mirror of
https://github.com/opelly27/Stockfish.git
synced 2026-05-20 16:47:37 +00:00
Merge branch 'master' of https://github.com/nodchip/Stockfish into sf-nnue-nodchip
This commit is contained in:
+180
-4
@@ -209,6 +209,15 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Th
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std::fill_n(&pieceList[0][0], sizeof(pieceList) / sizeof(Square), SQ_NONE);
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st = si;
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#if defined(EVAL_NNUE)
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// evalListのclear。上でmemsetでゼロクリアしたときにクリアされているが…。
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evalList.clear();
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// PieceListを更新する上で、どの駒がどこにあるかを設定しなければならないが、
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// それぞれの駒をどこまで使ったかのカウンター
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PieceNumber next_piece_number = PIECE_NUMBER_ZERO;
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#endif // defined(EVAL_NNUE)
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ss >> std::noskipws;
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// 1. Piece placement
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@@ -222,7 +231,17 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Th
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else if ((idx = PieceToChar.find(token)) != string::npos)
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{
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put_piece(Piece(idx), sq);
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auto pc = Piece(idx);
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put_piece(pc, sq);
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#if defined(EVAL_NNUE)
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PieceNumber piece_no =
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(idx == W_KING) ? PIECE_NUMBER_WKING : // 先手玉
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(idx == B_KING) ? PIECE_NUMBER_BKING : // 後手玉
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next_piece_number++; // それ以外
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evalList.put_piece(piece_no, sq, pc); // sqの升にpcの駒を配置する
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#endif // defined(EVAL_NNUE)
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++sq;
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}
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}
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@@ -285,6 +304,9 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Th
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set_state(st);
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assert(pos_is_ok());
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#if defined(EVAL_NNUE)
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assert(evalList.is_valid(*this));
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#endif // defined(EVAL_NNUE)
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return *this;
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}
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@@ -706,6 +728,11 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
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++st->rule50;
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++st->pliesFromNull;
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#if defined(EVAL_NNUE)
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st->accumulator.computed_accumulation = false;
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st->accumulator.computed_score = false;
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#endif // defined(EVAL_NNUE)
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Color us = sideToMove;
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Color them = ~us;
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Square from = from_sq(m);
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@@ -713,10 +740,20 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
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Piece pc = piece_on(from);
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Piece captured = type_of(m) == ENPASSANT ? make_piece(them, PAWN) : piece_on(to);
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#if defined(EVAL_NNUE)
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PieceNumber piece_no0 = PIECE_NUMBER_NB;
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PieceNumber piece_no1 = PIECE_NUMBER_NB;
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#endif // defined(EVAL_NNUE)
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assert(color_of(pc) == us);
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assert(captured == NO_PIECE || color_of(captured) == (type_of(m) != CASTLING ? them : us));
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assert(type_of(captured) != KING);
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#if defined(EVAL_NNUE)
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auto& dp = st->dirtyPiece;
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dp.dirty_num = 1;
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#endif // defined(EVAL_NNUE)
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if (type_of(m) == CASTLING)
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{
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assert(pc == make_piece(us, KING));
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@@ -746,13 +783,32 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
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assert(relative_rank(us, to) == RANK_6);
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assert(piece_on(to) == NO_PIECE);
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assert(piece_on(capsq) == make_piece(them, PAWN));
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#if defined(EVAL_NNUE)
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piece_no1 = piece_no_of(capsq);
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#endif // defined(EVAL_NNUE)
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//board[capsq] = NO_PIECE; // Not done by remove_piece()
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#if defined(EVAL_NNUE)
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evalList.piece_no_list_board[capsq] = PIECE_NUMBER_NB;
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#endif // defined(EVAL_NNUE)
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}
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else {
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#if defined(EVAL_NNUE)
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piece_no1 = piece_no_of(capsq);
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#endif // defined(EVAL_NNUE)
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}
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st->pawnKey ^= Zobrist::psq[captured][capsq];
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}
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else
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else {
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st->nonPawnMaterial[them] -= PieceValue[MG][captured];
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#if defined(EVAL_NNUE)
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piece_no1 = piece_no_of(capsq);
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#endif // defined(EVAL_NNUE)
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}
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// Update board and piece lists
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remove_piece(capsq);
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@@ -766,6 +822,21 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
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// Reset rule 50 counter
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st->rule50 = 0;
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#if defined(EVAL_NNUE)
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dp.dirty_num = 2; // 動いた駒は2個
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dp.pieceNo[1] = piece_no1;
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dp.changed_piece[1].old_piece = evalList.bona_piece(piece_no1);
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// Do not use Eval::EvalList::put_piece() because the piece is removed
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// from the game, and the corresponding elements of the piece lists
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// needs to be Eval::BONA_PIECE_ZERO.
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evalList.set_piece_on_board(piece_no1, Eval::BONA_PIECE_ZERO, Eval::BONA_PIECE_ZERO, capsq);
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// Set PIECE_NUMBER_NB to piece_no_of_board[capsq] directly because it
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// will not be overritten to pc if the move type is enpassant.
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evalList.piece_no_list_board[capsq] = PIECE_NUMBER_NB;
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dp.changed_piece[1].new_piece = evalList.bona_piece(piece_no1);
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#endif // defined(EVAL_NNUE)
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}
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// Update hash key
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@@ -787,8 +858,21 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
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}
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// Move the piece. The tricky Chess960 castling is handled earlier
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if (type_of(m) != CASTLING)
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move_piece(from, to);
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if (type_of(m) != CASTLING) {
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#if defined(EVAL_NNUE)
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piece_no0 = piece_no_of(from);
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#endif // defined(EVAL_NNUE)
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move_piece(from, to);
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#if defined(EVAL_NNUE)
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dp.pieceNo[0] = piece_no0;
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dp.changed_piece[0].old_piece = evalList.bona_piece(piece_no0);
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evalList.piece_no_list_board[from] = PIECE_NUMBER_NB;
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evalList.put_piece(piece_no0, to, pc);
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dp.changed_piece[0].new_piece = evalList.bona_piece(piece_no0);
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#endif // defined(EVAL_NNUE)
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}
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// If the moving piece is a pawn do some special extra work
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if (type_of(pc) == PAWN)
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@@ -811,6 +895,15 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
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remove_piece(to);
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put_piece(promotion, to);
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#if defined(EVAL_NNUE)
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piece_no0 = piece_no_of(to);
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//dp.pieceNo[0] = piece_no0;
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//dp.changed_piece[0].old_piece = evalList.bona_piece(piece_no0);
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assert(evalList.piece_no_list_board[from] == PIECE_NUMBER_NB);
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evalList.put_piece(piece_no0, to, promotion);
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dp.changed_piece[0].new_piece = evalList.bona_piece(piece_no0);
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#endif // defined(EVAL_NNUE)
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// Update hash keys
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k ^= Zobrist::psq[pc][to] ^ Zobrist::psq[promotion][to];
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st->pawnKey ^= Zobrist::psq[pc][to];
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@@ -861,7 +954,12 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
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}
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}
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//std::cout << *this << std::endl;
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assert(pos_is_ok());
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#if defined(EVAL_NNUE)
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assert(evalList.is_valid(*this));
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#endif // defined(EVAL_NNUE)
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}
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@@ -891,6 +989,11 @@ void Position::undo_move(Move m) {
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remove_piece(to);
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pc = make_piece(us, PAWN);
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put_piece(pc, to);
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#if defined(EVAL_NNUE)
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PieceNumber piece_no0 = st->dirtyPiece.pieceNo[0];
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evalList.put_piece(piece_no0, to, pc);
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#endif // defined(EVAL_NNUE)
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}
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if (type_of(m) == CASTLING)
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@@ -900,8 +1003,15 @@ void Position::undo_move(Move m) {
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}
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else
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{
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move_piece(to, from); // Put the piece back at the source square
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#if defined(EVAL_NNUE)
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PieceNumber piece_no0 = st->dirtyPiece.pieceNo[0];
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evalList.put_piece(piece_no0, from, pc);
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evalList.piece_no_list_board[to] = PIECE_NUMBER_NB;
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#endif // defined(EVAL_NNUE)
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if (st->capturedPiece)
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{
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Square capsq = to;
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@@ -918,6 +1028,13 @@ void Position::undo_move(Move m) {
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}
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put_piece(st->capturedPiece, capsq); // Restore the captured piece
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#if defined(EVAL_NNUE)
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PieceNumber piece_no1 = st->dirtyPiece.pieceNo[1];
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assert(evalList.bona_piece(piece_no1).fw == Eval::BONA_PIECE_ZERO);
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assert(evalList.bona_piece(piece_no1).fb == Eval::BONA_PIECE_ZERO);
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evalList.put_piece(piece_no1, capsq, st->capturedPiece);
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#endif // defined(EVAL_NNUE)
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}
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}
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@@ -926,6 +1043,9 @@ void Position::undo_move(Move m) {
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--gamePly;
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assert(pos_is_ok());
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#if defined(EVAL_NNUE)
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assert(evalList.is_valid(*this));
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#endif // defined(EVAL_NNUE)
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}
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@@ -933,18 +1053,60 @@ void Position::undo_move(Move m) {
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/// is a bit tricky in Chess960 where from/to squares can overlap.
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template<bool Do>
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void Position::do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto) {
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#if defined(EVAL_NNUE)
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auto& dp = st->dirtyPiece;
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// 差分計算のために移動した駒をStateInfoに記録しておく。
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dp.dirty_num = 2; // 動いた駒は2個
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PieceNumber piece_no0;
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PieceNumber piece_no1;
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if (Do) {
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piece_no0 = piece_no_of(from);
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piece_no1 = piece_no_of(to);
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}
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#endif // defined(EVAL_NNUE)
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bool kingSide = to > from;
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rfrom = to; // Castling is encoded as "king captures friendly rook"
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rto = relative_square(us, kingSide ? SQ_F1 : SQ_D1);
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to = relative_square(us, kingSide ? SQ_G1 : SQ_C1);
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#if defined(EVAL_NNUE)
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if (!Do) {
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piece_no0 = piece_no_of(to);
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piece_no1 = piece_no_of(rto);
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}
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#endif // defined(EVAL_NNUE)
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// Remove both pieces first since squares could overlap in Chess960
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remove_piece(Do ? from : to);
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remove_piece(Do ? rfrom : rto);
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board[Do ? from : to] = board[Do ? rfrom : rto] = NO_PIECE; // Since remove_piece doesn't do this for us
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put_piece(make_piece(us, KING), Do ? to : from);
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put_piece(make_piece(us, ROOK), Do ? rto : rfrom);
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#if defined(EVAL_NNUE)
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if (Do) {
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dp.pieceNo[0] = piece_no0;
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dp.changed_piece[0].old_piece = evalList.bona_piece(piece_no0);
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evalList.piece_no_list_board[from] = PIECE_NUMBER_NB;
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evalList.put_piece(piece_no0, to, make_piece(us, KING));
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dp.changed_piece[0].new_piece = evalList.bona_piece(piece_no0);
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dp.pieceNo[1] = piece_no1;
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dp.changed_piece[1].old_piece = evalList.bona_piece(piece_no1);
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evalList.piece_no_list_board[rfrom] = PIECE_NUMBER_NB;
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evalList.put_piece(piece_no1, rto, make_piece(us, ROOK));
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dp.changed_piece[1].new_piece = evalList.bona_piece(piece_no1);
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}
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else {
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evalList.piece_no_list_board[to] = PIECE_NUMBER_NB;
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evalList.put_piece(piece_no0, from, make_piece(us, KING));
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evalList.piece_no_list_board[rto] = PIECE_NUMBER_NB;
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evalList.put_piece(piece_no1, rfrom, make_piece(us, ROOK));
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}
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#endif // defined(EVAL_NNUE)
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}
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@@ -969,6 +1131,10 @@ void Position::do_null_move(StateInfo& newSt) {
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st->key ^= Zobrist::side;
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prefetch(TT.first_entry(st->key));
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#if defined(EVAL_NNUE)
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st->accumulator.computed_score = false;
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#endif
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++st->rule50;
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st->pliesFromNull = 0;
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@@ -1297,3 +1463,13 @@ bool Position::pos_is_ok() const {
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return true;
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}
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#if defined(EVAL_NNUE)
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PieceNumber Position::piece_no_of(Square sq) const
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{
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assert(piece_on(sq) != NO_PIECE);
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PieceNumber n = evalList.piece_no_of_board(sq);
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assert(is_ok(n));
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return n;
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}
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#endif // defined(EVAL_NNUE)
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