Rename CASTLE to CASTLING

It is call 'castling move', not 'castle move'

Noticed while reading DiscoCheck sources.

No functional change.
This commit is contained in:
Marco Costalba
2013-12-01 10:25:10 +01:00
parent dd4e5db2be
commit f99cb3dc27
10 changed files with 101 additions and 101 deletions
+51 -51
View File
@@ -47,7 +47,7 @@ namespace Zobrist {
Key psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
Key enpassant[FILE_NB];
Key castle[CASTLE_RIGHT_NB];
Key castling[CASTLING_FLAG_NB];
Key side;
Key exclusion;
}
@@ -125,13 +125,13 @@ void Position::init() {
for (File f = FILE_A; f <= FILE_H; ++f)
Zobrist::enpassant[f] = rk.rand<Key>();
for (int cr = CASTLES_NONE; cr <= ALL_CASTLES; ++cr)
for (int cf = NO_CASTLING; cf <= ANY_CASTLING; ++cf)
{
Bitboard b = cr;
Bitboard b = cf;
while (b)
{
Key k = Zobrist::castle[1ULL << pop_lsb(&b)];
Zobrist::castle[cr] ^= k ? k : rk.rand<Key>();
Key k = Zobrist::castling[1ULL << pop_lsb(&b)];
Zobrist::castling[cf] ^= k ? k : rk.rand<Key>();
}
}
@@ -263,7 +263,7 @@ void Position::set(const string& fenStr, bool isChess960, Thread* th) {
else
continue;
set_castle_right(c, rsq);
set_castling_flag(c, rsq);
}
// 4. En passant square. Ignore if no pawn capture is possible
@@ -297,30 +297,30 @@ void Position::set(const string& fenStr, bool isChess960, Thread* th) {
}
/// Position::set_castle_right() is an helper function used to set castling
/// rights given the corresponding color and the rook starting square.
/// Position::set_castling_flag() is an helper function used to set castling
/// flags given the corresponding color and the rook starting square.
void Position::set_castle_right(Color c, Square rfrom) {
void Position::set_castling_flag(Color c, Square rfrom) {
Square kfrom = king_square(c);
CastlingSide cs = kfrom < rfrom ? KING_SIDE : QUEEN_SIDE;
CastleRight cr = make_castle_right(c, cs);
CastlingFlag cf = make_castling_flag(c, cs);
st->castleRights |= cr;
castleRightsMask[kfrom] |= cr;
castleRightsMask[rfrom] |= cr;
castleRookSquare[c][cs] = rfrom;
st->castlingFlags |= cf;
castlingFlagsMask[kfrom] |= cf;
castlingFlagsMask[rfrom] |= cf;
castlingRookSquare[c][cs] = rfrom;
Square kto = relative_square(c, cs == KING_SIDE ? SQ_G1 : SQ_C1);
Square rto = relative_square(c, cs == KING_SIDE ? SQ_F1 : SQ_D1);
for (Square s = std::min(rfrom, rto); s <= std::max(rfrom, rto); ++s)
if (s != kfrom && s != rfrom)
castlePath[c][cs] |= s;
castlingPath[c][cs] |= s;
for (Square s = std::min(kfrom, kto); s <= std::max(kfrom, kto); ++s)
if (s != kfrom && s != rfrom)
castlePath[c][cs] |= s;
castlingPath[c][cs] |= s;
}
@@ -357,18 +357,18 @@ const string Position::fen() const {
ss << (sideToMove == WHITE ? " w " : " b ");
if (can_castle(WHITE_OO))
ss << (chess960 ? file_to_char(file_of(castle_rook_square(WHITE, KING_SIDE)), false) : 'K');
ss << (chess960 ? file_to_char(file_of(castling_rook_square(WHITE, KING_SIDE)), false) : 'K');
if (can_castle(WHITE_OOO))
ss << (chess960 ? file_to_char(file_of(castle_rook_square(WHITE, QUEEN_SIDE)), false) : 'Q');
ss << (chess960 ? file_to_char(file_of(castling_rook_square(WHITE, QUEEN_SIDE)), false) : 'Q');
if (can_castle(BLACK_OO))
ss << (chess960 ? file_to_char(file_of(castle_rook_square(BLACK, KING_SIDE)), true) : 'k');
ss << (chess960 ? file_to_char(file_of(castling_rook_square(BLACK, KING_SIDE)), true) : 'k');
if (can_castle(BLACK_OOO))
ss << (chess960 ? file_to_char(file_of(castle_rook_square(BLACK, QUEEN_SIDE)), true) : 'q');
ss << (chess960 ? file_to_char(file_of(castling_rook_square(BLACK, QUEEN_SIDE)), true) : 'q');
if (st->castleRights == CASTLES_NONE)
if (st->castlingFlags == NO_CASTLING)
ss << '-';
ss << (ep_square() == SQ_NONE ? " - " : " " + square_to_string(ep_square()) + " ")
@@ -489,7 +489,7 @@ bool Position::legal(Move m, Bitboard pinned) const {
// square is attacked by the opponent. Castling moves are checked
// for legality during move generation.
if (type_of(piece_on(from)) == KING)
return type_of(m) == CASTLE || !(attackers_to(to_sq(m)) & pieces(~us));
return type_of(m) == CASTLING || !(attackers_to(to_sq(m)) & pieces(~us));
// A non-king move is legal if and only if it is not pinned or it
// is moving along the ray towards or away from the king.
@@ -663,10 +663,10 @@ bool Position::gives_check(Move m, const CheckInfo& ci) const {
return (attacks_bb< ROOK>(ksq, b) & pieces(us, QUEEN, ROOK))
| (attacks_bb<BISHOP>(ksq, b) & pieces(us, QUEEN, BISHOP));
}
case CASTLE:
case CASTLING:
{
Square kfrom = from;
Square rfrom = to; // 'King captures the rook' notation
Square rfrom = to; // Castling is encoded as 'King captures the rook'
Square kto = relative_square(us, rfrom > kfrom ? SQ_G1 : SQ_C1);
Square rto = relative_square(us, rfrom > kfrom ? SQ_F1 : SQ_D1);
@@ -724,20 +724,20 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
PieceType captured = type_of(m) == ENPASSANT ? PAWN : type_of(piece_on(to));
assert(color_of(pc) == us);
assert(piece_on(to) == NO_PIECE || color_of(piece_on(to)) == them || type_of(m) == CASTLE);
assert(piece_on(to) == NO_PIECE || color_of(piece_on(to)) == them || type_of(m) == CASTLING);
assert(captured != KING);
if (type_of(m) == CASTLE)
if (type_of(m) == CASTLING)
{
assert(pc == make_piece(us, KING));
bool kingSide = to > from;
Square rfrom = to; // Castle is encoded as "king captures friendly rook"
Square rfrom = to; // Castling is encoded as "king captures friendly rook"
Square rto = relative_square(us, kingSide ? SQ_F1 : SQ_D1);
to = relative_square(us, kingSide ? SQ_G1 : SQ_C1);
captured = NO_PIECE_TYPE;
do_castle(from, to, rfrom, rto);
do_castling(from, to, rfrom, rto);
st->psq += psq[us][ROOK][rto] - psq[us][ROOK][rfrom];
k ^= Zobrist::psq[us][ROOK][rfrom] ^ Zobrist::psq[us][ROOK][rto];
@@ -794,19 +794,19 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
st->epSquare = SQ_NONE;
}
// Update castle rights if needed
if (st->castleRights && (castleRightsMask[from] | castleRightsMask[to]))
// Update castling flags if needed
if (st->castlingFlags && (castlingFlagsMask[from] | castlingFlagsMask[to]))
{
int cr = castleRightsMask[from] | castleRightsMask[to];
k ^= Zobrist::castle[st->castleRights & cr];
st->castleRights &= ~cr;
int cf = castlingFlagsMask[from] | castlingFlagsMask[to];
k ^= Zobrist::castling[st->castlingFlags & cf];
st->castlingFlags &= ~cf;
}
// Prefetch TT access as soon as we know the new hash key
prefetch((char*)TT.first_entry(k));
// Move the piece. The tricky Chess960 castle is handled earlier
if (type_of(m) != CASTLE)
// Move the piece. The tricky Chess960 castling is handled earlier
if (type_of(m) != CASTLING)
move_piece(from, to, us, pt);
// If the moving piece is a pawn do some special extra work
@@ -907,7 +907,7 @@ void Position::undo_move(Move m) {
PieceType pt = type_of(piece_on(to));
PieceType captured = st->capturedType;
assert(empty(from) || type_of(m) == CASTLE);
assert(empty(from) || type_of(m) == CASTLING);
assert(captured != KING);
if (type_of(m) == PROMOTION)
@@ -923,15 +923,15 @@ void Position::undo_move(Move m) {
pt = PAWN;
}
if (type_of(m) == CASTLE)
if (type_of(m) == CASTLING)
{
bool kingSide = to > from;
Square rfrom = to; // Castle is encoded as "king captures friendly rook"
Square rfrom = to; // Castling is encoded as "king captures friendly rook"
Square rto = relative_square(us, kingSide ? SQ_F1 : SQ_D1);
to = relative_square(us, kingSide ? SQ_G1 : SQ_C1);
captured = NO_PIECE_TYPE;
pt = KING;
do_castle(to, from, rto, rfrom);
do_castling(to, from, rto, rfrom);
}
else
move_piece(to, from, us, pt); // Put the piece back at the source square
@@ -961,10 +961,10 @@ void Position::undo_move(Move m) {
}
/// Position::do_castle() is a helper used to do/undo a castling move. This
/// Position::do_castling() is a helper used to do/undo a castling move. This
/// is a bit tricky, especially in Chess960.
void Position::do_castle(Square kfrom, Square kto, Square rfrom, Square rto) {
void Position::do_castling(Square kfrom, Square kto, Square rfrom, Square rto) {
// Remove both pieces first since squares could overlap in Chess960
remove_piece(kfrom, sideToMove, KING);
@@ -1048,10 +1048,10 @@ int Position::see(Move m, int asymmThreshold) const {
stm = color_of(piece_on(from));
occupied = pieces() ^ from;
// Castle moves are implemented as king capturing the rook so cannot be
// Castling moves are implemented as king capturing the rook so cannot be
// handled correctly. Simply return 0 that is always the correct value
// unless in the rare case the rook ends up under attack.
if (type_of(m) == CASTLE)
if (type_of(m) == CASTLING)
return 0;
if (type_of(m) == ENPASSANT)
@@ -1139,7 +1139,7 @@ void Position::clear() {
Key Position::compute_key() const {
Key k = Zobrist::castle[st->castleRights];
Key k = Zobrist::castling[st->castlingFlags];
for (Bitboard b = pieces(); b; )
{
@@ -1326,7 +1326,7 @@ bool Position::pos_is_ok(int* failedStep) const {
const bool debugNonPawnMaterial = all || false;
const bool debugPieceCounts = all || false;
const bool debugPieceList = all || false;
const bool debugCastleSquares = all || false;
const bool debugCastlingSquares = all || false;
*step = 1;
@@ -1410,18 +1410,18 @@ bool Position::pos_is_ok(int* failedStep) const {
|| index[pieceList[c][pt][i]] != i)
return false;
if ((*step)++, debugCastleSquares)
if ((*step)++, debugCastlingSquares)
for (Color c = WHITE; c <= BLACK; ++c)
for (CastlingSide s = KING_SIDE; s <= QUEEN_SIDE; s = CastlingSide(s + 1))
{
CastleRight cr = make_castle_right(c, s);
CastlingFlag cf = make_castling_flag(c, s);
if (!can_castle(cr))
if (!can_castle(cf))
continue;
if ( (castleRightsMask[king_square(c)] & cr) != cr
|| piece_on(castleRookSquare[c][s]) != make_piece(c, ROOK)
|| castleRightsMask[castleRookSquare[c][s]] != cr)
if ( (castlingFlagsMask[king_square(c)] & cf) != cf
|| piece_on(castlingRookSquare[c][s]) != make_piece(c, ROOK)
|| castlingFlagsMask[castlingRookSquare[c][s]] != cf)
return false;
}