Introduce Search namespace

Move global search-related variables under "Search" namespace.

As a side effect we can move uci_async_command() and
wait_for_stop_or_ponderhit() away from search.cpp

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2011-11-26 12:07:35 +01:00
parent ed04c010eb
commit c4517c013c
8 changed files with 121 additions and 116 deletions
+13 -5
View File
@@ -46,26 +46,34 @@ struct SearchStack {
int skipNullMove;
};
namespace Search {
/// The SearchLimits struct stores information sent by GUI about available time
/// to search the current move, maximum depth/time, if we are in analysis mode
/// or if we have to ponder while is our opponent's side to move.
struct SearchLimits {
struct LimitsType {
bool useTimeManagement() const { return !(maxTime | maxDepth | maxNodes | infinite); }
int time, increment, movesToGo, maxTime, maxDepth, maxNodes, infinite, ponder;
};
extern SearchLimits Limits;
extern std::vector<Move> SearchMoves;
struct SignalsType {
bool stopOnPonderhit, firstRootMove, stop, failedLowAtRoot;
};
extern volatile SignalsType Signals;
extern LimitsType Limits;
extern std::vector<Move> RootMoves;
extern Position* RootPosition;
extern void init_search();
extern void init();
extern int64_t perft(Position& pos, Depth depth);
extern void think();
extern void uci_async_command(const std::string& cmd);
}
extern void do_timer_event();
#endif // !defined(SEARCH_H_INCLUDED)