diff --git a/.github/ISSUE_TEMPLATE/BUG-REPORT.yml b/.github/ISSUE_TEMPLATE/BUG-REPORT.yml
new file mode 100644
index 00000000..e46d2bf8
--- /dev/null
+++ b/.github/ISSUE_TEMPLATE/BUG-REPORT.yml
@@ -0,0 +1,65 @@
+name: Report issue
+description: Create a report to help us fix issues with the engine
+body:
+- type: textarea
+ attributes:
+ label: Describe the issue
+ description: A clear and concise description of what you're experiencing.
+ validations:
+ required: true
+
+- type: textarea
+ attributes:
+ label: Expected behavior
+ description: A clear and concise description of what you expected to happen.
+ validations:
+ required: true
+
+- type: textarea
+ attributes:
+ label: Steps to reproduce
+ description: |
+ Steps to reproduce the behavior.
+ You can also use this section to paste the command line output.
+ placeholder: |
+ ```
+ position startpos moves g2g4 e7e5 f2f3
+ go mate 1
+ info string NNUE evaluation using nn-6877cd24400e.nnue enabled
+ info depth 1 seldepth 1 multipv 1 score mate 1 nodes 33 nps 11000 tbhits 0 time 3 pv d8h4
+ bestmove d8h4
+ ```
+ validations:
+ required: true
+
+- type: textarea
+ attributes:
+ label: Anything else?
+ description: |
+ Anything that will give us more context about the issue you are encountering.
+ You can also use this section to propose ideas on how to solve the issue.
+ validations:
+ required: false
+
+- type: dropdown
+ attributes:
+ label: Operating system
+ options:
+ - All
+ - Windows
+ - Linux
+ - MacOS
+ - Android
+ - Other or N/A
+ validations:
+ required: true
+
+- type: input
+ attributes:
+ label: Stockfish version
+ description: |
+ This can be found by running the engine.
+ You can also use the commit ID.
+ placeholder: Stockfish 15 / e6e324e
+ validations:
+ required: true
diff --git a/.github/ISSUE_TEMPLATE/config.yml b/.github/ISSUE_TEMPLATE/config.yml
new file mode 100644
index 00000000..1f8694d2
--- /dev/null
+++ b/.github/ISSUE_TEMPLATE/config.yml
@@ -0,0 +1,8 @@
+blank_issues_enabled: false
+contact_links:
+ - name: Discord server
+ url: https://discord.gg/GWDRS3kU6R
+ about: Feel free to ask for support or have a chat with us in our Discord server!
+ - name: Discussions, Q&A, ideas, show us something...
+ url: https://github.com/official-stockfish/Stockfish/discussions/new
+ about: Do you have an idea for Stockfish? Do you want to show something that you made? Please open a discussion about it!
diff --git a/.github/workflows/stockfish.yml b/.github/workflows/stockfish.yml
index 33560d52..b007ec78 100644
--- a/.github/workflows/stockfish.yml
+++ b/.github/workflows/stockfish.yml
@@ -5,7 +5,6 @@ on:
- master
- tools
- github_ci
- - github_ci_armv7
pull_request:
branches:
- master
@@ -51,7 +50,7 @@ jobs:
os: ubuntu-20.04,
compiler: aarch64-linux-android21-clang++,
comp: ndk,
- run_armv8_tests: true,
+ run_armv8_tests: false,
shell: 'bash {0}'
}
- {
@@ -59,7 +58,7 @@ jobs:
os: ubuntu-20.04,
compiler: armv7a-linux-androideabi21-clang++,
comp: ndk,
- run_armv7_tests: true,
+ run_armv7_tests: false,
shell: 'bash {0}'
}
- {
@@ -269,6 +268,12 @@ jobs:
- name: Test armv8 build
if: ${{ matrix.config.run_armv8_tests }}
run: |
+ ANDROID_ROOT=/usr/local/lib/android
+ ANDROID_SDK_ROOT=${ANDROID_ROOT}/sdk
+ SDKMANAGER=${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin/sdkmanager
+ echo "y" | $SDKMANAGER "ndk;21.4.7075529"
+ ANDROID_NDK_ROOT=${ANDROID_SDK_ROOT}/ndk-bundle
+ ln -sfn $ANDROID_SDK_ROOT/ndk/21.4.7075529 $ANDROID_NDK_ROOT
export PATH=$ANDROID_NDK_HOME/toolchains/llvm/prebuilt/linux-x86_64/bin:$PATH
export LDFLAGS="-static -Wno-unused-command-line-argument"
make clean
@@ -280,6 +285,12 @@ jobs:
- name: Test armv7 build
if: ${{ matrix.config.run_armv7_tests }}
run: |
+ ANDROID_ROOT=/usr/local/lib/android
+ ANDROID_SDK_ROOT=${ANDROID_ROOT}/sdk
+ SDKMANAGER=${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin/sdkmanager
+ echo "y" | $SDKMANAGER "ndk;21.4.7075529"
+ ANDROID_NDK_ROOT=${ANDROID_SDK_ROOT}/ndk-bundle
+ ln -sfn $ANDROID_SDK_ROOT/ndk/21.4.7075529 $ANDROID_NDK_ROOT
export PATH=$ANDROID_NDK_HOME/toolchains/llvm/prebuilt/linux-x86_64/bin:$PATH
export LDFLAGS="-static -Wno-unused-command-line-argument"
make clean
@@ -289,6 +300,12 @@ jobs:
- name: Test armv7-neon build
if: ${{ matrix.config.run_armv7_tests }}
run: |
+ ANDROID_ROOT=/usr/local/lib/android
+ ANDROID_SDK_ROOT=${ANDROID_ROOT}/sdk
+ SDKMANAGER=${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin/sdkmanager
+ echo "y" | $SDKMANAGER "ndk;21.4.7075529"
+ ANDROID_NDK_ROOT=${ANDROID_SDK_ROOT}/ndk-bundle
+ ln -sfn $ANDROID_SDK_ROOT/ndk/21.4.7075529 $ANDROID_NDK_ROOT
export PATH=$ANDROID_NDK_HOME/toolchains/llvm/prebuilt/linux-x86_64/bin:$PATH
export LDFLAGS="-static -Wno-unused-command-line-argument"
make clean
diff --git a/AUTHORS b/AUTHORS
index 34b95ba5..173669d4 100644
--- a/AUTHORS
+++ b/AUTHORS
@@ -35,19 +35,23 @@ Ben Chaney (Chaneybenjamini)
Ben Koshy (BKSpurgeon)
Bill Henry (VoyagerOne)
Bojun Guo (noobpwnftw, Nooby)
+Boštjan Mejak (PedanticHacker)
braich
Brian Sheppard (SapphireBrand, briansheppard-toast)
Bruno de Melo Costa (BM123499)
+Bruno Pellanda (pellanda)
Bryan Cross (crossbr)
candirufish
Chess13234
Chris Cain (ceebo)
+clefrks
Dale Weiler (graphitemaster)
Dan Schmidt (dfannius)
Daniel Axtens (daxtens)
Daniel Dugovic (ddugovic)
Dariusz Orzechowski (dorzechowski)
David Zar
+David (dav1312)
Daylen Yang (daylen)
Deshawn Mohan-Smith (GoldenRare)
Dieter Dobbelaere (ddobbelaere)
@@ -55,6 +59,7 @@ DiscanX
Dominik Schlösser (domschl)
double-beep
Douglas Matos Gomes (dsmsgms)
+Dubslow
Eduardo Cáceres (eduherminio)
Eelco de Groot (KingDefender)
Elvin Liu (solarlight2)
@@ -104,6 +109,7 @@ jundery
Justin Blanchard (UncombedCoconut)
Kelly Wilson
Ken Takusagawa
+Kian E (KJE-98)
kinderchocolate
Kiran Panditrao (Krgp)
Kojirion
@@ -124,6 +130,7 @@ marotear
Matt Ginsberg (mattginsberg)
Matthew Lai (matthewlai)
Matthew Sullivan (Matt14916)
+Max A. (Disservin)
Maxim Molchanov (Maxim)
Michael An (man)
Michael Byrne (MichaelB7)
@@ -154,7 +161,6 @@ Panthee
Pascal Romaret
Pasquale Pigazzini (ppigazzini)
Patrick Jansen (mibere)
-pellanda
Peter Schneider (pschneider1968)
Peter Zsifkovits (CoffeeOne)
Praveen Kumar Tummala (praveentml)
@@ -162,9 +168,10 @@ Rahul Dsilva (silversolver1)
Ralph Stößer (Ralph Stoesser)
Raminder Singh
renouve
-Reuven Peleg
-Richard Lloyd
+Reuven Peleg (R-Peleg)
+Richard Lloyd (Richard-Lloyd)
Rodrigo Exterckötter Tjäder
+Rodrigo Roim (roim)
Ron Britvich (Britvich)
Ronald de Man (syzygy1, syzygy)
rqs
@@ -184,6 +191,7 @@ Stefan Geschwentner (locutus2)
Stefano Cardanobile (Stefano80)
Steinar Gunderson (sesse)
Stéphane Nicolet (snicolet)
+Syine Mineta (MinetaS)
Prokop Randáček (ProkopRandacek)
Thanar2
thaspel
diff --git a/README.md b/README.md
index c5902a42..06c452d9 100644
--- a/README.md
+++ b/README.md
@@ -1,48 +1,58 @@
+
+
+ [![Stockfish][stockfish128-logo]][website-link]
+
+ [![Build][build-badge]][build-link]
+ [![License][license-badge]][license-link]
+
+ [![Release][release-badge]][release-link]
+ [![Commits][commits-badge]][commits-link]
+
+ [![Website][website-badge]][website-link]
+ [![Fishtest][fishtest-badge]][fishtest-link]
+ [![Discord][discord-badge]][discord-link]
+
+
+
## Overview
-[](https://github.com/official-stockfish/Stockfish/actions)
-[](https://ci.appveyor.com/project/mcostalba/stockfish/branch/master)
+[Stockfish][website-link] is a free, powerful UCI chess engine derived from
+Glaurung 2.1. Stockfish is not a complete chess program and requires a UCI-compatible
+graphical user interface (GUI) (e.g. XBoard with PolyGlot, Scid, Cute Chess, eboard,
+Arena, Sigma Chess, Shredder, Chess Partner or Fritz) in order to be used comfortably.
+Read the documentation for your GUI of choice for information about how to use
+Stockfish with it.
-[Stockfish](https://stockfishchess.org) is a free, powerful UCI chess engine
-derived from Glaurung 2.1. Stockfish is not a complete chess program and requires a
-UCI-compatible graphical user interface (GUI) (e.g. XBoard with PolyGlot, Scid,
-Cute Chess, eboard, Arena, Sigma Chess, Shredder, Chess Partner or Fritz) in order
-to be used comfortably. Read the documentation for your GUI of choice for information
-about how to use Stockfish with it.
-
-The Stockfish engine features two evaluation functions for chess. The efficiently
+The Stockfish engine features two evaluation functions for chess. The efficiently
updatable neural network (NNUE) based evaluation is the default and by far the strongest.
-The classical evaluation based on handcrafted terms remains available. The strongest
+The classical evaluation based on handcrafted terms remains available. The strongest
network is integrated in the binary and downloaded automatically during the build process.
-The NNUE evaluation benefits from the vector intrinsics available on most CPUs (sse2,
+The NNUE evaluation benefits from the vector intrinsics available on most CPUs (sse2,
avx2, neon, or similar).
## Files
This distribution of Stockfish consists of the following files:
- * [Readme.md](https://github.com/official-stockfish/Stockfish/blob/master/README.md),
- the file you are currently reading.
+ * [README.md][readme-link], the file you are currently reading.
- * [Copying.txt](https://github.com/official-stockfish/Stockfish/blob/master/Copying.txt),
- a text file containing the GNU General Public License version 3.
+ * [Copying.txt][license-link], a text file containing the GNU General Public License
+ version 3.
- * [AUTHORS](https://github.com/official-stockfish/Stockfish/blob/master/AUTHORS),
- a text file with the list of authors for the project
+ * [AUTHORS][authors-link], a text file with the list of authors for the project.
- * [src](https://github.com/official-stockfish/Stockfish/tree/master/src),
- a subdirectory containing the full source code, including a Makefile
+ * [src][src-link], a subdirectory containing the full source code, including a Makefile
that can be used to compile Stockfish on Unix-like systems.
- * a file with the .nnue extension, storing the neural network for the NNUE
- evaluation. Binary distributions will have this file embedded.
+ * a file with the .nnue extension, storing the neural network for the NNUE evaluation.
+ Binary distributions will have this file embedded.
## The UCI protocol and available options
The Universal Chess Interface (UCI) is a standard protocol used to communicate with
a chess engine, and is the recommended way to do so for typical graphical user interfaces
(GUI) or chess tools. Stockfish implements the majority of its options as described
-in [the UCI protocol](https://www.shredderchess.com/download/div/uci.zip).
+in [the UCI protocol][uci-link].
Developers can see the default values for UCI options available in Stockfish by typing
`./stockfish uci` in a terminal, but the majority of users will typically see them and
@@ -142,8 +152,8 @@ change them via a chess GUI. This is a list of available UCI options in Stockfis
For developers the following non-standard commands might be of interest, mainly useful for debugging:
* #### bench *ttSize threads limit fenFile limitType evalType*
- Performs a standard benchmark using various options. The signature of a version
- (standard node count) is obtained using all defaults. `bench` is currently
+ Performs a standard benchmark using various options. The signature of a version
+ (standard node count) is obtained using all defaults. `bench` is currently
`bench 16 1 13 default depth mixed`.
* #### compiler
@@ -180,12 +190,10 @@ on the evaluations of millions of positions at moderate search depth.
The NNUE evaluation was first introduced in shogi, and ported to Stockfish afterward.
It can be evaluated efficiently on CPUs, and exploits the fact that only parts
of the neural network need to be updated after a typical chess move.
-[The nodchip repository](https://github.com/nodchip/Stockfish) provided the first
-version of the needed tools to train and develop the NNUE networks. Today, more
-advanced training tools are available in
-[the nnue-pytorch repository](https://github.com/glinscott/nnue-pytorch/),
-while data generation tools are available in
-[a dedicated branch](https://github.com/official-stockfish/Stockfish/tree/tools).
+[The nodchip repository][nodchip-link] provided the first version of the needed tools
+to train and develop the NNUE networks. Today, more advanced training tools are
+available in [the nnue-pytorch repository][pytorch-link], while data generation tools
+are available in [a dedicated branch][tools-link].
On CPUs supporting modern vector instructions (avx2 and similar), the NNUE evaluation
results in much stronger playing strength, even if the nodes per second computed by
@@ -193,9 +201,9 @@ the engine is somewhat lower (roughly 80% of nps is typical).
Notes:
-1) the NNUE evaluation depends on the Stockfish binary and the network parameter file
+1) the NNUE evaluation depends on the Stockfish binary and the network parameter file
(see the EvalFile UCI option). Not every parameter file is compatible with a given
-Stockfish binary, but the default value of the EvalFile UCI option is the name of a
+Stockfish binary, but the default value of the EvalFile UCI option is the name of a
network that is guaranteed to be compatible with that binary.
2) to use the NNUE evaluation, the additional data file with neural network parameters
@@ -278,8 +286,8 @@ are already enabled, and no configuration is needed.
### Support on Windows
The use of large pages requires "Lock Pages in Memory" privilege. See
-[Enable the Lock Pages in Memory Option (Windows)](https://docs.microsoft.com/en-us/sql/database-engine/configure-windows/enable-the-lock-pages-in-memory-option-windows)
-on how to enable this privilege, then run [RAMMap](https://docs.microsoft.com/en-us/sysinternals/downloads/rammap)
+[Enable the Lock Pages in Memory Option (Windows)][lockpages-link]
+on how to enable this privilege, then run [RAMMap][rammap-link]
to double-check that large pages are used. We suggest that you reboot
your computer after you have enabled large pages, because long Windows
sessions suffer from memory fragmentation, which may prevent Stockfish
@@ -322,26 +330,26 @@ effort. There are a few ways to help contribute to its growth.
### Donating hardware
Improving Stockfish requires a massive amount of testing. You can donate
-your hardware resources by installing the [Fishtest Worker](https://github.com/glinscott/fishtest/wiki/Running-the-worker:-overview)
-and view the current tests on [Fishtest](https://tests.stockfishchess.org/tests).
+your hardware resources by installing the [Fishtest Worker][worker-link]
+and view the current tests on [Fishtest][fishtest-link].
### Improving the code
If you want to help improve the code, there are several valuable resources:
-* [In this wiki,](https://www.chessprogramming.org) many techniques used in
+* [In this wiki,][programming-link] many techniques used in
Stockfish are explained with a lot of background information.
-* [The section on Stockfish](https://www.chessprogramming.org/Stockfish)
+* [The section on Stockfish][programmingsf-link]
describes many features and techniques used by Stockfish. However, it is
generic rather than being focused on Stockfish's precise implementation.
Nevertheless, a helpful resource.
-* The latest source can always be found on [GitHub](https://github.com/official-stockfish/Stockfish).
-Discussions about Stockfish take place these days mainly in the [FishCooking](https://groups.google.com/forum/#!forum/fishcooking)
-group and on the [Stockfish Discord channel](https://discord.gg/nv8gDtt).
-The engine testing is done on [Fishtest](https://tests.stockfishchess.org/tests).
-If you want to help improve Stockfish, please read this [guideline](https://github.com/glinscott/fishtest/wiki/Creating-my-first-test)
+* The latest source can always be found on [GitHub][github-link].
+Discussions about Stockfish take place these days mainly in the [FishCooking][fishcooking-link]
+group and on the [Stockfish Discord channel][discord-link].
+The engine testing is done on [Fishtest][fishtest-link].
+If you want to help improve Stockfish, please read this [guideline][guideline-link]
first, where the basics of Stockfish development are explained.
@@ -356,9 +364,42 @@ using it as the starting point for a software project of your own.
The only real limitation is that whenever you distribute Stockfish in
some way, you MUST always include the license and the full source code
-(or a pointer to where the source code can be found) to generate the
+(or a pointer to where the source code can be found) to generate the
exact binary you are distributing. If you make any changes to the
source code, these changes must also be made available under the GPL v3.
For full details, read the copy of the GPL v3 found in the file named
-[*Copying.txt*](https://github.com/official-stockfish/Stockfish/blob/master/Copying.txt).
+[*Copying.txt*][license-link].
+
+
+[authors-link]: https://github.com/official-stockfish/Stockfish/blob/master/AUTHORS
+[build-link]: https://github.com/official-stockfish/Stockfish/actions/workflows/stockfish.yml
+[commits-link]: https://github.com/official-stockfish/Stockfish/commits/master
+[discord-link]: https://discord.gg/GWDRS3kU6R
+[fishcooking-link]: https://groups.google.com/g/fishcooking
+[fishtest-link]: https://tests.stockfishchess.org/tests
+[github-link]: https://github.com/official-stockfish/Stockfish
+[guideline-link]: https://github.com/glinscott/fishtest/wiki/Creating-my-first-test
+[license-link]: https://github.com/official-stockfish/Stockfish/blob/master/Copying.txt
+[lockpages-link]: https://docs.microsoft.com/en-us/sql/database-engine/configure-windows/enable-the-lock-pages-in-memory-option-windows
+[nodchip-link]: https://github.com/nodchip/Stockfish
+[programming-link]: https://www.chessprogramming.org/Main_Page
+[programmingsf-link]: https://www.chessprogramming.org/Stockfish
+[pytorch-link]: https://github.com/glinscott/nnue-pytorch
+[rammap-link]: https://docs.microsoft.com/en-us/sysinternals/downloads/rammap
+[readme-link]: https://github.com/official-stockfish/Stockfish/blob/master/README.md
+[release-link]: https://github.com/official-stockfish/Stockfish/releases/latest
+[src-link]: https://github.com/official-stockfish/Stockfish/tree/master/src
+[stockfish128-logo]: https://stockfishchess.org/images/logo/icon_128x128.png
+[tools-link]: https://github.com/official-stockfish/Stockfish/tree/tools
+[uci-link]: https://www.shredderchess.com/download/div/uci.zip
+[website-link]: https://stockfishchess.org
+[worker-link]: https://github.com/glinscott/fishtest/wiki/Running-the-worker:-overview
+
+[build-badge]: https://img.shields.io/github/workflow/status/official-stockfish/Stockfish/Stockfish?style=for-the-badge&label=stockfish&logo=github
+[commits-badge]: https://img.shields.io/github/commits-since/official-stockfish/Stockfish/latest?style=for-the-badge
+[discord-badge]: https://img.shields.io/discord/435943710472011776?style=for-the-badge&label=discord&logo=Discord
+[fishtest-badge]: https://img.shields.io/website?style=for-the-badge&down_color=red&down_message=Offline&label=Fishtest&up_color=success&up_message=Online&url=https%3A%2F%2Ftests.stockfishchess.org%2Ftests%2Ffinished
+[license-badge]: https://img.shields.io/github/license/official-stockfish/Stockfish?style=for-the-badge&label=license&color=success
+[release-badge]: https://img.shields.io/github/v/release/official-stockfish/Stockfish?style=for-the-badge&label=official%20release
+[website-badge]: https://img.shields.io/website?style=for-the-badge&down_color=red&down_message=Offline&label=website&up_color=success&up_message=Online&url=https%3A%2F%2Fstockfishchess.org
diff --git a/Top CPU Contributors.txt b/Top CPU Contributors.txt
index 4bc96cde..23a5d7f9 100644
--- a/Top CPU Contributors.txt
+++ b/Top CPU Contributors.txt
@@ -1,99 +1,105 @@
-Contributors to Fishtest with >10,000 CPU hours, as of 2022-02-05.
+Contributors to Fishtest with >10,000 CPU hours, as of 2022-07-31.
Thank you!
Username CPU Hours Games played
------------------------------------------------------------------
-noobpwnftw 30730952 2158431735
-mlang 2729669 187335452
-technologov 1696847 74478658
-dew 1635640 97483012
-grandphish2 1062754 64955639
+noobpwnftw 33202707 2423743815
+technologov 5064327 270208248
+mlang 2963357 198937430
+dew 1677196 99717674
+grandphish2 1231326 74551309
+okrout 1102747 98977462
+TueRens 925904 57404676
+pemo 911980 35581261
tvijlbrief 795993 51894442
-okrout 773704 63465204
-TueRens 766198 47770388
+JojoM 774270 47311084
mibere 703840 46867607
-JojoM 703005 42689868
-pemo 634102 29868807
-linrock 626939 17408017
-gvreuls 517442 33605006
-cw 503905 33850487
-fastgm 482847 29004732
+linrock 697283 18804969
+gvreuls 564284 36392236
+cw 515739 34775505
+fastgm 500949 30101898
+oz 439015 31794460
+CSU_Dynasty 438017 29369136
crunchy 427035 27344275
-CSU_Dynasty 415864 28116776
-ctoks 403102 26737127
-oz 357710 26490208
-bcross 331095 23165889
+ctoks 422671 27812261
+bcross 363335 25108521
+leszek 360149 22674005
+velislav 333325 21444360
Fisherman 327231 21829379
-velislav 321708 20729264
-leszek 303654 19063973
-Dantist 251015 15843226
-mgrabiak 231973 15162494
+Dantist 292327 17951982
+mgrabiak 247220 16137378
+nordlandia 226543 14601042
+robal 224740 14314972
glinscott 217799 13780820
-robal 213960 13665726
-nordlandia 211692 13484886
-drabel 200914 13755384
+ncfish1 207751 13909639
+drabel 203884 13922680
+mhoram 200022 12533963
bking_US 198894 11876016
-mhoram 180229 11610075
+rpngn 191764 12236583
Thanar 179852 12365359
vdv 175544 9904472
spams 157128 10319326
marrco 150300 9402229
sqrt2 147963 9724586
-vdbergh 137429 8955089
+vdbergh 137480 8958795
CoffeeOne 137100 5024116
malala 136182 8002293
xoto 133759 9159372
-rpngn 131285 8657757
-davar 122661 7996937
+davar 128645 8367253
+DesolatedDodo 124877 8056482
dsmith 122059 7570238
-amicic 119659 7937885
+amicic 119661 7938029
Data 113305 8220352
BrunoBanani 112960 7436849
CypressChess 108321 7759588
MaZePallas 102823 6633619
+skiminki 102168 6778440
sterni1971 100532 5880772
sunu 100167 7040199
-DesolatedDodo 99038 6414626
ElbertoOne 99028 7023771
-skiminki 98123 6478402
+zeryl 96984 6162287
brabos 92118 6186135
-cuistot 90358 5351004
+cuistot 91738 5447070
psk 89957 5984901
racerschmacer 85712 6119648
Vizvezdenec 83761 5344740
sschnee 83003 4840890
0x3C33 82614 5271253
+armo9494 82501 5806056
BRAVONE 81239 5054681
nssy 76497 5259388
+thirdlife 76478 1544524
+Calis007 76457 4281018
+jromang 75885 5230523
teddybaer 75125 5407666
Pking_cda 73776 5293873
-zeryl 73335 4774257
-jromang 72192 5057715
+Wolfgang 72750 4538670
+sebastronomy 70784 1329428
solarlight 70517 5028306
dv8silencer 70287 3883992
Bobo1239 68515 4652287
+yurikvelo 67651 4578970
manap 66273 4121774
tinker 64333 4268790
-yurikvelo 63371 4335060
qurashee 61208 3429862
robnjr 57262 4053117
-Wolfgang 57014 3561352
+megaman7de 57023 3525850
Freja 56938 3733019
+MaxKlaxxMiner 56279 3410158
ttruscott 56010 3680085
rkl 55132 4164467
renouve 53811 3501516
+tolkki963 53294 3354682
+DMBK 52963 3933332
finfish 51360 3370515
eva42 51272 3599691
-Calis007 51182 3131552
+Spprtr 51139 3299983
eastorwest 51058 3451555
rap 49985 3219146
pb00067 49727 3298270
-Spprtr 48260 3141959
bigpen0r 47667 3336927
ronaldjerum 47654 3240695
-MaxKlaxxMiner 47584 2972142
biffhero 46564 3111352
-megaman7de 45992 2952006
Fifis 45843 3088497
VoyagerOne 45476 3452465
speedycpu 43842 3003273
@@ -102,25 +108,27 @@ Antihistamine 41788 2761312
mhunt 41735 2691355
homyur 39893 2850481
gri 39871 2515779
-oryx 38867 2976992
+oryx 39602 3024830
SC 37299 2731694
Garf 37213 2986270
+Dubslow 36714 2409254
csnodgrass 36207 2688994
jmdana 36157 2210661
+markkulix 35994 2226860
strelock 34716 2074055
EthanOConnor 33370 2090311
slakovv 32915 2021889
-armo9494 32129 2551682
-tolkki963 32114 1932256
+gopeto 31078 2033362
manapbk 30987 1810399
-DMBK 30675 2383552
Prcuvu 30377 2170122
anst 30301 2190091
jkiiski 30136 1904470
-gopeto 29886 1979118
hyperbolic.tom 29840 2017394
chuckstablers 29659 2093438
Pyafue 29650 1902349
+MarcusTullius 28611 1646671
+spcc 28241 1821198
+belzedar94 27935 1789106
OuaisBla 27636 1578800
chriswk 26902 1868317
achambord 26582 1767323
@@ -129,15 +137,16 @@ yorkman 26193 1992080
SFTUser 25182 1675689
nabildanial 24942 1519409
Sharaf_DG 24765 1786697
-ncfish1 24411 1520927
-rodneyc 24275 1410450
+rodneyc 24375 1416258
+Ulysses 24017 1626140
agg177 23890 1395014
-belzedar94 23707 1593860
JanErik 23408 1703875
+Ente 23403 1660988
+kdave 23392 1630462
Isidor 23388 1680691
Norabor 23339 1602636
-Ente 23093 1642458
cisco2015 22897 1762669
+Wencey 22573 1121406
Zirie 22542 1472937
team-oh 22272 1636708
MazeOfGalious 21978 1629593
@@ -146,17 +155,19 @@ ianh2105 21725 1632562
xor12 21628 1680365
dex 21612 1467203
nesoneg 21494 1463031
+Roady 21323 1433822
sphinx 21211 1384728
+user213718 21196 1397710
jjoshua2 21001 1423089
horst.prack 20878 1465656
-user213718 20783 1379584
0xB00B1ES 20590 1208666
j3corre 20405 941444
Adrian.Schmidt123 20316 1281436
+jcAEie 20221 1504162
wei 19973 1745989
-Roady 19848 1335928
rstoesser 19569 1293588
eudhan 19274 1283717
+fishtester 19145 1242668
vulcan 18871 1729392
jundery 18445 1115855
iisiraider 18247 1101015
@@ -164,24 +175,25 @@ ville 17883 1384026
chris 17698 1487385
purplefishies 17595 1092533
dju 17353 978595
-kdave 17183 1242754
+AndreasKrug 17191 1317997
DragonLord 17014 1162790
-thirdlife 16996 447356
-spcc 16932 1130940
-fishtester 16644 1123000
-Ulysses 16490 1184400
+Jopo12321 16966 944924
+GPUex 16744 1077826
+xwziegtm 16608 1276372
IgorLeMasson 16064 1147232
ako027ako 15671 1173203
+jsys14 15474 917092
Nikolay.IT 15154 1068349
Andrew Grant 15114 895539
+scuzzi 15112 960373
OssumOpossum 14857 1007129
Karby 14808 867120
-AndreasKrug 14608 1152093
enedene 14476 905279
-jsys14 14340 844792
bpfliegel 14298 884523
mpx86 14019 759568
jpulman 13982 870599
+Naven94 13879 811552
+Karpovbot 13808 734276
crocogoat 13803 1117422
joster 13794 950160
Nesa92 13786 1114691
@@ -189,42 +201,45 @@ mbeier 13650 1044928
Hjax 13535 915487
Dark_wizzie 13422 1007152
Rudolphous 13244 883140
-MarcusTullius 13221 843169
Machariel 13010 863104
mabichito 12903 749391
thijsk 12886 722107
AdrianSA 12860 804972
infinigon 12807 937332
Flopzee 12698 894821
+pirt 12551 965597
fatmurphy 12547 853210
-scuzzi 12511 845761
SapphireBrand 12416 969604
modolief 12386 896470
Farseer 12249 694108
pgontarz 12151 848794
stocky 11954 699440
mschmidt 11941 803401
+Oakwen 11925 818865
+MooTheCow 11851 772628
+deflectooor 11642 565132
dbernier 11609 818636
+Skiff84 11604 602786
Maxim 11543 836024
-pirt 11516 894513
infinity 11470 727027
+FormazChar 11430 856559
aga 11409 695071
+Jackfish 11403 750526
torbjo 11395 729145
Thomas A. Anderson 11372 732094
savage84 11358 670860
-markkulix 11331 739098
-FormazChar 11308 847735
d64 11263 789184
-MooTheCow 11237 720174
+qoo_charly_cai 11127 671959
snicolet 11106 869170
ali-al-zhrani 11098 768494
whelanh 11067 235676
basepi 10637 744851
Cubox 10621 826448
+Alb11747 10558 689794
michaelrpg 10509 739239
OIVAS7572 10420 995586
+Garruk 10343 704723
dzjp 10343 732529
-Garruk 10332 703905
ols 10259 570669
lbraesch 10252 647825
-Jackfish 10098 682338
+Karmatron 10195 661432
diff --git a/src/Makefile b/src/Makefile
index b9c1bafe..c6e4fcff 100644
--- a/src/Makefile
+++ b/src/Makefile
@@ -117,7 +117,7 @@ ifeq ($(ARCH), $(filter $(ARCH), \
x86-64-vnni512 x86-64-vnni256 x86-64-avx512 x86-64-avxvnni x86-64-bmi2 \
x86-64-avx2 x86-64-sse41-popcnt x86-64-modern x86-64-ssse3 x86-64-sse3-popcnt \
x86-64 x86-32-sse41-popcnt x86-32-sse2 x86-32 ppc-64 ppc-32 e2k \
- armv7 armv7-neon armv8 apple-silicon general-64 general-32))
+ armv7 armv7-neon armv8 apple-silicon general-64 general-32 riscv64))
SUPPORTED_ARCH=true
else
SUPPORTED_ARCH=false
@@ -340,16 +340,26 @@ ifeq ($(findstring e2k,$(ARCH)),e2k)
popcnt = yes
endif
+ifeq ($(ARCH),riscv64)
+ arch = riscv64
endif
+endif
+
### ==========================================================================
### Section 3. Low-level Configuration
### ==========================================================================
### 3.1 Selecting compiler (default = gcc)
-CXXFLAGS += -Wall -Wcast-qual -fno-exceptions -std=c++17 $(EXTRACXXFLAGS)
-DEPENDFLAGS += -std=c++17
-LDFLAGS += $(EXTRALDFLAGS)
+ifeq ($(MAKELEVEL),0)
+ export ENV_CXXFLAGS := $(CXXFLAGS)
+ export ENV_DEPENDFLAGS := $(DEPENDFLAGS)
+ export ENV_LDFLAGS := $(LDFLAGS)
+endif
+
+CXXFLAGS = $(ENV_CXXFLAGS) -Wall -Wcast-qual -fno-exceptions -std=c++17 $(EXTRACXXFLAGS)
+DEPENDFLAGS = $(ENV_DEPENDFLAGS) -std=c++17
+LDFLAGS = $(ENV_LDFLAGS) $(EXTRALDFLAGS)
ifeq ($(COMP),)
COMP=gcc
@@ -360,11 +370,14 @@ ifeq ($(COMP),gcc)
CXX=g++
CXXFLAGS += -pedantic -Wextra -Wshadow
- ifeq ($(arch),$(filter $(arch),armv7 armv8))
+ ifeq ($(arch),$(filter $(arch),armv7 armv8 riscv64))
ifeq ($(OS),Android)
CXXFLAGS += -m$(bits)
LDFLAGS += -m$(bits)
endif
+ ifeq ($(ARCH),riscv64)
+ CXXFLAGS += -latomic
+ endif
else
CXXFLAGS += -m$(bits)
LDFLAGS += -m$(bits)
@@ -425,11 +438,14 @@ ifeq ($(COMP),clang)
endif
endif
- ifeq ($(arch),$(filter $(arch),armv7 armv8))
+ ifeq ($(arch),$(filter $(arch),armv7 armv8 riscv64))
ifeq ($(OS),Android)
CXXFLAGS += -m$(bits)
LDFLAGS += -m$(bits)
endif
+ ifeq ($(ARCH),riscv64)
+ CXXFLAGS += -latomic
+ endif
else
CXXFLAGS += -m$(bits)
LDFLAGS += -m$(bits)
@@ -544,17 +560,17 @@ ifeq ($(optimize),yes)
endif
endif
- ifeq ($(KERNEL),Darwin)
- ifeq ($(comp),$(filter $(comp),clang icc))
- CXXFLAGS += -mdynamic-no-pic
- endif
+ ifeq ($(KERNEL),Darwin)
+ ifeq ($(comp),$(filter $(comp),clang icc))
+ CXXFLAGS += -mdynamic-no-pic
+ endif
- ifeq ($(comp),gcc)
- ifneq ($(arch),arm64)
- CXXFLAGS += -mdynamic-no-pic
- endif
- endif
- endif
+ ifeq ($(comp),gcc)
+ ifneq ($(arch),arm64)
+ CXXFLAGS += -mdynamic-no-pic
+ endif
+ endif
+ endif
ifeq ($(comp),clang)
CXXFLAGS += -fexperimental-new-pass-manager
@@ -589,7 +605,7 @@ endif
ifeq ($(avx2),yes)
CXXFLAGS += -DUSE_AVX2
ifeq ($(comp),$(filter $(comp),gcc clang mingw))
- CXXFLAGS += -mavx2
+ CXXFLAGS += -mavx2 -mbmi
endif
endif
@@ -674,7 +690,7 @@ endif
ifeq ($(optimize),yes)
ifeq ($(debug), no)
ifeq ($(comp),clang)
- CXXFLAGS += -flto
+ CXXFLAGS += -flto=full
ifeq ($(target_windows),yes)
CXXFLAGS += -fuse-ld=lld
endif
@@ -684,21 +700,19 @@ ifeq ($(debug), no)
# GCC on some systems.
else ifeq ($(comp),gcc)
ifeq ($(gccisclang),)
- CXXFLAGS += -flto
+ CXXFLAGS += -flto -flto-partition=one
LDFLAGS += $(CXXFLAGS) -flto=jobserver
else
- CXXFLAGS += -flto
+ CXXFLAGS += -flto=full
LDFLAGS += $(CXXFLAGS)
endif
# To use LTO and static linking on Windows,
# the tool chain requires gcc version 10.1 or later.
else ifeq ($(comp),mingw)
- ifneq ($(arch),i386)
- CXXFLAGS += -flto
+ CXXFLAGS += -flto -flto-partition=one
LDFLAGS += $(CXXFLAGS) -save-temps
endif
- endif
endif
endif
@@ -764,6 +778,7 @@ help:
@echo "apple-silicon > Apple silicon ARM64"
@echo "general-64 > unspecified 64-bit"
@echo "general-32 > unspecified 32-bit"
+ @echo "riscv64 > RISC-V 64-bit"
@echo ""
@echo "Supported compilers:"
@echo ""
@@ -832,25 +847,35 @@ clean: objclean profileclean
net:
$(eval nnuenet := $(shell grep EvalFileDefaultName evaluate.h | grep define | sed 's/.*\(nn-[a-z0-9]\{12\}.nnue\).*/\1/'))
@echo "Default net: $(nnuenet)"
- $(eval nnuedownloadurl := https://tests.stockfishchess.org/api/nn/$(nnuenet))
+ $(eval nnuedownloadurl1 := https://tests.stockfishchess.org/api/nn/$(nnuenet))
+ $(eval nnuedownloadurl2 := https://github.com/official-stockfish/networks/raw/master/$(nnuenet))
$(eval curl_or_wget := $(shell if hash curl 2>/dev/null; then echo "curl -skL"; elif hash wget 2>/dev/null; then echo "wget -qO-"; fi))
- @if test -f "$(nnuenet)"; then \
- echo "Already available."; \
- else \
- if [ "x$(curl_or_wget)" = "x" ]; then \
- echo "Automatic download failed: neither curl nor wget is installed. Install one of these tools or download the net manually"; exit 1; \
- else \
- echo "Downloading $(nnuedownloadurl)"; $(curl_or_wget) $(nnuedownloadurl) > $(nnuenet);\
- fi; \
- fi;
+ @if [ "x$(curl_or_wget)" = "x" ]; then \
+ echo "Automatic download failed: neither curl nor wget is installed. Install one of these tools or download the net manually"; exit 1; \
+ fi
$(eval shasum_command := $(shell if hash shasum 2>/dev/null; then echo "shasum -a 256 "; elif hash sha256sum 2>/dev/null; then echo "sha256sum "; fi))
- @if [ "x$(shasum_command)" != "x" ]; then \
- if [ "$(nnuenet)" != "nn-"`$(shasum_command) $(nnuenet) | cut -c1-12`".nnue" ]; then \
- echo "Failed download or $(nnuenet) corrupted, please delete!"; exit 1; \
- fi \
- else \
+ @if [ "x$(shasum_command)" = "x" ]; then \
echo "shasum / sha256sum not found, skipping net validation"; \
fi
+ @for nnuedownloadurl in "$(nnuedownloadurl1)" "$(nnuedownloadurl2)"; do \
+ if test -f "$(nnuenet)"; then \
+ echo "$(nnuenet) available."; \
+ else \
+ if [ "x$(curl_or_wget)" != "x" ]; then \
+ echo "Downloading $${nnuedownloadurl}"; $(curl_or_wget) $${nnuedownloadurl} > $(nnuenet);\
+ fi; \
+ fi; \
+ if [ "x$(shasum_command)" != "x" ]; then \
+ if [ "$(nnuenet)" != "nn-"`$(shasum_command) $(nnuenet) | cut -c1-12`".nnue" ]; then \
+ echo "Removing failed download"; rm -f $(nnuenet); \
+ else \
+ echo "Network validated"; break; \
+ fi; \
+ fi; \
+ done
+ @if ! test -f "$(nnuenet)"; then \
+ echo "Failed to download $(nnuenet)."; \
+ fi
# clean binaries and objects
objclean:
@@ -914,7 +939,7 @@ config-sanity: net
@test "$(SUPPORTED_ARCH)" = "true"
@test "$(arch)" = "any" || test "$(arch)" = "x86_64" || test "$(arch)" = "i386" || \
test "$(arch)" = "ppc64" || test "$(arch)" = "ppc" || test "$(arch)" = "e2k" || \
- test "$(arch)" = "armv7" || test "$(arch)" = "armv8" || test "$(arch)" = "arm64"
+ test "$(arch)" = "armv7" || test "$(arch)" = "armv8" || test "$(arch)" = "arm64" || test "$(arch)" = "riscv64"
@test "$(bits)" = "32" || test "$(bits)" = "64"
@test "$(prefetch)" = "yes" || test "$(prefetch)" = "no"
@test "$(popcnt)" = "yes" || test "$(popcnt)" = "no"
diff --git a/src/evaluate.cpp b/src/evaluate.cpp
index 3b742a94..3add0abb 100644
--- a/src/evaluate.cpp
+++ b/src/evaluate.cpp
@@ -202,12 +202,12 @@ namespace {
constexpr Value SpaceThreshold = Value(11551);
// KingAttackWeights[PieceType] contains king attack weights by piece type
- constexpr int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 81, 52, 44, 10 };
+ constexpr int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 76, 46, 45, 14 };
// SafeCheck[PieceType][single/multiple] contains safe check bonus by piece type,
// higher if multiple safe checks are possible for that piece type.
constexpr int SafeCheck[][2] = {
- {}, {}, {803, 1292}, {639, 974}, {1087, 1878}, {759, 1132}
+ {}, {}, {805, 1292}, {650, 984}, {1071, 1886}, {730, 1128}
};
#define S(mg, eg) make_score(mg, eg)
@@ -1046,82 +1046,58 @@ make_v:
return v;
}
-
- /// Fisher Random Chess: correction for cornered bishops, to fix chess960 play with NNUE
-
- Value fix_FRC(const Position& pos) {
-
- constexpr Bitboard Corners = 1ULL << SQ_A1 | 1ULL << SQ_H1 | 1ULL << SQ_A8 | 1ULL << SQ_H8;
-
- if (!(pos.pieces(BISHOP) & Corners))
- return VALUE_ZERO;
-
- int correction = 0;
-
- if ( pos.piece_on(SQ_A1) == W_BISHOP
- && pos.piece_on(SQ_B2) == W_PAWN)
- correction -= CorneredBishop;
-
- if ( pos.piece_on(SQ_H1) == W_BISHOP
- && pos.piece_on(SQ_G2) == W_PAWN)
- correction -= CorneredBishop;
-
- if ( pos.piece_on(SQ_A8) == B_BISHOP
- && pos.piece_on(SQ_B7) == B_PAWN)
- correction += CorneredBishop;
-
- if ( pos.piece_on(SQ_H8) == B_BISHOP
- && pos.piece_on(SQ_G7) == B_PAWN)
- correction += CorneredBishop;
-
- return pos.side_to_move() == WHITE ? Value(3 * correction)
- : -Value(3 * correction);
- }
-
} // namespace Eval
/// evaluate() is the evaluator for the outer world. It returns a static
/// evaluation of the position from the point of view of the side to move.
-Value Eval::evaluate(const Position& pos) {
+Value Eval::evaluate(const Position& pos, int* complexity) {
Value v;
- bool useClassical = false;
+ Value psq = pos.psq_eg_stm();
- // Deciding between classical and NNUE eval (~10 Elo): for high PSQ imbalance we use classical,
- // but we switch to NNUE during long shuffling or with high material on the board.
- if ( !useNNUE
- || ((pos.this_thread()->depth > 9 || pos.count() > 7) &&
- abs(eg_value(pos.psq_score())) * 5 > (856 + pos.non_pawn_material() / 64) * (5 + pos.rule50_count())))
+ // We use the much less accurate but faster Classical eval when the NNUE
+ // option is set to false. Otherwise we use the NNUE eval unless the
+ // PSQ advantage is decisive and several pieces remain. (~3 Elo)
+ bool useClassical = !useNNUE || (pos.count() > 7 && abs(psq) > 1760);
+
+ if (useClassical)
+ v = Evaluation(pos).value();
+ else
{
- v = Evaluation(pos).value(); // classical
- useClassical = abs(v) >= 297;
- }
+ int nnueComplexity;
+ int scale = 1064 + 106 * pos.non_pawn_material() / 5120;
- // If result of a classical evaluation is much lower than threshold fall back to NNUE
- if (useNNUE && !useClassical)
- {
- Value nnue = NNUE::evaluate(pos, true); // NNUE
- int scale = 1036 + 20 * pos.non_pawn_material() / 1024;
- Color stm = pos.side_to_move();
- Value optimism = pos.this_thread()->optimism[stm];
- Value psq = (stm == WHITE ? 1 : -1) * eg_value(pos.psq_score());
- int complexity = 35 * abs(nnue - psq) / 256;
+ Color stm = pos.side_to_move();
+ Value optimism = pos.this_thread()->optimism[stm];
- optimism = optimism * (44 + complexity) / 31;
- v = (nnue + optimism) * scale / 1024 - optimism;
+ Value nnue = NNUE::evaluate(pos, true, &nnueComplexity);
- if (pos.is_chess960())
- v += fix_FRC(pos);
+ // Blend nnue complexity with (semi)classical complexity
+ nnueComplexity = ( 416 * nnueComplexity
+ + 424 * abs(psq - nnue)
+ + (optimism > 0 ? int(optimism) * int(psq - nnue) : 0)
+ ) / 1024;
+
+ // Return hybrid NNUE complexity to caller
+ if (complexity)
+ *complexity = nnueComplexity;
+
+ optimism = optimism * (269 + nnueComplexity) / 256;
+ v = (nnue * scale + optimism * (scale - 754)) / 1024;
}
// Damp down the evaluation linearly when shuffling
- v = v * (207 - pos.rule50_count()) / 207;
+ v = v * (195 - pos.rule50_count()) / 211;
// Guarantee evaluation does not hit the tablebase range
v = std::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1);
+ // When not using NNUE, return classical complexity to caller
+ if (complexity && (!useNNUE || useClassical))
+ *complexity = abs(v - psq);
+
return v;
}
@@ -1143,7 +1119,6 @@ std::string Eval::trace(Position& pos) {
std::memset(scores, 0, sizeof(scores));
// Reset any global variable used in eval
- pos.this_thread()->depth = 0;
pos.this_thread()->trend = SCORE_ZERO;
pos.this_thread()->bestValue = VALUE_ZERO;
pos.this_thread()->optimism[WHITE] = VALUE_ZERO;
diff --git a/src/evaluate.h b/src/evaluate.h
index 1934c9bd..f5ac3263 100644
--- a/src/evaluate.h
+++ b/src/evaluate.h
@@ -31,7 +31,7 @@ class Position;
namespace Eval {
std::string trace(Position& pos);
- Value evaluate(const Position& pos);
+ Value evaluate(const Position& pos, int* complexity = nullptr);
extern bool useNNUE;
extern std::string currentEvalFileName;
@@ -39,12 +39,12 @@ namespace Eval {
// The default net name MUST follow the format nn-[SHA256 first 12 digits].nnue
// for the build process (profile-build and fishtest) to work. Do not change the
// name of the macro, as it is used in the Makefile.
- #define EvalFileDefaultName "nn-6877cd24400e.nnue"
+ #define EvalFileDefaultName "nn-ad9b42354671.nnue"
namespace NNUE {
std::string trace(Position& pos);
- Value evaluate(const Position& pos, bool adjusted = false);
+ Value evaluate(const Position& pos, bool adjusted = false, int* complexity = nullptr);
void init();
void verify();
diff --git a/src/misc.cpp b/src/misc.cpp
index 41c59b3f..d19cd840 100644
--- a/src/misc.cpp
+++ b/src/misc.cpp
@@ -378,10 +378,9 @@ void std_aligned_free(void* ptr) {
#if defined(_WIN32)
-static void* aligned_large_pages_alloc_windows(size_t allocSize) {
+static void* aligned_large_pages_alloc_windows([[maybe_unused]] size_t allocSize) {
#if !defined(_WIN64)
- (void)allocSize; // suppress unused-parameter compiler warning
return nullptr;
#else
@@ -626,8 +625,7 @@ string argv0; // path+name of the executable binary, as given by argv
string binaryDirectory; // path of the executable directory
string workingDirectory; // path of the working directory
-void init(int argc, char* argv[]) {
- (void)argc;
+void init([[maybe_unused]] int argc, char* argv[]) {
string pathSeparator;
// extract the path+name of the executable binary
diff --git a/src/misc.h b/src/misc.h
index 2fd2b408..77b81d50 100644
--- a/src/misc.h
+++ b/src/misc.h
@@ -116,56 +116,16 @@ class ValueList {
public:
std::size_t size() const { return size_; }
- void resize(std::size_t newSize) { size_ = newSize; }
void push_back(const T& value) { values_[size_++] = value; }
- T& operator[](std::size_t index) { return values_[index]; }
- T* begin() { return values_; }
- T* end() { return values_ + size_; }
- const T& operator[](std::size_t index) const { return values_[index]; }
const T* begin() const { return values_; }
const T* end() const { return values_ + size_; }
- void swap(ValueList& other) {
- const std::size_t maxSize = std::max(size_, other.size_);
- for (std::size_t i = 0; i < maxSize; ++i) {
- std::swap(values_[i], other.values_[i]);
- }
- std::swap(size_, other.size_);
- }
-
private:
T values_[MaxSize];
std::size_t size_ = 0;
};
-/// sigmoid(t, x0, y0, C, P, Q) implements a sigmoid-like function using only integers,
-/// with the following properties:
-///
-/// - sigmoid is centered in (x0, y0)
-/// - sigmoid has amplitude [-P/Q , P/Q] instead of [-1 , +1]
-/// - limit is (y0 - P/Q) when t tends to -infinity
-/// - limit is (y0 + P/Q) when t tends to +infinity
-/// - the slope can be adjusted using C > 0, smaller C giving a steeper sigmoid
-/// - the slope of the sigmoid when t = x0 is P/(Q*C)
-/// - sigmoid is increasing with t when P > 0 and Q > 0
-/// - to get a decreasing sigmoid, change sign of P
-/// - mean value of the sigmoid is y0
-///
-/// Use to draw the sigmoid
-
-inline int64_t sigmoid(int64_t t, int64_t x0,
- int64_t y0,
- int64_t C,
- int64_t P,
- int64_t Q)
-{
- assert(C > 0);
- assert(Q != 0);
- return y0 + P * (t-x0) / (Q * (std::abs(t-x0) + C)) ;
-}
-
-
/// xorshift64star Pseudo-Random Number Generator
/// This class is based on original code written and dedicated
/// to the public domain by Sebastiano Vigna (2014).
diff --git a/src/movepick.cpp b/src/movepick.cpp
index b0166c6e..587c6d79 100644
--- a/src/movepick.cpp
+++ b/src/movepick.cpp
@@ -69,6 +69,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHist
stage = (pos.checkers() ? EVASION_TT : MAIN_TT) +
!(ttm && pos.pseudo_legal(ttm));
+ threatenedPieces = 0;
}
/// MovePicker constructor for quiescence search
@@ -82,7 +83,6 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHist
stage = (pos.checkers() ? EVASION_TT : QSEARCH_TT) +
!( ttm
- && (pos.checkers() || depth > DEPTH_QS_RECAPTURES || to_sq(ttm) == recaptureSquare)
&& pos.pseudo_legal(ttm));
}
@@ -106,29 +106,19 @@ void MovePicker::score() {
static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type");
- Bitboard threatened, threatenedByPawn, threatenedByMinor, threatenedByRook;
+ [[maybe_unused]] Bitboard threatenedByPawn, threatenedByMinor, threatenedByRook;
if constexpr (Type == QUIETS)
{
Color us = pos.side_to_move();
- // squares threatened by pawns
+
threatenedByPawn = pos.attacks_by(~us);
- // squares threatened by minors or pawns
threatenedByMinor = pos.attacks_by(~us) | pos.attacks_by(~us) | threatenedByPawn;
- // squares threatened by rooks, minors or pawns
threatenedByRook = pos.attacks_by(~us) | threatenedByMinor;
- // pieces threatened by pieces of lesser material value
- threatened = (pos.pieces(us, QUEEN) & threatenedByRook)
- | (pos.pieces(us, ROOK) & threatenedByMinor)
- | (pos.pieces(us, KNIGHT, BISHOP) & threatenedByPawn);
- }
- else
- {
- // Silence unused variable warnings
- (void) threatened;
- (void) threatenedByPawn;
- (void) threatenedByMinor;
- (void) threatenedByRook;
+ // Pieces threatened by pieces of lesser material value
+ threatenedPieces = (pos.pieces(us, QUEEN) & threatenedByRook)
+ | (pos.pieces(us, ROOK) & threatenedByMinor)
+ | (pos.pieces(us, KNIGHT, BISHOP) & threatenedByPawn);
}
for (auto& m : *this)
@@ -137,27 +127,27 @@ void MovePicker::score() {
+ (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))];
else if constexpr (Type == QUIETS)
- m.value = (*mainHistory)[pos.side_to_move()][from_to(m)]
+ m.value = 2 * (*mainHistory)[pos.side_to_move()][from_to(m)]
+ 2 * (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)]
+ (*continuationHistory[1])[pos.moved_piece(m)][to_sq(m)]
+ (*continuationHistory[3])[pos.moved_piece(m)][to_sq(m)]
+ (*continuationHistory[5])[pos.moved_piece(m)][to_sq(m)]
- + (threatened & from_sq(m) ?
+ + (threatenedPieces & from_sq(m) ?
(type_of(pos.moved_piece(m)) == QUEEN && !(to_sq(m) & threatenedByRook) ? 50000
: type_of(pos.moved_piece(m)) == ROOK && !(to_sq(m) & threatenedByMinor) ? 25000
: !(to_sq(m) & threatenedByPawn) ? 15000
: 0)
- : 0);
-
+ : 0)
+ + bool(pos.check_squares(type_of(pos.moved_piece(m))) & to_sq(m)) * 16384;
else // Type == EVASIONS
{
if (pos.capture(m))
m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
- - Value(type_of(pos.moved_piece(m)));
+ - Value(type_of(pos.moved_piece(m)))
+ + (1 << 28);
else
- m.value = (*mainHistory)[pos.side_to_move()][from_to(m)]
- + 2 * (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)]
- - (1 << 28);
+ m.value = (*mainHistory)[pos.side_to_move()][from_to(m)]
+ + (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)];
}
}
diff --git a/src/movepick.h b/src/movepick.h
index 9a3c279b..55fcc644 100644
--- a/src/movepick.h
+++ b/src/movepick.h
@@ -86,7 +86,8 @@ enum StatsType { NoCaptures, Captures };
/// unsuccessful during the current search, and is used for reduction and move
/// ordering decisions. It uses 2 tables (one for each color) indexed by
/// the move's from and to squares, see www.chessprogramming.org/Butterfly_Boards
-typedef Stats ButterflyHistory;
+/// (~11 elo)
+typedef Stats ButterflyHistory;
/// CounterMoveHistory stores counter moves indexed by [piece][to] of the previous
/// move, see www.chessprogramming.org/Countermove_Heuristic
@@ -101,6 +102,7 @@ typedef Stats PieceToHistory;
/// ContinuationHistory is the combined history of a given pair of moves, usually
/// the current one given a previous one. The nested history table is based on
/// PieceToHistory instead of ButterflyBoards.
+/// (~63 elo)
typedef Stats ContinuationHistory;
@@ -129,6 +131,8 @@ public:
MovePicker(const Position&, Move, Value, Depth, const CapturePieceToHistory*);
Move next_move(bool skipQuiets = false);
+ Bitboard threatenedPieces;
+
private:
template Move select(Pred);
template void score();
diff --git a/src/nnue/evaluate_nnue.cpp b/src/nnue/evaluate_nnue.cpp
index 9ee599f4..ba2ed367 100644
--- a/src/nnue/evaluate_nnue.cpp
+++ b/src/nnue/evaluate_nnue.cpp
@@ -137,13 +137,13 @@ namespace Stockfish::Eval::NNUE {
}
// Evaluation function. Perform differential calculation.
- Value evaluate(const Position& pos, bool adjusted) {
+ Value evaluate(const Position& pos, bool adjusted, int* complexity) {
// We manually align the arrays on the stack because with gcc < 9.3
// overaligning stack variables with alignas() doesn't work correctly.
constexpr uint64_t alignment = CacheLineSize;
- int delta = 10 - pos.non_pawn_material() / 1515;
+ int delta = 24 - pos.non_pawn_material() / 9560;
#if defined(ALIGNAS_ON_STACK_VARIABLES_BROKEN)
TransformedFeatureType transformedFeaturesUnaligned[
@@ -161,9 +161,12 @@ namespace Stockfish::Eval::NNUE {
const auto psqt = featureTransformer->transform(pos, transformedFeatures, bucket);
const auto positional = network[bucket]->propagate(transformedFeatures);
+ if (complexity)
+ *complexity = abs(psqt - positional) / OutputScale;
+
// Give more value to positional evaluation when adjusted flag is set
if (adjusted)
- return static_cast(((128 - delta) * psqt + (128 + delta) * positional) / 128 / OutputScale);
+ return static_cast(((1024 - delta) * psqt + (1024 + delta) * positional) / (1024 * OutputScale));
else
return static_cast((psqt + positional) / OutputScale);
}
diff --git a/src/nnue/features/half_ka_v2_hm.cpp b/src/nnue/features/half_ka_v2_hm.cpp
index 07a1d7a1..7dbd3415 100644
--- a/src/nnue/features/half_ka_v2_hm.cpp
+++ b/src/nnue/features/half_ka_v2_hm.cpp
@@ -24,50 +24,51 @@
namespace Stockfish::Eval::NNUE::Features {
- // Orient a square according to perspective (rotates by 180 for black)
- inline Square HalfKAv2_hm::orient(Color perspective, Square s, Square ksq) {
- return Square(int(s) ^ (bool(perspective) * SQ_A8) ^ ((file_of(ksq) < FILE_E) * SQ_H1));
- }
-
// Index of a feature for a given king position and another piece on some square
- inline IndexType HalfKAv2_hm::make_index(Color perspective, Square s, Piece pc, Square ksq) {
- Square o_ksq = orient(perspective, ksq, ksq);
- return IndexType(orient(perspective, s, ksq) + PieceSquareIndex[perspective][pc] + PS_NB * KingBuckets[o_ksq]);
+ template
+ inline IndexType HalfKAv2_hm::make_index(Square s, Piece pc, Square ksq) {
+ return IndexType((int(s) ^ OrientTBL[Perspective][ksq]) + PieceSquareIndex[Perspective][pc] + KingBuckets[Perspective][ksq]);
}
// Get a list of indices for active features
+ template
void HalfKAv2_hm::append_active_indices(
const Position& pos,
- Color perspective,
IndexList& active
) {
- Square ksq = pos.square(perspective);
+ Square ksq = pos.square(Perspective);
Bitboard bb = pos.pieces();
while (bb)
{
Square s = pop_lsb(bb);
- active.push_back(make_index(perspective, s, pos.piece_on(s), ksq));
+ active.push_back(make_index(s, pos.piece_on(s), ksq));
}
}
+ // Explicit template instantiations
+ template void HalfKAv2_hm::append_active_indices(const Position& pos, IndexList& active);
+ template void HalfKAv2_hm::append_active_indices(const Position& pos, IndexList& active);
// append_changed_indices() : get a list of indices for recently changed features
-
+ template
void HalfKAv2_hm::append_changed_indices(
Square ksq,
const DirtyPiece& dp,
- Color perspective,
IndexList& removed,
IndexList& added
) {
for (int i = 0; i < dp.dirty_num; ++i) {
if (dp.from[i] != SQ_NONE)
- removed.push_back(make_index(perspective, dp.from[i], dp.piece[i], ksq));
+ removed.push_back(make_index(dp.from[i], dp.piece[i], ksq));
if (dp.to[i] != SQ_NONE)
- added.push_back(make_index(perspective, dp.to[i], dp.piece[i], ksq));
+ added.push_back(make_index(dp.to[i], dp.piece[i], ksq));
}
}
+ // Explicit template instantiations
+ template void HalfKAv2_hm::append_changed_indices(Square ksq, const DirtyPiece& dp, IndexList& removed, IndexList& added);
+ template void HalfKAv2_hm::append_changed_indices(Square ksq, const DirtyPiece& dp, IndexList& removed, IndexList& added);
+
int HalfKAv2_hm::update_cost(const StateInfo* st) {
return st->dirtyPiece.dirty_num;
}
diff --git a/src/nnue/features/half_ka_v2_hm.h b/src/nnue/features/half_ka_v2_hm.h
index 1e6da0bf..a95d4328 100644
--- a/src/nnue/features/half_ka_v2_hm.h
+++ b/src/nnue/features/half_ka_v2_hm.h
@@ -49,8 +49,8 @@ namespace Stockfish::Eval::NNUE::Features {
PS_B_ROOK = 7 * SQUARE_NB,
PS_W_QUEEN = 8 * SQUARE_NB,
PS_B_QUEEN = 9 * SQUARE_NB,
- PS_KING = 10 * SQUARE_NB,
- PS_NB = 11 * SQUARE_NB
+ PS_KING = 10 * SQUARE_NB,
+ PS_NB = 11 * SQUARE_NB
};
static constexpr IndexType PieceSquareIndex[COLOR_NB][PIECE_NB] = {
@@ -62,11 +62,9 @@ namespace Stockfish::Eval::NNUE::Features {
PS_NONE, PS_W_PAWN, PS_W_KNIGHT, PS_W_BISHOP, PS_W_ROOK, PS_W_QUEEN, PS_KING, PS_NONE }
};
- // Orient a square according to perspective (rotates by 180 for black)
- static Square orient(Color perspective, Square s, Square ksq);
-
// Index of a feature for a given king position and another piece on some square
- static IndexType make_index(Color perspective, Square s, Piece pc, Square ksq);
+ template
+ static IndexType make_index(Square s, Piece pc, Square ksq);
public:
// Feature name
@@ -79,15 +77,45 @@ namespace Stockfish::Eval::NNUE::Features {
static constexpr IndexType Dimensions =
static_cast(SQUARE_NB) * static_cast(PS_NB) / 2;
- static constexpr int KingBuckets[64] = {
- -1, -1, -1, -1, 31, 30, 29, 28,
- -1, -1, -1, -1, 27, 26, 25, 24,
- -1, -1, -1, -1, 23, 22, 21, 20,
- -1, -1, -1, -1, 19, 18, 17, 16,
- -1, -1, -1, -1, 15, 14, 13, 12,
- -1, -1, -1, -1, 11, 10, 9, 8,
- -1, -1, -1, -1, 7, 6, 5, 4,
- -1, -1, -1, -1, 3, 2, 1, 0
+#define B(v) (v * PS_NB)
+ static constexpr int KingBuckets[COLOR_NB][SQUARE_NB] = {
+ { B(28), B(29), B(30), B(31), B(31), B(30), B(29), B(28),
+ B(24), B(25), B(26), B(27), B(27), B(26), B(25), B(24),
+ B(20), B(21), B(22), B(23), B(23), B(22), B(21), B(20),
+ B(16), B(17), B(18), B(19), B(19), B(18), B(17), B(16),
+ B(12), B(13), B(14), B(15), B(15), B(14), B(13), B(12),
+ B( 8), B( 9), B(10), B(11), B(11), B(10), B( 9), B( 8),
+ B( 4), B( 5), B( 6), B( 7), B( 7), B( 6), B( 5), B( 4),
+ B( 0), B( 1), B( 2), B( 3), B( 3), B( 2), B( 1), B( 0) },
+ { B( 0), B( 1), B( 2), B( 3), B( 3), B( 2), B( 1), B( 0),
+ B( 4), B( 5), B( 6), B( 7), B( 7), B( 6), B( 5), B( 4),
+ B( 8), B( 9), B(10), B(11), B(11), B(10), B( 9), B( 8),
+ B(12), B(13), B(14), B(15), B(15), B(14), B(13), B(12),
+ B(16), B(17), B(18), B(19), B(19), B(18), B(17), B(16),
+ B(20), B(21), B(22), B(23), B(23), B(22), B(21), B(20),
+ B(24), B(25), B(26), B(27), B(27), B(26), B(25), B(24),
+ B(28), B(29), B(30), B(31), B(31), B(30), B(29), B(28) }
+ };
+#undef B
+
+ // Orient a square according to perspective (rotates by 180 for black)
+ static constexpr int OrientTBL[COLOR_NB][SQUARE_NB] = {
+ { SQ_H1, SQ_H1, SQ_H1, SQ_H1, SQ_A1, SQ_A1, SQ_A1, SQ_A1,
+ SQ_H1, SQ_H1, SQ_H1, SQ_H1, SQ_A1, SQ_A1, SQ_A1, SQ_A1,
+ SQ_H1, SQ_H1, SQ_H1, SQ_H1, SQ_A1, SQ_A1, SQ_A1, SQ_A1,
+ SQ_H1, SQ_H1, SQ_H1, SQ_H1, SQ_A1, SQ_A1, SQ_A1, SQ_A1,
+ SQ_H1, SQ_H1, SQ_H1, SQ_H1, SQ_A1, SQ_A1, SQ_A1, SQ_A1,
+ SQ_H1, SQ_H1, SQ_H1, SQ_H1, SQ_A1, SQ_A1, SQ_A1, SQ_A1,
+ SQ_H1, SQ_H1, SQ_H1, SQ_H1, SQ_A1, SQ_A1, SQ_A1, SQ_A1,
+ SQ_H1, SQ_H1, SQ_H1, SQ_H1, SQ_A1, SQ_A1, SQ_A1, SQ_A1 },
+ { SQ_H8, SQ_H8, SQ_H8, SQ_H8, SQ_A8, SQ_A8, SQ_A8, SQ_A8,
+ SQ_H8, SQ_H8, SQ_H8, SQ_H8, SQ_A8, SQ_A8, SQ_A8, SQ_A8,
+ SQ_H8, SQ_H8, SQ_H8, SQ_H8, SQ_A8, SQ_A8, SQ_A8, SQ_A8,
+ SQ_H8, SQ_H8, SQ_H8, SQ_H8, SQ_A8, SQ_A8, SQ_A8, SQ_A8,
+ SQ_H8, SQ_H8, SQ_H8, SQ_H8, SQ_A8, SQ_A8, SQ_A8, SQ_A8,
+ SQ_H8, SQ_H8, SQ_H8, SQ_H8, SQ_A8, SQ_A8, SQ_A8, SQ_A8,
+ SQ_H8, SQ_H8, SQ_H8, SQ_H8, SQ_A8, SQ_A8, SQ_A8, SQ_A8,
+ SQ_H8, SQ_H8, SQ_H8, SQ_H8, SQ_A8, SQ_A8, SQ_A8, SQ_A8 }
};
// Maximum number of simultaneously active features.
@@ -95,16 +123,16 @@ namespace Stockfish::Eval::NNUE::Features {
using IndexList = ValueList;
// Get a list of indices for active features
+ template
static void append_active_indices(
const Position& pos,
- Color perspective,
IndexList& active);
// Get a list of indices for recently changed features
+ template
static void append_changed_indices(
Square ksq,
const DirtyPiece& dp,
- Color perspective,
IndexList& removed,
IndexList& added
);
diff --git a/src/nnue/layers/affine_transform.h b/src/nnue/layers/affine_transform.h
index 9a992608..461a7b83 100644
--- a/src/nnue/layers/affine_transform.h
+++ b/src/nnue/layers/affine_transform.h
@@ -25,7 +25,7 @@
#include
#include
#include "../nnue_common.h"
-#include "../../simd.h"
+#include "simd.h"
/*
This file contains the definition for a fully connected layer (aka affine transform).
@@ -151,9 +151,15 @@ namespace Stockfish::Eval::NNUE::Layers {
template
class AffineTransform;
+#if defined (USE_AVX512)
+ constexpr IndexType LargeInputSize = 2 * 64;
+#else
+ constexpr IndexType LargeInputSize = std::numeric_limits::max();
+#endif
+
// A specialization for large inputs.
template
- class AffineTransform(InDims, MaxSimdWidth) >= 2*64)>> {
+ class AffineTransform(InDims, MaxSimdWidth) >= LargeInputSize)>> {
public:
// Input/output type
using InputType = std::uint8_t;
@@ -170,7 +176,7 @@ namespace Stockfish::Eval::NNUE::Layers {
using OutputBuffer = OutputType[PaddedOutputDimensions];
- static_assert(PaddedInputDimensions >= 128, "Something went wrong. This specialization should not have been chosen.");
+ static_assert(PaddedInputDimensions >= LargeInputSize, "Something went wrong. This specialization should not have been chosen.");
#if defined (USE_AVX512)
static constexpr const IndexType InputSimdWidth = 64;
@@ -369,7 +375,7 @@ namespace Stockfish::Eval::NNUE::Layers {
};
template
- class AffineTransform(InDims, MaxSimdWidth) < 2*64)>> {
+ class AffineTransform(InDims, MaxSimdWidth) < LargeInputSize)>> {
public:
// Input/output type
// Input/output type
@@ -387,7 +393,7 @@ namespace Stockfish::Eval::NNUE::Layers {
using OutputBuffer = OutputType[PaddedOutputDimensions];
- static_assert(PaddedInputDimensions < 128, "Something went wrong. This specialization should not have been chosen.");
+ static_assert(PaddedInputDimensions < LargeInputSize, "Something went wrong. This specialization should not have been chosen.");
#if defined (USE_SSSE3)
static constexpr const IndexType OutputSimdWidth = SimdWidth / 4;
diff --git a/src/simd.h b/src/nnue/layers/simd.h
similarity index 100%
rename from src/simd.h
rename to src/nnue/layers/simd.h
diff --git a/src/nnue/layers/sqr_clipped_relu.h b/src/nnue/layers/sqr_clipped_relu.h
new file mode 100644
index 00000000..b603a277
--- /dev/null
+++ b/src/nnue/layers/sqr_clipped_relu.h
@@ -0,0 +1,120 @@
+/*
+ Stockfish, a UCI chess playing engine derived from Glaurung 2.1
+ Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
+
+ Stockfish is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ Stockfish is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+*/
+
+// Definition of layer ClippedReLU of NNUE evaluation function
+
+#ifndef NNUE_LAYERS_SQR_CLIPPED_RELU_H_INCLUDED
+#define NNUE_LAYERS_SQR_CLIPPED_RELU_H_INCLUDED
+
+#include "../nnue_common.h"
+
+namespace Stockfish::Eval::NNUE::Layers {
+
+ // Clipped ReLU
+ template
+ class SqrClippedReLU {
+ public:
+ // Input/output type
+ using InputType = std::int32_t;
+ using OutputType = std::uint8_t;
+
+ // Number of input/output dimensions
+ static constexpr IndexType InputDimensions = InDims;
+ static constexpr IndexType OutputDimensions = InputDimensions;
+ static constexpr IndexType PaddedOutputDimensions =
+ ceil_to_multiple(OutputDimensions, 32);
+
+ using OutputBuffer = OutputType[PaddedOutputDimensions];
+
+ // Hash value embedded in the evaluation file
+ static constexpr std::uint32_t get_hash_value(std::uint32_t prevHash) {
+ std::uint32_t hashValue = 0x538D24C7u;
+ hashValue += prevHash;
+ return hashValue;
+ }
+
+ // Read network parameters
+ bool read_parameters(std::istream&) {
+ return true;
+ }
+
+ // Write network parameters
+ bool write_parameters(std::ostream&) const {
+ return true;
+ }
+
+ // Forward propagation
+ const OutputType* propagate(
+ const InputType* input, OutputType* output) const {
+
+ #if defined(USE_SSE2)
+ constexpr IndexType NumChunks = InputDimensions / 16;
+
+ #ifdef USE_SSE41
+ const __m128i Zero = _mm_setzero_si128();
+ #else
+ const __m128i k0x80s = _mm_set1_epi8(-128);
+ #endif
+
+ static_assert(WeightScaleBits == 6);
+ const auto in = reinterpret_cast(input);
+ const auto out = reinterpret_cast<__m128i*>(output);
+ for (IndexType i = 0; i < NumChunks; ++i) {
+ __m128i words0 = _mm_packs_epi32(
+ _mm_load_si128(&in[i * 4 + 0]),
+ _mm_load_si128(&in[i * 4 + 1]));
+ __m128i words1 = _mm_packs_epi32(
+ _mm_load_si128(&in[i * 4 + 2]),
+ _mm_load_si128(&in[i * 4 + 3]));
+
+ // Not sure if
+ words0 = _mm_srli_epi16(_mm_mulhi_epi16(words0, words0), 3);
+ words1 = _mm_srli_epi16(_mm_mulhi_epi16(words1, words1), 3);
+
+ const __m128i packedbytes = _mm_packs_epi16(words0, words1);
+
+ _mm_store_si128(&out[i],
+
+ #ifdef USE_SSE41
+ _mm_max_epi8(packedbytes, Zero)
+ #else
+ _mm_subs_epi8(_mm_adds_epi8(packedbytes, k0x80s), k0x80s)
+ #endif
+
+ );
+ }
+ constexpr IndexType Start = NumChunks * 16;
+
+ #else
+ constexpr IndexType Start = 0;
+ #endif
+
+ for (IndexType i = Start; i < InputDimensions; ++i) {
+ output[i] = static_cast(
+ // realy should be /127 but we need to make it fast
+ // needs to be accounted for in the trainer
+ std::max(0ll, std::min(127ll, (((long long)input[i] * input[i]) >> (2 * WeightScaleBits)) / 128)));
+ }
+
+ return output;
+ }
+ };
+
+} // namespace Stockfish::Eval::NNUE::Layers
+
+#endif // NNUE_LAYERS_SQR_CLIPPED_RELU_H_INCLUDED
diff --git a/src/nnue/nnue_architecture.h b/src/nnue/nnue_architecture.h
index 4f9596ae..cac83730 100644
--- a/src/nnue/nnue_architecture.h
+++ b/src/nnue/nnue_architecture.h
@@ -29,6 +29,7 @@
#include "layers/affine_transform.h"
#include "layers/clipped_relu.h"
+#include "layers/sqr_clipped_relu.h"
#include "../misc.h"
@@ -48,8 +49,9 @@ struct Network
static constexpr int FC_1_OUTPUTS = 32;
Layers::AffineTransform fc_0;
+ Layers::SqrClippedReLU ac_sqr_0;
Layers::ClippedReLU ac_0;
- Layers::AffineTransform fc_1;
+ Layers::AffineTransform fc_1;
Layers::ClippedReLU ac_1;
Layers::AffineTransform fc_2;
@@ -93,6 +95,7 @@ struct Network
struct alignas(CacheLineSize) Buffer
{
alignas(CacheLineSize) decltype(fc_0)::OutputBuffer fc_0_out;
+ alignas(CacheLineSize) decltype(ac_sqr_0)::OutputType ac_sqr_0_out[ceil_to_multiple(FC_0_OUTPUTS * 2, 32)];
alignas(CacheLineSize) decltype(ac_0)::OutputBuffer ac_0_out;
alignas(CacheLineSize) decltype(fc_1)::OutputBuffer fc_1_out;
alignas(CacheLineSize) decltype(ac_1)::OutputBuffer ac_1_out;
@@ -114,8 +117,10 @@ struct Network
#endif
fc_0.propagate(transformedFeatures, buffer.fc_0_out);
+ ac_sqr_0.propagate(buffer.fc_0_out, buffer.ac_sqr_0_out);
ac_0.propagate(buffer.fc_0_out, buffer.ac_0_out);
- fc_1.propagate(buffer.ac_0_out, buffer.fc_1_out);
+ std::memcpy(buffer.ac_sqr_0_out + FC_0_OUTPUTS, buffer.ac_0_out, FC_0_OUTPUTS * sizeof(decltype(ac_0)::OutputType));
+ fc_1.propagate(buffer.ac_sqr_0_out, buffer.fc_1_out);
ac_1.propagate(buffer.fc_1_out, buffer.ac_1_out);
fc_2.propagate(buffer.ac_1_out, buffer.fc_2_out);
diff --git a/src/nnue/nnue_feature_transformer.h b/src/nnue/nnue_feature_transformer.h
index c969ac6c..b6dd54d3 100644
--- a/src/nnue/nnue_feature_transformer.h
+++ b/src/nnue/nnue_feature_transformer.h
@@ -120,12 +120,12 @@ namespace Stockfish::Eval::NNUE {
#define vec_zero() _mm_setzero_si64()
#define vec_set_16(a) _mm_set1_pi16(a)
inline vec_t vec_max_16(vec_t a,vec_t b){
- vec_t comparison = _mm_cmpgt_pi16(a,b);
- return _mm_or_si64(_mm_and_si64(comparison, a), _mm_andnot_si64(comparison, b));
+ vec_t comparison = _mm_cmpgt_pi16(a,b);
+ return _mm_or_si64(_mm_and_si64(comparison, a), _mm_andnot_si64(comparison, b));
}
inline vec_t vec_min_16(vec_t a,vec_t b){
- vec_t comparison = _mm_cmpgt_pi16(a,b);
- return _mm_or_si64(_mm_and_si64(comparison, b), _mm_andnot_si64(comparison, a));
+ vec_t comparison = _mm_cmpgt_pi16(a,b);
+ return _mm_or_si64(_mm_and_si64(comparison, b), _mm_andnot_si64(comparison, a));
}
#define vec_msb_pack_16(a,b) _mm_packs_pi16(_mm_srli_pi16(a,7),_mm_srli_pi16(b,7))
#define vec_load_psqt(a) (*(a))
@@ -150,10 +150,10 @@ namespace Stockfish::Eval::NNUE {
#define vec_max_16(a,b) vmaxq_s16(a,b)
#define vec_min_16(a,b) vminq_s16(a,b)
inline vec_t vec_msb_pack_16(vec_t a, vec_t b){
- const int8x8_t shifta = vshrn_n_s16(a, 7);
- const int8x8_t shiftb = vshrn_n_s16(b, 7);
- const int8x16_t compacted = vcombine_s8(shifta,shiftb);
- return *reinterpret_cast (&compacted);
+ const int8x8_t shifta = vshrn_n_s16(a, 7);
+ const int8x8_t shiftb = vshrn_n_s16(b, 7);
+ const int8x16_t compacted = vcombine_s8(shifta,shiftb);
+ return *reinterpret_cast (&compacted);
}
#define vec_load_psqt(a) (*(a))
#define vec_store_psqt(a,b) *(a)=(b)
@@ -271,8 +271,8 @@ namespace Stockfish::Eval::NNUE {
// Convert input features
std::int32_t transform(const Position& pos, OutputType* output, int bucket) const {
- update_accumulator(pos, WHITE);
- update_accumulator(pos, BLACK);
+ update_accumulator(pos);
+ update_accumulator(pos);
const Color perspectives[2] = {pos.side_to_move(), ~pos.side_to_move()};
const auto& accumulation = pos.state()->accumulator.accumulation;
@@ -290,7 +290,7 @@ namespace Stockfish::Eval::NNUE {
#if defined(VECTOR)
- constexpr IndexType OutputChunkSize = MaxChunkSize;
+ constexpr IndexType OutputChunkSize = MaxChunkSize;
static_assert((HalfDimensions / 2) % OutputChunkSize == 0);
constexpr IndexType NumOutputChunks = HalfDimensions / 2 / OutputChunkSize;
@@ -338,7 +338,8 @@ namespace Stockfish::Eval::NNUE {
private:
- void update_accumulator(const Position& pos, const Color perspective) const {
+ template
+ void update_accumulator(const Position& pos) const {
// The size must be enough to contain the largest possible update.
// That might depend on the feature set and generally relies on the
@@ -356,18 +357,18 @@ namespace Stockfish::Eval::NNUE {
// of the estimated gain in terms of features to be added/subtracted.
StateInfo *st = pos.state(), *next = nullptr;
int gain = FeatureSet::refresh_cost(pos);
- while (st->previous && !st->accumulator.computed[perspective])
+ while (st->previous && !st->accumulator.computed[Perspective])
{
// This governs when a full feature refresh is needed and how many
// updates are better than just one full refresh.
- if ( FeatureSet::requires_refresh(st, perspective)
+ if ( FeatureSet::requires_refresh(st, Perspective)
|| (gain -= FeatureSet::update_cost(st) + 1) < 0)
break;
next = st;
st = st->previous;
}
- if (st->accumulator.computed[perspective])
+ if (st->accumulator.computed[Perspective])
{
if (next == nullptr)
return;
@@ -376,17 +377,17 @@ namespace Stockfish::Eval::NNUE {
// accumulator. Then, we update the current accumulator (pos.state()).
// Gather all features to be updated.
- const Square ksq = pos.square(perspective);
+ const Square ksq = pos.square(Perspective);
FeatureSet::IndexList removed[2], added[2];
- FeatureSet::append_changed_indices(
- ksq, next->dirtyPiece, perspective, removed[0], added[0]);
+ FeatureSet::append_changed_indices(
+ ksq, next->dirtyPiece, removed[0], added[0]);
for (StateInfo *st2 = pos.state(); st2 != next; st2 = st2->previous)
- FeatureSet::append_changed_indices(
- ksq, st2->dirtyPiece, perspective, removed[1], added[1]);
+ FeatureSet::append_changed_indices(
+ ksq, st2->dirtyPiece, removed[1], added[1]);
// Mark the accumulators as computed.
- next->accumulator.computed[perspective] = true;
- pos.state()->accumulator.computed[perspective] = true;
+ next->accumulator.computed[Perspective] = true;
+ pos.state()->accumulator.computed[Perspective] = true;
// Now update the accumulators listed in states_to_update[], where the last element is a sentinel.
StateInfo *states_to_update[3] =
@@ -396,7 +397,7 @@ namespace Stockfish::Eval::NNUE {
{
// Load accumulator
auto accTile = reinterpret_cast(
- &st->accumulator.accumulation[perspective][j * TileHeight]);
+ &st->accumulator.accumulation[Perspective][j * TileHeight]);
for (IndexType k = 0; k < NumRegs; ++k)
acc[k] = vec_load(&accTile[k]);
@@ -422,7 +423,7 @@ namespace Stockfish::Eval::NNUE {
// Store accumulator
accTile = reinterpret_cast(
- &states_to_update[i]->accumulator.accumulation[perspective][j * TileHeight]);
+ &states_to_update[i]->accumulator.accumulation[Perspective][j * TileHeight]);
for (IndexType k = 0; k < NumRegs; ++k)
vec_store(&accTile[k], acc[k]);
}
@@ -432,7 +433,7 @@ namespace Stockfish::Eval::NNUE {
{
// Load accumulator
auto accTilePsqt = reinterpret_cast(
- &st->accumulator.psqtAccumulation[perspective][j * PsqtTileHeight]);
+ &st->accumulator.psqtAccumulation[Perspective][j * PsqtTileHeight]);
for (std::size_t k = 0; k < NumPsqtRegs; ++k)
psqt[k] = vec_load_psqt(&accTilePsqt[k]);
@@ -458,7 +459,7 @@ namespace Stockfish::Eval::NNUE {
// Store accumulator
accTilePsqt = reinterpret_cast(
- &states_to_update[i]->accumulator.psqtAccumulation[perspective][j * PsqtTileHeight]);
+ &states_to_update[i]->accumulator.psqtAccumulation[Perspective][j * PsqtTileHeight]);
for (std::size_t k = 0; k < NumPsqtRegs; ++k)
vec_store_psqt(&accTilePsqt[k], psqt[k]);
}
@@ -467,12 +468,12 @@ namespace Stockfish::Eval::NNUE {
#else
for (IndexType i = 0; states_to_update[i]; ++i)
{
- std::memcpy(states_to_update[i]->accumulator.accumulation[perspective],
- st->accumulator.accumulation[perspective],
+ std::memcpy(states_to_update[i]->accumulator.accumulation[Perspective],
+ st->accumulator.accumulation[Perspective],
HalfDimensions * sizeof(BiasType));
for (std::size_t k = 0; k < PSQTBuckets; ++k)
- states_to_update[i]->accumulator.psqtAccumulation[perspective][k] = st->accumulator.psqtAccumulation[perspective][k];
+ states_to_update[i]->accumulator.psqtAccumulation[Perspective][k] = st->accumulator.psqtAccumulation[Perspective][k];
st = states_to_update[i];
@@ -482,10 +483,10 @@ namespace Stockfish::Eval::NNUE {
const IndexType offset = HalfDimensions * index;
for (IndexType j = 0; j < HalfDimensions; ++j)
- st->accumulator.accumulation[perspective][j] -= weights[offset + j];
+ st->accumulator.accumulation[Perspective][j] -= weights[offset + j];
for (std::size_t k = 0; k < PSQTBuckets; ++k)
- st->accumulator.psqtAccumulation[perspective][k] -= psqtWeights[index * PSQTBuckets + k];
+ st->accumulator.psqtAccumulation[Perspective][k] -= psqtWeights[index * PSQTBuckets + k];
}
// Difference calculation for the activated features
@@ -494,10 +495,10 @@ namespace Stockfish::Eval::NNUE {
const IndexType offset = HalfDimensions * index;
for (IndexType j = 0; j < HalfDimensions; ++j)
- st->accumulator.accumulation[perspective][j] += weights[offset + j];
+ st->accumulator.accumulation[Perspective][j] += weights[offset + j];
for (std::size_t k = 0; k < PSQTBuckets; ++k)
- st->accumulator.psqtAccumulation[perspective][k] += psqtWeights[index * PSQTBuckets + k];
+ st->accumulator.psqtAccumulation[Perspective][k] += psqtWeights[index * PSQTBuckets + k];
}
}
#endif
@@ -506,9 +507,9 @@ namespace Stockfish::Eval::NNUE {
{
// Refresh the accumulator
auto& accumulator = pos.state()->accumulator;
- accumulator.computed[perspective] = true;
+ accumulator.computed[Perspective] = true;
FeatureSet::IndexList active;
- FeatureSet::append_active_indices(pos, perspective, active);
+ FeatureSet::append_active_indices(pos, active);
#ifdef VECTOR
for (IndexType j = 0; j < HalfDimensions / TileHeight; ++j)
@@ -528,7 +529,7 @@ namespace Stockfish::Eval::NNUE {
}
auto accTile = reinterpret_cast(
- &accumulator.accumulation[perspective][j * TileHeight]);
+ &accumulator.accumulation[Perspective][j * TileHeight]);
for (unsigned k = 0; k < NumRegs; k++)
vec_store(&accTile[k], acc[k]);
}
@@ -548,27 +549,27 @@ namespace Stockfish::Eval::NNUE {
}
auto accTilePsqt = reinterpret_cast(
- &accumulator.psqtAccumulation[perspective][j * PsqtTileHeight]);
+ &accumulator.psqtAccumulation[Perspective][j * PsqtTileHeight]);
for (std::size_t k = 0; k < NumPsqtRegs; ++k)
vec_store_psqt(&accTilePsqt[k], psqt[k]);
}
#else
- std::memcpy(accumulator.accumulation[perspective], biases,
+ std::memcpy(accumulator.accumulation[Perspective], biases,
HalfDimensions * sizeof(BiasType));
for (std::size_t k = 0; k < PSQTBuckets; ++k)
- accumulator.psqtAccumulation[perspective][k] = 0;
+ accumulator.psqtAccumulation[Perspective][k] = 0;
for (const auto index : active)
{
const IndexType offset = HalfDimensions * index;
for (IndexType j = 0; j < HalfDimensions; ++j)
- accumulator.accumulation[perspective][j] += weights[offset + j];
+ accumulator.accumulation[Perspective][j] += weights[offset + j];
for (std::size_t k = 0; k < PSQTBuckets; ++k)
- accumulator.psqtAccumulation[perspective][k] += psqtWeights[index * PSQTBuckets + k];
+ accumulator.psqtAccumulation[Perspective][k] += psqtWeights[index * PSQTBuckets + k];
}
#endif
}
diff --git a/src/pawns.cpp b/src/pawns.cpp
index 6e509133..fdcfa022 100644
--- a/src/pawns.cpp
+++ b/src/pawns.cpp
@@ -32,30 +32,30 @@ namespace {
#define S(mg, eg) make_score(mg, eg)
// Pawn penalties
- constexpr Score Backward = S( 9, 22);
- constexpr Score Doubled = S(13, 51);
- constexpr Score DoubledEarly = S(20, 7);
- constexpr Score Isolated = S( 3, 15);
- constexpr Score WeakLever = S( 4, 58);
- constexpr Score WeakUnopposed = S(13, 24);
+ constexpr Score Backward = S( 6, 19);
+ constexpr Score Doubled = S(11, 51);
+ constexpr Score DoubledEarly = S(17, 7);
+ constexpr Score Isolated = S( 1, 20);
+ constexpr Score WeakLever = S( 2, 57);
+ constexpr Score WeakUnopposed = S(15, 18);
// Bonus for blocked pawns at 5th or 6th rank
- constexpr Score BlockedPawn[2] = { S(-17, -6), S(-9, 2) };
+ constexpr Score BlockedPawn[2] = { S(-19, -8), S(-7, 3) };
constexpr Score BlockedStorm[RANK_NB] = {
- S(0, 0), S(0, 0), S(75, 78), S(-8, 16), S(-6, 10), S(-6, 6), S(0, 2)
+ S(0, 0), S(0, 0), S(64, 75), S(-3, 14), S(-12, 19), S(-7, 4), S(-10, 5)
};
// Connected pawn bonus
- constexpr int Connected[RANK_NB] = { 0, 5, 7, 11, 23, 48, 87 };
+ constexpr int Connected[RANK_NB] = { 0, 3, 7, 7, 15, 54, 86 };
// Strength of pawn shelter for our king by [distance from edge][rank].
// RANK_1 = 0 is used for files where we have no pawn, or pawn is behind our king.
constexpr Value ShelterStrength[int(FILE_NB) / 2][RANK_NB] = {
- { V( -5), V( 82), V( 92), V( 54), V( 36), V( 22), V( 28) },
- { V(-44), V( 63), V( 33), V(-50), V(-30), V(-12), V( -62) },
- { V(-11), V( 77), V( 22), V( -6), V( 31), V( 8), V( -45) },
- { V(-39), V(-12), V(-29), V(-50), V(-43), V(-68), V(-164) }
+ { V(-2), V(85), V(95), V(53), V(39), V(23), V(25) },
+ { V(-55), V(64), V(32), V(-55), V(-30), V(-11), V(-61) },
+ { V(-11), V(75), V(19), V(-6), V(26), V(9), V(-47) },
+ { V(-41), V(-11), V(-27), V(-58), V(-42), V(-66), V(-163) }
};
// Danger of enemy pawns moving toward our king by [distance from edge][rank].
@@ -63,17 +63,17 @@ namespace {
// is behind our king. Note that UnblockedStorm[0][1-2] accommodate opponent pawn
// on edge, likely blocked by our king.
constexpr Value UnblockedStorm[int(FILE_NB) / 2][RANK_NB] = {
- { V( 87), V(-288), V(-168), V( 96), V( 47), V( 44), V( 46) },
- { V( 42), V( -25), V( 120), V( 45), V( 34), V( -9), V( 24) },
- { V( -8), V( 51), V( 167), V( 35), V( -4), V(-16), V(-12) },
- { V(-17), V( -13), V( 100), V( 4), V( 9), V(-16), V(-31) }
+ { V(94), V(-280), V(-170), V(90), V(59), V(47), V(53) },
+ { V(43), V(-17), V(128), V(39), V(26), V(-17), V(15) },
+ { V(-9), V(62), V(170), V(34), V(-5), V(-20), V(-11) },
+ { V(-27), V(-19), V(106), V(10), V(2), V(-13), V(-24) }
};
// KingOnFile[semi-open Us][semi-open Them] contains bonuses/penalties
// for king when the king is on a semi-open or open file.
- constexpr Score KingOnFile[2][2] = {{ S(-21,10), S(-7, 1) },
- { S( 0,-3), S( 9,-4) }};
+ constexpr Score KingOnFile[2][2] = {{ S(-18,11), S(-6,-3) },
+ { S( 0, 0), S( 5,-4) }};
#undef S
#undef V
diff --git a/src/position.cpp b/src/position.cpp
index ec9229ea..62e6e238 100644
--- a/src/position.cpp
+++ b/src/position.cpp
@@ -1054,7 +1054,10 @@ Key Position::key_after(Move m) const {
if (captured)
k ^= Zobrist::psq[captured][to];
- return k ^ Zobrist::psq[pc][to] ^ Zobrist::psq[pc][from];
+ k ^= Zobrist::psq[pc][to] ^ Zobrist::psq[pc][from];
+
+ return (captured || type_of(pc) == PAWN)
+ ? k : adjust_key50(k);
}
@@ -1099,10 +1102,12 @@ bool Position::see_ge(Move m, Value threshold) const {
// Don't allow pinned pieces to attack as long as there are
// pinners on their original square.
if (pinners(~stm) & occupied)
+ {
stmAttackers &= ~blockers_for_king(stm);
- if (!stmAttackers)
- break;
+ if (!stmAttackers)
+ break;
+ }
res ^= 1;
diff --git a/src/position.h b/src/position.h
index e5585818..078ff5b7 100644
--- a/src/position.h
+++ b/src/position.h
@@ -161,6 +161,7 @@ public:
bool has_repeated() const;
int rule50_count() const;
Score psq_score() const;
+ Value psq_eg_stm() const;
Value non_pawn_material(Color c) const;
Value non_pawn_material() const;
@@ -184,6 +185,8 @@ private:
void move_piece(Square from, Square to);
template
void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto);
+ template
+ Key adjust_key50(Key k) const;
// Data members
Piece board[SQUARE_NB];
@@ -326,8 +329,14 @@ inline int Position::pawns_on_same_color_squares(Color c, Square s) const {
}
inline Key Position::key() const {
- return st->rule50 < 14 ? st->key
- : st->key ^ make_key((st->rule50 - 14) / 8);
+ return adjust_key50(st->key);
+}
+
+template
+inline Key Position::adjust_key50(Key k) const
+{
+ return st->rule50 < 14 - AfterMove
+ ? k : k ^ make_key((st->rule50 - (14 - AfterMove)) / 8);
}
inline Key Position::pawn_key() const {
@@ -342,6 +351,10 @@ inline Score Position::psq_score() const {
return psq;
}
+inline Value Position::psq_eg_stm() const {
+ return (sideToMove == WHITE ? 1 : -1) * eg_value(psq);
+}
+
inline Value Position::non_pawn_material(Color c) const {
return st->nonPawnMaterial[c];
}
diff --git a/src/search.cpp b/src/search.cpp
index 7af90bc5..d8f1bc6d 100644
--- a/src/search.cpp
+++ b/src/search.cpp
@@ -64,7 +64,7 @@ namespace {
// Futility margin
Value futility_margin(Depth d, bool improving) {
- return Value(168 * (d - improving));
+ return Value(165 * (d - improving));
}
// Reductions lookup table, initialized at startup
@@ -72,21 +72,22 @@ namespace {
Depth reduction(bool i, Depth d, int mn, Value delta, Value rootDelta) {
int r = Reductions[d] * Reductions[mn];
- return (r + 1463 - int(delta) * 1024 / int(rootDelta)) / 1024 + (!i && r > 1010);
+ return (r + 1642 - int(delta) * 1024 / int(rootDelta)) / 1024 + (!i && r > 916);
}
constexpr int futility_move_count(bool improving, Depth depth) {
- return (3 + depth * depth) / (2 - improving);
+ return improving ? (3 + depth * depth)
+ : (3 + depth * depth) / 2;
}
// History and stats update bonus, based on depth
int stat_bonus(Depth d) {
- return std::min((9 * d + 270) * d - 311 , 2145);
+ return std::min((12 * d + 282) * d - 349 , 1594);
}
// Add a small random component to draw evaluations to avoid 3-fold blindness
- Value value_draw(Thread* thisThread) {
- return VALUE_DRAW + Value(2 * (thisThread->nodes & 1) - 1);
+ Value value_draw(const Thread* thisThread) {
+ return VALUE_DRAW - 1 + Value(thisThread->nodes & 0x2);
}
// Skill structure is used to implement strength limit. If we have an uci_elo then
@@ -116,7 +117,7 @@ namespace {
Value value_to_tt(Value v, int ply);
Value value_from_tt(Value v, int ply, int r50c);
- void update_pv(Move* pv, Move move, Move* childPv);
+ void update_pv(Move* pv, Move move, const Move* childPv);
void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus);
void update_quiet_stats(const Position& pos, Stack* ss, Move move, int bonus);
void update_all_stats(const Position& pos, Stack* ss, Move bestMove, Value bestValue, Value beta, Square prevSq,
@@ -158,7 +159,7 @@ namespace {
void Search::init() {
for (int i = 1; i < MAX_MOVES; ++i)
- Reductions[i] = int((20.81 + std::log(Threads.size()) / 2) * std::log(i));
+ Reductions[i] = int((20.26 + std::log(Threads.size()) / 2) * std::log(i));
}
@@ -242,6 +243,9 @@ void MainThread::search() {
&& rootMoves[0].pv[0] != MOVE_NONE)
bestThread = Threads.get_best_thread();
+ for (Thread* th : Threads)
+ th->previousDepth = bestThread->completedDepth;
+
// Prepare PVLine and ponder move
std::string PVLine = UCI::pv(bestThread->rootPos, bestThread->completedDepth, -VALUE_INFINITE, VALUE_INFINITE);
bestPreviousScore = bestThread->rootMoves[0].score;
@@ -333,11 +337,10 @@ void Thread::search() {
multiPV = std::min(multiPV, rootMoves.size());
- complexityAverage.set(202, 1);
+ complexityAverage.set(155, 1);
- trend = SCORE_ZERO;
- optimism[ us] = Value(39);
- optimism[~us] = -optimism[us];
+ trend = SCORE_ZERO;
+ optimism[us] = optimism[~us] = VALUE_ZERO;
int searchAgainCounter = 0;
@@ -380,16 +383,16 @@ void Thread::search() {
if (rootDepth >= 4)
{
Value prev = rootMoves[pvIdx].averageScore;
- delta = Value(16) + int(prev) * prev / 19178;
+ delta = Value(10) + int(prev) * prev / 15620;
alpha = std::max(prev - delta,-VALUE_INFINITE);
beta = std::min(prev + delta, VALUE_INFINITE);
// Adjust trend and optimism based on root move's previousScore
- int tr = sigmoid(prev, 3, 8, 90, 125, 1);
+ int tr = 116 * prev / (std::abs(prev) + 89);
trend = (us == WHITE ? make_score(tr, tr / 2)
: -make_score(tr, tr / 2));
- int opt = sigmoid(prev, 8, 17, 144, 13966, 183);
+ int opt = 118 * prev / (std::abs(prev) + 169);
optimism[ us] = Value(opt);
optimism[~us] = -optimism[us];
}
@@ -400,7 +403,9 @@ void Thread::search() {
int failedHighCnt = 0;
while (true)
{
- Depth adjustedDepth = std::max(1, rootDepth - failedHighCnt - searchAgainCounter);
+ // Adjust the effective depth searched, but ensuring at least one effective increment for every
+ // four searchAgain steps (see issue #2717).
+ Depth adjustedDepth = std::max(1, rootDepth - failedHighCnt - 3 * (searchAgainCounter + 1) / 4);
bestValue = Stockfish::search(rootPos, ss, alpha, beta, adjustedDepth, false);
// Bring the best move to the front. It is critical that sorting
@@ -497,17 +502,16 @@ void Thread::search() {
&& !Threads.stop
&& !mainThread->stopOnPonderhit)
{
- double fallingEval = (69 + 12 * (mainThread->bestPreviousAverageScore - bestValue)
- + 6 * (mainThread->iterValue[iterIdx] - bestValue)) / 781.4;
+ double fallingEval = (71 + 12 * (mainThread->bestPreviousAverageScore - bestValue)
+ + 6 * (mainThread->iterValue[iterIdx] - bestValue)) / 656.7;
fallingEval = std::clamp(fallingEval, 0.5, 1.5);
// If the bestMove is stable over several iterations, reduce time accordingly
- timeReduction = lastBestMoveDepth + 10 < completedDepth ? 1.63 : 0.73;
- double reduction = (1.56 + mainThread->previousTimeReduction) / (2.20 * timeReduction);
- double bestMoveInstability = 1.073 + std::max(1.0, 2.25 - 9.9 / rootDepth)
- * totBestMoveChanges / Threads.size();
+ timeReduction = lastBestMoveDepth + 9 < completedDepth ? 1.37 : 0.65;
+ double reduction = (1.4 + mainThread->previousTimeReduction) / (2.15 * timeReduction);
+ double bestMoveInstability = 1 + 1.7 * totBestMoveChanges / Threads.size();
int complexity = mainThread->complexityAverage.value();
- double complexPosition = std::clamp(1.0 + (complexity - 326) / 1618.1, 0.5, 1.5);
+ double complexPosition = std::min(1.0 + (complexity - 261) / 1738.7, 1.5);
double totalTime = Time.optimum() * fallingEval * reduction * bestMoveInstability * complexPosition;
@@ -528,7 +532,7 @@ void Thread::search() {
}
else if ( Threads.increaseDepth
&& !mainThread->ponder
- && Time.elapsed() > totalTime * 0.43)
+ && Time.elapsed() > totalTime * 0.53)
Threads.increaseDepth = false;
else
Threads.increaseDepth = true;
@@ -591,18 +595,17 @@ namespace {
Move ttMove, move, excludedMove, bestMove;
Depth extension, newDepth;
Value bestValue, value, ttValue, eval, maxValue, probCutBeta;
- bool givesCheck, improving, didLMR, priorCapture;
- bool capture, doFullDepthSearch, moveCountPruning, ttCapture;
+ bool givesCheck, improving, priorCapture, singularQuietLMR;
+ bool capture, moveCountPruning, ttCapture;
Piece movedPiece;
- int moveCount, captureCount, quietCount, bestMoveCount, improvement, complexity;
+ int moveCount, captureCount, quietCount, improvement, complexity;
// Step 1. Initialize node
Thread* thisThread = pos.this_thread();
- thisThread->depth = depth;
ss->inCheck = pos.checkers();
priorCapture = pos.captured_piece();
Color us = pos.side_to_move();
- moveCount = bestMoveCount = captureCount = quietCount = ss->moveCount = 0;
+ moveCount = captureCount = quietCount = ss->moveCount = 0;
bestValue = -VALUE_INFINITE;
maxValue = VALUE_INFINITE;
@@ -642,8 +645,8 @@ namespace {
(ss+1)->ttPv = false;
(ss+1)->excludedMove = bestMove = MOVE_NONE;
(ss+2)->killers[0] = (ss+2)->killers[1] = MOVE_NONE;
+ (ss+2)->cutoffCnt = 0;
ss->doubleExtensions = (ss-1)->doubleExtensions;
- ss->depth = depth;
Square prevSq = to_sq((ss-1)->currentMove);
// Initialize statScore to zero for the grandchildren of the current position.
@@ -670,10 +673,9 @@ namespace {
// At non-PV nodes we check for an early TT cutoff
if ( !PvNode
&& ss->ttHit
- && tte->depth() > depth - (thisThread->id() % 2 == 1)
+ && tte->depth() > depth - (tte->bound() == BOUND_EXACT)
&& ttValue != VALUE_NONE // Possible in case of TT access race
- && (ttValue >= beta ? (tte->bound() & BOUND_LOWER)
- : (tte->bound() & BOUND_UPPER)))
+ && (tte->bound() & (ttValue >= beta ? BOUND_LOWER : BOUND_UPPER)))
{
// If ttMove is quiet, update move sorting heuristics on TT hit (~1 Elo)
if (ttMove)
@@ -773,11 +775,9 @@ namespace {
// Never assume anything about values stored in TT
ss->staticEval = eval = tte->eval();
if (eval == VALUE_NONE)
- ss->staticEval = eval = evaluate(pos);
-
- // Randomize draw evaluation
- if (eval == VALUE_DRAW)
- eval = value_draw(thisThread);
+ ss->staticEval = eval = evaluate(pos, &complexity);
+ else // Fall back to (semi)classical complexity for TT hits, the NNUE complexity is lost
+ complexity = abs(ss->staticEval - pos.psq_eg_stm());
// ttValue can be used as a better position evaluation (~4 Elo)
if ( ttValue != VALUE_NONE
@@ -786,7 +786,7 @@ namespace {
}
else
{
- ss->staticEval = eval = evaluate(pos);
+ ss->staticEval = eval = evaluate(pos, &complexity);
// Save static evaluation into transposition table
if (!excludedMove)
@@ -795,10 +795,12 @@ namespace {
eval);
}
+ thisThread->complexityAverage.update(complexity);
+
// Use static evaluation difference to improve quiet move ordering (~3 Elo)
if (is_ok((ss-1)->currentMove) && !(ss-1)->inCheck && !priorCapture)
{
- int bonus = std::clamp(-16 * int((ss-1)->staticEval + ss->staticEval), -2000, 2000);
+ int bonus = std::clamp(-19 * int((ss-1)->staticEval + ss->staticEval), -1914, 1914);
thisThread->mainHistory[~us][from_to((ss-1)->currentMove)] << bonus;
}
@@ -808,19 +810,13 @@ namespace {
// margin and the improving flag are used in various pruning heuristics.
improvement = (ss-2)->staticEval != VALUE_NONE ? ss->staticEval - (ss-2)->staticEval
: (ss-4)->staticEval != VALUE_NONE ? ss->staticEval - (ss-4)->staticEval
- : 175;
-
+ : 168;
improving = improvement > 0;
- complexity = abs(ss->staticEval - (us == WHITE ? eg_value(pos.psq_score()) : -eg_value(pos.psq_score())));
-
- thisThread->complexityAverage.update(complexity);
// Step 7. Razoring.
// If eval is really low check with qsearch if it can exceed alpha, if it can't,
// return a fail low.
- if ( !PvNode
- && depth <= 7
- && eval < alpha - 348 - 258 * depth * depth)
+ if (eval < alpha - 369 - 254 * depth * depth)
{
value = qsearch(pos, ss, alpha - 1, alpha);
if (value < alpha)
@@ -831,18 +827,18 @@ namespace {
// The depth condition is important for mate finding.
if ( !ss->ttPv
&& depth < 8
- && eval - futility_margin(depth, improving) - (ss-1)->statScore / 256 >= beta
+ && eval - futility_margin(depth, improving) - (ss-1)->statScore / 303 >= beta
&& eval >= beta
- && eval < 26305) // larger than VALUE_KNOWN_WIN, but smaller than TB wins.
+ && eval < 28031) // larger than VALUE_KNOWN_WIN, but smaller than TB wins
return eval;
// Step 9. Null move search with verification search (~22 Elo)
if ( !PvNode
&& (ss-1)->currentMove != MOVE_NULL
- && (ss-1)->statScore < 14695
+ && (ss-1)->statScore < 17139
&& eval >= beta
&& eval >= ss->staticEval
- && ss->staticEval >= beta - 15 * depth - improvement / 15 + 198 + complexity / 28
+ && ss->staticEval >= beta - 20 * depth - improvement / 13 + 233 + complexity / 25
&& !excludedMove
&& pos.non_pawn_material(us)
&& (ss->ply >= thisThread->nmpMinPly || us != thisThread->nmpColor))
@@ -850,7 +846,7 @@ namespace {
assert(eval - beta >= 0);
// Null move dynamic reduction based on depth, eval and complexity of position
- Depth R = std::min(int(eval - beta) / 147, 5) + depth / 3 + 4 - (complexity > 753);
+ Depth R = std::min(int(eval - beta) / 168, 7) + depth / 3 + 4 - (complexity > 861);
ss->currentMove = MOVE_NULL;
ss->continuationHistory = &thisThread->continuationHistory[0][0][NO_PIECE][0];
@@ -886,7 +882,7 @@ namespace {
}
}
- probCutBeta = beta + 179 - 46 * improving;
+ probCutBeta = beta + 191 - 54 * improving;
// Step 10. ProbCut (~4 Elo)
// If we have a good enough capture and a reduced search returns a value
@@ -906,20 +902,15 @@ namespace {
assert(probCutBeta < VALUE_INFINITE);
MovePicker mp(pos, ttMove, probCutBeta - ss->staticEval, depth - 3, &captureHistory);
- bool ttPv = ss->ttPv;
- bool captureOrPromotion;
- ss->ttPv = false;
while ((move = mp.next_move()) != MOVE_NONE)
if (move != excludedMove && pos.legal(move))
{
assert(pos.capture(move) || promotion_type(move) == QUEEN);
- captureOrPromotion = true;
-
ss->currentMove = move;
ss->continuationHistory = &thisThread->continuationHistory[ss->inCheck]
- [captureOrPromotion]
+ [true]
[pos.moved_piece(move)]
[to_sq(move)];
@@ -936,34 +927,32 @@ namespace {
if (value >= probCutBeta)
{
- // if transposition table doesn't have equal or more deep info write probCut data into it
- if ( !(ss->ttHit
- && tte->depth() >= depth - 3
- && ttValue != VALUE_NONE))
- Cluster::save(thisThread, tte, posKey, value_to_tt(value, ss->ply), ttPv,
- BOUND_LOWER,
- depth - 3, move, ss->staticEval);
+ // Save ProbCut data into transposition table
+ Cluster::save(thisThread, tte, posKey, value_to_tt(value, ss->ply), ss->ttPv,
+ BOUND_LOWER, depth - 3, move, ss->staticEval);
return value;
}
}
- ss->ttPv = ttPv;
}
- // Step 11. If the position is not in TT, decrease depth by 2 or 1 depending on node type (~3 Elo)
- if ( PvNode
- && depth >= 3
+ // Step 11. If the position is not in TT, decrease depth by 3.
+ // Use qsearch if depth is equal or below zero (~4 Elo)
+ if ( PvNode
+ && !ttMove)
+ depth -= 3;
+
+ if (depth <= 0)
+ return qsearch(pos, ss, alpha, beta);
+
+ if ( cutNode
+ && depth >= 9
&& !ttMove)
depth -= 2;
- if ( cutNode
- && depth >= 8
- && !ttMove)
- depth--;
-
moves_loop: // When in check, search starts here
// Step 12. A small Probcut idea, when we are in check (~0 Elo)
- probCutBeta = beta + 481;
+ probCutBeta = beta + 417;
if ( ss->inCheck
&& !PvNode
&& depth >= 2
@@ -990,7 +979,7 @@ moves_loop: // When in check, search starts here
ss->killers);
value = bestValue;
- moveCountPruning = false;
+ moveCountPruning = singularQuietLMR = false;
// Indicate PvNodes that will probably fail low if the node was searched
// at a depth equal or greater than the current depth, and the result of this search was a fail low.
@@ -1054,17 +1043,16 @@ moves_loop: // When in check, search starts here
|| givesCheck)
{
// Futility pruning for captures (~0 Elo)
- if ( !pos.empty(to_sq(move))
- && !givesCheck
+ if ( !givesCheck
&& !PvNode
- && lmrDepth < 6
+ && lmrDepth < 7
&& !ss->inCheck
- && ss->staticEval + 281 + 179 * lmrDepth + PieceValue[EG][pos.piece_on(to_sq(move))]
+ && ss->staticEval + 180 + 201 * lmrDepth + PieceValue[EG][pos.piece_on(to_sq(move))]
+ captureHistory[movedPiece][to_sq(move)][type_of(pos.piece_on(to_sq(move)))] / 6 < alpha)
continue;
// SEE based pruning (~9 Elo)
- if (!pos.see_ge(move, Value(-203) * depth))
+ if (!pos.see_ge(move, Value(-222) * depth))
continue;
}
else
@@ -1078,16 +1066,16 @@ moves_loop: // When in check, search starts here
&& history < -3875 * (depth - 1))
continue;
- history += thisThread->mainHistory[us][from_to(move)];
+ history += 2 * thisThread->mainHistory[us][from_to(move)];
// Futility pruning: parent node (~9 Elo)
if ( !ss->inCheck
- && lmrDepth < 11
- && ss->staticEval + 122 + 138 * lmrDepth + history / 60 <= alpha)
+ && lmrDepth < 13
+ && ss->staticEval + 106 + 145 * lmrDepth + history / 52 <= alpha)
continue;
// Prune moves with negative SEE (~3 Elo)
- if (!pos.see_ge(move, Value(-25 * lmrDepth * lmrDepth - 20 * lmrDepth)))
+ if (!pos.see_ge(move, Value(-24 * lmrDepth * lmrDepth - 15 * lmrDepth)))
continue;
}
}
@@ -1102,7 +1090,7 @@ moves_loop: // When in check, search starts here
// a reduced search on all the other moves but the ttMove and if the
// result is lower than ttValue minus a margin, then we will extend the ttMove.
if ( !rootNode
- && depth >= 4 + 2 * (PvNode && tte->is_pv())
+ && depth >= 4 - (thisThread->previousDepth > 24) + 2 * (PvNode && tte->is_pv())
&& move == ttMove
&& !excludedMove // Avoid recursive singular search
/* && ttValue != VALUE_NONE Already implicit in the next condition */
@@ -1110,7 +1098,7 @@ moves_loop: // When in check, search starts here
&& (tte->bound() & BOUND_LOWER)
&& tte->depth() >= depth - 3)
{
- Value singularBeta = ttValue - 3 * depth;
+ Value singularBeta = ttValue - (3 + (ss->ttPv && !PvNode)) * depth;
Depth singularDepth = (depth - 1) / 2;
ss->excludedMove = move;
@@ -1120,11 +1108,12 @@ moves_loop: // When in check, search starts here
if (value < singularBeta)
{
extension = 1;
+ singularQuietLMR = !ttCapture;
// Avoid search explosion by limiting the number of double extensions
if ( !PvNode
- && value < singularBeta - 26
- && ss->doubleExtensions <= 8)
+ && value < singularBeta - 25
+ && ss->doubleExtensions <= 9)
extension = 2;
}
@@ -1139,19 +1128,23 @@ moves_loop: // When in check, search starts here
// If the eval of ttMove is greater than beta, we reduce it (negative extension)
else if (ttValue >= beta)
extension = -2;
+
+ // If the eval of ttMove is less than alpha and value, we reduce it (negative extension)
+ else if (ttValue <= alpha && ttValue <= value)
+ extension = -1;
}
// Check extensions (~1 Elo)
else if ( givesCheck
&& depth > 9
- && abs(ss->staticEval) > 71)
+ && abs(ss->staticEval) > 82)
extension = 1;
// Quiet ttMove extensions (~0 Elo)
else if ( PvNode
&& move == ttMove
&& move == ss->killers[0]
- && (*contHist[0])[movedPiece][to_sq(move)] >= 5491)
+ && (*contHist[0])[movedPiece][to_sq(move)] >= 5177)
extension = 1;
}
@@ -1172,8 +1165,6 @@ moves_loop: // When in check, search starts here
// Step 16. Make the move
pos.do_move(move, st, givesCheck);
- bool doDeeperSearch = false;
-
// Step 17. Late moves reduction / extension (LMR, ~98 Elo)
// We use various heuristics for the sons of a node after the first son has
// been searched. In general we would like to reduce them, but there are many
@@ -1186,11 +1177,6 @@ moves_loop: // When in check, search starts here
{
Depth r = reduction(improving, depth, moveCount, delta, thisThread->rootDelta);
- // Decrease reduction at some PvNodes (~2 Elo)
- if ( PvNode
- && bestMoveCount <= 3)
- r--;
-
// Decrease reduction if position is or has been on the PV
// and node is not likely to fail low. (~3 Elo)
if ( ss->ttPv
@@ -1202,59 +1188,52 @@ moves_loop: // When in check, search starts here
r--;
// Increase reduction for cut nodes (~3 Elo)
- if (cutNode && move != ss->killers[0])
+ if (cutNode)
r += 2;
// Increase reduction if ttMove is a capture (~3 Elo)
if (ttCapture)
r++;
- // Decrease reduction at PvNodes if bestvalue
- // is vastly different from static evaluation
- if (PvNode && !ss->inCheck && abs(ss->staticEval - bestValue) > 250)
+ // Decrease reduction for PvNodes based on depth
+ if (PvNode)
+ r -= 1 + 11 / (3 + depth);
+
+ // Decrease reduction if ttMove has been singularly extended (~1 Elo)
+ if (singularQuietLMR)
r--;
- ss->statScore = thisThread->mainHistory[us][from_to(move)]
+ // Dicrease reduction if we move a threatened piece (~1 Elo)
+ if ( depth > 9
+ && (mp.threatenedPieces & from_sq(move)))
+ r--;
+
+ // Increase reduction if next ply has a lot of fail high
+ if ((ss+1)->cutoffCnt > 3 && !PvNode)
+ r++;
+
+ ss->statScore = 2 * thisThread->mainHistory[us][from_to(move)]
+ (*contHist[0])[movedPiece][to_sq(move)]
+ (*contHist[1])[movedPiece][to_sq(move)]
+ (*contHist[3])[movedPiece][to_sq(move)]
- - 4334;
+ - 4433;
// Decrease/increase reduction for moves with a good/bad history (~30 Elo)
- r -= ss->statScore / 15914;
+ r -= ss->statScore / 13628;
- // In general we want to cap the LMR depth search at newDepth. But if reductions
- // are really negative and movecount is low, we allow this move to be searched
- // deeper than the first move (this may lead to hidden double extensions).
- int deeper = r >= -1 ? 0
- : moveCount <= 4 ? 2
- : PvNode && depth > 4 ? 1
- : cutNode && moveCount <= 8 ? 1
- : 0;
-
- Depth d = std::clamp(newDepth - r, 1, newDepth + deeper);
+ // In general we want to cap the LMR depth search at newDepth, but when
+ // reduction is negative, we allow this move a limited search extension
+ // beyond the first move depth. This may lead to hidden double extensions.
+ Depth d = std::clamp(newDepth - r, 1, newDepth + 1);
value = -search(pos, ss+1, -(alpha+1), -alpha, d, true);
- // If the son is reduced and fails high it will be re-searched at full depth
- doFullDepthSearch = value > alpha && d < newDepth;
- doDeeperSearch = value > (alpha + 78 + 11 * (newDepth - d));
- didLMR = true;
- }
- else
- {
- doFullDepthSearch = !PvNode || moveCount > 1;
- didLMR = false;
- }
-
- // Step 18. Full depth search when LMR is skipped or fails high
- if (doFullDepthSearch)
- {
- value = -search(pos, ss+1, -(alpha+1), -alpha, newDepth + doDeeperSearch, !cutNode);
-
- // If the move passed LMR update its stats
- if (didLMR)
+ // Do full depth search when reduced LMR search fails high
+ if (value > alpha && d < newDepth)
{
+ const bool doDeeperSearch = value > (alpha + 64 + 11 * (newDepth - d));
+ value = -search(pos, ss+1, -(alpha+1), -alpha, newDepth + doDeeperSearch, !cutNode);
+
int bonus = value > alpha ? stat_bonus(newDepth)
: -stat_bonus(newDepth);
@@ -1265,6 +1244,12 @@ moves_loop: // When in check, search starts here
}
}
+ // Step 18. Full depth search when LMR is skipped
+ else if (!PvNode || moveCount > 1)
+ {
+ value = -search(pos, ss+1, -(alpha+1), -alpha, newDepth, !cutNode);
+ }
+
// For PV nodes only, do a full PV search on the first move or after a fail
// high (in the latter case search only if value < beta), otherwise let the
// parent node fail low with value <= alpha and try another move.
@@ -1336,15 +1321,27 @@ moves_loop: // When in check, search starts here
if (PvNode && value < beta) // Update alpha! Always alpha < beta
{
alpha = value;
- bestMoveCount++;
+
+ // Reduce other moves if we have found at least one score improvement
+ if ( depth > 1
+ && depth < 6
+ && beta < VALUE_KNOWN_WIN
+ && alpha > -VALUE_KNOWN_WIN)
+ depth -= 1;
+
+ assert(depth > 0);
}
else
{
+ ss->cutoffCnt++;
assert(value >= beta); // Fail high
break;
}
}
}
+ else
+ ss->cutoffCnt = 0;
+
// If the move is worse than some previously searched move, remember it to update its stats later
if (move != bestMove)
@@ -1383,14 +1380,14 @@ moves_loop: // When in check, search starts here
quietsSearched, quietCount, capturesSearched, captureCount, depth);
// Bonus for prior countermove that caused the fail low
- else if ( (depth >= 4 || PvNode)
+ else if ( (depth >= 5 || PvNode)
&& !priorCapture)
{
//Assign extra bonus if current node is PvNode or cutNode
//or fail low was really bad
bool extraBonus = PvNode
|| cutNode
- || bestValue < alpha - 70 * depth;
+ || bestValue < alpha - 62 * depth;
update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, stat_bonus(depth) * (1 + extraBonus));
}
@@ -1419,6 +1416,7 @@ moves_loop: // When in check, search starts here
// qsearch() is the quiescence search function, which is called by the main search
// function with zero depth, or recursively with further decreasing depth per call.
+ // (~155 elo)
template
Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth) {
@@ -1475,8 +1473,7 @@ moves_loop: // When in check, search starts here
&& ss->ttHit
&& tte->depth() >= ttDepth
&& ttValue != VALUE_NONE // Only in case of TT access race
- && (ttValue >= beta ? (tte->bound() & BOUND_LOWER)
- : (tte->bound() & BOUND_UPPER)))
+ && (tte->bound() & (ttValue >= beta ? BOUND_LOWER : BOUND_UPPER)))
return ttValue;
// Evaluate the position statically
@@ -1519,7 +1516,7 @@ moves_loop: // When in check, search starts here
if (PvNode && bestValue > alpha)
alpha = bestValue;
- futilityBase = bestValue + 118;
+ futilityBase = bestValue + 153;
}
const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory,
@@ -1593,14 +1590,14 @@ moves_loop: // When in check, search starts here
[to_sq(move)];
// Continuation history based pruning (~2 Elo)
- if ( !capture
+ if ( !capture
&& bestValue > VALUE_TB_LOSS_IN_MAX_PLY
- && (*contHist[0])[pos.moved_piece(move)][to_sq(move)] < CounterMovePruneThreshold
- && (*contHist[1])[pos.moved_piece(move)][to_sq(move)] < CounterMovePruneThreshold)
+ && (*contHist[0])[pos.moved_piece(move)][to_sq(move)] < 0
+ && (*contHist[1])[pos.moved_piece(move)][to_sq(move)] < 0)
continue;
// movecount pruning for quiet check evasions
- if ( bestValue > VALUE_TB_LOSS_IN_MAX_PLY
+ if ( bestValue > VALUE_TB_LOSS_IN_MAX_PLY
&& quietCheckEvasions > 1
&& !capture
&& ss->inCheck)
@@ -1702,7 +1699,7 @@ moves_loop: // When in check, search starts here
// update_pv() adds current move and appends child pv[]
- void update_pv(Move* pv, Move move, Move* childPv) {
+ void update_pv(Move* pv, Move move, const Move* childPv) {
for (*pv++ = move; childPv && *childPv != MOVE_NONE; )
*pv++ = *childPv++;
@@ -1715,19 +1712,18 @@ moves_loop: // When in check, search starts here
void update_all_stats(const Position& pos, Stack* ss, Move bestMove, Value bestValue, Value beta, Square prevSq,
Move* quietsSearched, int quietCount, Move* capturesSearched, int captureCount, Depth depth) {
- int bonus1, bonus2;
Color us = pos.side_to_move();
Thread* thisThread = pos.this_thread();
CapturePieceToHistory& captureHistory = thisThread->captureHistory;
Piece moved_piece = pos.moved_piece(bestMove);
PieceType captured = type_of(pos.piece_on(to_sq(bestMove)));
-
- bonus1 = stat_bonus(depth + 1);
- bonus2 = bestValue > beta + PawnValueMg ? bonus1 // larger bonus
- : stat_bonus(depth); // smaller bonus
+ int bonus1 = stat_bonus(depth + 1);
if (!pos.capture(bestMove))
{
+ int bonus2 = bestValue > beta + 137 ? bonus1 // larger bonus
+ : stat_bonus(depth); // smaller bonus
+
// Increase stats for the best move in case it was a quiet move
update_quiet_stats(pos, ss, bestMove, bonus2);
@@ -1915,12 +1911,9 @@ string UCI::pv(const Position& pos, Depth depth, Value alpha, Value beta) {
ss << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : "");
ss << " nodes " << nodesSearched
- << " nps " << nodesSearched * 1000 / elapsed;
-
- if (elapsed > 1000) // Earlier makes little sense
- ss << " hashfull " << TT.hashfull();
-
- ss << " tbhits " << tbHits
+ << " nps " << nodesSearched * 1000 / elapsed
+ << " hashfull " << TT.hashfull()
+ << " tbhits " << tbHits
<< " time " << elapsed
<< " pv";
diff --git a/src/search.h b/src/search.h
index 4ef3fdef..f3221c43 100644
--- a/src/search.h
+++ b/src/search.h
@@ -32,9 +32,6 @@ class Position;
namespace Search {
-/// Threshold used for countermoves based pruning
-constexpr int CounterMovePruneThreshold = 0;
-
/// Stack struct keeps track of the information we need to remember from nodes
/// shallower and deeper in the tree during the search. Each search thread has
@@ -48,13 +45,13 @@ struct Stack {
Move excludedMove;
Move killers[2];
Value staticEval;
- Depth depth;
int statScore;
int moveCount;
bool inCheck;
bool ttPv;
bool ttHit;
int doubleExtensions;
+ int cutoffCnt;
};
diff --git a/src/syzygy/tbprobe.cpp b/src/syzygy/tbprobe.cpp
index 669664a4..ccfc1038 100644
--- a/src/syzygy/tbprobe.cpp
+++ b/src/syzygy/tbprobe.cpp
@@ -60,6 +60,7 @@ namespace Stockfish {
namespace {
constexpr int TBPIECES = 7; // Max number of supported pieces
+constexpr int MAX_DTZ = 1 << 18; // Max DTZ supported, large enough to deal with the syzygy TB limit.
enum { BigEndian, LittleEndian };
enum TBType { WDL, DTZ }; // Used as template parameter
@@ -1291,7 +1292,7 @@ void Tablebases::init(const std::string& paths) {
for (auto s : diagonal)
MapA1D1D4[s] = code++;
- // MapKK[] encodes all the 461 possible legal positions of two kings where
+ // MapKK[] encodes all the 462 possible legal positions of two kings where
// the first is in the a1-d1-d4 triangle. If the first king is on the a1-d4
// diagonal, the other one shall not to be above the a1-h8 diagonal.
std::vector> bothOnDiagonal;
@@ -1524,7 +1525,7 @@ bool Tablebases::root_probe(Position& pos, Search::RootMoves& rootMoves) {
// Check whether a position was repeated since the last zeroing move.
bool rep = pos.has_repeated();
- int dtz, bound = Options["Syzygy50MoveRule"] ? 900 : 1;
+ int dtz, bound = Options["Syzygy50MoveRule"] ? (MAX_DTZ - 100) : 1;
// Probe and rank each move
for (auto& m : rootMoves)
@@ -1567,8 +1568,8 @@ bool Tablebases::root_probe(Position& pos, Search::RootMoves& rootMoves) {
// Better moves are ranked higher. Certain wins are ranked equally.
// Losing moves are ranked equally unless a 50-move draw is in sight.
- int r = dtz > 0 ? (dtz + cnt50 <= 99 && !rep ? 1000 : 1000 - (dtz + cnt50))
- : dtz < 0 ? (-dtz * 2 + cnt50 < 100 ? -1000 : -1000 + (-dtz + cnt50))
+ int r = dtz > 0 ? (dtz + cnt50 <= 99 && !rep ? MAX_DTZ : MAX_DTZ - (dtz + cnt50))
+ : dtz < 0 ? (-dtz * 2 + cnt50 < 100 ? -MAX_DTZ : -MAX_DTZ + (-dtz + cnt50))
: 0;
m.tbRank = r;
@@ -1576,9 +1577,9 @@ bool Tablebases::root_probe(Position& pos, Search::RootMoves& rootMoves) {
// 1 cp to cursed wins and let it grow to 49 cp as the positions gets
// closer to a real win.
m.tbScore = r >= bound ? VALUE_MATE - MAX_PLY - 1
- : r > 0 ? Value((std::max( 3, r - 800) * int(PawnValueEg)) / 200)
+ : r > 0 ? Value((std::max( 3, r - (MAX_DTZ - 200)) * int(PawnValueEg)) / 200)
: r == 0 ? VALUE_DRAW
- : r > -bound ? Value((std::min(-3, r + 800) * int(PawnValueEg)) / 200)
+ : r > -bound ? Value((std::min(-3, r + (MAX_DTZ - 200)) * int(PawnValueEg)) / 200)
: -VALUE_MATE + MAX_PLY + 1;
}
@@ -1592,7 +1593,7 @@ bool Tablebases::root_probe(Position& pos, Search::RootMoves& rootMoves) {
// A return value false indicates that not all probes were successful.
bool Tablebases::root_probe_wdl(Position& pos, Search::RootMoves& rootMoves) {
- static const int WDL_to_rank[] = { -1000, -899, 0, 899, 1000 };
+ static const int WDL_to_rank[] = { -MAX_DTZ, -MAX_DTZ + 101, 0, MAX_DTZ - 101, MAX_DTZ };
ProbeState result;
StateInfo st;
diff --git a/src/syzygy/tbprobe.h b/src/syzygy/tbprobe.h
index c2917fef..179c7572 100644
--- a/src/syzygy/tbprobe.h
+++ b/src/syzygy/tbprobe.h
@@ -31,8 +31,6 @@ enum WDLScore {
WDLDraw = 0, // Draw
WDLCursedWin = 1, // Win, but draw under 50-move rule
WDLWin = 2, // Win
-
- WDLScoreNone = -1000
};
// Possible states after a probing operation
diff --git a/src/thread.cpp b/src/thread.cpp
index 2a618d20..fcfaeca8 100644
--- a/src/thread.cpp
+++ b/src/thread.cpp
@@ -60,15 +60,13 @@ void Thread::clear() {
counterMoves.fill(MOVE_NONE);
mainHistory.fill(0);
captureHistory.fill(0);
+ previousDepth = 0;
for (bool inCheck : { false, true })
for (StatsType c : { NoCaptures, Captures })
- {
for (auto& to : continuationHistory[inCheck][c])
- for (auto& h : to)
- h->fill(-71);
- continuationHistory[inCheck][c][NO_PIECE][0]->fill(Search::CounterMovePruneThreshold - 1);
- }
+ for (auto& h : to)
+ h->fill(-71);
}
@@ -241,7 +239,9 @@ Thread* ThreadPool::get_best_thread() const {
}
else if ( th->rootMoves[0].score >= VALUE_TB_WIN_IN_MAX_PLY
|| ( th->rootMoves[0].score > VALUE_TB_LOSS_IN_MAX_PLY
- && votes[th->rootMoves[0].pv[0]] > votes[bestThread->rootMoves[0].pv[0]]))
+ && ( votes[th->rootMoves[0].pv[0]] > votes[bestThread->rootMoves[0].pv[0]]
+ || ( votes[th->rootMoves[0].pv[0]] == votes[bestThread->rootMoves[0].pv[0]]
+ && th->rootMoves[0].pv.size() > bestThread->rootMoves[0].pv.size()))))
bestThread = th;
}
diff --git a/src/thread.h b/src/thread.h
index 327af410..e49f63e3 100644
--- a/src/thread.h
+++ b/src/thread.h
@@ -70,7 +70,7 @@ public:
Position rootPos;
StateInfo rootState;
Search::RootMoves rootMoves;
- Depth rootDepth, completedDepth, depth;
+ Depth rootDepth, completedDepth, previousDepth;
Value rootDelta;
CounterMoveHistory counterMoves;
ButterflyHistory mainHistory;
diff --git a/src/timeman.cpp b/src/timeman.cpp
index 0400401e..cab0d767 100644
--- a/src/timeman.cpp
+++ b/src/timeman.cpp
@@ -80,7 +80,7 @@ void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) {
// game time for the current move, so also cap to 20% of available game time.
if (limits.movestogo == 0)
{
- optScale = std::min(0.0084 + std::pow(ply + 3.0, 0.5) * 0.0042,
+ optScale = std::min(0.0120 + std::pow(ply + 3.0, 0.45) * 0.0039,
0.2 * limits.time[us] / double(timeLeft))
* optExtra;
maxScale = std::min(7.0, 4.0 + ply / 12.0);
diff --git a/src/types.h b/src/types.h
index cf42bc9f..c2087c6c 100644
--- a/src/types.h
+++ b/src/types.h
@@ -450,7 +450,7 @@ constexpr Square to_sq(Move m) {
}
constexpr int from_to(Move m) {
- return m & 0xFFF;
+ return m & 0xFFF;
}
constexpr MoveType type_of(Move m) {
diff --git a/src/uci.cpp b/src/uci.cpp
index 1b671246..51909a74 100644
--- a/src/uci.cpp
+++ b/src/uci.cpp
@@ -41,14 +41,14 @@ extern vector setup_bench(const Position&, istream&);
namespace {
- // FEN string of the initial position, normal chess
+ // FEN string for the initial position in standard chess
const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
- // position() is called when engine receives the "position" UCI command.
- // The function sets up the position described in the given FEN string ("fen")
- // or the starting position ("startpos") and then makes the moves given in the
- // following move list ("moves").
+ // position() is called when the engine receives the "position" UCI command.
+ // It sets up the position that is described in the given FEN string ("fen") or
+ // the initial position ("startpos") and then makes the moves given in the following
+ // move list ("moves").
void position(Position& pos, istringstream& is, StateListPtr& states) {
@@ -60,7 +60,7 @@ namespace {
if (token == "startpos")
{
fen = StartFEN;
- is >> token; // Consume "moves" token if any
+ is >> token; // Consume the "moves" token, if any
}
else if (token == "fen")
while (is >> token && token != "moves")
@@ -68,10 +68,10 @@ namespace {
else
return;
- states = StateListPtr(new std::deque(1)); // Drop old and create a new one
+ states = StateListPtr(new std::deque(1)); // Drop the old state and create a new one
pos.set(fen, Options["UCI_Chess960"], &states->back(), Threads.main());
- // Parse move list (if any)
+ // Parse the move list, if any
while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE)
{
states->emplace_back();
@@ -79,8 +79,8 @@ namespace {
}
}
- // trace_eval() prints the evaluation for the current position, consistent with the UCI
- // options set so far.
+ // trace_eval() prints the evaluation of the current position, consistent with
+ // the UCI options set so far.
void trace_eval(Position& pos) {
@@ -94,20 +94,20 @@ namespace {
}
- // setoption() is called when engine receives the "setoption" UCI command. The
- // function updates the UCI option ("name") to the given value ("value").
+ // setoption() is called when the engine receives the "setoption" UCI command.
+ // The function updates the UCI option ("name") to the given value ("value").
void setoption(istringstream& is) {
string token, name, value;
- is >> token; // Consume "name" token
+ is >> token; // Consume the "name" token
- // Read option name (can contain spaces)
+ // Read the option name (can contain spaces)
while (is >> token && token != "value")
name += (name.empty() ? "" : " ") + token;
- // Read option value (can contain spaces)
+ // Read the option value (can contain spaces)
while (is >> token)
value += (value.empty() ? "" : " ") + token;
@@ -118,9 +118,9 @@ namespace {
}
- // go() is called when engine receives the "go" UCI command. The function sets
- // the thinking time and other parameters from the input string, then starts
- // the search.
+ // go() is called when the engine receives the "go" UCI command. The function
+ // sets the thinking time and other parameters from the input string, then starts
+ // with a search.
void go(Position& pos, istringstream& is, StateListPtr& states) {
@@ -128,7 +128,7 @@ namespace {
string token;
bool ponderMode = false;
- limits.startTime = now(); // As early as possible!
+ limits.startTime = now(); // The search starts as early as possible
while (is >> token)
if (token == "searchmoves") // Needs to be the last command on the line
@@ -152,9 +152,9 @@ namespace {
}
- // bench() is called when engine receives the "bench" command. Firstly
- // a list of UCI commands is setup according to bench parameters, then
- // it is run one by one printing a summary at the end.
+ // bench() is called when the engine receives the "bench" command.
+ // Firstly, a list of UCI commands is set up according to the bench
+ // parameters, then it is run one by one, printing a summary at the end.
void bench(Position& pos, istream& args, StateListPtr& states) {
@@ -187,12 +187,12 @@ namespace {
}
else if (token == "setoption") setoption(is);
else if (token == "position") position(pos, is, states);
- else if (token == "ucinewgame") { Search::clear(); elapsed = now(); } // Search::clear() may take some while
+ else if (token == "ucinewgame") { Search::clear(); elapsed = now(); } // Search::clear() may take a while
}
elapsed = now() - elapsed + 1; // Ensure positivity to avoid a 'divide by zero'
- dbg_print(); // Just before exiting
+ dbg_print();
if (Cluster::is_root())
cerr << "\n==========================="
@@ -201,36 +201,36 @@ namespace {
<< "\nNodes/second : " << 1000 * nodes / elapsed << endl;
}
- // The win rate model returns the probability (per mille) of winning given an eval
- // and a game-ply. The model fits rather accurately the LTC fishtest statistics.
+ // The win rate model returns the probability of winning (in per mille units) given an
+ // eval and a game ply. It fits the LTC fishtest statistics rather accurately.
int win_rate_model(Value v, int ply) {
- // The model captures only up to 240 plies, so limit input (and rescale)
+ // The model only captures up to 240 plies, so limit the input and then rescale
double m = std::min(240, ply) / 64.0;
- // Coefficients of a 3rd order polynomial fit based on fishtest data
- // for two parameters needed to transform eval to the argument of a
- // logistic function.
- double as[] = {-3.68389304, 30.07065921, -60.52878723, 149.53378557};
- double bs[] = {-2.0181857, 15.85685038, -29.83452023, 47.59078827};
+ // The coefficients of a third-order polynomial fit is based on the fishtest data
+ // for two parameters that need to transform eval to the argument of a logistic
+ // function.
+ double as[] = { 0.50379905, -4.12755858, 18.95487051, 152.00733652};
+ double bs[] = {-1.71790378, 10.71543602, -17.05515898, 41.15680404};
double a = (((as[0] * m + as[1]) * m + as[2]) * m) + as[3];
double b = (((bs[0] * m + bs[1]) * m + bs[2]) * m) + bs[3];
- // Transform eval to centipawns with limited range
+ // Transform the eval to centipawns with limited range
double x = std::clamp(double(100 * v) / PawnValueEg, -2000.0, 2000.0);
- // Return win rate in per mille (rounded to nearest)
+ // Return the win rate in per mille units rounded to the nearest value
return int(0.5 + 1000 / (1 + std::exp((a - x) / b)));
}
} // namespace
-/// UCI::loop() waits for a command from stdin, parses it and calls the appropriate
-/// function. Also intercepts EOF from stdin to ensure gracefully exiting if the
-/// GUI dies unexpectedly. When called with some command line arguments, e.g. to
-/// run 'bench', once the command is executed the function returns immediately.
-/// In addition to the UCI ones, also some additional debug commands are supported.
+/// UCI::loop() waits for a command from the stdin, parses it and then calls the appropriate
+/// function. It also intercepts an end-of-file (EOF) indication from the stdin to ensure a
+/// graceful exit if the GUI dies unexpectedly. When called with some command-line arguments,
+/// like running 'bench', the function returns immediately after the command is executed.
+/// In addition to the UCI ones, some additional debug commands are also supported.
void UCI::loop(int argc, char* argv[]) {
@@ -244,24 +244,24 @@ void UCI::loop(int argc, char* argv[]) {
cmd += std::string(argv[i]) + " ";
do {
- if (argc == 1 && !Cluster::getline(cin, cmd)) // Block here waiting for input or EOF
+ if (argc == 1 && !Cluster::getline(cin, cmd)) // Wait for an input or an end-of-file (EOF) indication
cmd = "quit";
istringstream is(cmd);
- token.clear(); // Avoid a stale if getline() returns empty or blank line
+ token.clear(); // Avoid a stale if getline() returns nothing or a blank line
is >> skipws >> token;
if ( token == "quit"
|| token == "stop")
Threads.stop = true;
- // The GUI sends 'ponderhit' to tell us the user has played the expected move.
- // So 'ponderhit' will be sent if we were told to ponder on the same move the
- // user has played. We should continue searching but switch from pondering to
- // normal search.
+ // The GUI sends 'ponderhit' to tell that the user has played the expected move.
+ // So, 'ponderhit' is sent if pondering was done on the same move that the user
+ // has played. The search should continue, but should also switch from pondering
+ // to the normal search.
else if (token == "ponderhit")
- Threads.main()->ponder = false; // Switch to normal search
+ Threads.main()->ponder = false; // Switch to the normal search
else if (token == "uci" && Cluster::is_root())
sync_cout << "id name " << engine_info(true)
@@ -275,8 +275,8 @@ void UCI::loop(int argc, char* argv[]) {
else if (token == "isready" && Cluster::is_root())
sync_cout << "readyok" << sync_endl;
- // Additional custom non-UCI commands, mainly for debugging.
- // Do not use these commands during a search!
+ // Add custom non-UCI commands, mainly for debugging purposes.
+ // These commands must not be used during a search!
else if (token == "flip") pos.flip();
else if (token == "bench") bench(pos, is, states);
else if (token == "d" && Cluster::is_root())
@@ -293,19 +293,25 @@ void UCI::loop(int argc, char* argv[]) {
filename = f;
Eval::NNUE::save_eval(filename);
}
+ else if ((token == "--help" || token == "help" || token == "--license" || token == "license") && Cluster::is_root())
+ sync_cout << "\nStockfish is a powerful chess engine for playing and analyzing."
+ "\nIt is released as free software licensed under the GNU GPLv3 License."
+ "\nStockfish is normally used with a graphical user interface (GUI) and implements"
+ "\nthe Universal Chess Interface (UCI) protocol to communicate with a GUI, an API, etc."
+ "\nFor any further information, visit https://github.com/official-stockfish/Stockfish#readme"
+ "\nor read the corresponding README.md and Copying.txt files distributed along with this program.\n" << sync_endl;
else if (!token.empty() && token[0] != '#' && Cluster::is_root())
- sync_cout << "Unknown command: " << cmd << sync_endl;
+ sync_cout << "Unknown command: '" << cmd << "'. Type help for more information." << sync_endl;
- } while (token != "quit" && argc == 1); // Command line args are one-shot
+ } while (token != "quit" && argc == 1); // The command-line arguments are one-shot
}
-/// UCI::value() converts a Value to a string suitable for use with the UCI
-/// protocol specification:
+/// UCI::value() converts a Value to a string by adhering to the UCI protocol specification:
///
/// cp The score from the engine's point of view in centipawns.
-/// mate Mate in y moves, not plies. If the engine is getting mated
-/// use negative values for y.
+/// mate Mate in 'y' moves (not plies). If the engine is getting mated,
+/// uses negative values for 'y'.
string UCI::value(Value v) {
@@ -322,8 +328,8 @@ string UCI::value(Value v) {
}
-/// UCI::wdl() report WDL statistics given an evaluation and a game ply, based on
-/// data gathered for fishtest LTC games.
+/// UCI::wdl() reports the win-draw-loss (WDL) statistics given an evaluation
+/// and a game ply based on the data gathered for fishtest LTC games.
string UCI::wdl(Value v, int ply) {
@@ -346,9 +352,9 @@ std::string UCI::square(Square s) {
/// UCI::move() converts a Move to a string in coordinate notation (g1f3, a7a8q).
-/// The only special case is castling, where we print in the e1g1 notation in
-/// normal chess mode, and in e1h1 notation in chess960 mode. Internally all
-/// castling moves are always encoded as 'king captures rook'.
+/// The only special case is castling where the e1g1 notation is printed in
+/// standard chess mode and in e1h1 notation it is printed in Chess960 mode.
+/// Internally, all castling moves are always encoded as 'king captures rook'.
string UCI::move(Move m, bool chess960) {
@@ -378,8 +384,8 @@ string UCI::move(Move m, bool chess960) {
Move UCI::to_move(const Position& pos, string& str) {
- if (str.length() == 5) // Junior could send promotion piece in uppercase
- str[4] = char(tolower(str[4]));
+ if (str.length() == 5)
+ str[4] = char(tolower(str[4])); // The promotion piece character must be lowercased
for (const auto& m : MoveList(pos))
if (str == UCI::move(m, pos.is_chess960()))
diff --git a/src/uci.h b/src/uci.h
index 5bb24a4e..76a893f9 100644
--- a/src/uci.h
+++ b/src/uci.h
@@ -32,15 +32,15 @@ namespace UCI {
class Option;
-/// Custom comparator because UCI options should be case insensitive
+/// Define a custom comparator, because the UCI options should be case-insensitive
struct CaseInsensitiveLess {
bool operator() (const std::string&, const std::string&) const;
};
-/// Our options container is actually a std::map
+/// The options container is defined as a std::map
typedef std::map OptionsMap;
-/// Option class implements an option as defined by UCI protocol
+/// The Option class implements each option as specified by the UCI protocol
class Option {
typedef void (*OnChange)(const Option&);
diff --git a/src/ucioption.cpp b/src/ucioption.cpp
index 922fa34f..9fb48345 100644
--- a/src/ucioption.cpp
+++ b/src/ucioption.cpp
@@ -61,7 +61,7 @@ void init(OptionsMap& o) {
constexpr int MaxHashMB = Is64Bit ? 33554432 : 2048;
o["Debug Log File"] << Option("", on_logger);
- o["Threads"] << Option(1, 1, 512, on_threads);
+ o["Threads"] << Option(1, 1, 1024, on_threads);
o["Hash"] << Option(16, 1, MaxHashMB, on_hash_size);
o["Clear Hash"] << Option(on_clear_hash);
o["Ponder"] << Option(false);