Commit Graph

255 Commits

Author SHA1 Message Date
Joona Kiiski 48246468f2 Remove 2 FIXMEs from search.cpp
* First one is without any documentation, code is working just fine,
  so there seems to be nothing that really should be fixed.

* Second one requesting emergency measures on aspiration fail low
  when we are running out of time and we are without good move.
  After very long time, I've come to conclusion that this is
  impossible to fix, so remove request.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-25 11:52:09 +01:00
Marco Costalba 2b6bc70f7b Document and cleanup new effective-single-reply code
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-23 21:12:49 +01:00
Joona Kiiski 8b3fdec7ec Always extend full ply in PV
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-23 21:02:34 +01:00
Joona Kiiski 58452de86d Add mild extension in low depths
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-23 21:02:27 +01:00
Joona Kiiski 93c9f342ca Fix currentMove bug
Orig vs Master: +15 elo 887.5 - 812.5 (1700 games, finished) [4CPU]

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-23 21:01:05 +01:00
Joona Kiiski 16acf57773 Only move extension based on exclusion search
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-23 21:00:13 +01:00
Joona Kiiski 77eec9f9cb Base work for exclusion search
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-23 21:00:05 +01:00
Marco Costalba bc35f4c42d Tone down a bit futility parameters
After 999 games at 1+0

Mod vs Orig +239 =542 -218  +7 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-23 20:59:27 +01:00
Marco Costalba 889c8538a8 Remove 4*IncrementalFutilityMargin from futilityValue
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-23 20:59:26 +01:00
Marco Costalba c52da3b806 Logaritmic futility margins
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-23 20:59:24 +01:00
Marco Costalba b599da01fa Exponential futility margins
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-23 20:59:23 +01:00
Marco Costalba 52bca81dcb History pruning exponential limit
Use an exponenital law instead of a linear one for
history pruning.

This should prune more at low depths and a bit less
at high depths.

After 965 games

Mod vs Orig +233 =504 -228 +2 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-23 20:59:21 +01:00
Marco Costalba 0eedf47661 Incremental Futility Margin
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-23 20:59:20 +01:00
Marco Costalba 989833205f In razor qsearch use corrected beta
Correct beta by razor margin when callin qsearch

After 1019 games on Joona's QUAD

Mod - Orig: 524 - 495 (+10 elo)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-22 21:15:13 +01:00
Marco Costalba 314faa905a Null move dynamic reduction based on value
After 994 games at 1+0

Mod vs Orig +244 =521 -229 50.75%  504.5/994 +5 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-14 17:57:34 +01:00
Marco Costalba a530fc2b60 Use a more standard perft UCI interface
Call directly 'perft 6' to search up to depth 6*OnePly
instead of the old 'perft depth 6'.

It is more in line to what other engines do. Also a bit
of cleanup while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-13 10:35:56 +01:00
Marco Costalba 5e340346db Remove dcCandidates data member from SplitPoint
It is no more used now that we have CheckInfo.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-13 10:10:21 +01:00
Marco Costalba bf395c6be1 Remove update_checkers()
Now that we have CheckInfo we don't need it anymore.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-11 22:26:29 +01:00
Marco Costalba 3c085775d7 Don't futility-prune ttMove
After 933 games
Mod vs Orig +219 =505 -208 +4 ELO

A small increase as expected.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-11 22:24:30 +01:00
Marco Costalba dd5a3ae4a6 Propagate "move is check" info to do_move()
When false (common case) we avoid to update checkers
bitboard that although not so costly slows down a bit
this very hot and critical path.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-10 18:12:19 +01:00
Marco Costalba 16626dd655 Small CheckInfo fallout
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-09 21:48:02 +01:00
Marco Costalba 975d5e9c64 Convert move_is_check() to take a CheckInfo reference
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-09 21:02:07 +01:00
Marco Costalba 30075e4abc Use CheckInfo to compute dcCandidates
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-09 20:54:45 +01:00
Marco Costalba 776c7df30c Revert "Do not extend at low depths if not in PV"
On Joona's QUAD:
Orig - Mod: 414 - 373

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-07 19:47:48 +01:00
Marco Costalba 5e112f16da Revert "IID in pv also when TT move depth is too small"
After almost 900 games we are at -2 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-07 19:46:36 +01:00
Marco Costalba dd884b65b7 Do not extend at low depths if not in PV
Only check extensions are allowed.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-06 17:52:12 +01:00
Marco Costalba 0fdc75c0bd IID in pv also when TT move depth is too small
Try an internal iterative deepening not only when we don't
have a TT move but also if search depth is more then 4*OnePly
higher then TT move depth.

On some tests it seems that in around 20% of cases ttMove changes !

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-06 17:52:04 +01:00
Marco Costalba 423b8b9ded Move locals definitions at the function start
It seems to me function are easier to read now.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-05 14:58:57 +01:00
Marco Costalba 94dcac1fee Retire MovePicker::discovered_check_candidates()
It is now no more needed to know dc candidates
inside MovePicker, so avoid calculating there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-05 07:03:48 +01:00
Marco Costalba 483a257618 Speed up perft
There is no need to do / undo the move at the last ply

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-04 11:18:05 +01:00
Joona Kiiski fa49311b36 Implemented perft
Patch from Joona with extension to benchmark and inclusion
of Depth(0) moves generation by me.

Note that to test also qsearch and in particulary checks
generations a change in the end condition is needed.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-01 17:05:00 +01:00
Marco Costalba b50921fd5c Unify capture and promotion tests
Small code cleanup and a bit faster too.

The only functional change is that in extension
in pv node we extend promotions and not only captures
when condition met.

This is practically an undetectable change and has
no impact on strenght.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-22 07:22:54 +01:00
Marco Costalba a72c55283d Don't prune TT move in qsearch even if SEE < 0
Even if SEE is negative there is always a good possibility
that TT move is a cut move anyway. For instance a lot of
BXN exchanges that have negative SEE can very easily be
good exchanges.

A nice side effect is a bit reduced frequency of
see_sign() calls.

After 643 games at 1+0
Mod vs Orig +174 =327 -142 52.49%  337.5/643 +17 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-22 07:22:44 +01:00
Marco Costalba 51c3af9dd0 Avoid a needless locking in sp_search()
Only in less then 2% of cases we have a new sp->bestValue,
so check before to lock and save a costly locking
most of the times.

Patch suggested by Joona.

No functional search.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-19 07:47:18 +01:00
Joona Kiiski f0b0a3b135 Similarize pruning code in search() and sp_search()
Use futility pruning also in split points.
Do not use history pruning in split points when
getting mated.

After 1000 games on Joona QUAD
Orig - Mod: 496 - 504

Added an optimization to avoid a costly lock in the
very common case that sp->futilityValue <= sp->bestValue.
A test on a dual CPU shows only 114 hits on 23196 events,
so avoid a lock in all the other cases.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-18 21:31:19 +01:00
Marco Costalba c1ea5ed6f7 Do not prune the move if we are still under mate
If after the first tried 2 + int(depth) moves we still
have no any move that takes us out of a mate then do
not prune the following move, it is more important to
escape mate then speed up search.

This fixes an odd behaviour regarding mates, as example
the following diagram is a mate in 4, not in 3 as bogusly
reported before this patch.

1B2n3/8/2R5/5p2/3kp1n1/4p3/B3K3/8 w - - bm #4;

The performance impact should be minimal, the increment
in searched nodes is less then 0.1 %%

Idea and patch by Joona

After 999 games at 1+0
Mod vs Orig +193 =604 -202  -3 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-15 18:52:21 +01:00
Marco Costalba d8e7ce1863 Fix a crash when reaching PLY_MAX in a check position
In this case we call evaluate() being in check and this
is not allowed.

Bug found testing with reduced PLY_MAX value as suggested
by Miguel A. Ballicora on talkchess.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-12 15:32:50 +01:00
Marco Costalba 5a5dc6fa10 Restore development version
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-08 15:16:47 +01:00
Marco Costalba 8ee0842c81 Stockfish 1.5.1
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-08 15:16:34 +01:00
Marco Costalba e59ff49a55 Fix the polling frequency when pondering
When pondering InfiniteSearch == false but myTime == 0 so that
NodesBetweenPolls = 1000 instead of the standard.

The patch fixes the bug and is more robust because checks
directly myTime for a non-zero value, without relying on
an indirect test (InfiniteSearch in this case).

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-08 09:09:19 +01:00
Tord Romstad 225dcfeeb7 Use slightly lower polling frequency in the last few seconds.
Instead of checking the time every 100 nodes in the last second,
and every 1000 nodes in the last five seconds, Stockfish now checks
every 1000 nodes in the last second and every 5000 nodes in the last
five seconds.  This was tested in 1036 games at a time control of
40 moves/10 seconds, and no losses on time occured.

Also fixed a bug pointed out by Marco:  In infinite mode, myTime
is actually 0, but of course we still don't want to check the time
more frequently than the standard once per 30000 nodes in this
case.
2009-10-08 08:55:25 +02:00
Tord Romstad 8dd01fda12 Minor change to time management code, to make sure we don't lose on
time at the last move before the time control when there is very
little time left.
2009-10-07 18:27:00 +02:00
Tord Romstad 18cd83a380 Display fail high/fail low in search log file. 2009-10-06 12:51:15 +02:00
Marco Costalba da948cc94e Fix use of an initialized SearchStack
In RootMoveList c'tor we allocate a search stack and then
call directly qsearch.

There is called init_node() that clears all the fields of the search
stack array that refers to current ply but not the the killer moves.

The killer moves cleared correspond to ply+2.

In id_loop() this is not a problem because killer moves of
corresponding ply are cleared anyway few instructions later,
but in RootMoveList c'tor we leave them uninitialized.

This patch fixes this very old bug. It comes direclty
from Glaurung age.

Bug spotted by Valgrind.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-06 11:12:41 +01:00
Marco Costalba 60bc30275d Small code reformat in TranspositionTable::extract_pv()
In particular don't use an array of StateInfo, this
avoids a possible overflow and is in any case redundant.

Also pass as argument the pv[] array size to avoid a second
possible overflow on this one.

Fix suggested by Joona.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-06 07:14:12 +01:00
Marco Costalba 3701a8e57d Restore development version
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-05 07:15:13 +01:00
Marco Costalba aaa07fb161 Stockfish 1.5
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-04 07:09:12 +01:00
Marco Costalba a6c6037813 Optimize futilityValue calculation
Avoid calling evaluate() if we already have the score in TT

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-09-30 16:11:41 +01:00
Marco Costalba 98c8a83bb8 Fix a MSVC warning in search.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-09-29 16:48:50 +01:00
Tord Romstad 73be819426 Temporarily removed the unfinished UCI_Elo code in preparation for
the release of the public Stockfish 1.5.
2009-09-29 13:40:00 +02:00