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Get rid of nativeThread
No functional change.
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+1
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@@ -76,7 +76,7 @@ eg_type = typename std::conditional<(E < SCALING_FUNCTIONS), Value, ScaleFactor>
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template<typename T>
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struct EndgameBase {
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virtual ~EndgameBase() {}
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virtual ~EndgameBase() = default;
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virtual Color strong_side() const = 0;
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virtual T operator()(const Position&) const = 0;
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};
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