mirror of
https://github.com/opelly27/Stockfish.git
synced 2026-05-20 10:57:43 +00:00
Bitwise operator overloads between Bitboard and Square
Yes, we try to be fancy here ;-) No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
+60
-59
@@ -426,10 +426,11 @@ bool Position::move_attacks_square(Move m, Square s) const {
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// Update occupancy as if the piece is moving
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occ = occupied_squares();
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do_move_bb(&occ, make_move_bb(from, to));
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occ ^= from;
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occ ^= to;
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// The piece moved in 'to' attacks the square 's' ?
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if (bit_is_set(attacks_from(piece, to, occ), s))
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if (attacks_from(piece, to, occ) & s)
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return true;
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// Scan for possible X-ray attackers behind the moved piece
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@@ -470,9 +471,9 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
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assert(piece_on(capsq) == make_piece(them, PAWN));
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assert(piece_on(to) == NO_PIECE);
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xor_bit(&b, from);
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xor_bit(&b, capsq);
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set_bit(&b, to);
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b ^= from;
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b ^= capsq;
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b |= to;
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return !(rook_attacks_bb(ksq, b) & pieces(ROOK, QUEEN, them))
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&& !(bishop_attacks_bb(ksq, b) & pieces(BISHOP, QUEEN, them));
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@@ -487,7 +488,7 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
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// A non-king move is legal if and only if it is not pinned or it
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// is moving along the ray towards or away from the king.
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return !pinned
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|| !bit_is_set(pinned, from)
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|| !(pinned & from)
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|| squares_aligned(from, to_sq(m), king_square(us));
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}
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@@ -597,7 +598,7 @@ bool Position::is_pseudo_legal(const Move m) const {
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return false;
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}
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}
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else if (!bit_is_set(attacks_from(pc, from), to))
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else if (!(attacks_from(pc, from) & to))
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return false;
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// Evasions generator already takes care to avoid some kind of illegal moves
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@@ -610,7 +611,7 @@ bool Position::is_pseudo_legal(const Move m) const {
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if (type_of(piece_on(from)) == KING)
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{
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Bitboard b = occupied_squares();
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xor_bit(&b, from);
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b ^= from;
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if (attackers_to(to_sq(m), b) & pieces(~us))
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return false;
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}
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@@ -624,7 +625,7 @@ bool Position::is_pseudo_legal(const Move m) const {
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// Our move must be a blocking evasion or a capture of the checking piece
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target = squares_between(checksq, king_square(us)) | checkers();
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if (!bit_is_set(target, to_sq(m)))
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if (!(target & to_sq(m)))
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return false;
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}
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}
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@@ -646,11 +647,11 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
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PieceType pt = type_of(piece_on(from));
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// Direct check ?
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if (bit_is_set(ci.checkSq[pt], to))
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if (ci.checkSq[pt] & to)
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return true;
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// Discovery check ?
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if (ci.dcCandidates && bit_is_set(ci.dcCandidates, from))
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if (ci.dcCandidates && (ci.dcCandidates & from))
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{
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// For pawn and king moves we need to verify also direction
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if ( (pt != PAWN && pt != KING)
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@@ -669,8 +670,8 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
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// Promotion with check ?
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if (is_promotion(m))
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{
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xor_bit(&b, from);
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return bit_is_set(attacks_from(Piece(promotion_piece_type(m)), to, b), ksq);
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b ^= from;
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return attacks_from(Piece(promotion_piece_type(m)), to, b) & ksq;
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}
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// En passant capture with check ? We have already handled the case
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@@ -680,9 +681,9 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
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if (is_enpassant(m))
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{
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Square capsq = make_square(file_of(to), rank_of(from));
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xor_bit(&b, from);
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xor_bit(&b, capsq);
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set_bit(&b, to);
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b ^= from;
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b ^= capsq;
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b |= to;
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return (rook_attacks_bb(ksq, b) & pieces(ROOK, QUEEN, us))
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||(bishop_attacks_bb(ksq, b) & pieces(BISHOP, QUEEN, us));
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}
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@@ -702,11 +703,11 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
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kto = relative_square(us, SQ_C1);
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rto = relative_square(us, SQ_D1);
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}
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xor_bit(&b, kfrom);
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xor_bit(&b, rfrom);
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set_bit(&b, rto);
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set_bit(&b, kto);
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return bit_is_set(rook_attacks_bb(rto, b), ksq);
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b ^= kfrom;
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b ^= rfrom;
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b |= rto;
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b |= kto;
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return rook_attacks_bb(rto, b) & ksq;
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}
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return false;
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@@ -801,9 +802,9 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
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st->npMaterial[them] -= PieceValueMidgame[capture];
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// Remove the captured piece
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xor_bit(&byColorBB[them], capsq);
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xor_bit(&byTypeBB[capture], capsq);
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xor_bit(&occupied, capsq);
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byColorBB[them] ^= capsq;
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byTypeBB[capture] ^= capsq;
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occupied ^= capsq;
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// Update piece list, move the last piece at index[capsq] position and
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// shrink the list.
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@@ -851,10 +852,10 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
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prefetch((char*)TT.first_entry(k));
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// Move the piece
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Bitboard move_bb = make_move_bb(from, to);
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do_move_bb(&byColorBB[us], move_bb);
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do_move_bb(&byTypeBB[pt], move_bb);
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do_move_bb(&occupied, move_bb);
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Bitboard from_to_bb = SquareBB[from] | SquareBB[to];
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byColorBB[us] ^= from_to_bb;
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byTypeBB[pt] ^= from_to_bb;
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occupied ^= from_to_bb;
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board[to] = board[from];
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board[from] = NO_PIECE;
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@@ -883,8 +884,8 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
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assert(promotion >= KNIGHT && promotion <= QUEEN);
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// Replace the pawn with the promoted piece
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xor_bit(&byTypeBB[PAWN], to);
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set_bit(&byTypeBB[promotion], to);
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byTypeBB[PAWN] ^= to;
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byTypeBB[promotion] |= to;
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board[to] = make_piece(us, promotion);
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// Update piece lists, move the last pawn at index[to] position
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@@ -940,11 +941,11 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
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else
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{
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// Direct checks
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if (bit_is_set(ci.checkSq[pt], to))
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st->checkersBB = SquareBB[to];
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if (ci.checkSq[pt] & to)
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st->checkersBB |= to;
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// Discovery checks
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if (ci.dcCandidates && bit_is_set(ci.dcCandidates, from))
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if (ci.dcCandidates && (ci.dcCandidates & from))
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{
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if (pt != ROOK)
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st->checkersBB |= attacks_from<ROOK>(king_square(them)) & pieces(ROOK, QUEEN, us);
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@@ -999,8 +1000,8 @@ void Position::undo_move(Move m) {
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assert(promotion >= KNIGHT && promotion <= QUEEN);
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// Replace the promoted piece with the pawn
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xor_bit(&byTypeBB[promotion], to);
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set_bit(&byTypeBB[PAWN], to);
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byTypeBB[promotion] ^= to;
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byTypeBB[PAWN] |= to;
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board[to] = make_piece(us, PAWN);
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// Update piece lists, move the last promoted piece at index[to] position
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@@ -1016,10 +1017,10 @@ void Position::undo_move(Move m) {
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}
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// Put the piece back at the source square
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Bitboard move_bb = make_move_bb(to, from);
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do_move_bb(&byColorBB[us], move_bb);
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do_move_bb(&byTypeBB[pt], move_bb);
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do_move_bb(&occupied, move_bb);
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Bitboard from_to_bb = SquareBB[from] | SquareBB[to];
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byColorBB[us] ^= from_to_bb;
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byTypeBB[pt] ^= from_to_bb;
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occupied ^= from_to_bb;
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board[from] = board[to];
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board[to] = NO_PIECE;
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@@ -1044,9 +1045,9 @@ void Position::undo_move(Move m) {
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}
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// Restore the captured piece
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set_bit(&byColorBB[them], capsq);
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set_bit(&byTypeBB[capture], capsq);
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set_bit(&occupied, capsq);
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byColorBB[them] |= capsq;
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byTypeBB[capture] |= capsq;
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occupied |= capsq;
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board[capsq] = make_piece(them, capture);
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@@ -1100,20 +1101,20 @@ void Position::do_castle_move(Move m) {
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assert(piece_on(rfrom) == make_piece(us, ROOK));
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// Remove pieces from source squares
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xor_bit(&byColorBB[us], kfrom);
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xor_bit(&byTypeBB[KING], kfrom);
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xor_bit(&occupied, kfrom);
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xor_bit(&byColorBB[us], rfrom);
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xor_bit(&byTypeBB[ROOK], rfrom);
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xor_bit(&occupied, rfrom);
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byColorBB[us] ^= kfrom;
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byTypeBB[KING] ^= kfrom;
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occupied ^= kfrom;
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byColorBB[us] ^= rfrom;
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byTypeBB[ROOK] ^= rfrom;
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occupied ^= rfrom;
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// Put pieces on destination squares
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set_bit(&byColorBB[us], kto);
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set_bit(&byTypeBB[KING], kto);
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set_bit(&occupied, kto);
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set_bit(&byColorBB[us], rto);
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set_bit(&byTypeBB[ROOK], rto);
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set_bit(&occupied, rto);
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byColorBB[us] |= kto;
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byTypeBB[KING] |= kto;
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occupied |= kto;
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byColorBB[us] |= rto;
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byTypeBB[ROOK] |= rto;
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occupied |= rto;
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// Update board
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Piece king = make_piece(us, KING);
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@@ -1268,13 +1269,13 @@ int Position::see(Move m) const {
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assert(type_of(piece_on(capQq)) == PAWN);
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// Remove the captured pawn
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xor_bit(&occ, capQq);
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occ ^= capQq;
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capturedType = PAWN;
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}
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// Find all attackers to the destination square, with the moving piece
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// removed, but possibly an X-ray attacker added behind it.
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xor_bit(&occ, from);
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occ ^= from;
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attackers = attackers_to(to, occ);
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// If the opponent has no attackers we are finished
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@@ -1378,9 +1379,9 @@ void Position::put_piece(Piece p, Square s) {
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index[s] = pieceCount[c][pt]++;
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pieceList[c][pt][index[s]] = s;
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set_bit(&byTypeBB[pt], s);
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set_bit(&byColorBB[c], s);
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set_bit(&occupied, s);
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byTypeBB[pt] |= s;
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byColorBB[c] |= s;
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occupied |= s;
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}
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