Rename constants to use *_NONE scheme

To be uniform across the sources. As a nice side effect
I quickly spotted a couple of needed renames:

captured_piece() -> captured_piece_type()
st->capture      -> st->capturedType

Proposed by Ralph and done with QtCreator

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2010-08-07 18:40:04 +01:00
parent 2170fa18bf
commit e6376d9b8d
7 changed files with 41 additions and 41 deletions
+22 -22
View File
@@ -56,7 +56,7 @@ struct PieceLetters : std::map<char, Piece> {
operator[]('B') = WB; operator[]('b') = BB;
operator[]('N') = WN; operator[]('n') = BN;
operator[]('P') = WP; operator[]('p') = BP;
operator[](' ') = NO_PIECE; operator[]('.') = NO_PIECE_DARK_SQ;
operator[](' ') = PIECE_NONE; operator[]('.') = PIECE_NONE_DARK_SQ;
}
char from_piece(Piece p) const {
@@ -344,7 +344,7 @@ const string Position::to_fen() const {
fen.erase(--fen.end());
fen += (sideToMove == WHITE ? " w " : " b ");
if (st->castleRights != NO_CASTLES)
if (st->castleRights != CASTLES_NONE)
{
const bool Chess960 = initialKFile != FILE_E
|| initialQRFile != FILE_A
@@ -400,8 +400,8 @@ void Position::print(Move move) const {
char c = (color_of_piece_on(sq) == BLACK ? '=' : ' ');
Piece piece = piece_on(sq);
if (piece == NO_PIECE && square_color(sq) == DARK)
piece = NO_PIECE_DARK_SQ;
if (piece == PIECE_NONE && square_color(sq) == DARK)
piece = PIECE_NONE_DARK_SQ;
cout << c << pieceLetters.from_piece(piece) << c << '|';
}
@@ -577,7 +577,7 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
assert(to == ep_square());
assert(piece_on(from) == piece_of_color_and_type(us, PAWN));
assert(piece_on(capsq) == piece_of_color_and_type(them, PAWN));
assert(piece_on(to) == NO_PIECE);
assert(piece_on(to) == PIECE_NONE);
clear_bit(&b, from);
clear_bit(&b, capsq);
@@ -825,7 +825,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
do_move_bb(&(byTypeBB[0]), move_bb); // HACK: byTypeBB[0] == occupied squares
board[to] = board[from];
board[from] = NO_PIECE;
board[from] = PIECE_NONE;
// Update piece lists, note that index[from] is not updated and
// becomes stale. This works as long as index[] is accessed just
@@ -897,7 +897,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
st->value += pst_delta(piece, from, to);
// Set capture piece
st->capture = capture;
st->capturedType = capture;
// Update the key with the final value
st->key = key;
@@ -954,10 +954,10 @@ void Position::do_capture_move(Key& key, PieceType capture, Color them, Square t
assert(to == st->epSquare);
assert(relative_rank(opposite_color(them), to) == RANK_6);
assert(piece_on(to) == NO_PIECE);
assert(piece_on(to) == PIECE_NONE);
assert(piece_on(capsq) == piece_of_color_and_type(them, PAWN));
board[capsq] = NO_PIECE;
board[capsq] = PIECE_NONE;
}
st->pawnKey ^= zobrist[them][PAWN][capsq];
}
@@ -1012,7 +1012,7 @@ void Position::do_castle_move(Move m) {
Color them = opposite_color(us);
// Reset capture field
st->capture = NO_PIECE_TYPE;
st->capturedType = PIECE_TYPE_NONE;
// Find source squares for king and rook
Square kfrom = move_from(m);
@@ -1051,7 +1051,7 @@ void Position::do_castle_move(Move m) {
// Update board array
Piece king = piece_of_color_and_type(us, KING);
Piece rook = piece_of_color_and_type(us, ROOK);
board[kfrom] = board[rfrom] = NO_PIECE;
board[kfrom] = board[rfrom] = PIECE_NONE;
board[kto] = king;
board[rto] = rook;
@@ -1160,35 +1160,35 @@ void Position::undo_move(Move m) {
do_move_bb(&(byTypeBB[0]), move_bb); // HACK: byTypeBB[0] == occupied squares
board[from] = piece_of_color_and_type(us, pt);
board[to] = NO_PIECE;
board[to] = PIECE_NONE;
// Update piece list
index[from] = index[to];
pieceList[us][pt][index[from]] = from;
if (st->capture)
if (st->capturedType)
{
Square capsq = to;
if (ep)
capsq = (us == WHITE)? (to - DELTA_N) : (to - DELTA_S);
assert(st->capture != KING);
assert(st->capturedType != KING);
assert(!ep || square_is_empty(capsq));
// Restore the captured piece
set_bit(&(byColorBB[them]), capsq);
set_bit(&(byTypeBB[st->capture]), capsq);
set_bit(&(byTypeBB[st->capturedType]), capsq);
set_bit(&(byTypeBB[0]), capsq);
board[capsq] = piece_of_color_and_type(them, st->capture);
board[capsq] = piece_of_color_and_type(them, st->capturedType);
// Update piece count
pieceCount[them][st->capture]++;
pieceCount[them][st->capturedType]++;
// Update piece list, add a new captured piece in capsq square
index[capsq] = pieceCount[them][st->capture] - 1;
pieceList[them][st->capture][index[capsq]] = capsq;
index[capsq] = pieceCount[them][st->capturedType] - 1;
pieceList[them][st->capturedType][index[capsq]] = capsq;
}
// Finally point our state pointer back to the previous state
@@ -1248,7 +1248,7 @@ void Position::undo_castle_move(Move m) {
set_bit(&(byTypeBB[0]), rfrom); // HACK: byTypeBB[0] == occupied squares
// Update board
board[rto] = board[kto] = NO_PIECE;
board[rto] = board[kto] = PIECE_NONE;
board[rfrom] = piece_of_color_and_type(us, ROOK);
board[kfrom] = piece_of_color_and_type(us, KING);
@@ -1392,7 +1392,7 @@ int Position::see(Square from, Square to) const {
// Handle en passant moves
if (st->epSquare == to && type_of_piece_on(from) == PAWN)
{
assert(capture == NO_PIECE);
assert(capture == PIECE_NONE);
Square capQq = (side_to_move() == WHITE)? (to - DELTA_N) : (to - DELTA_S);
capture = piece_on(capQq);
@@ -1513,7 +1513,7 @@ void Position::clear() {
memset(index, 0, sizeof(int) * 64);
for (int i = 0; i < 64; i++)
board[i] = NO_PIECE;
board[i] = PIECE_NONE;
for (int i = 0; i < 8; i++)
for (int j = 0; j < 16; j++)