mirror of
https://github.com/opelly27/Stockfish.git
synced 2026-05-20 05:07:46 +00:00
Rename CASTLE to CASTLING
It is call 'castling move', not 'castle move' Noticed while reading DiscoCheck sources. No functional change.
This commit is contained in:
+51
-51
@@ -47,7 +47,7 @@ namespace Zobrist {
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Key psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
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Key enpassant[FILE_NB];
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Key castle[CASTLE_RIGHT_NB];
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Key castling[CASTLING_FLAG_NB];
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Key side;
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Key exclusion;
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}
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@@ -125,13 +125,13 @@ void Position::init() {
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for (File f = FILE_A; f <= FILE_H; ++f)
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Zobrist::enpassant[f] = rk.rand<Key>();
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for (int cr = CASTLES_NONE; cr <= ALL_CASTLES; ++cr)
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for (int cf = NO_CASTLING; cf <= ANY_CASTLING; ++cf)
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{
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Bitboard b = cr;
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Bitboard b = cf;
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while (b)
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{
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Key k = Zobrist::castle[1ULL << pop_lsb(&b)];
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Zobrist::castle[cr] ^= k ? k : rk.rand<Key>();
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Key k = Zobrist::castling[1ULL << pop_lsb(&b)];
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Zobrist::castling[cf] ^= k ? k : rk.rand<Key>();
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}
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}
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@@ -263,7 +263,7 @@ void Position::set(const string& fenStr, bool isChess960, Thread* th) {
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else
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continue;
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set_castle_right(c, rsq);
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set_castling_flag(c, rsq);
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}
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// 4. En passant square. Ignore if no pawn capture is possible
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@@ -297,30 +297,30 @@ void Position::set(const string& fenStr, bool isChess960, Thread* th) {
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}
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/// Position::set_castle_right() is an helper function used to set castling
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/// rights given the corresponding color and the rook starting square.
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/// Position::set_castling_flag() is an helper function used to set castling
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/// flags given the corresponding color and the rook starting square.
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void Position::set_castle_right(Color c, Square rfrom) {
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void Position::set_castling_flag(Color c, Square rfrom) {
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Square kfrom = king_square(c);
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CastlingSide cs = kfrom < rfrom ? KING_SIDE : QUEEN_SIDE;
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CastleRight cr = make_castle_right(c, cs);
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CastlingFlag cf = make_castling_flag(c, cs);
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st->castleRights |= cr;
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castleRightsMask[kfrom] |= cr;
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castleRightsMask[rfrom] |= cr;
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castleRookSquare[c][cs] = rfrom;
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st->castlingFlags |= cf;
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castlingFlagsMask[kfrom] |= cf;
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castlingFlagsMask[rfrom] |= cf;
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castlingRookSquare[c][cs] = rfrom;
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Square kto = relative_square(c, cs == KING_SIDE ? SQ_G1 : SQ_C1);
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Square rto = relative_square(c, cs == KING_SIDE ? SQ_F1 : SQ_D1);
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for (Square s = std::min(rfrom, rto); s <= std::max(rfrom, rto); ++s)
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if (s != kfrom && s != rfrom)
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castlePath[c][cs] |= s;
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castlingPath[c][cs] |= s;
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for (Square s = std::min(kfrom, kto); s <= std::max(kfrom, kto); ++s)
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if (s != kfrom && s != rfrom)
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castlePath[c][cs] |= s;
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castlingPath[c][cs] |= s;
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}
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@@ -357,18 +357,18 @@ const string Position::fen() const {
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ss << (sideToMove == WHITE ? " w " : " b ");
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if (can_castle(WHITE_OO))
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ss << (chess960 ? file_to_char(file_of(castle_rook_square(WHITE, KING_SIDE)), false) : 'K');
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ss << (chess960 ? file_to_char(file_of(castling_rook_square(WHITE, KING_SIDE)), false) : 'K');
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if (can_castle(WHITE_OOO))
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ss << (chess960 ? file_to_char(file_of(castle_rook_square(WHITE, QUEEN_SIDE)), false) : 'Q');
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ss << (chess960 ? file_to_char(file_of(castling_rook_square(WHITE, QUEEN_SIDE)), false) : 'Q');
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if (can_castle(BLACK_OO))
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ss << (chess960 ? file_to_char(file_of(castle_rook_square(BLACK, KING_SIDE)), true) : 'k');
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ss << (chess960 ? file_to_char(file_of(castling_rook_square(BLACK, KING_SIDE)), true) : 'k');
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if (can_castle(BLACK_OOO))
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ss << (chess960 ? file_to_char(file_of(castle_rook_square(BLACK, QUEEN_SIDE)), true) : 'q');
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ss << (chess960 ? file_to_char(file_of(castling_rook_square(BLACK, QUEEN_SIDE)), true) : 'q');
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if (st->castleRights == CASTLES_NONE)
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if (st->castlingFlags == NO_CASTLING)
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ss << '-';
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ss << (ep_square() == SQ_NONE ? " - " : " " + square_to_string(ep_square()) + " ")
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@@ -489,7 +489,7 @@ bool Position::legal(Move m, Bitboard pinned) const {
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// square is attacked by the opponent. Castling moves are checked
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// for legality during move generation.
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if (type_of(piece_on(from)) == KING)
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return type_of(m) == CASTLE || !(attackers_to(to_sq(m)) & pieces(~us));
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return type_of(m) == CASTLING || !(attackers_to(to_sq(m)) & pieces(~us));
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// A non-king move is legal if and only if it is not pinned or it
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// is moving along the ray towards or away from the king.
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@@ -663,10 +663,10 @@ bool Position::gives_check(Move m, const CheckInfo& ci) const {
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return (attacks_bb< ROOK>(ksq, b) & pieces(us, QUEEN, ROOK))
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| (attacks_bb<BISHOP>(ksq, b) & pieces(us, QUEEN, BISHOP));
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}
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case CASTLE:
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case CASTLING:
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{
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Square kfrom = from;
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Square rfrom = to; // 'King captures the rook' notation
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Square rfrom = to; // Castling is encoded as 'King captures the rook'
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Square kto = relative_square(us, rfrom > kfrom ? SQ_G1 : SQ_C1);
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Square rto = relative_square(us, rfrom > kfrom ? SQ_F1 : SQ_D1);
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@@ -724,20 +724,20 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
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PieceType captured = type_of(m) == ENPASSANT ? PAWN : type_of(piece_on(to));
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assert(color_of(pc) == us);
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assert(piece_on(to) == NO_PIECE || color_of(piece_on(to)) == them || type_of(m) == CASTLE);
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assert(piece_on(to) == NO_PIECE || color_of(piece_on(to)) == them || type_of(m) == CASTLING);
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assert(captured != KING);
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if (type_of(m) == CASTLE)
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if (type_of(m) == CASTLING)
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{
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assert(pc == make_piece(us, KING));
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bool kingSide = to > from;
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Square rfrom = to; // Castle is encoded as "king captures friendly rook"
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Square rfrom = to; // Castling is encoded as "king captures friendly rook"
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Square rto = relative_square(us, kingSide ? SQ_F1 : SQ_D1);
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to = relative_square(us, kingSide ? SQ_G1 : SQ_C1);
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captured = NO_PIECE_TYPE;
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do_castle(from, to, rfrom, rto);
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do_castling(from, to, rfrom, rto);
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st->psq += psq[us][ROOK][rto] - psq[us][ROOK][rfrom];
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k ^= Zobrist::psq[us][ROOK][rfrom] ^ Zobrist::psq[us][ROOK][rto];
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@@ -794,19 +794,19 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
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st->epSquare = SQ_NONE;
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}
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// Update castle rights if needed
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if (st->castleRights && (castleRightsMask[from] | castleRightsMask[to]))
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// Update castling flags if needed
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if (st->castlingFlags && (castlingFlagsMask[from] | castlingFlagsMask[to]))
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{
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int cr = castleRightsMask[from] | castleRightsMask[to];
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k ^= Zobrist::castle[st->castleRights & cr];
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st->castleRights &= ~cr;
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int cf = castlingFlagsMask[from] | castlingFlagsMask[to];
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k ^= Zobrist::castling[st->castlingFlags & cf];
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st->castlingFlags &= ~cf;
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}
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// Prefetch TT access as soon as we know the new hash key
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prefetch((char*)TT.first_entry(k));
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// Move the piece. The tricky Chess960 castle is handled earlier
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if (type_of(m) != CASTLE)
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// Move the piece. The tricky Chess960 castling is handled earlier
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if (type_of(m) != CASTLING)
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move_piece(from, to, us, pt);
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// If the moving piece is a pawn do some special extra work
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@@ -907,7 +907,7 @@ void Position::undo_move(Move m) {
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PieceType pt = type_of(piece_on(to));
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PieceType captured = st->capturedType;
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assert(empty(from) || type_of(m) == CASTLE);
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assert(empty(from) || type_of(m) == CASTLING);
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assert(captured != KING);
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if (type_of(m) == PROMOTION)
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@@ -923,15 +923,15 @@ void Position::undo_move(Move m) {
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pt = PAWN;
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}
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if (type_of(m) == CASTLE)
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if (type_of(m) == CASTLING)
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{
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bool kingSide = to > from;
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Square rfrom = to; // Castle is encoded as "king captures friendly rook"
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Square rfrom = to; // Castling is encoded as "king captures friendly rook"
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Square rto = relative_square(us, kingSide ? SQ_F1 : SQ_D1);
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to = relative_square(us, kingSide ? SQ_G1 : SQ_C1);
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captured = NO_PIECE_TYPE;
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pt = KING;
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do_castle(to, from, rto, rfrom);
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do_castling(to, from, rto, rfrom);
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}
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else
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move_piece(to, from, us, pt); // Put the piece back at the source square
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@@ -961,10 +961,10 @@ void Position::undo_move(Move m) {
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}
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/// Position::do_castle() is a helper used to do/undo a castling move. This
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/// Position::do_castling() is a helper used to do/undo a castling move. This
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/// is a bit tricky, especially in Chess960.
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void Position::do_castle(Square kfrom, Square kto, Square rfrom, Square rto) {
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void Position::do_castling(Square kfrom, Square kto, Square rfrom, Square rto) {
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// Remove both pieces first since squares could overlap in Chess960
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remove_piece(kfrom, sideToMove, KING);
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@@ -1048,10 +1048,10 @@ int Position::see(Move m, int asymmThreshold) const {
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stm = color_of(piece_on(from));
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occupied = pieces() ^ from;
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// Castle moves are implemented as king capturing the rook so cannot be
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// Castling moves are implemented as king capturing the rook so cannot be
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// handled correctly. Simply return 0 that is always the correct value
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// unless in the rare case the rook ends up under attack.
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if (type_of(m) == CASTLE)
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if (type_of(m) == CASTLING)
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return 0;
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if (type_of(m) == ENPASSANT)
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@@ -1139,7 +1139,7 @@ void Position::clear() {
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Key Position::compute_key() const {
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Key k = Zobrist::castle[st->castleRights];
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Key k = Zobrist::castling[st->castlingFlags];
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for (Bitboard b = pieces(); b; )
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{
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@@ -1326,7 +1326,7 @@ bool Position::pos_is_ok(int* failedStep) const {
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const bool debugNonPawnMaterial = all || false;
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const bool debugPieceCounts = all || false;
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const bool debugPieceList = all || false;
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const bool debugCastleSquares = all || false;
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const bool debugCastlingSquares = all || false;
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*step = 1;
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@@ -1410,18 +1410,18 @@ bool Position::pos_is_ok(int* failedStep) const {
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|| index[pieceList[c][pt][i]] != i)
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return false;
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if ((*step)++, debugCastleSquares)
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if ((*step)++, debugCastlingSquares)
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for (Color c = WHITE; c <= BLACK; ++c)
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for (CastlingSide s = KING_SIDE; s <= QUEEN_SIDE; s = CastlingSide(s + 1))
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{
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CastleRight cr = make_castle_right(c, s);
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CastlingFlag cf = make_castling_flag(c, s);
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if (!can_castle(cr))
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if (!can_castle(cf))
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continue;
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if ( (castleRightsMask[king_square(c)] & cr) != cr
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|| piece_on(castleRookSquare[c][s]) != make_piece(c, ROOK)
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|| castleRightsMask[castleRookSquare[c][s]] != cr)
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if ( (castlingFlagsMask[king_square(c)] & cf) != cf
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|| piece_on(castlingRookSquare[c][s]) != make_piece(c, ROOK)
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|| castlingFlagsMask[castlingRookSquare[c][s]] != cf)
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return false;
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}
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