mirror of
https://github.com/opelly27/Stockfish.git
synced 2026-05-20 05:07:46 +00:00
Update Elo estimates for terms in search
This updates estimates from 2yr ago #2401, and adds missing terms. All tests run at 10+0.1 (STC), 20000 games, error bars +- 1.8 Elo, book 8moves_v3.png. A table of Elo values with the links to the corresponding tests can be found at the PR closes https://github.com/official-stockfish/Stockfish/pull/3868 Non-functional Change
This commit is contained in:
+1
-1
@@ -1083,7 +1083,7 @@ Value Eval::evaluate(const Position& pos) {
|
|||||||
|
|
||||||
Value v;
|
Value v;
|
||||||
|
|
||||||
// Deciding between classical and NNUE eval: for high PSQ imbalance we use classical,
|
// Deciding between classical and NNUE eval (~10 Elo): for high PSQ imbalance we use classical,
|
||||||
// but we switch to NNUE during long shuffling or with high material on the board.
|
// but we switch to NNUE during long shuffling or with high material on the board.
|
||||||
|
|
||||||
if ( !useNNUE
|
if ( !useNNUE
|
||||||
|
|||||||
+27
-27
@@ -671,20 +671,20 @@ namespace {
|
|||||||
&& (ttValue >= beta ? (tte->bound() & BOUND_LOWER)
|
&& (ttValue >= beta ? (tte->bound() & BOUND_LOWER)
|
||||||
: (tte->bound() & BOUND_UPPER)))
|
: (tte->bound() & BOUND_UPPER)))
|
||||||
{
|
{
|
||||||
// If ttMove is quiet, update move sorting heuristics on TT hit
|
// If ttMove is quiet, update move sorting heuristics on TT hit (~1 Elo)
|
||||||
if (ttMove)
|
if (ttMove)
|
||||||
{
|
{
|
||||||
if (ttValue >= beta)
|
if (ttValue >= beta)
|
||||||
{
|
{
|
||||||
// Bonus for a quiet ttMove that fails high
|
// Bonus for a quiet ttMove that fails high (~3 Elo)
|
||||||
if (!ttCapture)
|
if (!ttCapture)
|
||||||
update_quiet_stats(pos, ss, ttMove, stat_bonus(depth));
|
update_quiet_stats(pos, ss, ttMove, stat_bonus(depth));
|
||||||
|
|
||||||
// Extra penalty for early quiet moves of the previous ply
|
// Extra penalty for early quiet moves of the previous ply (~0 Elo)
|
||||||
if ((ss-1)->moveCount <= 2 && !priorCapture)
|
if ((ss-1)->moveCount <= 2 && !priorCapture)
|
||||||
update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, -stat_bonus(depth + 1));
|
update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, -stat_bonus(depth + 1));
|
||||||
}
|
}
|
||||||
// Penalty for a quiet ttMove that fails low
|
// Penalty for a quiet ttMove that fails low (~1 Elo)
|
||||||
else if (!ttCapture)
|
else if (!ttCapture)
|
||||||
{
|
{
|
||||||
int penalty = -stat_bonus(depth);
|
int penalty = -stat_bonus(depth);
|
||||||
@@ -773,7 +773,7 @@ namespace {
|
|||||||
if (eval == VALUE_DRAW)
|
if (eval == VALUE_DRAW)
|
||||||
eval = value_draw(thisThread);
|
eval = value_draw(thisThread);
|
||||||
|
|
||||||
// Can ttValue be used as a better position evaluation?
|
// ttValue can be used as a better position evaluation (~4 Elo)
|
||||||
if ( ttValue != VALUE_NONE
|
if ( ttValue != VALUE_NONE
|
||||||
&& (tte->bound() & (ttValue > eval ? BOUND_LOWER : BOUND_UPPER)))
|
&& (tte->bound() & (ttValue > eval ? BOUND_LOWER : BOUND_UPPER)))
|
||||||
eval = ttValue;
|
eval = ttValue;
|
||||||
@@ -787,7 +787,7 @@ namespace {
|
|||||||
tte->save(posKey, VALUE_NONE, ss->ttPv, BOUND_NONE, DEPTH_NONE, MOVE_NONE, eval);
|
tte->save(posKey, VALUE_NONE, ss->ttPv, BOUND_NONE, DEPTH_NONE, MOVE_NONE, eval);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Use static evaluation difference to improve quiet move ordering
|
// Use static evaluation difference to improve quiet move ordering (~3 Elo)
|
||||||
if (is_ok((ss-1)->currentMove) && !(ss-1)->inCheck && !priorCapture)
|
if (is_ok((ss-1)->currentMove) && !(ss-1)->inCheck && !priorCapture)
|
||||||
{
|
{
|
||||||
int bonus = std::clamp(-16 * int((ss-1)->staticEval + ss->staticEval), -2000, 2000);
|
int bonus = std::clamp(-16 * int((ss-1)->staticEval + ss->staticEval), -2000, 2000);
|
||||||
@@ -804,7 +804,7 @@ namespace {
|
|||||||
|
|
||||||
improving = improvement > 0;
|
improving = improvement > 0;
|
||||||
|
|
||||||
// Step 7. Futility pruning: child node (~50 Elo).
|
// Step 7. Futility pruning: child node (~25 Elo).
|
||||||
// The depth condition is important for mate finding.
|
// The depth condition is important for mate finding.
|
||||||
if ( !ss->ttPv
|
if ( !ss->ttPv
|
||||||
&& depth < 9
|
&& depth < 9
|
||||||
@@ -812,7 +812,7 @@ namespace {
|
|||||||
&& eval < 15000) // 50% larger than VALUE_KNOWN_WIN, but smaller than TB wins.
|
&& eval < 15000) // 50% larger than VALUE_KNOWN_WIN, but smaller than TB wins.
|
||||||
return eval;
|
return eval;
|
||||||
|
|
||||||
// Step 8. Null move search with verification search (~40 Elo)
|
// Step 8. Null move search with verification search (~22 Elo)
|
||||||
if ( !PvNode
|
if ( !PvNode
|
||||||
&& (ss-1)->currentMove != MOVE_NULL
|
&& (ss-1)->currentMove != MOVE_NULL
|
||||||
&& (ss-1)->statScore < 23767
|
&& (ss-1)->statScore < 23767
|
||||||
@@ -925,7 +925,7 @@ namespace {
|
|||||||
ss->ttPv = ttPv;
|
ss->ttPv = ttPv;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Step 10. If the position is not in TT, decrease depth by 2 or 1 depending on node type
|
// Step 10. If the position is not in TT, decrease depth by 2 or 1 depending on node type (~3 Elo)
|
||||||
if ( PvNode
|
if ( PvNode
|
||||||
&& depth >= 6
|
&& depth >= 6
|
||||||
&& !ttMove)
|
&& !ttMove)
|
||||||
@@ -940,7 +940,7 @@ moves_loop: // When in check, search starts here
|
|||||||
|
|
||||||
int rangeReduction = 0;
|
int rangeReduction = 0;
|
||||||
|
|
||||||
// Step 11. A small Probcut idea, when we are in check
|
// Step 11. A small Probcut idea, when we are in check (~0 Elo)
|
||||||
probCutBeta = beta + 409;
|
probCutBeta = beta + 409;
|
||||||
if ( ss->inCheck
|
if ( ss->inCheck
|
||||||
&& !PvNode
|
&& !PvNode
|
||||||
@@ -1017,12 +1017,12 @@ moves_loop: // When in check, search starts here
|
|||||||
|
|
||||||
Value delta = beta - alpha;
|
Value delta = beta - alpha;
|
||||||
|
|
||||||
// Step 13. Pruning at shallow depth (~200 Elo). Depth conditions are important for mate finding.
|
// Step 13. Pruning at shallow depth (~98 Elo). Depth conditions are important for mate finding.
|
||||||
if ( !rootNode
|
if ( !rootNode
|
||||||
&& pos.non_pawn_material(us)
|
&& pos.non_pawn_material(us)
|
||||||
&& bestValue > VALUE_TB_LOSS_IN_MAX_PLY)
|
&& bestValue > VALUE_TB_LOSS_IN_MAX_PLY)
|
||||||
{
|
{
|
||||||
// Skip quiet moves if movecount exceeds our FutilityMoveCount threshold
|
// Skip quiet moves if movecount exceeds our FutilityMoveCount threshold (~7 Elo)
|
||||||
moveCountPruning = moveCount >= futility_move_count(improving, depth);
|
moveCountPruning = moveCount >= futility_move_count(improving, depth);
|
||||||
|
|
||||||
// Reduced depth of the next LMR search
|
// Reduced depth of the next LMR search
|
||||||
@@ -1031,7 +1031,7 @@ moves_loop: // When in check, search starts here
|
|||||||
if ( captureOrPromotion
|
if ( captureOrPromotion
|
||||||
|| givesCheck)
|
|| givesCheck)
|
||||||
{
|
{
|
||||||
// Futility pruning for captures
|
// Futility pruning for captures (~0 Elo)
|
||||||
if ( !pos.empty(to_sq(move))
|
if ( !pos.empty(to_sq(move))
|
||||||
&& !givesCheck
|
&& !givesCheck
|
||||||
&& !PvNode
|
&& !PvNode
|
||||||
@@ -1041,8 +1041,8 @@ moves_loop: // When in check, search starts here
|
|||||||
+ captureHistory[movedPiece][to_sq(move)][type_of(pos.piece_on(to_sq(move)))] / 8 < alpha)
|
+ captureHistory[movedPiece][to_sq(move)][type_of(pos.piece_on(to_sq(move)))] / 8 < alpha)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
// SEE based pruning
|
// SEE based pruning (~9 Elo)
|
||||||
if (!pos.see_ge(move, Value(-218) * depth)) // (~25 Elo)
|
if (!pos.see_ge(move, Value(-218) * depth))
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -1051,28 +1051,28 @@ moves_loop: // When in check, search starts here
|
|||||||
+ (*contHist[1])[movedPiece][to_sq(move)]
|
+ (*contHist[1])[movedPiece][to_sq(move)]
|
||||||
+ (*contHist[3])[movedPiece][to_sq(move)];
|
+ (*contHist[3])[movedPiece][to_sq(move)];
|
||||||
|
|
||||||
// Continuation history based pruning (~20 Elo)
|
// Continuation history based pruning (~2 Elo)
|
||||||
if ( lmrDepth < 5
|
if ( lmrDepth < 5
|
||||||
&& history < -3000 * depth + 3000)
|
&& history < -3000 * depth + 3000)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
history += thisThread->mainHistory[us][from_to(move)];
|
history += thisThread->mainHistory[us][from_to(move)];
|
||||||
|
|
||||||
// Futility pruning: parent node (~5 Elo)
|
// Futility pruning: parent node (~9 Elo)
|
||||||
if ( !ss->inCheck
|
if ( !ss->inCheck
|
||||||
&& lmrDepth < 8
|
&& lmrDepth < 8
|
||||||
&& ss->staticEval + 142 + 139 * lmrDepth + history / 64 <= alpha)
|
&& ss->staticEval + 142 + 139 * lmrDepth + history / 64 <= alpha)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
// Prune moves with negative SEE (~20 Elo)
|
// Prune moves with negative SEE (~3 Elo)
|
||||||
if (!pos.see_ge(move, Value(-21 * lmrDepth * lmrDepth - 21 * lmrDepth)))
|
if (!pos.see_ge(move, Value(-21 * lmrDepth * lmrDepth - 21 * lmrDepth)))
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Step 14. Extensions (~75 Elo)
|
// Step 14. Extensions (~66 Elo)
|
||||||
|
|
||||||
// Singular extension search (~70 Elo). If all moves but one fail low on a
|
// Singular extension search (~58 Elo). If all moves but one fail low on a
|
||||||
// search of (alpha-s, beta-s), and just one fails high on (alpha, beta),
|
// search of (alpha-s, beta-s), and just one fails high on (alpha, beta),
|
||||||
// then that move is singular and should be extended. To verify this we do
|
// then that move is singular and should be extended. To verify this we do
|
||||||
// a reduced search on all the other moves but the ttMove and if the
|
// a reduced search on all the other moves but the ttMove and if the
|
||||||
@@ -1117,13 +1117,13 @@ moves_loop: // When in check, search starts here
|
|||||||
extension = -2;
|
extension = -2;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check extensions
|
// Check extensions (~1 Elo)
|
||||||
else if ( givesCheck
|
else if ( givesCheck
|
||||||
&& depth > 6
|
&& depth > 6
|
||||||
&& abs(ss->staticEval) > 100)
|
&& abs(ss->staticEval) > 100)
|
||||||
extension = 1;
|
extension = 1;
|
||||||
|
|
||||||
// Quiet ttMove extensions
|
// Quiet ttMove extensions (~0 Elo)
|
||||||
else if ( PvNode
|
else if ( PvNode
|
||||||
&& move == ttMove
|
&& move == ttMove
|
||||||
&& move == ss->killers[0]
|
&& move == ss->killers[0]
|
||||||
@@ -1149,7 +1149,7 @@ moves_loop: // When in check, search starts here
|
|||||||
|
|
||||||
bool doDeeperSearch = false;
|
bool doDeeperSearch = false;
|
||||||
|
|
||||||
// Step 16. Late moves reduction / extension (LMR, ~200 Elo)
|
// Step 16. Late moves reduction / extension (LMR, ~98 Elo)
|
||||||
// We use various heuristics for the sons of a node after the first son has
|
// We use various heuristics for the sons of a node after the first son has
|
||||||
// been searched. In general we would like to reduce them, but there are many
|
// been searched. In general we would like to reduce them, but there are many
|
||||||
// cases where we extend a son if it has good chances to be "interesting".
|
// cases where we extend a son if it has good chances to be "interesting".
|
||||||
@@ -1467,7 +1467,7 @@ moves_loop: // When in check, search starts here
|
|||||||
if ((ss->staticEval = bestValue = tte->eval()) == VALUE_NONE)
|
if ((ss->staticEval = bestValue = tte->eval()) == VALUE_NONE)
|
||||||
ss->staticEval = bestValue = evaluate(pos);
|
ss->staticEval = bestValue = evaluate(pos);
|
||||||
|
|
||||||
// Can ttValue be used as a better position evaluation?
|
// ttValue can be used as a better position evaluation (~7 Elo)
|
||||||
if ( ttValue != VALUE_NONE
|
if ( ttValue != VALUE_NONE
|
||||||
&& (tte->bound() & (ttValue > bestValue ? BOUND_LOWER : BOUND_UPPER)))
|
&& (tte->bound() & (ttValue > bestValue ? BOUND_LOWER : BOUND_UPPER)))
|
||||||
bestValue = ttValue;
|
bestValue = ttValue;
|
||||||
@@ -1522,7 +1522,7 @@ moves_loop: // When in check, search starts here
|
|||||||
|
|
||||||
moveCount++;
|
moveCount++;
|
||||||
|
|
||||||
// Futility pruning and moveCount pruning
|
// Futility pruning and moveCount pruning (~5 Elo)
|
||||||
if ( bestValue > VALUE_TB_LOSS_IN_MAX_PLY
|
if ( bestValue > VALUE_TB_LOSS_IN_MAX_PLY
|
||||||
&& !givesCheck
|
&& !givesCheck
|
||||||
&& futilityBase > -VALUE_KNOWN_WIN
|
&& futilityBase > -VALUE_KNOWN_WIN
|
||||||
@@ -1547,7 +1547,7 @@ moves_loop: // When in check, search starts here
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Do not search moves with negative SEE values
|
// Do not search moves with negative SEE values (~5 Elo)
|
||||||
if ( bestValue > VALUE_TB_LOSS_IN_MAX_PLY
|
if ( bestValue > VALUE_TB_LOSS_IN_MAX_PLY
|
||||||
&& !pos.see_ge(move))
|
&& !pos.see_ge(move))
|
||||||
continue;
|
continue;
|
||||||
@@ -1561,7 +1561,7 @@ moves_loop: // When in check, search starts here
|
|||||||
[pos.moved_piece(move)]
|
[pos.moved_piece(move)]
|
||||||
[to_sq(move)];
|
[to_sq(move)];
|
||||||
|
|
||||||
// Continuation history based pruning
|
// Continuation history based pruning (~2 Elo)
|
||||||
if ( !captureOrPromotion
|
if ( !captureOrPromotion
|
||||||
&& bestValue > VALUE_TB_LOSS_IN_MAX_PLY
|
&& bestValue > VALUE_TB_LOSS_IN_MAX_PLY
|
||||||
&& (*contHist[0])[pos.moved_piece(move)][to_sq(move)] < CounterMovePruneThreshold
|
&& (*contHist[0])[pos.moved_piece(move)][to_sq(move)] < CounterMovePruneThreshold
|
||||||
|
|||||||
Reference in New Issue
Block a user