Update cluster branch to latest master

Fixes a few merge conflicts.

Verified equal bench for 1 rank, and expected performance master vs cluster with 2 ranks.

Score of cluster vs master: 196 - 54 - 400  [0.609] 650
Elo difference: 77.1 +/- 16.3, LOS: 100.0 %, DrawRatio: 61.5 %

No functional change.
This commit is contained in:
Joost VandeVondele
2020-06-28 11:45:25 +02:00
38 changed files with 1811 additions and 1172 deletions
+69 -13
View File
@@ -52,9 +52,10 @@ Thread::~Thread() {
stdThread.join();
}
/// Thread::bestMoveCount(Move move) return best move counter for the given root move
int Thread::best_move_count(Move move) {
int Thread::best_move_count(Move move) const {
auto rm = std::find(rootMoves.begin() + pvIdx,
rootMoves.begin() + pvLast, move);
@@ -62,25 +63,27 @@ int Thread::best_move_count(Move move) {
return rm != rootMoves.begin() + pvLast ? rm->bestMoveCount : 0;
}
/// Thread::clear() reset histories, usually before a new game
void Thread::clear() {
counterMoves.fill(MOVE_NONE);
mainHistory.fill(0);
lowPlyHistory.fill(0);
captureHistory.fill(0);
for (bool inCheck : { false, true })
for (StatsType c : { NoCaptures, Captures })
for (auto& to : continuationHistory[inCheck][c])
for (auto& h : to)
h->fill(0);
for (bool inCheck : { false, true })
for (StatsType c : { NoCaptures, Captures })
continuationHistory[inCheck][c][NO_PIECE][0]->fill(Search::CounterMovePruneThreshold - 1);
for (StatsType c : { NoCaptures, Captures })
{
for (auto& to : continuationHistory[inCheck][c])
for (auto& h : to)
h->fill(0);
continuationHistory[inCheck][c][NO_PIECE][0]->fill(Search::CounterMovePruneThreshold - 1);
}
}
/// Thread::start_searching() wakes up the thread that will start the search
void Thread::start_searching() {
@@ -151,7 +154,7 @@ void ThreadPool::set(size_t requested) {
clear();
// Reallocate the hash with the new threadpool size
TT.resize(Options["Hash"]);
TT.resize(size_t(Options["Hash"]));
// Adjust cluster buffers
Cluster::ttSendRecvBuff_resize(requested);
@@ -161,7 +164,8 @@ void ThreadPool::set(size_t requested) {
}
}
/// ThreadPool::clear() sets threadPool data to initial values.
/// ThreadPool::clear() sets threadPool data to initial values
void ThreadPool::clear() {
@@ -169,10 +173,11 @@ void ThreadPool::clear() {
th->clear();
main()->callsCnt = 0;
main()->previousScore = VALUE_INFINITE;
main()->bestPreviousScore = VALUE_INFINITE;
main()->previousTimeReduction = 1.0;
}
/// ThreadPool::start_thinking() wakes up main thread waiting in idle_loop() and
/// returns immediately. Main thread will wake up other threads and start the search.
@@ -211,7 +216,7 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states,
for (Thread* th : *this)
{
th->nodes = th->tbHits = th->TTsaves = th->nmpMinPly = 0;
th->nodes = th->tbHits = th->TTsaves = th->nmpMinPly = th->bestMoveChanges = 0;
th->rootDepth = th->completedDepth = 0;
th->rootMoves = rootMoves;
th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th);
@@ -223,3 +228,54 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states,
main()->start_searching();
}
Thread* ThreadPool::get_best_thread() const {
Thread* bestThread = front();
std::map<Move, int64_t> votes;
Value minScore = VALUE_NONE;
// Find minimum score of all threads
for (Thread* th: *this)
minScore = std::min(minScore, th->rootMoves[0].score);
// Vote according to score and depth, and select the best thread
for (Thread* th : *this)
{
votes[th->rootMoves[0].pv[0]] +=
(th->rootMoves[0].score - minScore + 14) * int(th->completedDepth);
if (abs(bestThread->rootMoves[0].score) >= VALUE_TB_WIN_IN_MAX_PLY)
{
// Make sure we pick the shortest mate / TB conversion or stave off mate the longest
if (th->rootMoves[0].score > bestThread->rootMoves[0].score)
bestThread = th;
}
else if ( th->rootMoves[0].score >= VALUE_TB_WIN_IN_MAX_PLY
|| ( th->rootMoves[0].score > VALUE_TB_LOSS_IN_MAX_PLY
&& votes[th->rootMoves[0].pv[0]] > votes[bestThread->rootMoves[0].pv[0]]))
bestThread = th;
}
return bestThread;
}
/// Start non-main threads
void ThreadPool::start_searching() {
for (Thread* th : *this)
if (th != front())
th->start_searching();
}
/// Wait for non-main threads
void ThreadPool::wait_for_search_finished() const {
for (Thread* th : *this)
if (th != front())
th->wait_for_search_finished();
}