mirror of
https://github.com/opelly27/Stockfish.git
synced 2026-05-20 10:57:43 +00:00
Unify BitCountType selection
Now that HasPopCnt is a compile time constant we can centralize and unify the BitCountType selection. Also rename count_1s() in the more standard popcount() No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
+13
-20
@@ -422,7 +422,6 @@ namespace {
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template<Color Us>
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void init_eval_info(const Position& pos, EvalInfo& ei) {
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const BitCountType Max15 = HasPopCnt ? CNT_POPCNT : Is64Bit ? CNT64_MAX15 : CNT32_MAX15;
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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Bitboard b = ei.attackedBy[Them][KING] = pos.attacks_from<KING>(pos.king_square(Them));
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@@ -434,7 +433,7 @@ namespace {
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{
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ei.kingRing[Them] = (b | (Us == WHITE ? b >> 8 : b << 8));
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b &= ei.attackedBy[Us][PAWN];
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ei.kingAttackersCount[Us] = b ? count_1s<Max15>(b) / 2 : 0;
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ei.kingAttackersCount[Us] = b ? popcount<Max15>(b) / 2 : 0;
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ei.kingAdjacentZoneAttacksCount[Us] = ei.kingAttackersWeight[Us] = 0;
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} else
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ei.kingRing[Them] = ei.kingAttackersCount[Us] = 0;
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@@ -478,8 +477,6 @@ namespace {
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File f;
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Score score = SCORE_ZERO;
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const BitCountType Full = HasPopCnt ? CNT_POPCNT : Is64Bit ? CNT64 : CNT32;
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const BitCountType Max15 = HasPopCnt ? CNT_POPCNT : Is64Bit ? CNT64_MAX15 : CNT32_MAX15;
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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const Square* pl = pos.piece_list(Us, Piece);
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@@ -507,12 +504,12 @@ namespace {
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ei.kingAttackersWeight[Us] += KingAttackWeights[Piece];
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Bitboard bb = (b & ei.attackedBy[Them][KING]);
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if (bb)
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ei.kingAdjacentZoneAttacksCount[Us] += count_1s<Max15>(bb);
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ei.kingAdjacentZoneAttacksCount[Us] += popcount<Max15>(bb);
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}
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// Mobility
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mob = (Piece != QUEEN ? count_1s<Max15>(b & mobilityArea)
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: count_1s<Full >(b & mobilityArea));
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mob = (Piece != QUEEN ? popcount<Max15>(b & mobilityArea)
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: popcount<Full >(b & mobilityArea));
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mobility += MobilityBonus[Piece][mob];
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@@ -667,7 +664,6 @@ namespace {
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template<Color Us, bool Trace>
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Score evaluate_king(const Position& pos, EvalInfo& ei, Value margins[]) {
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const BitCountType Max15 = HasPopCnt ? CNT_POPCNT : Is64Bit ? CNT64_MAX15 : CNT32_MAX15;
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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Bitboard undefended, b, b1, b2, safe;
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@@ -695,7 +691,7 @@ namespace {
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// attacked and undefended squares around our king, the square of the
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// king, and the quality of the pawn shelter.
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attackUnits = std::min(25, (ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them]) / 2)
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+ 3 * (ei.kingAdjacentZoneAttacksCount[Them] + count_1s<Max15>(undefended))
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+ 3 * (ei.kingAdjacentZoneAttacksCount[Them] + popcount<Max15>(undefended))
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+ InitKingDanger[relative_square(Us, ksq)]
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- mg_value(ei.pi->king_shelter<Us>(pos, ksq)) / 32;
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@@ -709,7 +705,7 @@ namespace {
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| ei.attackedBy[Them][BISHOP] | ei.attackedBy[Them][ROOK]);
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if (b)
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attackUnits += QueenContactCheckBonus
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* count_1s<Max15>(b)
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* popcount<Max15>(b)
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* (Them == pos.side_to_move() ? 2 : 1);
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}
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@@ -727,7 +723,7 @@ namespace {
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| ei.attackedBy[Them][BISHOP] | ei.attackedBy[Them][QUEEN]);
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if (b)
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attackUnits += RookContactCheckBonus
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* count_1s<Max15>(b)
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* popcount<Max15>(b)
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* (Them == pos.side_to_move() ? 2 : 1);
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}
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@@ -740,22 +736,22 @@ namespace {
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// Enemy queen safe checks
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b = (b1 | b2) & ei.attackedBy[Them][QUEEN];
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if (b)
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attackUnits += QueenCheckBonus * count_1s<Max15>(b);
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attackUnits += QueenCheckBonus * popcount<Max15>(b);
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// Enemy rooks safe checks
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b = b1 & ei.attackedBy[Them][ROOK];
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if (b)
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attackUnits += RookCheckBonus * count_1s<Max15>(b);
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attackUnits += RookCheckBonus * popcount<Max15>(b);
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// Enemy bishops safe checks
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b = b2 & ei.attackedBy[Them][BISHOP];
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if (b)
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attackUnits += BishopCheckBonus * count_1s<Max15>(b);
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attackUnits += BishopCheckBonus * popcount<Max15>(b);
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// Enemy knights safe checks
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b = pos.attacks_from<KNIGHT>(ksq) & ei.attackedBy[Them][KNIGHT] & safe;
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if (b)
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attackUnits += KnightCheckBonus * count_1s<Max15>(b);
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attackUnits += KnightCheckBonus * popcount<Max15>(b);
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// To index KingDangerTable[] attackUnits must be in [0, 99] range
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attackUnits = std::min(99, std::max(0, attackUnits));
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@@ -879,8 +875,6 @@ namespace {
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Score evaluate_unstoppable_pawns(const Position& pos, EvalInfo& ei) {
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const BitCountType Max15 = HasPopCnt ? CNT_POPCNT : Is64Bit ? CNT64_MAX15 : CNT32_MAX15;
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Bitboard b, b2, blockers, supporters, queeningPath, candidates;
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Square s, blockSq, queeningSquare;
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Color c, winnerSide, loserSide;
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@@ -918,7 +912,7 @@ namespace {
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assert((queeningPath & pos.occupied_squares()) == (queeningPath & pos.pieces(c)));
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// Add moves needed to free the path from friendly pieces and retest condition
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movesToGo += count_1s<Max15>(queeningPath & pos.pieces(c));
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movesToGo += popcount<Max15>(queeningPath & pos.pieces(c));
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if (movesToGo >= oppMovesToGo && !pathDefended)
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continue;
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@@ -1046,7 +1040,6 @@ namespace {
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template<Color Us>
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int evaluate_space(const Position& pos, EvalInfo& ei) {
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const BitCountType Max15 = HasPopCnt ? CNT_POPCNT : Is64Bit ? CNT64_MAX15 : CNT32_MAX15;
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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// Find the safe squares for our pieces inside the area defined by
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@@ -1062,7 +1055,7 @@ namespace {
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behind |= (Us == WHITE ? behind >> 8 : behind << 8);
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behind |= (Us == WHITE ? behind >> 16 : behind << 16);
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return count_1s<Max15>(safe) + count_1s<Max15>(behind & safe);
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return popcount<Max15>(safe) + popcount<Max15>(behind & safe);
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}
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