Issue
Block a user