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Add a see() function that take only destination square
In this case firstlocates the least valuable attacker, if any, then proceed as usual. This will be used by next patch. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -113,8 +113,8 @@ extern const Bitboard RankBB[8];
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extern const Bitboard RelativeRankBB[2][8];
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extern const Bitboard InFrontBB[2][8];
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extern Bitboard SetMaskBB[64];
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extern Bitboard ClearMaskBB[64];
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extern Bitboard SetMaskBB[65];
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extern Bitboard ClearMaskBB[65];
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extern Bitboard StepAttackBB[16][64];
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extern Bitboard RayBB[64][8];
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