Retire quietsSearched[]

Use MovePicker moves[] to access already tried
quiet moves. A bit of care shall be taken
to avoid calling stage_moves() when we are still
at ttMove stage, because moves are yet to be
generated. Actually our staging move generation
makes this code a bit more tricky than what I'd
like, but removing an ausiliary redundant
array like quietsSearched[] is a good thing.

Idea by DiscoCheck

bench: 9355734
This commit is contained in:
Marco Costalba
2013-11-17 09:12:19 +01:00
parent 9763c69fa5
commit d9c7cad630
3 changed files with 16 additions and 10 deletions
+6 -10
View File
@@ -484,7 +484,6 @@ namespace {
assert(PvNode || (alpha == beta - 1));
assert(depth > DEPTH_ZERO);
Move quietsSearched[64];
StateInfo st;
const TTEntry *tte;
SplitPoint* splitPoint;
@@ -494,7 +493,7 @@ namespace {
Value bestValue, value, ttValue, eval, nullValue, futilityValue;
bool inCheck, givesCheck, pvMove, singularExtensionNode, improving;
bool captureOrPromotion, dangerous, doFullDepthSearch;
int moveCount, quietCount;
int moveCount;
// Step 1. Initialize node
Thread* thisThread = pos.this_thread();
@@ -515,7 +514,7 @@ namespace {
goto moves_loop;
}
moveCount = quietCount = 0;
moveCount = 0;
bestValue = -VALUE_INFINITE;
ss->currentMove = threatMove = (ss+1)->excludedMove = bestMove = MOVE_NONE;
ss->ply = (ss-1)->ply + 1;
@@ -901,8 +900,6 @@ moves_loop: // When in check and at SpNode search starts from here
pvMove = PvNode && moveCount == 1;
ss->currentMove = move;
if (!SpNode && !captureOrPromotion && quietCount < 64)
quietsSearched[quietCount++] = move;
// Step 14. Make the move
pos.do_move(move, st, ci, givesCheck);
@@ -1077,11 +1074,10 @@ moves_loop: // When in check and at SpNode search starts from here
// played non-capture moves.
Value bonus = Value(int(depth) * int(depth));
History.update(pos.moved_piece(bestMove), to_sq(bestMove), bonus);
for (int i = 0; i < quietCount - 1; ++i)
{
Move m = quietsSearched[i];
History.update(pos.moved_piece(m), to_sq(m), -bonus);
}
if (bestMove != ttMove)
for (const ExtMove* em = mp.stage_moves(); em->move != bestMove; ++em)
History.update(pos.moved_piece(em->move), to_sq(em->move), -bonus);
if (is_ok((ss-1)->currentMove))
Countermoves.update(pos.piece_on(prevMoveSq), prevMoveSq, bestMove);