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Retire do_capture_move()
It is called only in do_move() that now has been fully expanded. This is the most time consuming function of all the engine. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -217,7 +217,6 @@ private:
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bool move_is_legal(const Move m) const;
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// Helper functions for doing and undoing moves
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void do_capture_move(Key& key, PieceType capture, Color them, Square to, bool ep);
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template<bool Do> void do_castle_move(Move m);
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template<bool FindPinned>
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