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Let material probing to access per-thread table
It is up to material (and pawn) table look up code to know where the per-thread tables are, so change API to reflect this. Also some comment fixing while there No functional change.
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@@ -80,7 +80,7 @@ struct Entry {
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typedef HashTable<Entry, 16384> Table;
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void init();
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Entry* probe(const Position& pos, Table& entries);
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Entry* probe(const Position& pos);
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} // namespace Pawns
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