Convert killers to a vector

Add infrastructure to threat killer moves as a vector,
this will allow us to easily parametrize the number of
killer moves, instead of hardcode this value to two as is now.

This patch just add the infrastructure, no functional
change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2008-11-15 17:56:22 +01:00
parent a7227ac26f
commit 93bc05cf69
6 changed files with 64 additions and 50 deletions
+51 -36
View File
@@ -238,6 +238,7 @@ namespace {
Depth depth, int ply, int threadID);
void sp_search(SplitPoint *sp, int threadID);
void sp_search_pv(SplitPoint *sp, int threadID);
void init_search_stack(SearchStack ss);
void init_search_stack(SearchStack ss[]);
void init_node(const Position &pos, SearchStack ss[], int ply, int threadID);
void update_pv(SearchStack ss[], int ply);
@@ -298,6 +299,9 @@ Lock IOLock;
History H; // Should be made local?
// The empty search stack
SearchStack EmptySearchStack;
////
//// Functions
@@ -562,6 +566,9 @@ void init_threads() {
// Wait until the thread has finished launching:
while (!Threads[i].running);
}
// Init also the empty search stack
init_search_stack(EmptySearchStack);
}
@@ -938,8 +945,7 @@ namespace {
// Initialize a MovePicker object for the current position, and prepare
// to search all moves
MovePicker mp = MovePicker(pos, true, ttMove, ss[ply].mateKiller,
ss[ply].killer1, ss[ply].killer2, depth);
MovePicker mp = MovePicker(pos, true, ttMove, ss[ply], depth);
Move move, movesSearched[256];
int moveCount = 0;
@@ -992,8 +998,8 @@ namespace {
&& !move_promotion(move)
&& !moveIsPassedPawnPush
&& !move_is_castle(move)
&& move != ss[ply].killer1
&& move != ss[ply].killer2)
&& move != ss[ply].killers[0]
&& move != ss[ply].killers[1])
{
ss[ply].reduction = OnePly;
value = -search(pos, ss, -alpha, newDepth-OnePly, ply+1, true, threadID);
@@ -1075,10 +1081,10 @@ namespace {
if (ok_to_history(pos, m)) // Only non capture moves are considered
{
update_history(pos, m, depth, movesSearched, moveCount);
if (m != ss[ply].killer1)
if (m != ss[ply].killers[0])
{
ss[ply].killer2 = ss[ply].killer1;
ss[ply].killer1 = m;
ss[ply].killers[1] = ss[ply].killers[0];
ss[ply].killers[0] = m;
}
}
TT.store(pos, value_to_tt(bestValue, ply), depth, m, VALUE_TYPE_LOWER);
@@ -1197,8 +1203,7 @@ namespace {
// Initialize a MovePicker object for the current position, and prepare
// to search all moves:
MovePicker mp = MovePicker(pos, false, ttMove, ss[ply].mateKiller,
ss[ply].killer1, ss[ply].killer2, depth);
MovePicker mp = MovePicker(pos, false, ttMove, ss[ply], depth);
Move move, movesSearched[256];
int moveCount = 0;
@@ -1267,8 +1272,8 @@ namespace {
&& !move_promotion(move)
&& !moveIsPassedPawnPush
&& !move_is_castle(move)
&& move != ss[ply].killer1
&& move != ss[ply].killer2)
&& move != ss[ply].killers[0]
&& move != ss[ply].killers[1])
{
ss[ply].reduction = OnePly;
value = -search(pos, ss, -(beta-1), newDepth-OnePly, ply+1, true, threadID);
@@ -1327,10 +1332,10 @@ namespace {
if (ok_to_history(pos, m)) // Only non capture moves are considered
{
update_history(pos, m, depth, movesSearched, moveCount);
if (m != ss[ply].killer1)
if (m != ss[ply].killers[0])
{
ss[ply].killer2 = ss[ply].killer1;
ss[ply].killer1 = m;
ss[ply].killers[1] = ss[ply].killers[0];
ss[ply].killers[0] = m;
}
}
TT.store(pos, value_to_tt(bestValue, ply), depth, m, VALUE_TYPE_LOWER);
@@ -1388,8 +1393,7 @@ namespace {
// Initialize a MovePicker object for the current position, and prepare
// to search the moves. Because the depth is <= 0 here, only captures,
// queen promotions and checks (only if depth == 0) will be generated.
MovePicker mp = MovePicker(pos, false, MOVE_NONE, MOVE_NONE, MOVE_NONE,
MOVE_NONE, depth, &ei);
MovePicker mp = MovePicker(pos, false, MOVE_NONE, EmptySearchStack, depth, &ei);
Move move;
int moveCount = 0;
Bitboard dcCandidates = mp.discovered_check_candidates();
@@ -1478,10 +1482,10 @@ namespace {
{
// Wrong to update history when depth is <= 0
if (m != ss[ply].killer1)
if (m != ss[ply].killers[0])
{
ss[ply].killer2 = ss[ply].killer1;
ss[ply].killer1 = m;
ss[ply].killers[1] = ss[ply].killers[0];
ss[ply].killers[0] = m;
}
}
return bestValue;
@@ -1552,8 +1556,8 @@ namespace {
&& !moveIsPassedPawnPush
&& !move_promotion(move)
&& !move_is_castle(move)
&& move != ss[sp->ply].killer1
&& move != ss[sp->ply].killer2)
&& move != ss[sp->ply].killers[0]
&& move != ss[sp->ply].killers[1])
{
ss[sp->ply].reduction = OnePly;
value = -search(pos, ss, -(sp->beta-1), newDepth - OnePly, sp->ply+1, true, threadID);
@@ -1660,8 +1664,8 @@ namespace {
&& !moveIsPassedPawnPush
&& !move_promotion(move)
&& !move_is_castle(move)
&& move != ss[sp->ply].killer1
&& move != ss[sp->ply].killer2)
&& move != ss[sp->ply].killers[0]
&& move != ss[sp->ply].killers[1])
{
ss[sp->ply].reduction = OnePly;
value = -search(pos, ss, -sp->alpha, newDepth - OnePly, sp->ply+1, true, threadID);
@@ -1892,17 +1896,28 @@ namespace {
// init_search_stack() initializes a search stack at the beginning of a
// new search from the root.
void init_search_stack(SearchStack ss) {
ss.pv[0] = MOVE_NONE;
ss.pv[1] = MOVE_NONE;
ss.currentMove = MOVE_NONE;
ss.threatMove = MOVE_NONE;
ss.reduction = Depth(0);
for (int j = 0; j < KILLER_MAX; j++)
ss.killers[j] = MOVE_NONE;
}
void init_search_stack(SearchStack ss[]) {
for(int i = 0; i < 3; i++) {
ss[i].pv[i] = MOVE_NONE;
ss[i].pv[i+1] = MOVE_NONE;
ss[i].currentMove = MOVE_NONE;
ss[i].mateKiller = MOVE_NONE;
ss[i].killer1 = MOVE_NONE;
ss[i].killer2 = MOVE_NONE;
ss[i].threatMove = MOVE_NONE;
ss[i].reduction = Depth(0);
for (int i = 0; i < 3; i++)
{
ss[i].pv[i] = MOVE_NONE;
ss[i].pv[i+1] = MOVE_NONE;
ss[i].currentMove = MOVE_NONE;
ss[i].threatMove = MOVE_NONE;
ss[i].reduction = Depth(0);
for (int j = 0; j < KILLER_MAX; j++)
ss[i].killers[j] = MOVE_NONE;
}
}
@@ -1929,7 +1944,7 @@ namespace {
ss[ply].pv[ply] = ss[ply].pv[ply+1] = ss[ply].currentMove = MOVE_NONE;
ss[ply+2].mateKiller = MOVE_NONE;
ss[ply+2].killer1 = ss[ply+2].killer2 = MOVE_NONE;
ss[ply+2].killers[0] = ss[ply+2].killers[1] = MOVE_NONE;
ss[ply].threatMove = MOVE_NONE;
ss[ply].reduction = Depth(0);
ss[ply].currentMoveCaptureValue = Value(0);
@@ -2059,9 +2074,9 @@ namespace {
if (mateThreat)
result += MateThreatExtension[pvNode];
if ( pos.midgame_value_of_piece_on(move_to(m)) >= RookValueMidgame
&& ( pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK)
- pos.midgame_value_of_piece_on(move_to(m)) == Value(0))
if ( pos.midgame_value_of_piece_on(move_to(m)) >= RookValueMidgame
&& ( pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK)
- pos.midgame_value_of_piece_on(move_to(m)) == Value(0))
&& !move_promotion(m))
result += PawnEndgameExtension[pvNode];