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Rename MoveStack to ExtMove
Stack has no meaning here, while ExtMove (extended move), better clarifies that we have a move + a score. No functional change.
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+3
-3
@@ -100,11 +100,11 @@ private:
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Move* countermoves;
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Depth depth;
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Move ttMove;
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MoveStack killers[4];
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ExtMove killers[4];
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Square recaptureSquare;
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int captureThreshold, phase;
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MoveStack *cur, *end, *endQuiets, *endBadCaptures;
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MoveStack moves[MAX_MOVES];
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ExtMove *cur, *end, *endQuiets, *endBadCaptures;
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ExtMove moves[MAX_MOVES];
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};
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#endif // !defined(MOVEPICK_H_INCLUDED)
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