Make all grad related functions in learn static. Pass calc_grad as a parameter.

This commit is contained in:
Tomasz Sobczyk
2020-10-24 23:29:32 +02:00
committed by nodchip
parent e4868cb59e
commit cde6ec2bf2
4 changed files with 23 additions and 30 deletions
+17 -23
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@@ -185,7 +185,7 @@ namespace Learner
} }
// A function that converts the evaluation value to the winning rate [0,1] // A function that converts the evaluation value to the winning rate [0,1]
double winning_percentage(double value) static double winning_percentage(double value)
{ {
// 1/(1+10^(-Eval/4)) // 1/(1+10^(-Eval/4))
// = 1/(1+e^(-Eval/4*ln(10)) // = 1/(1+e^(-Eval/4*ln(10))
@@ -194,7 +194,7 @@ namespace Learner
} }
// A function that converts the evaluation value to the winning rate [0,1] // A function that converts the evaluation value to the winning rate [0,1]
double winning_percentage_wdl(double value, int ply) static double winning_percentage_wdl(double value, int ply)
{ {
constexpr double wdl_total = 1000.0; constexpr double wdl_total = 1000.0;
constexpr double draw_score = 0.5; constexpr double draw_score = 0.5;
@@ -207,7 +207,7 @@ namespace Learner
} }
// A function that converts the evaluation value to the winning rate [0,1] // A function that converts the evaluation value to the winning rate [0,1]
double winning_percentage(double value, int ply) static double winning_percentage(double value, int ply)
{ {
if (use_wdl) if (use_wdl)
{ {
@@ -219,7 +219,7 @@ namespace Learner
} }
} }
double calc_cross_entropy_of_winning_percentage( static double calc_cross_entropy_of_winning_percentage(
double deep_win_rate, double deep_win_rate,
double shallow_eval, double shallow_eval,
int ply) int ply)
@@ -229,7 +229,7 @@ namespace Learner
return -p * std::log(q) - (1.0 - p) * std::log(1.0 - q); return -p * std::log(q) - (1.0 - p) * std::log(1.0 - q);
} }
double calc_d_cross_entropy_of_winning_percentage( static double calc_d_cross_entropy_of_winning_percentage(
double deep_win_rate, double deep_win_rate,
double shallow_eval, double shallow_eval,
int ply) int ply)
@@ -248,7 +248,7 @@ namespace Learner
} }
// Training Formula · Issue #71 · nodchip/Stockfish https://github.com/nodchip/Stockfish/issues/71 // Training Formula · Issue #71 · nodchip/Stockfish https://github.com/nodchip/Stockfish/issues/71
double get_scaled_signal(double signal) static double get_scaled_signal(double signal)
{ {
double scaled_signal = signal; double scaled_signal = signal;
@@ -266,13 +266,13 @@ namespace Learner
} }
// Teacher winning probability. // Teacher winning probability.
double calculate_p(double teacher_signal, int ply) static double calculate_p(double teacher_signal, int ply)
{ {
const double scaled_teacher_signal = get_scaled_signal(teacher_signal); const double scaled_teacher_signal = get_scaled_signal(teacher_signal);
return winning_percentage(scaled_teacher_signal, ply); return winning_percentage(scaled_teacher_signal, ply);
} }
double calculate_lambda(double teacher_signal) static double calculate_lambda(double teacher_signal)
{ {
// If the evaluation value in deep search exceeds elmo_lambda_limit // If the evaluation value in deep search exceeds elmo_lambda_limit
// then apply elmo_lambda_high instead of elmo_lambda_low. // then apply elmo_lambda_high instead of elmo_lambda_low.
@@ -284,7 +284,7 @@ namespace Learner
return lambda; return lambda;
} }
double calculate_t(int game_result) static double calculate_t(int game_result)
{ {
// Use 1 as the correction term if the expected win rate is 1, // Use 1 as the correction term if the expected win rate is 1,
// 0 if you lose, and 0.5 if you draw. // 0 if you lose, and 0.5 if you draw.
@@ -294,20 +294,20 @@ namespace Learner
return t; return t;
} }
double calc_grad(Value teacher_signal, Value shallow, const PackedSfenValue& psv) static double calc_grad(Value shallow, Value teacher_signal, int result, int ply)
{ {
// elmo (WCSC27) method // elmo (WCSC27) method
// Correct with the actual game wins and losses. // Correct with the actual game wins and losses.
const double q = winning_percentage(shallow, psv.gamePly); const double q = winning_percentage(shallow, ply);
const double p = calculate_p(teacher_signal, psv.gamePly); const double p = calculate_p(teacher_signal, ply);
const double t = calculate_t(psv.game_result); const double t = calculate_t(result);
const double lambda = calculate_lambda(teacher_signal); const double lambda = calculate_lambda(teacher_signal);
double grad; double grad;
if (use_wdl) if (use_wdl)
{ {
const double dce_p = calc_d_cross_entropy_of_winning_percentage(p, shallow, psv.gamePly); const double dce_p = calc_d_cross_entropy_of_winning_percentage(p, shallow, ply);
const double dce_t = calc_d_cross_entropy_of_winning_percentage(t, shallow, psv.gamePly); const double dce_t = calc_d_cross_entropy_of_winning_percentage(t, shallow, ply);
grad = lambda * dce_p + (1.0 - lambda) * dce_t; grad = lambda * dce_p + (1.0 - lambda) * dce_t;
} }
else else
@@ -324,7 +324,7 @@ namespace Learner
// The individual cross entropy of the win/loss term and win // The individual cross entropy of the win/loss term and win
// rate term of the elmo expression is returned // rate term of the elmo expression is returned
// to the arguments cross_entropy_eval and cross_entropy_win. // to the arguments cross_entropy_eval and cross_entropy_win.
Loss calc_cross_entropy( static Loss calc_cross_entropy(
Value teacher_signal, Value teacher_signal,
Value shallow, Value shallow,
const PackedSfenValue& psv) const PackedSfenValue& psv)
@@ -360,12 +360,6 @@ namespace Learner
return loss; return loss;
} }
// Other objective functions may be considered in the future...
double calc_grad(Value shallow, const PackedSfenValue& psv)
{
return calc_grad((Value)psv.score, shallow, psv);
}
// Class to generate sfen with multiple threads // Class to generate sfen with multiple threads
struct LearnerThink struct LearnerThink
{ {
@@ -703,7 +697,7 @@ namespace Learner
// should be no real issues happening since // should be no real issues happening since
// the read/write phases are isolated. // the read/write phases are isolated.
atomic_thread_fence(memory_order_seq_cst); atomic_thread_fence(memory_order_seq_cst);
Eval::NNUE::update_parameters(epoch, params.verbose); Eval::NNUE::update_parameters(epoch, params.verbose, calc_grad);
atomic_thread_fence(memory_order_seq_cst); atomic_thread_fence(memory_order_seq_cst);
if (++save_count * params.mini_batch_size >= params.eval_save_interval) if (++save_count * params.mini_batch_size >= params.eval_save_interval)
+2 -2
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@@ -64,10 +64,10 @@ namespace Learner
// rmse calculation is done in one thread, so it takes some time, so reducing the output is effective. // rmse calculation is done in one thread, so it takes some time, so reducing the output is effective.
constexpr std::size_t LEARN_RMSE_OUTPUT_INTERVAL = 1; constexpr std::size_t LEARN_RMSE_OUTPUT_INTERVAL = 1;
double calc_grad(Value shallow, const PackedSfenValue& psv);
// Learning from the generated game record // Learning from the generated game record
void learn(std::istringstream& is); void learn(std::istringstream& is);
using CalcGradFunc = double(Value, Value, int, int);
} }
#endif // ifndef _LEARN_H_ #endif // ifndef _LEARN_H_
+3 -4
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@@ -18,8 +18,6 @@
#include "misc.h" #include "misc.h"
#include "thread_win32_osx.h" #include "thread_win32_osx.h"
#include "learn/learn.h"
// Learning rate scale // Learning rate scale
double global_learning_rate; double global_learning_rate;
@@ -183,7 +181,7 @@ namespace Eval::NNUE {
} }
// update the evaluation function parameters // update the evaluation function parameters
void update_parameters(uint64_t epoch, bool verbose) { void update_parameters(uint64_t epoch, bool verbose, Learner::CalcGradFunc calc_grad) {
assert(batch_size > 0); assert(batch_size > 0);
const auto learning_rate = static_cast<LearnFloatType>( const auto learning_rate = static_cast<LearnFloatType>(
@@ -210,7 +208,8 @@ namespace Eval::NNUE {
batch[b].sign * network_output[b] * kPonanzaConstant)); batch[b].sign * network_output[b] * kPonanzaConstant));
const auto discrete = batch[b].sign * batch[b].discrete_nn_eval; const auto discrete = batch[b].sign * batch[b].discrete_nn_eval;
const auto& psv = batch[b].psv; const auto& psv = batch[b].psv;
const double gradient = batch[b].sign * Learner::calc_grad(shallow, psv); const double gradient =
batch[b].sign * calc_grad(shallow, (Value)psv.score, psv.game_result, psv.gamePly);
gradients[b] = static_cast<LearnFloatType>(gradient * batch[b].weight); gradients[b] = static_cast<LearnFloatType>(gradient * batch[b].weight);
+1 -1
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@@ -31,7 +31,7 @@ namespace Eval::NNUE {
double weight); double weight);
// update the evaluation function parameters // update the evaluation function parameters
void update_parameters(uint64_t epoch, bool verbose); void update_parameters(uint64_t epoch, bool verbose, Learner::CalcGradFunc calc_grad);
// Check if there are any problems with learning // Check if there are any problems with learning
void check_health(); void check_health();