Improved King Safety values

From an SPSA-session on king safety.

STC:
ELO: 3.21 +-2.1 (95%) LOS: 99.8%
Total: 40000 W: 8181 L: 7812 D: 24007

LTC:
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 47765 W: 8091 L: 7785 D: 31889

Bench: 8589262

Resolves #241
This commit is contained in:
NicklasPersson
2015-02-03 04:00:52 +08:00
committed by Gary Linscott
parent a7592e69d7
commit ddccb5355c
2 changed files with 32 additions and 32 deletions
+11 -11
View File
@@ -91,7 +91,7 @@ namespace {
// Evaluation weights, indexed by evaluation term
enum { Mobility, PawnStructure, PassedPawns, Space, KingSafety };
const struct Weight { int mg, eg; } Weights[] = {
{289, 344}, {233, 201}, {221, 273}, {46, 0}, {324, 0}
{289, 344}, {233, 201}, {221, 273}, {46, 0}, {322, 0}
};
#define V(v) Value(v)
@@ -186,15 +186,15 @@ namespace {
// index to KingDanger[].
//
// KingAttackWeights[PieceType] contains king attack weights by piece type
const int KingAttackWeights[] = { 0, 0, 8, 4, 4, 1 };
const int KingAttackWeights[] = { 0, 0, 7, 5, 4, 1 };
// Bonuses for enemy's safe checks
const int QueenContactCheck = 89;
const int RookContactCheck = 72;
const int QueenCheck = 51;
const int RookCheck = 38;
const int BishopCheck = 5;
const int KnightCheck = 16;
const int RookContactCheck = 71;
const int QueenCheck = 50;
const int RookCheck = 37;
const int BishopCheck = 6;
const int KnightCheck = 14;
// KingDanger[attackUnits] contains the actual king danger weighted
// scores, indexed by a calculated integer number.
@@ -412,10 +412,10 @@ namespace {
// attacked and undefended squares around our king and the quality of
// the pawn shelter (current 'score' value).
attackUnits = std::min(74, ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them])
+ 9 * ei.kingAdjacentZoneAttacksCount[Them]
+ 8 * ei.kingAdjacentZoneAttacksCount[Them]
+ 25 * popcount<Max15>(undefended)
+ 10 * (ei.pinnedPieces[Us] != 0)
- mg_value(score) / 8
+ 11 * (ei.pinnedPieces[Us] != 0)
- mg_value(score) * 31 / 256
- !pos.count<QUEEN>(Them) * 60;
// Analyse the enemy's safe queen contact checks. Firstly, find the
@@ -891,7 +891,7 @@ namespace Eval {
void init() {
const double MaxSlope = 8.5;
const double MaxSlope = 8.7;
const double Peak = 1280;
double t = 0.0;