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Revert "Symmetric king safety"
Regression test of 40K games at 60 secs shows this commit to be a 2-3 ELO regression. So revert to original king safety. bench: 8732553
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+12
-9
@@ -90,8 +90,8 @@ namespace {
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}
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// Evaluation weights, initialized from UCI options
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enum { Mobility, PawnStructure, PassedPawns, Space, KingSafety };
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struct Weight { int mg, eg; } Weights[5];
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enum { Mobility, PawnStructure, PassedPawns, Space, KingDangerUs, KingDangerThem };
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struct Weight { int mg, eg; } Weights[6];
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typedef Value V;
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#define S(mg, eg) make_score(mg, eg)
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@@ -103,7 +103,7 @@ namespace {
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//
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// Values modified by Joona Kiiski
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const Score WeightsInternal[] = {
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S(289, 344), S(233, 201), S(221, 273), S(46, 0), S(289, 0)
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S(289, 344), S(233, 201), S(221, 273), S(46, 0), S(271, 0), S(307, 0)
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};
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// MobilityBonus[PieceType][attacked] contains bonuses for middle and end
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@@ -202,9 +202,9 @@ namespace {
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const int BishopCheck = 2;
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const int KnightCheck = 3;
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// KingDanger[attackUnits] contains the actual king danger weighted
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// scores, indexed by a calculated integer number.
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Score KingDanger[128];
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// KingDanger[Color][attackUnits] contains the actual king danger weighted
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// scores, indexed by color and by a calculated integer number.
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Score KingDanger[COLOR_NB][128];
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// apply_weight() weighs score 'v' by weight 'w' trying to prevent overflow
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@@ -501,7 +501,7 @@ namespace {
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// Finally, extract the king danger score from the KingDanger[]
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// array and subtract the score from evaluation.
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score -= KingDanger[attackUnits];
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score -= KingDanger[Us == Search::RootColor][attackUnits];
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}
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if (Trace)
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@@ -902,7 +902,8 @@ namespace Eval {
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Weights[PawnStructure] = weight_option("Pawn Structure (Midgame)", "Pawn Structure (Endgame)", WeightsInternal[PawnStructure]);
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Weights[PassedPawns] = weight_option("Passed Pawns (Midgame)", "Passed Pawns (Endgame)", WeightsInternal[PassedPawns]);
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Weights[Space] = weight_option("Space", "Space", WeightsInternal[Space]);
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Weights[KingSafety] = weight_option("King Safety", "King Safety", WeightsInternal[KingSafety]);
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Weights[KingDangerUs] = weight_option("Cowardice", "Cowardice", WeightsInternal[KingDangerUs]);
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Weights[KingDangerThem] = weight_option("Aggressiveness", "Aggressiveness", WeightsInternal[KingDangerThem]);
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const double MaxSlope = 30;
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const double Peak = 1280;
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@@ -910,7 +911,9 @@ namespace Eval {
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for (int t = 0, i = 1; i < 100; ++i)
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{
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t = int(std::min(Peak, std::min(0.4 * i * i, t + MaxSlope)));
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KingDanger[i] = apply_weight(make_score(t, 0), Weights[KingSafety]);
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KingDanger[1][i] = apply_weight(make_score(t, 0), Weights[KingDangerUs]);
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KingDanger[0][i] = apply_weight(make_score(t, 0), Weights[KingDangerThem]);
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}
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}
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