Retire Position::pawn_is_passed() and friends

Absolutely no useful at all, just code obfuscation so
use real definition instead.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2010-04-18 09:58:57 +01:00
parent 1f1ef0897c
commit a9fa1fc7f7
2 changed files with 3 additions and 18 deletions
-15
View File
@@ -228,9 +228,6 @@ public:
// Information about pawns
bool pawn_is_passed(Color c, Square s) const;
static bool pawn_is_passed(Bitboard theirPawns, Color c, Square s);
static bool pawn_is_isolated(Bitboard ourPawns, Square s);
static bool pawn_is_doubled(Bitboard ourPawns, Color c, Square s);
// Weak squares
bool square_is_weak(Square s, Color c) const;
@@ -485,18 +482,6 @@ inline bool Position::pawn_is_passed(Color c, Square s) const {
return !(pieces(PAWN, opposite_color(c)) & passed_pawn_mask(c, s));
}
inline bool Position::pawn_is_passed(Bitboard theirPawns, Color c, Square s) {
return !(theirPawns & passed_pawn_mask(c, s));
}
inline bool Position::pawn_is_isolated(Bitboard ourPawns, Square s) {
return !(ourPawns & neighboring_files_bb(s));
}
inline bool Position::pawn_is_doubled(Bitboard ourPawns, Color c, Square s) {
return ourPawns & squares_behind(c, s);
}
inline bool Position::square_is_weak(Square s, Color c) const {
return !(pieces(PAWN, c) & outpost_mask(opposite_color(c), s));
}