Introduce enum VALUE_ZERO instead of Value(0)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2010-08-18 17:31:44 +01:00
parent 0e800c527a
commit 94b9c65e09
8 changed files with 39 additions and 33 deletions
+13 -13
View File
@@ -115,8 +115,8 @@ void init_bitbases() {
template<>
Value EvaluationFunction<KXK>::apply(const Position& pos) const {
assert(pos.non_pawn_material(weakerSide) == Value(0));
assert(pos.piece_count(weakerSide, PAWN) == Value(0));
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
assert(pos.piece_count(weakerSide, PAWN) == VALUE_ZERO);
Square winnerKSq = pos.king_square(strongerSide);
Square loserKSq = pos.king_square(weakerSide);
@@ -141,8 +141,8 @@ Value EvaluationFunction<KXK>::apply(const Position& pos) const {
template<>
Value EvaluationFunction<KBNK>::apply(const Position& pos) const {
assert(pos.non_pawn_material(weakerSide) == Value(0));
assert(pos.piece_count(weakerSide, PAWN) == Value(0));
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
assert(pos.piece_count(weakerSide, PAWN) == VALUE_ZERO);
assert(pos.non_pawn_material(strongerSide) == KnightValueMidgame + BishopValueMidgame);
assert(pos.piece_count(strongerSide, BISHOP) == 1);
assert(pos.piece_count(strongerSide, KNIGHT) == 1);
@@ -173,8 +173,8 @@ Value EvaluationFunction<KBNK>::apply(const Position& pos) const {
template<>
Value EvaluationFunction<KPK>::apply(const Position& pos) const {
assert(pos.non_pawn_material(strongerSide) == Value(0));
assert(pos.non_pawn_material(weakerSide) == Value(0));
assert(pos.non_pawn_material(strongerSide) == VALUE_ZERO);
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
assert(pos.piece_count(strongerSide, PAWN) == 1);
assert(pos.piece_count(weakerSide, PAWN) == 0);
@@ -367,12 +367,12 @@ Value EvaluationFunction<KBBKN>::apply(const Position& pos) const {
/// king alone are always draw.
template<>
Value EvaluationFunction<KmmKm>::apply(const Position&) const {
return Value(0);
return VALUE_ZERO;
}
template<>
Value EvaluationFunction<KNNK>::apply(const Position&) const {
return Value(0);
return VALUE_ZERO;
}
/// KBPKScalingFunction scales endgames where the stronger side has king,
@@ -625,9 +625,9 @@ ScaleFactor ScalingFunction<KRPPKRP>::apply(const Position& pos) const {
template<>
ScaleFactor ScalingFunction<KPsK>::apply(const Position& pos) const {
assert(pos.non_pawn_material(strongerSide) == Value(0));
assert(pos.non_pawn_material(strongerSide) == VALUE_ZERO);
assert(pos.piece_count(strongerSide, PAWN) >= 2);
assert(pos.non_pawn_material(weakerSide) == Value(0));
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
assert(pos.piece_count(weakerSide, PAWN) == 0);
Square ksq = pos.king_square(weakerSide);
@@ -824,7 +824,7 @@ ScaleFactor ScalingFunction<KNPK>::apply(const Position& pos) const {
assert(pos.non_pawn_material(strongerSide) == KnightValueMidgame);
assert(pos.piece_count(strongerSide, KNIGHT) == 1);
assert(pos.piece_count(strongerSide, PAWN) == 1);
assert(pos.non_pawn_material(weakerSide) == Value(0));
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
assert(pos.piece_count(weakerSide, PAWN) == 0);
Square pawnSq = pos.piece_list(strongerSide, PAWN, 0);
@@ -851,8 +851,8 @@ ScaleFactor ScalingFunction<KNPK>::apply(const Position& pos) const {
template<>
ScaleFactor ScalingFunction<KPKP>::apply(const Position& pos) const {
assert(pos.non_pawn_material(strongerSide) == Value(0));
assert(pos.non_pawn_material(weakerSide) == Value(0));
assert(pos.non_pawn_material(strongerSide) == VALUE_ZERO);
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
assert(pos.piece_count(WHITE, PAWN) == 1);
assert(pos.piece_count(BLACK, PAWN) == 1);