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Simplify evaluation
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@@ -1342,7 +1342,6 @@ split_point_start: // At split points actual search starts from here
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Bitboard b = (enemies ^ ksq) & newAtt & ~oldAtt;
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while (b)
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{
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// Note that here we generate illegal "double move"!
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if (futilityBase + PieceValue[EG][pos.piece_on(pop_lsb(&b))] >= beta)
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return true;
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}
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