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Rename score to value in ExtMove
We use 'score' for the value mid-endgame pair. No functional change.
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+2
-2
@@ -322,11 +322,11 @@ extern Value PieceValue[PHASE_NB][PIECE_NB];
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struct ExtMove {
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Move move;
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int score;
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Value value;
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};
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inline bool operator<(const ExtMove& f, const ExtMove& s) {
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return f.score < s.score;
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return f.value < s.value;
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}
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inline Color operator~(Color c) {
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