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Renamed use_draw_in_validation to use_draw_games_in_validation.
Added comments.
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@@ -116,7 +116,7 @@ typedef std::vector<PackedSfenValue> PSVector;
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bool write_out_draw_game_in_training_data_generation = false;
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bool write_out_draw_game_in_training_data_generation = false;
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bool use_draw_games_in_training = false;
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bool use_draw_games_in_training = false;
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bool use_draw_in_validation = false;
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bool use_draw_games_in_validation = false;
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bool use_hash_in_training = true;
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bool use_hash_in_training = true;
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bool use_game_draw_adjudication = false;
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bool use_game_draw_adjudication = false;
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@@ -1036,6 +1036,7 @@ void gen_sfen(Position&, istringstream& is)
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is >> save_every;
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is >> save_every;
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else if (token == "random_file_name")
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else if (token == "random_file_name")
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is >> random_file_name;
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is >> random_file_name;
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// Accept also the old option name.
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else if (token == "use_draw_in_training_data_generation" || token == "write_out_draw_game_in_training_data_generation")
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else if (token == "use_draw_in_training_data_generation" || token == "write_out_draw_game_in_training_data_generation")
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is >> write_out_draw_game_in_training_data_generation;
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is >> write_out_draw_game_in_training_data_generation;
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else if (token == "use_game_draw_adjudication")
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else if (token == "use_game_draw_adjudication")
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@@ -1370,7 +1371,7 @@ struct SfenReader
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{
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{
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if (eval_limit < abs(p.score))
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if (eval_limit < abs(p.score))
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continue;
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continue;
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if (!use_draw_in_validation && p.game_result == 0)
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if (!use_draw_games_in_validation && p.game_result == 0)
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continue;
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continue;
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sfen_for_mse.push_back(p);
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sfen_for_mse.push_back(p);
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} else {
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} else {
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@@ -3066,8 +3067,10 @@ void learn(Position&, istringstream& is)
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else if (option == "eta3") is >> eta3;
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else if (option == "eta3") is >> eta3;
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else if (option == "eta1_epoch") is >> eta1_epoch;
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else if (option == "eta1_epoch") is >> eta1_epoch;
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else if (option == "eta2_epoch") is >> eta2_epoch;
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else if (option == "eta2_epoch") is >> eta2_epoch;
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// Accept also the old option name.
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else if (option == "use_draw_in_training" || option == "use_draw_games_in_training") is >> use_draw_games_in_training;
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else if (option == "use_draw_in_training" || option == "use_draw_games_in_training") is >> use_draw_games_in_training;
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else if (option == "use_draw_in_validation") is >> use_draw_in_validation;
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// Accept also the old option name.
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else if (option == "use_draw_in_validation" || option == "use_draw_games_in_validation") is >> use_draw_games_in_validation;
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else if (option == "use_hash_in_training") is >> use_hash_in_training;
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else if (option == "use_hash_in_training") is >> use_hash_in_training;
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// Discount rate
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// Discount rate
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else if (option == "discount_rate") is >> discount_rate;
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else if (option == "discount_rate") is >> discount_rate;
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