mirror of
https://github.com/opelly27/Stockfish.git
synced 2026-05-20 08:37:44 +00:00
Remove Positions::xxx_count() functions
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
+45
-45
@@ -212,19 +212,19 @@ KPKPScalingFunction::KPKPScalingFunction(Color c) : ScalingFunction(c) { }
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Value KXKEvaluationFunction::apply(const Position &pos) {
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assert(pos.non_pawn_material(weakerSide) == Value(0));
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assert(pos.pawn_count(weakerSide) == Value(0));
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assert(pos.piece_count(weakerSide, PAWN) == Value(0));
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Square winnerKSq = pos.king_square(strongerSide);
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Square loserKSq = pos.king_square(weakerSide);
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Value result =
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pos.non_pawn_material(strongerSide) +
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pos.pawn_count(strongerSide) * PawnValueEndgame +
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pos.piece_count(strongerSide, PAWN) * PawnValueEndgame +
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mate_table(loserKSq) +
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distance_bonus(square_distance(winnerKSq, loserKSq));
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if(pos.queen_count(strongerSide) > 0 || pos.rook_count(strongerSide) > 0 ||
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pos.bishop_count(strongerSide) > 1)
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if(pos.piece_count(strongerSide, QUEEN) > 0 || pos.piece_count(strongerSide, ROOK) > 0 ||
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pos.piece_count(strongerSide, BISHOP) > 1)
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// TODO: check for two equal-colored bishops!
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result += VALUE_KNOWN_WIN;
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@@ -238,12 +238,12 @@ Value KXKEvaluationFunction::apply(const Position &pos) {
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Value KBNKEvaluationFunction::apply(const Position &pos) {
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assert(pos.non_pawn_material(weakerSide) == Value(0));
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assert(pos.pawn_count(weakerSide) == Value(0));
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assert(pos.piece_count(weakerSide, PAWN) == Value(0));
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assert(pos.non_pawn_material(strongerSide) ==
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KnightValueMidgame + BishopValueMidgame);
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assert(pos.bishop_count(strongerSide) == 1);
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assert(pos.knight_count(strongerSide) == 1);
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assert(pos.pawn_count(strongerSide) == 0);
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assert(pos.piece_count(strongerSide, BISHOP) == 1);
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assert(pos.piece_count(strongerSide, KNIGHT) == 1);
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assert(pos.piece_count(strongerSide, PAWN) == 0);
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Square winnerKSq = pos.king_square(strongerSide);
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Square loserKSq = pos.king_square(weakerSide);
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@@ -268,8 +268,8 @@ Value KPKEvaluationFunction::apply(const Position &pos) {
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assert(pos.non_pawn_material(strongerSide) == Value(0));
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assert(pos.non_pawn_material(weakerSide) == Value(0));
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assert(pos.pawn_count(strongerSide) == 1);
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assert(pos.pawn_count(weakerSide) == 0);
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assert(pos.piece_count(strongerSide, PAWN) == 1);
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assert(pos.piece_count(weakerSide, PAWN) == 0);
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Square wksq, bksq, wpsq;
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Color stm;
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@@ -311,9 +311,9 @@ Value KPKEvaluationFunction::apply(const Position &pos) {
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Value KRKPEvaluationFunction::apply(const Position &pos) {
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assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
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assert(pos.pawn_count(strongerSide) == 0);
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assert(pos.piece_count(strongerSide, PAWN) == 0);
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assert(pos.non_pawn_material(weakerSide) == 0);
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assert(pos.pawn_count(weakerSide) == 1);
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assert(pos.piece_count(weakerSide, PAWN) == 1);
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Square wksq, wrsq, bksq, bpsq;
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int tempo = (pos.side_to_move() == strongerSide);
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@@ -366,10 +366,10 @@ Value KRKPEvaluationFunction::apply(const Position &pos) {
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Value KRKBEvaluationFunction::apply(const Position &pos) {
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assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
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assert(pos.pawn_count(strongerSide) == 0);
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assert(pos.piece_count(strongerSide, PAWN) == 0);
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assert(pos.non_pawn_material(weakerSide) == BishopValueMidgame);
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assert(pos.pawn_count(weakerSide) == 0);
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assert(pos.bishop_count(weakerSide) == 1);
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assert(pos.piece_count(weakerSide, PAWN) == 0);
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assert(pos.piece_count(weakerSide, BISHOP) == 1);
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Value result = mate_table(pos.king_square(weakerSide));
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return (pos.side_to_move() == strongerSide)? result : -result;
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@@ -382,10 +382,10 @@ Value KRKBEvaluationFunction::apply(const Position &pos) {
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Value KRKNEvaluationFunction::apply(const Position &pos) {
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assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
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assert(pos.pawn_count(strongerSide) == 0);
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assert(pos.piece_count(strongerSide, PAWN) == 0);
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assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame);
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assert(pos.pawn_count(weakerSide) == 0);
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assert(pos.knight_count(weakerSide) == 1);
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assert(pos.piece_count(weakerSide, PAWN) == 0);
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assert(pos.piece_count(weakerSide, KNIGHT) == 1);
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Square defendingKSq = pos.king_square(weakerSide);
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Square nSq = pos.piece_list(weakerSide, KNIGHT, 0);
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@@ -405,9 +405,9 @@ Value KRKNEvaluationFunction::apply(const Position &pos) {
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Value KQKREvaluationFunction::apply(const Position &pos) {
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assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame);
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assert(pos.pawn_count(strongerSide) == 0);
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assert(pos.piece_count(strongerSide, PAWN) == 0);
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assert(pos.non_pawn_material(weakerSide) == RookValueMidgame);
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assert(pos.pawn_count(weakerSide) == 0);
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assert(pos.piece_count(weakerSide, PAWN) == 0);
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Square winnerKSq = pos.king_square(strongerSide);
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Square loserKSq = pos.king_square(weakerSide);
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@@ -427,8 +427,8 @@ Value KQKREvaluationFunction::apply(const Position &pos) {
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ScaleFactor KBPKScalingFunction::apply(const Position &pos) {
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assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
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assert(pos.bishop_count(strongerSide) == 1);
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assert(pos.pawn_count(strongerSide) >= 1);
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assert(pos.piece_count(strongerSide, BISHOP) == 1);
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assert(pos.piece_count(strongerSide, PAWN) >= 1);
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// No assertions about the material of weakerSide, because we want draws to
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// be detected even when the weaker side has some pawns.
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@@ -479,10 +479,10 @@ ScaleFactor KBPKScalingFunction::apply(const Position &pos) {
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ScaleFactor KQKRPScalingFunction::apply(const Position &pos) {
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assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame);
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assert(pos.queen_count(strongerSide) == 1);
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assert(pos.pawn_count(strongerSide) == 0);
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assert(pos.rook_count(weakerSide) == 1);
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assert(pos.pawn_count(weakerSide) >= 1);
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assert(pos.piece_count(strongerSide, QUEEN) == 1);
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assert(pos.piece_count(strongerSide, PAWN) == 0);
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assert(pos.piece_count(weakerSide, ROOK) == 1);
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assert(pos.piece_count(weakerSide, PAWN) >= 1);
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Square kingSq = pos.king_square(weakerSide);
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if(relative_rank(weakerSide, kingSq) <= RANK_2 &&
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@@ -508,9 +508,9 @@ ScaleFactor KQKRPScalingFunction::apply(const Position &pos) {
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ScaleFactor KRPKRScalingFunction::apply(const Position &pos) {
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assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
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assert(pos.pawn_count(strongerSide) == 1);
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assert(pos.piece_count(strongerSide, PAWN) == 1);
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assert(pos.non_pawn_material(weakerSide) == RookValueMidgame);
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assert(pos.pawn_count(weakerSide) == 0);
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assert(pos.piece_count(weakerSide, PAWN) == 0);
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Square wksq = pos.king_square(strongerSide);
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Square wrsq = pos.piece_list(strongerSide, ROOK, 0);
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@@ -613,9 +613,9 @@ ScaleFactor KRPKRScalingFunction::apply(const Position &pos) {
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ScaleFactor KRPPKRPScalingFunction::apply(const Position &pos) {
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assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
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assert(pos.pawn_count(strongerSide) == 2);
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assert(pos.piece_count(strongerSide, PAWN) == 2);
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assert(pos.non_pawn_material(weakerSide) == RookValueMidgame);
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assert(pos.pawn_count(weakerSide) == 1);
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assert(pos.piece_count(weakerSide, PAWN) == 1);
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Square wpsq1 = pos.piece_list(strongerSide, PAWN, 0);
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Square wpsq2 = pos.piece_list(strongerSide, PAWN, 1);
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@@ -651,9 +651,9 @@ ScaleFactor KRPPKRPScalingFunction::apply(const Position &pos) {
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ScaleFactor KPsKScalingFunction::apply(const Position &pos) {
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assert(pos.non_pawn_material(strongerSide) == Value(0));
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assert(pos.pawn_count(strongerSide) >= 2);
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assert(pos.piece_count(strongerSide, PAWN) >= 2);
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assert(pos.non_pawn_material(weakerSide) == Value(0));
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assert(pos.pawn_count(weakerSide) == 0);
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assert(pos.piece_count(weakerSide, PAWN) == 0);
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Bitboard pawns = pos.pawns(strongerSide);
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@@ -694,11 +694,11 @@ ScaleFactor KPsKScalingFunction::apply(const Position &pos) {
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ScaleFactor KBPKBScalingFunction::apply(const Position &pos) {
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assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
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assert(pos.bishop_count(strongerSide) == 1);
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assert(pos.pawn_count(strongerSide) == 1);
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assert(pos.piece_count(strongerSide, BISHOP) == 1);
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assert(pos.piece_count(strongerSide, PAWN) == 1);
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assert(pos.non_pawn_material(weakerSide) == BishopValueMidgame);
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assert(pos.bishop_count(weakerSide) == 1);
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assert(pos.pawn_count(weakerSide) == 0);
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assert(pos.piece_count(weakerSide, BISHOP) == 1);
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assert(pos.piece_count(weakerSide, PAWN) == 0);
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Square pawnSq = pos.piece_list(strongerSide, PAWN, 0);
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Square strongerBishopSq = pos.piece_list(strongerSide, BISHOP, 0);
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@@ -748,11 +748,11 @@ ScaleFactor KBPKBScalingFunction::apply(const Position &pos) {
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ScaleFactor KBPKNScalingFunction::apply(const Position &pos) {
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assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
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assert(pos.bishop_count(strongerSide) == 1);
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assert(pos.pawn_count(strongerSide) == 1);
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assert(pos.piece_count(strongerSide, BISHOP) == 1);
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assert(pos.piece_count(strongerSide, PAWN) == 1);
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assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame);
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assert(pos.knight_count(weakerSide) == 1);
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assert(pos.pawn_count(weakerSide) == 0);
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assert(pos.piece_count(weakerSide, KNIGHT) == 1);
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assert(pos.piece_count(weakerSide, PAWN) == 0);
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Square pawnSq = pos.piece_list(strongerSide, PAWN, 0);
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Square strongerBishopSq = pos.piece_list(strongerSide, BISHOP, 0);
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@@ -774,10 +774,10 @@ ScaleFactor KBPKNScalingFunction::apply(const Position &pos) {
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ScaleFactor KNPKScalingFunction::apply(const Position &pos) {
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assert(pos.non_pawn_material(strongerSide) == KnightValueMidgame);
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assert(pos.knight_count(strongerSide) == 1);
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assert(pos.pawn_count(strongerSide) == 1);
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assert(pos.piece_count(strongerSide, KNIGHT) == 1);
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assert(pos.piece_count(strongerSide, PAWN) == 1);
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assert(pos.non_pawn_material(weakerSide) == Value(0));
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assert(pos.pawn_count(weakerSide) == 0);
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assert(pos.piece_count(weakerSide, PAWN) == 0);
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Square pawnSq = pos.piece_list(strongerSide, PAWN, 0);
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Square weakerKingSq = pos.king_square(weakerSide);
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@@ -804,8 +804,8 @@ ScaleFactor KNPKScalingFunction::apply(const Position &pos) {
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ScaleFactor KPKPScalingFunction::apply(const Position &pos) {
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assert(pos.non_pawn_material(strongerSide) == Value(0));
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assert(pos.non_pawn_material(weakerSide) == Value(0));
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assert(pos.pawn_count(WHITE) == 1);
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assert(pos.pawn_count(BLACK) == 1);
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assert(pos.piece_count(WHITE, PAWN) == 1);
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assert(pos.piece_count(BLACK, PAWN) == 1);
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Square wksq, bksq, wpsq;
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Color stm;
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