mirror of
https://github.com/opelly27/Stockfish.git
synced 2026-05-20 08:37:44 +00:00
Update cluster branch to latest master
Fixes a few merge conflicts. Verified equal bench for 1 rank, and expected performance master vs cluster with 2 ranks. Score of cluster vs master: 196 - 54 - 400 [0.609] 650 Elo difference: 77.1 +/- 16.3, LOS: 100.0 %, DrawRatio: 61.5 % No functional change.
This commit is contained in:
+69
-13
@@ -52,9 +52,10 @@ Thread::~Thread() {
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stdThread.join();
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}
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/// Thread::bestMoveCount(Move move) return best move counter for the given root move
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int Thread::best_move_count(Move move) {
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int Thread::best_move_count(Move move) const {
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auto rm = std::find(rootMoves.begin() + pvIdx,
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rootMoves.begin() + pvLast, move);
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@@ -62,25 +63,27 @@ int Thread::best_move_count(Move move) {
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return rm != rootMoves.begin() + pvLast ? rm->bestMoveCount : 0;
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}
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/// Thread::clear() reset histories, usually before a new game
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void Thread::clear() {
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counterMoves.fill(MOVE_NONE);
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mainHistory.fill(0);
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lowPlyHistory.fill(0);
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captureHistory.fill(0);
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for (bool inCheck : { false, true })
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for (StatsType c : { NoCaptures, Captures })
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for (auto& to : continuationHistory[inCheck][c])
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for (auto& h : to)
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h->fill(0);
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for (bool inCheck : { false, true })
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for (StatsType c : { NoCaptures, Captures })
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continuationHistory[inCheck][c][NO_PIECE][0]->fill(Search::CounterMovePruneThreshold - 1);
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for (StatsType c : { NoCaptures, Captures })
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{
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for (auto& to : continuationHistory[inCheck][c])
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for (auto& h : to)
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h->fill(0);
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continuationHistory[inCheck][c][NO_PIECE][0]->fill(Search::CounterMovePruneThreshold - 1);
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}
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}
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/// Thread::start_searching() wakes up the thread that will start the search
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void Thread::start_searching() {
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@@ -151,7 +154,7 @@ void ThreadPool::set(size_t requested) {
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clear();
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// Reallocate the hash with the new threadpool size
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TT.resize(Options["Hash"]);
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TT.resize(size_t(Options["Hash"]));
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// Adjust cluster buffers
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Cluster::ttSendRecvBuff_resize(requested);
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@@ -161,7 +164,8 @@ void ThreadPool::set(size_t requested) {
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}
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}
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/// ThreadPool::clear() sets threadPool data to initial values.
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/// ThreadPool::clear() sets threadPool data to initial values
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void ThreadPool::clear() {
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@@ -169,10 +173,11 @@ void ThreadPool::clear() {
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th->clear();
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main()->callsCnt = 0;
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main()->previousScore = VALUE_INFINITE;
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main()->bestPreviousScore = VALUE_INFINITE;
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main()->previousTimeReduction = 1.0;
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}
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/// ThreadPool::start_thinking() wakes up main thread waiting in idle_loop() and
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/// returns immediately. Main thread will wake up other threads and start the search.
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@@ -211,7 +216,7 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states,
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for (Thread* th : *this)
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{
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th->nodes = th->tbHits = th->TTsaves = th->nmpMinPly = 0;
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th->nodes = th->tbHits = th->TTsaves = th->nmpMinPly = th->bestMoveChanges = 0;
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th->rootDepth = th->completedDepth = 0;
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th->rootMoves = rootMoves;
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th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th);
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@@ -223,3 +228,54 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states,
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main()->start_searching();
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}
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Thread* ThreadPool::get_best_thread() const {
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Thread* bestThread = front();
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std::map<Move, int64_t> votes;
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Value minScore = VALUE_NONE;
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// Find minimum score of all threads
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for (Thread* th: *this)
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minScore = std::min(minScore, th->rootMoves[0].score);
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// Vote according to score and depth, and select the best thread
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for (Thread* th : *this)
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{
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votes[th->rootMoves[0].pv[0]] +=
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(th->rootMoves[0].score - minScore + 14) * int(th->completedDepth);
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if (abs(bestThread->rootMoves[0].score) >= VALUE_TB_WIN_IN_MAX_PLY)
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{
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// Make sure we pick the shortest mate / TB conversion or stave off mate the longest
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if (th->rootMoves[0].score > bestThread->rootMoves[0].score)
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bestThread = th;
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}
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else if ( th->rootMoves[0].score >= VALUE_TB_WIN_IN_MAX_PLY
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|| ( th->rootMoves[0].score > VALUE_TB_LOSS_IN_MAX_PLY
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&& votes[th->rootMoves[0].pv[0]] > votes[bestThread->rootMoves[0].pv[0]]))
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bestThread = th;
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}
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return bestThread;
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}
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/// Start non-main threads
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void ThreadPool::start_searching() {
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for (Thread* th : *this)
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if (th != front())
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th->start_searching();
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}
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/// Wait for non-main threads
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void ThreadPool::wait_for_search_finished() const {
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for (Thread* th : *this)
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if (th != front())
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th->wait_for_search_finished();
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}
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