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Move time related global variables under TimeManager
Move OptimumSearchTime, MaximumSearchTime and ExtraSearchTime in TimeManager. Note that we remove an useless initialization to 0 because these variables are used only with time management. Also introduce and use TimeManager::available_time() No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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+11
-14
@@ -251,8 +251,7 @@ namespace {
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int MultiPV;
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// Time managment variables
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int SearchStartTime, MaxNodes, MaxDepth, OptimumSearchTime;
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int MaximumSearchTime, ExtraSearchTime, ExactMaxTime;
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int SearchStartTime, MaxNodes, MaxDepth, ExactMaxTime;
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bool UseTimeManagement, InfiniteSearch, PonderSearch, StopOnPonderhit;
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bool FirstRootMove, AbortSearch, Quit, AspirationFailLow;
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TimeManager TimeMgr;
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@@ -402,7 +401,6 @@ bool think(const Position& pos, bool infinite, bool ponder, int time[], int incr
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// Initialize global search variables
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StopOnPonderhit = AbortSearch = Quit = AspirationFailLow = false;
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OptimumSearchTime = MaximumSearchTime = ExtraSearchTime = 0;
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NodesSincePoll = 0;
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TM.resetNodeCounters();
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SearchStartTime = get_system_time();
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@@ -474,8 +472,7 @@ bool think(const Position& pos, bool infinite, bool ponder, int time[], int incr
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int myTime = time[pos.side_to_move()];
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int myIncrement = increment[pos.side_to_move()];
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if (UseTimeManagement)
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TimeMgr.update(myTime, myIncrement, movesToGo, pos.startpos_ply_counter(),
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&OptimumSearchTime, &MaximumSearchTime);
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TimeMgr.update(myTime, myIncrement, movesToGo, pos.startpos_ply_counter());
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// Set best NodesBetweenPolls interval to avoid lagging under
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// heavy time pressure.
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@@ -619,20 +616,20 @@ namespace {
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if ( Iteration >= 8
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&& EasyMove == pv[0]
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&& ( ( rml.get_move_cumulative_nodes(0) > (nodes * 85) / 100
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&& current_search_time() > OptimumSearchTime / 16)
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&& current_search_time() > TimeMgr.optimumSearchTime / 16)
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||( rml.get_move_cumulative_nodes(0) > (nodes * 98) / 100
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&& current_search_time() > OptimumSearchTime / 32)))
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&& current_search_time() > TimeMgr.optimumSearchTime / 32)))
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stopSearch = true;
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// Add some extra time if the best move has changed during the last two iterations
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if (Iteration > 5 && Iteration <= 50)
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ExtraSearchTime = BestMoveChangesByIteration[Iteration] * (OptimumSearchTime / 2)
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+ BestMoveChangesByIteration[Iteration-1] * (OptimumSearchTime / 3);
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TimeMgr.best_move_changes(BestMoveChangesByIteration[Iteration],
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BestMoveChangesByIteration[Iteration-1]);
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// Stop search if most of MaxSearchTime is consumed at the end of the
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// iteration. We probably don't have enough time to search the first
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// move at the next iteration anyway.
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if (current_search_time() > ((OptimumSearchTime + ExtraSearchTime) * 80) / 128)
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if (current_search_time() > (TimeMgr.available_time() * 80) / 128)
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stopSearch = true;
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if (stopSearch)
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@@ -2138,9 +2135,9 @@ namespace {
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bool stillAtFirstMove = FirstRootMove
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&& !AspirationFailLow
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&& t > OptimumSearchTime + ExtraSearchTime;
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&& t > TimeMgr.available_time();
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bool noMoreTime = t > MaximumSearchTime
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bool noMoreTime = t > TimeMgr.maximumSearchTime
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|| stillAtFirstMove;
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if ( (Iteration >= 3 && UseTimeManagement && noMoreTime)
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@@ -2161,9 +2158,9 @@ namespace {
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bool stillAtFirstMove = FirstRootMove
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&& !AspirationFailLow
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&& t > OptimumSearchTime + ExtraSearchTime;
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&& t > TimeMgr.available_time();
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bool noMoreTime = t > MaximumSearchTime
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bool noMoreTime = t > TimeMgr.maximumSearchTime
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|| stillAtFirstMove;
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if (Iteration >= 3 && UseTimeManagement && (noMoreTime || StopOnPonderhit))
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