Use pre-increment also for native types

Now that we use pre-increment on enums, it
make sense, for code style uniformity, to
swith to pre-increment also for native types,
although there is no speed difference.

No functional change.
This commit is contained in:
Kojirion
2013-09-15 09:11:29 +02:00
committed by Marco Costalba
parent 7a1ff6d8ff
commit a71209868b
11 changed files with 24 additions and 24 deletions
+8 -8
View File
@@ -236,7 +236,7 @@ void Search::think() {
}
// Reset the threads, still sleeping: will be wake up at split time
for (size_t i = 0; i < Threads.size(); i++)
for (size_t i = 0; i < Threads.size(); ++i)
Threads[i]->maxPly = 0;
Threads.sleepWhileIdle = Options["Idle Threads Sleep"];
@@ -337,7 +337,7 @@ namespace {
// Save last iteration's scores before first PV line is searched and all
// the move scores but the (new) PV are set to -VALUE_INFINITE.
for (size_t i = 0; i < RootMoves.size(); i++)
for (size_t i = 0; i < RootMoves.size(); ++i)
RootMoves[i].prevScore = RootMoves[i].score;
// MultiPV loop. We perform a full root search for each PV line
@@ -367,7 +367,7 @@ namespace {
// Write PV back to transposition table in case the relevant
// entries have been overwritten during the search.
for (size_t i = 0; i <= PVIdx; i++)
for (size_t i = 0; i <= PVIdx; ++i)
RootMoves[i].insert_pv_in_tt(pos);
// If search has been stopped return immediately. Sorting and
@@ -1102,7 +1102,7 @@ moves_loop: // When in check and at SpNode search starts from here
// played non-capture moves.
Value bonus = Value(int(depth) * int(depth));
History.update(pos.piece_moved(bestMove), to_sq(bestMove), bonus);
for (int i = 0; i < quietCount - 1; i++)
for (int i = 0; i < quietCount - 1; ++i)
{
Move m = quietsSearched[i];
History.update(pos.piece_moved(m), to_sq(m), -bonus);
@@ -1456,7 +1456,7 @@ moves_loop: // When in check and at SpNode search starts from here
// Choose best move. For each move score we add two terms both dependent on
// weakness, one deterministic and bigger for weaker moves, and one random,
// then we choose the move with the resulting highest score.
for (size_t i = 0; i < PVSize; i++)
for (size_t i = 0; i < PVSize; ++i)
{
int s = RootMoves[i].score;
@@ -1489,11 +1489,11 @@ moves_loop: // When in check and at SpNode search starts from here
size_t uciPVSize = std::min((size_t)Options["MultiPV"], RootMoves.size());
int selDepth = 0;
for (size_t i = 0; i < Threads.size(); i++)
for (size_t i = 0; i < Threads.size(); ++i)
if (Threads[i]->maxPly > selDepth)
selDepth = Threads[i]->maxPly;
for (size_t i = 0; i < uciPVSize; i++)
for (size_t i = 0; i < uciPVSize; ++i)
{
bool updated = (i <= PVIdx);
@@ -1730,7 +1730,7 @@ void check_time() {
// Loop across all split points and sum accumulated SplitPoint nodes plus
// all the currently active positions nodes.
for (size_t i = 0; i < Threads.size(); i++)
for (size_t i = 0; i < Threads.size(); ++i)
for (int j = 0; j < Threads[i]->splitPointsSize; j++)
{
SplitPoint& sp = Threads[i]->splitPoints[j];