Big trailing whitespace cleanup part 1

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2009-01-07 14:26:58 +01:00
parent 5cacefe7c6
commit c97104e854
16 changed files with 126 additions and 129 deletions
+39 -39
View File
@@ -310,10 +310,10 @@ void MovePicker::score_qcaptures() {
}
/// find_best_index() loops across the moves and returns index of
/// the highest scored one. There is also a second version that
/// lowers the priority of moves that attack the same square,
/// so that if the best move that attack a square fails the next
/// find_best_index() loops across the moves and returns index of
/// the highest scored one. There is also a second version that
/// lowers the priority of moves that attack the same square,
/// so that if the best move that attack a square fails the next
/// move picked attacks a different square if any, not the same one.
int MovePicker::find_best_index() {
@@ -329,41 +329,41 @@ int MovePicker::find_best_index() {
return bestIndex;
}
int MovePicker::find_best_index(Bitboard* squares, int values[]) {
int hs;
Move m;
Square to;
int bestScore = -10000000, bestIndex = -1;
for (int i = movesPicked; i < numOfMoves; i++)
{
m = moves[i].move;
to = move_to(m);
if (!bit_is_set(*squares, to))
{
// Init at first use
set_bit(squares, to);
values[to] = 0;
}
hs = moves[i].score - values[to];
if (hs > bestScore)
{
bestIndex = i;
bestScore = hs;
}
}
if (bestIndex != -1)
{
// Raise value of the picked square, so next attack
// to the same square will get low priority.
to = move_to(moves[bestIndex].move);
values[to] += 0xB00;
}
return bestIndex;
int MovePicker::find_best_index(Bitboard* squares, int values[]) {
int hs;
Move m;
Square to;
int bestScore = -10000000, bestIndex = -1;
for (int i = movesPicked; i < numOfMoves; i++)
{
m = moves[i].move;
to = move_to(m);
if (!bit_is_set(*squares, to))
{
// Init at first use
set_bit(squares, to);
values[to] = 0;
}
hs = moves[i].score - values[to];
if (hs > bestScore)
{
bestIndex = i;
bestScore = hs;
}
}
if (bestIndex != -1)
{
// Raise value of the picked square, so next attack
// to the same square will get low priority.
to = move_to(moves[bestIndex].move);
values[to] += 0xB00;
}
return bestIndex;
}