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Prefer out of loop variables in MovePicker::score_captures()
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
+8
-4
@@ -210,16 +210,20 @@ void MovePicker::score_captures() {
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// where it is possible to recapture with the hanging piece). Exchanging
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// where it is possible to recapture with the hanging piece). Exchanging
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// big pieces before capturing a hanging piece probably helps to reduce
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// big pieces before capturing a hanging piece probably helps to reduce
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// the subtree size.
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// the subtree size.
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Move m;
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int seeValue;
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for (int i = 0; i < numOfMoves; i++)
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for (int i = 0; i < numOfMoves; i++)
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{
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{
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int seeValue = pos.see(moves[i].move);
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m = moves[i].move;
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seeValue = pos.see(m);
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if (seeValue >= 0)
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if (seeValue >= 0)
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{
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{
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if (move_promotion(moves[i].move))
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if (move_promotion(m))
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moves[i].score = QueenValueMidgame;
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moves[i].score = QueenValueMidgame;
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else
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else
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moves[i].score = int(pos.midgame_value_of_piece_on(move_to(moves[i].move)))
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moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m)))
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-int(pos.type_of_piece_on(move_from(moves[i].move)));
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-int(pos.type_of_piece_on(move_from(m)));
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} else
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} else
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moves[i].score = seeValue;
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moves[i].score = seeValue;
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}
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}
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