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Rename CASTLE to CASTLING
It is call 'castling move', not 'castle move' Noticed while reading DiscoCheck sources. No functional change.
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+3
-3
@@ -56,7 +56,7 @@ string score_to_uci(Value v, Value alpha, Value beta) {
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/// move_to_uci() converts a move to a string in coordinate notation
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/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we print
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/// in the e1g1 notation in normal chess mode, and in e1h1 notation in chess960
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/// mode. Internally castle moves are always coded as "king captures rook".
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/// mode. Internally castling moves are always encoded as "king captures rook".
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const string move_to_uci(Move m, bool chess960) {
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@@ -69,7 +69,7 @@ const string move_to_uci(Move m, bool chess960) {
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if (m == MOVE_NULL)
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return "0000";
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if (type_of(m) == CASTLE && !chess960)
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if (type_of(m) == CASTLING && !chess960)
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to = (to > from ? FILE_G : FILE_C) | rank_of(from);
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string move = square_to_string(from) + square_to_string(to);
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@@ -118,7 +118,7 @@ const string move_to_san(Position& pos, Move m) {
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Piece pc = pos.piece_on(from);
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PieceType pt = type_of(pc);
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if (type_of(m) == CASTLE)
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if (type_of(m) == CASTLING)
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san = to > from ? "O-O" : "O-O-O";
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else
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{
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