Rename getters functions removing 'get_' prefix

Follow the suggested Qt style:

http://doc.qt.nokia.com/qq/qq13-apis.html

It seems to me simpler and easier to read.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2011-12-25 11:50:59 +01:00
parent b5f6c2241b
commit c2d42ea833
16 changed files with 68 additions and 68 deletions
+12 -12
View File
@@ -731,7 +731,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
assert(&newSt != st);
nodes++;
Key key = st->key;
Key k = st->key;
// Copy some fields of old state to our new StateInfo object except the ones
// which are recalculated from scratch anyway, then switch our state pointer
@@ -750,7 +750,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
st = &newSt;
// Update side to move
key ^= zobSideToMove;
k ^= zobSideToMove;
// Increment the 50 moves rule draw counter. Resetting it to zero in the
// case of non-reversible moves is taken care of later.
@@ -759,7 +759,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
if (is_castle(m))
{
st->key = key;
st->key = k;
do_castle_move<true>(m);
return;
}
@@ -820,7 +820,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
pieceList[them][capture][pieceCount[them][capture]] = SQ_NONE;
// Update hash keys
key ^= zobrist[them][capture][capsq];
k ^= zobrist[them][capture][capsq];
st->materialKey ^= zobrist[them][capture][pieceCount[them][capture]];
// Update incremental scores
@@ -831,12 +831,12 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
}
// Update hash key
key ^= zobrist[us][pt][from] ^ zobrist[us][pt][to];
k ^= zobrist[us][pt][from] ^ zobrist[us][pt][to];
// Reset en passant square
if (st->epSquare != SQ_NONE)
{
key ^= zobEp[st->epSquare];
k ^= zobEp[st->epSquare];
st->epSquare = SQ_NONE;
}
@@ -844,13 +844,13 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
if ( st->castleRights != CASTLES_NONE
&& (castleRightsMask[from] & castleRightsMask[to]) != ALL_CASTLES)
{
key ^= zobCastle[st->castleRights];
k ^= zobCastle[st->castleRights];
st->castleRights &= castleRightsMask[from] & castleRightsMask[to];
key ^= zobCastle[st->castleRights];
k ^= zobCastle[st->castleRights];
}
// Prefetch TT access as soon as we know key is updated
prefetch((char*)TT.first_entry(key));
prefetch((char*)TT.first_entry(k));
// Move the piece
Bitboard move_bb = make_move_bb(from, to);
@@ -874,7 +874,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
&& (attacks_from<PAWN>(from + pawn_push(us), us) & pieces(PAWN, them)))
{
st->epSquare = Square((from + to) / 2);
key ^= zobEp[st->epSquare];
k ^= zobEp[st->epSquare];
}
if (is_promotion(m))
@@ -899,7 +899,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
pieceList[us][promotion][index[to]] = to;
// Update hash keys
key ^= zobrist[us][PAWN][to] ^ zobrist[us][promotion][to];
k ^= zobrist[us][PAWN][to] ^ zobrist[us][promotion][to];
st->pawnKey ^= zobrist[us][PAWN][to];
st->materialKey ^= zobrist[us][promotion][pieceCount[us][promotion]++]
^ zobrist[us][PAWN][pieceCount[us][PAWN]];
@@ -930,7 +930,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
st->capturedType = capture;
// Update the key with the final value
st->key = key;
st->key = k;
// Update checkers bitboard, piece must be already moved
st->checkersBB = 0;