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Merge branch 'master' into sf-nnue-update
This commit is contained in:
+21
-21
@@ -119,15 +119,7 @@ void Position::init() {
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Zobrist::enpassant[f] = rng.rand<Key>();
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for (int cr = NO_CASTLING; cr <= ANY_CASTLING; ++cr)
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{
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Zobrist::castling[cr] = 0;
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Bitboard b = cr;
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while (b)
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{
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Key k = Zobrist::castling[1ULL << pop_lsb(&b)];
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Zobrist::castling[cr] ^= k ? k : rng.rand<Key>();
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}
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}
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Zobrist::castling[cr] = rng.rand<Key>();
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Zobrist::side = rng.rand<Key>();
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Zobrist::noPawns = rng.rand<Key>();
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@@ -186,9 +178,9 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Th
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4) En passant target square (in algebraic notation). If there's no en passant
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target square, this is "-". If a pawn has just made a 2-square move, this
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is the position "behind" the pawn. This is recorded only if there is a pawn
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in position to make an en passant capture, and if there really is a pawn
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that might have advanced two squares.
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is the position "behind" the pawn. Following X-FEN standard, this is recorded only
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if there is a pawn in position to make an en passant capture, and if there really
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is a pawn that might have advanced two squares.
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5) Halfmove clock. This is the number of halfmoves since the last pawn advance
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or capture. This is used to determine if a draw can be claimed under the
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@@ -278,17 +270,25 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Th
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set_castling_right(c, rsq);
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}
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// 4. En passant square. Ignore if no pawn capture is possible
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// 4. En passant square.
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// Ignore if square is invalid or not on side to move relative rank 6.
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bool enpassant = false;
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if ( ((ss >> col) && (col >= 'a' && col <= 'h'))
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&& ((ss >> row) && (row == '3' || row == '6')))
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&& ((ss >> row) && (row == (sideToMove == WHITE ? '6' : '3'))))
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{
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st->epSquare = make_square(File(col - 'a'), Rank(row - '1'));
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if ( !(attackers_to(st->epSquare) & pieces(sideToMove, PAWN))
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|| !(pieces(~sideToMove, PAWN) & (st->epSquare + pawn_push(~sideToMove))))
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st->epSquare = SQ_NONE;
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// En passant square will be considered only if
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// a) side to move have a pawn threatening epSquare
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// b) there is an enemy pawn in front of epSquare
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// c) there is no piece on epSquare or behind epSquare
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enpassant = pawn_attacks_bb(~sideToMove, st->epSquare) & pieces(sideToMove, PAWN)
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&& (pieces(~sideToMove, PAWN) & (st->epSquare + pawn_push(~sideToMove)))
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&& !(pieces() & (st->epSquare | (st->epSquare + pawn_push(sideToMove))));
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}
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else
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if (!enpassant)
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st->epSquare = SQ_NONE;
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// 5-6. Halfmove clock and fullmove number
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@@ -851,9 +851,9 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
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// Update castling rights if needed
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if (st->castlingRights && (castlingRightsMask[from] | castlingRightsMask[to]))
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{
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int cr = castlingRightsMask[from] | castlingRightsMask[to];
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k ^= Zobrist::castling[st->castlingRights & cr];
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st->castlingRights &= ~cr;
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k ^= Zobrist::castling[st->castlingRights];
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st->castlingRights &= ~(castlingRightsMask[from] | castlingRightsMask[to]);
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k ^= Zobrist::castling[st->castlingRights];
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}
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// Move the piece. The tricky Chess960 castling is handled earlier
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