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Assorted trivia in search.cpp
The only interesting change is the moving of stack[MAX_PLY+4] back to its original position in id_loop (now renamed Thread::search). No functional change.
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@@ -103,8 +103,8 @@ extern LimitsType Limits;
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extern StateStackPtr SetupStates;
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void init();
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void reset();
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template<bool Root> uint64_t perft(Position& pos, Depth depth);
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void clear();
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template<bool Root = true> uint64_t perft(Position& pos, Depth depth);
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} // namespace Search
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