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Initial import of Glaurung 2.1
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[PolyGlot]
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EngineDir = .
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EngineCommand = ./glaurung
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Book = false
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BookFile = book.bin
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Log = true
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LogFile = glaurung.log
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Resign = true
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ResignScore = 600
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[Engine]
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Hash = 128
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Threads = 1
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OwnBook = false
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Book File = book.bin
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Use Search Log = false
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Mobility (Middle Game) = 100
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Mobility (Endgame) = 100
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Pawn Structure (Middle Game) = 100
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Pawn Structure (Endgame) = 100
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Passed Pawns (Middle Game) = 100
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Passed Pawns (Endgame) = 100
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Aggressiveness = 100
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Cowardice = 100
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King Safety Curve = Quadratic
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Quadratic = Linear
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King Safety Coefficient = 40
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King Safety X Intercept = 0
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King Safety Max Slope = 30
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King Safety Max Value = 500
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Queen Contact Check Bonus = 4
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Rook Contact Check Bonus = 2
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Queen Check Bonus = 2
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Rook Check Bonus = 1
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Bishop Check Bonus = 1
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Knight Check Bonus = 1
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Discovered Check Bonus = 3
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Mate Threat Bonus = 3
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Check Extension (PV nodes) = 2
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Check Extension (non-PV nodes) = 1
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Single Reply Extension (PV nodes) = 2
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Single Reply Extension (non-PV nodes) = 2
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Mate Threat Extension (PV nodes) = 0
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Mate Threat Extension (non-PV nodes) = 0
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Pawn Push to 7th Extension (PV nodes) = 1
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Pawn Push to 7th Extension (non-PV nodes) = 1
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Passed Pawn Extension (PV nodes) = 1
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Passed Pawn Extension (non-PV nodes) = 0
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Pawn Endgame Extension (PV nodes) = 2
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Pawn Endgame Extension (non-PV nodes) = 2
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Full Depth Moves (PV nodes) = 14
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Full Depth Moves (non-PV nodes) = 3
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Threat Depth = 5
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Selective Plies = 7
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Futility Pruning (Main Search) = true
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Futility Pruning (Quiescence Search) = true
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Futility Margin 0 = 50
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Futility Margin 1 = 100
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Futility Margin 2 = 300
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Maximum Razoring Depth = 3
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Razoring Margin = 300
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Randomness = 0
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Minimum Split Depth = 4
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Maximum Number of Threads per Split Point = 5
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