mirror of
https://github.com/opelly27/Stockfish.git
synced 2026-05-20 10:57:43 +00:00
Reformat types.h
Retire obsolete code and reshuffle stuff. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
+25
-25
@@ -397,7 +397,7 @@ namespace {
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void id_loop(Position& pos) {
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Stack ss[PLY_MAX_PLUS_2];
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Stack ss[MAX_PLY_PLUS_2];
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int depth, prevBestMoveChanges;
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Value bestValue, alpha, beta, delta;
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bool bestMoveNeverChanged = true;
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@@ -419,7 +419,7 @@ namespace {
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}
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// Iterative deepening loop until requested to stop or target depth reached
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while (!Signals.stop && ++depth <= PLY_MAX && (!Limits.maxDepth || depth <= Limits.maxDepth))
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while (!Signals.stop && ++depth <= MAX_PLY && (!Limits.maxDepth || depth <= Limits.maxDepth))
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{
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// Save last iteration's scores before first PV line is searched and all
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// the move scores but the (new) PV are set to -VALUE_INFINITE.
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@@ -634,7 +634,7 @@ namespace {
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// Step 2. Check for aborted search and immediate draw
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if (( Signals.stop
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|| pos.is_draw<false>()
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|| ss->ply > PLY_MAX) && !RootNode)
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|| ss->ply > MAX_PLY) && !RootNode)
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return VALUE_DRAW;
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// Step 3. Mate distance pruning. Even if we mate at the next move our score
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@@ -716,7 +716,7 @@ namespace {
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&& !inCheck
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&& refinedValue + razor_margin(depth) < beta
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&& ttMove == MOVE_NONE
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&& abs(beta) < VALUE_MATE_IN_PLY_MAX
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&& abs(beta) < VALUE_MATE_IN_MAX_PLY
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&& !pos.has_pawn_on_7th(pos.side_to_move()))
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{
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Value rbeta = beta - razor_margin(depth);
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@@ -735,7 +735,7 @@ namespace {
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&& depth < RazorDepth
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&& !inCheck
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&& refinedValue - futility_margin(depth, 0) >= beta
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&& abs(beta) < VALUE_MATE_IN_PLY_MAX
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&& abs(beta) < VALUE_MATE_IN_MAX_PLY
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&& pos.non_pawn_material(pos.side_to_move()))
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return refinedValue - futility_margin(depth, 0);
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@@ -745,7 +745,7 @@ namespace {
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&& depth > ONE_PLY
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&& !inCheck
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&& refinedValue >= beta
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&& abs(beta) < VALUE_MATE_IN_PLY_MAX
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&& abs(beta) < VALUE_MATE_IN_MAX_PLY
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&& pos.non_pawn_material(pos.side_to_move()))
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{
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ss->currentMove = MOVE_NULL;
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@@ -767,7 +767,7 @@ namespace {
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if (nullValue >= beta)
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{
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// Do not return unproven mate scores
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if (nullValue >= VALUE_MATE_IN_PLY_MAX)
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if (nullValue >= VALUE_MATE_IN_MAX_PLY)
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nullValue = beta;
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if (depth < 6 * ONE_PLY)
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@@ -808,7 +808,7 @@ namespace {
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&& !inCheck
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&& !ss->skipNullMove
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&& excludedMove == MOVE_NONE
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&& abs(beta) < VALUE_MATE_IN_PLY_MAX)
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&& abs(beta) < VALUE_MATE_IN_MAX_PLY)
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{
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Value rbeta = beta + 200;
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Depth rdepth = depth - ONE_PLY - 3 * ONE_PLY;
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@@ -954,7 +954,7 @@ split_point_start: // At split points actual search starts from here
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&& !dangerous
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&& move != ttMove
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&& !is_castle(move)
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&& (bestValue > VALUE_MATED_IN_PLY_MAX || bestValue == -VALUE_INFINITE))
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&& (bestValue > VALUE_MATED_IN_MAX_PLY || bestValue == -VALUE_INFINITE))
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{
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// Move count based pruning
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if ( moveCount >= futility_move_count(depth)
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@@ -1208,7 +1208,7 @@ split_point_start: // At split points actual search starts from here
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ss->ply = (ss-1)->ply + 1;
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// Check for an instant draw or maximum ply reached
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if (pos.is_draw<true>() || ss->ply > PLY_MAX)
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if (pos.is_draw<true>() || ss->ply > MAX_PLY)
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return VALUE_DRAW;
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// Decide whether or not to include checks, this fixes also the type of
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@@ -1309,7 +1309,7 @@ split_point_start: // At split points actual search starts from here
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// Detect non-capture evasions that are candidate to be pruned
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evasionPrunable = !PvNode
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&& inCheck
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&& bestValue > VALUE_MATED_IN_PLY_MAX
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&& bestValue > VALUE_MATED_IN_MAX_PLY
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&& !pos.is_capture(move)
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&& !pos.can_castle(pos.side_to_move());
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@@ -1495,10 +1495,10 @@ split_point_start: // At split points actual search starts from here
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Value value_to_tt(Value v, int ply) {
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if (v >= VALUE_MATE_IN_PLY_MAX)
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if (v >= VALUE_MATE_IN_MAX_PLY)
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return v + ply;
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if (v <= VALUE_MATED_IN_PLY_MAX)
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if (v <= VALUE_MATED_IN_MAX_PLY)
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return v - ply;
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return v;
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@@ -1511,10 +1511,10 @@ split_point_start: // At split points actual search starts from here
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Value value_from_tt(Value v, int ply) {
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if (v >= VALUE_MATE_IN_PLY_MAX)
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if (v >= VALUE_MATE_IN_MAX_PLY)
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return v - ply;
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if (v <= VALUE_MATED_IN_PLY_MAX)
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if (v <= VALUE_MATED_IN_MAX_PLY)
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return v + ply;
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return v;
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@@ -1569,8 +1569,8 @@ split_point_start: // At split points actual search starts from here
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Value v = value_from_tt(tte->value(), ply);
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return ( tte->depth() >= depth
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|| v >= std::max(VALUE_MATE_IN_PLY_MAX, beta)
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|| v < std::min(VALUE_MATED_IN_PLY_MAX, beta))
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|| v >= std::max(VALUE_MATE_IN_MAX_PLY, beta)
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|| v < std::min(VALUE_MATED_IN_MAX_PLY, beta))
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&& ( ((tte->type() & VALUE_TYPE_LOWER) && v >= beta)
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|| ((tte->type() & VALUE_TYPE_UPPER) && v < beta));
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@@ -1619,7 +1619,7 @@ split_point_start: // At split points actual search starts from here
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std::stringstream s;
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if (abs(v) < VALUE_MATE_IN_PLY_MAX)
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if (abs(v) < VALUE_MATE_IN_MAX_PLY)
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s << "cp " << v * 100 / int(PawnValueMidgame);
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else
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s << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
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@@ -1696,9 +1696,9 @@ split_point_start: // At split points actual search starts from here
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std::stringstream s;
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if (v >= VALUE_MATE_IN_PLY_MAX)
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if (v >= VALUE_MATE_IN_MAX_PLY)
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s << "#" << (VALUE_MATE - v + 1) / 2;
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else if (v <= VALUE_MATED_IN_PLY_MAX)
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else if (v <= VALUE_MATED_IN_MAX_PLY)
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s << "-#" << (VALUE_MATE + v) / 2;
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else
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s << std::setprecision(2) << std::fixed << std::showpos
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@@ -1712,7 +1712,7 @@ split_point_start: // At split points actual search starts from here
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const int64_t K = 1000;
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const int64_t M = 1000000;
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StateInfo state[PLY_MAX_PLUS_2], *st = state;
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StateInfo state[MAX_PLY_PLUS_2], *st = state;
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Move* m = pv;
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string san, padding;
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size_t length;
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@@ -1810,7 +1810,7 @@ split_point_start: // At split points actual search starts from here
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void RootMove::extract_pv_from_tt(Position& pos) {
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StateInfo state[PLY_MAX_PLUS_2], *st = state;
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StateInfo state[MAX_PLY_PLUS_2], *st = state;
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TTEntry* tte;
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int ply = 1;
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Move m = pv[0];
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@@ -1825,7 +1825,7 @@ split_point_start: // At split points actual search starts from here
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&& tte->move() != MOVE_NONE
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&& pos.is_pseudo_legal(tte->move())
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&& pos.pl_move_is_legal(tte->move(), pos.pinned_pieces())
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&& ply < PLY_MAX
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&& ply < MAX_PLY
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&& (!pos.is_draw<false>() || ply < 2))
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{
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pv.push_back(tte->move());
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@@ -1844,7 +1844,7 @@ split_point_start: // At split points actual search starts from here
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void RootMove::insert_pv_in_tt(Position& pos) {
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StateInfo state[PLY_MAX_PLUS_2], *st = state;
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StateInfo state[MAX_PLY_PLUS_2], *st = state;
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TTEntry* tte;
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Key k;
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Value v, m = VALUE_NONE;
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@@ -1920,7 +1920,7 @@ void Thread::idle_loop(SplitPoint* sp) {
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assert(!do_terminate);
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// Copy split point position and search stack and call search()
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Stack ss[PLY_MAX_PLUS_2];
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Stack ss[MAX_PLY_PLUS_2];
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SplitPoint* tsp = splitPoint;
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Position pos(*tsp->pos, threadID);
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