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Refactor root history into low ply history
This patch changes root history to low ply history - butterfly history for plies < 4. Doubles weight of this history for root, latter plies have lesser effect. Passed STC: https://tests.stockfishchess.org/tests/view/66f77d2386d5ee47d953b65d LLR: 2.94 (-2.94,2.94) <0.00,2.00> Total: 180992 W: 47362 L: 46830 D: 86800 Ptnml(0-2): 554, 21499, 45928, 21891, 624 Passed LTC: https://tests.stockfishchess.org/tests/view/66fb557986d5ee47d953b8e5 LLR: 2.95 (-2.94,2.94) <0.50,2.50> Total: 42462 W: 11013 L: 10682 D: 20767 Ptnml(0-2): 33, 4518, 11795, 4855, 30 closes https://github.com/official-stockfish/Stockfish/pull/5614 Bench 1264335
This commit is contained in:
committed by
Joost VandeVondele
parent
0186904f53
commit
7ac745a736
+25
-37
@@ -105,21 +105,16 @@ Value value_to_tt(Value v, int ply);
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Value value_from_tt(Value v, int ply, int r50c);
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void update_pv(Move* pv, Move move, const Move* childPv);
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void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus);
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void update_quiet_histories(const Position& pos,
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Stack* ss,
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Search::Worker& workerThread,
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Move move,
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int bonus,
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bool rootNode);
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void update_all_stats(const Position& pos,
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Stack* ss,
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Search::Worker& workerThread,
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Move bestMove,
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Square prevSq,
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ValueList<Move, 32>& quietsSearched,
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ValueList<Move, 32>& capturesSearched,
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Depth depth,
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bool rootNode);
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void update_quiet_histories(
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const Position& pos, Stack* ss, Search::Worker& workerThread, Move move, int bonus);
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void update_all_stats(const Position& pos,
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Stack* ss,
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Search::Worker& workerThread,
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Move bestMove,
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Square prevSq,
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ValueList<Move, 32>& quietsSearched,
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ValueList<Move, 32>& capturesSearched,
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Depth depth);
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} // namespace
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@@ -273,7 +268,7 @@ void Search::Worker::iterative_deepening() {
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int searchAgainCounter = 0;
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rootHistory.fill(0);
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lowPlyHistory.fill(0);
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// Iterative deepening loop until requested to stop or the target depth is reached
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while (++rootDepth < MAX_PLY && !threads.stop
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@@ -499,7 +494,7 @@ void Search::Worker::iterative_deepening() {
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// Reset histories, usually before a new game
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void Search::Worker::clear() {
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mainHistory.fill(0);
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rootHistory.fill(0);
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lowPlyHistory.fill(0);
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captureHistory.fill(-753);
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pawnHistory.fill(-1152);
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pawnCorrectionHistory.fill(0);
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@@ -638,7 +633,7 @@ Value Search::Worker::search(
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{
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// Bonus for a quiet ttMove that fails high (~2 Elo)
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if (!ttCapture)
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update_quiet_histories(pos, ss, *this, ttData.move, stat_bonus(depth), rootNode);
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update_quiet_histories(pos, ss, *this, ttData.move, stat_bonus(depth));
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// Extra penalty for early quiet moves of
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// the previous ply (~1 Elo on STC, ~2 Elo on LTC)
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@@ -928,8 +923,8 @@ moves_loop: // When in check, search starts here
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(ss - 6)->continuationHistory};
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MovePicker mp(pos, ttData.move, depth, &thisThread->mainHistory, &thisThread->rootHistory,
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&thisThread->captureHistory, contHist, &thisThread->pawnHistory, rootNode);
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MovePicker mp(pos, ttData.move, depth, &thisThread->mainHistory, &thisThread->lowPlyHistory,
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&thisThread->captureHistory, contHist, &thisThread->pawnHistory, ss->ply);
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value = bestValue;
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@@ -1355,8 +1350,7 @@ moves_loop: // When in check, search starts here
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// If there is a move that produces search value greater than alpha,
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// we update the stats of searched moves.
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else if (bestMove)
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update_all_stats(pos, ss, *this, bestMove, prevSq, quietsSearched, capturesSearched, depth,
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rootNode);
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update_all_stats(pos, ss, *this, bestMove, prevSq, quietsSearched, capturesSearched, depth);
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// Bonus for prior countermove that caused the fail low
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else if (!priorCapture && prevSq != SQ_NONE)
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@@ -1557,9 +1551,8 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta)
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// Initialize a MovePicker object for the current position, and prepare to search
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// the moves. We presently use two stages of move generator in quiescence search:
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// captures, or evasions only when in check.
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MovePicker mp(pos, ttData.move, DEPTH_QS, &thisThread->mainHistory, &thisThread->rootHistory,
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&thisThread->captureHistory, contHist, &thisThread->pawnHistory,
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nodeType == Root);
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MovePicker mp(pos, ttData.move, DEPTH_QS, &thisThread->mainHistory, &thisThread->lowPlyHistory,
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&thisThread->captureHistory, contHist, &thisThread->pawnHistory, ss->ply);
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// Step 5. Loop through all pseudo-legal moves until no moves remain or a beta
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// cutoff occurs.
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@@ -1768,8 +1761,7 @@ void update_all_stats(const Position& pos,
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Square prevSq,
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ValueList<Move, 32>& quietsSearched,
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ValueList<Move, 32>& capturesSearched,
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Depth depth,
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bool rootNode) {
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Depth depth) {
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CapturePieceToHistory& captureHistory = workerThread.captureHistory;
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Piece moved_piece = pos.moved_piece(bestMove);
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@@ -1780,11 +1772,11 @@ void update_all_stats(const Position& pos,
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if (!pos.capture_stage(bestMove))
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{
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update_quiet_histories(pos, ss, workerThread, bestMove, quietMoveBonus, rootNode);
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update_quiet_histories(pos, ss, workerThread, bestMove, quietMoveBonus);
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// Decrease stats for all non-best quiet moves
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for (Move move : quietsSearched)
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update_quiet_histories(pos, ss, workerThread, move, -quietMoveMalus, rootNode);
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update_quiet_histories(pos, ss, workerThread, move, -quietMoveMalus);
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}
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else
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{
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@@ -1826,17 +1818,13 @@ void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus) {
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// Updates move sorting heuristics
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void update_quiet_histories(const Position& pos,
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Stack* ss,
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Search::Worker& workerThread,
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Move move,
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int bonus,
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bool rootNode) {
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void update_quiet_histories(
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const Position& pos, Stack* ss, Search::Worker& workerThread, Move move, int bonus) {
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Color us = pos.side_to_move();
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workerThread.mainHistory[us][move.from_to()] << bonus;
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if (rootNode)
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workerThread.rootHistory[us][move.from_to()] << bonus;
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if (ss->ply < 4)
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workerThread.lowPlyHistory[ss->ply][move.from_to()] << bonus;
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update_continuation_histories(ss, pos.moved_piece(move), move.to_sq(), bonus);
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