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https://github.com/opelly27/Stockfish.git
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Big trailing whitespace cleanup part 1
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
+13
-13
@@ -7,12 +7,12 @@
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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@@ -153,7 +153,7 @@ namespace {
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const int KRKNKingKnightDistancePenalty[8] = { 0, 0, 4, 10, 20, 32, 48, 70 };
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// Various inline functions for accessing the above arrays:
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inline Value mate_table(Square s) {
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return Value(MateTable[s]);
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}
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@@ -174,7 +174,7 @@ namespace {
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int probe_kpk(Square wksq, Square wpsq, Square bksq, Color stm);
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}
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////
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//// Functions
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@@ -244,7 +244,7 @@ Value KXKEvaluationFunction::apply(const Position &pos) {
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/// Mate with KBN vs K. This is similar to KX vs K, but we have to drive the
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/// defending king towards a corner square of the right color.
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Value KBNKEvaluationFunction::apply(const Position &pos) {
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assert(pos.non_pawn_material(weakerSide) == Value(0));
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@@ -280,7 +280,7 @@ Value KPKEvaluationFunction::apply(const Position &pos) {
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assert(pos.non_pawn_material(weakerSide) == Value(0));
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assert(pos.piece_count(strongerSide, PAWN) == 1);
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assert(pos.piece_count(weakerSide, PAWN) == 0);
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Square wksq, bksq, wpsq;
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Color stm;
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@@ -421,7 +421,7 @@ Value KQKREvaluationFunction::apply(const Position &pos) {
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Square winnerKSq = pos.king_square(strongerSide);
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Square loserKSq = pos.king_square(weakerSide);
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Value result = QueenValueEndgame - RookValueEndgame +
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mate_table(loserKSq) + distance_bonus(square_distance(winnerKSq, loserKSq));
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@@ -764,9 +764,9 @@ ScaleFactor KBPKBScalingFunction::apply(const Position &pos) {
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// Case 2: Opposite colored bishops.
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if(square_color(strongerBishopSq) != square_color(weakerBishopSq)) {
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// We assume that the position is drawn in the following three situations:
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//
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//
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// a. The pawn is on rank 5 or further back.
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// b. The defending king is somewhere in the pawn's path.
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// c. The defending bishop attacks some square along the pawn's path,
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@@ -774,7 +774,7 @@ ScaleFactor KBPKBScalingFunction::apply(const Position &pos) {
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//
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// These rules are probably not perfect, but in practice they work
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// reasonably well.
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if(relative_rank(strongerSide, pawnSq) <= RANK_5)
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return ScaleFactor(0);
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else {
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@@ -807,7 +807,7 @@ ScaleFactor KBPKNScalingFunction::apply(const Position &pos) {
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Square pawnSq = pos.piece_list(strongerSide, PAWN, 0);
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Square strongerBishopSq = pos.piece_list(strongerSide, BISHOP, 0);
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Square weakerKingSq = pos.king_square(weakerSide);
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if(square_file(weakerKingSq) == square_file(pawnSq)
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&& relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq)
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&& (square_color(weakerKingSq) != square_color(strongerBishopSq)
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@@ -909,9 +909,9 @@ namespace {
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int probe_kpk(Square wksq, Square wpsq, Square bksq, Color stm) {
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int wp = int(square_file(wpsq)) + (int(square_rank(wpsq)) - 1) * 4;
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int index = int(stm) + 2*int(bksq) + 128*int(wksq) + 8192*wp;
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assert(index >= 0 && index < 24576*8);
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return KPKBitbase[index/8] & (1 << (index&7));
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}
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}
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