Remove Positions::xxx_count() functions

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2008-10-19 14:39:29 +01:00
parent 257689dec7
commit 760f77872f
4 changed files with 78 additions and 103 deletions
+45 -45
View File
@@ -212,19 +212,19 @@ KPKPScalingFunction::KPKPScalingFunction(Color c) : ScalingFunction(c) { }
Value KXKEvaluationFunction::apply(const Position &pos) {
assert(pos.non_pawn_material(weakerSide) == Value(0));
assert(pos.pawn_count(weakerSide) == Value(0));
assert(pos.piece_count(weakerSide, PAWN) == Value(0));
Square winnerKSq = pos.king_square(strongerSide);
Square loserKSq = pos.king_square(weakerSide);
Value result =
pos.non_pawn_material(strongerSide) +
pos.pawn_count(strongerSide) * PawnValueEndgame +
pos.piece_count(strongerSide, PAWN) * PawnValueEndgame +
mate_table(loserKSq) +
distance_bonus(square_distance(winnerKSq, loserKSq));
if(pos.queen_count(strongerSide) > 0 || pos.rook_count(strongerSide) > 0 ||
pos.bishop_count(strongerSide) > 1)
if(pos.piece_count(strongerSide, QUEEN) > 0 || pos.piece_count(strongerSide, ROOK) > 0 ||
pos.piece_count(strongerSide, BISHOP) > 1)
// TODO: check for two equal-colored bishops!
result += VALUE_KNOWN_WIN;
@@ -238,12 +238,12 @@ Value KXKEvaluationFunction::apply(const Position &pos) {
Value KBNKEvaluationFunction::apply(const Position &pos) {
assert(pos.non_pawn_material(weakerSide) == Value(0));
assert(pos.pawn_count(weakerSide) == Value(0));
assert(pos.piece_count(weakerSide, PAWN) == Value(0));
assert(pos.non_pawn_material(strongerSide) ==
KnightValueMidgame + BishopValueMidgame);
assert(pos.bishop_count(strongerSide) == 1);
assert(pos.knight_count(strongerSide) == 1);
assert(pos.pawn_count(strongerSide) == 0);
assert(pos.piece_count(strongerSide, BISHOP) == 1);
assert(pos.piece_count(strongerSide, KNIGHT) == 1);
assert(pos.piece_count(strongerSide, PAWN) == 0);
Square winnerKSq = pos.king_square(strongerSide);
Square loserKSq = pos.king_square(weakerSide);
@@ -268,8 +268,8 @@ Value KPKEvaluationFunction::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == Value(0));
assert(pos.non_pawn_material(weakerSide) == Value(0));
assert(pos.pawn_count(strongerSide) == 1);
assert(pos.pawn_count(weakerSide) == 0);
assert(pos.piece_count(strongerSide, PAWN) == 1);
assert(pos.piece_count(weakerSide, PAWN) == 0);
Square wksq, bksq, wpsq;
Color stm;
@@ -311,9 +311,9 @@ Value KPKEvaluationFunction::apply(const Position &pos) {
Value KRKPEvaluationFunction::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
assert(pos.pawn_count(strongerSide) == 0);
assert(pos.piece_count(strongerSide, PAWN) == 0);
assert(pos.non_pawn_material(weakerSide) == 0);
assert(pos.pawn_count(weakerSide) == 1);
assert(pos.piece_count(weakerSide, PAWN) == 1);
Square wksq, wrsq, bksq, bpsq;
int tempo = (pos.side_to_move() == strongerSide);
@@ -366,10 +366,10 @@ Value KRKPEvaluationFunction::apply(const Position &pos) {
Value KRKBEvaluationFunction::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
assert(pos.pawn_count(strongerSide) == 0);
assert(pos.piece_count(strongerSide, PAWN) == 0);
assert(pos.non_pawn_material(weakerSide) == BishopValueMidgame);
assert(pos.pawn_count(weakerSide) == 0);
assert(pos.bishop_count(weakerSide) == 1);
assert(pos.piece_count(weakerSide, PAWN) == 0);
assert(pos.piece_count(weakerSide, BISHOP) == 1);
Value result = mate_table(pos.king_square(weakerSide));
return (pos.side_to_move() == strongerSide)? result : -result;
@@ -382,10 +382,10 @@ Value KRKBEvaluationFunction::apply(const Position &pos) {
Value KRKNEvaluationFunction::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
assert(pos.pawn_count(strongerSide) == 0);
assert(pos.piece_count(strongerSide, PAWN) == 0);
assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame);
assert(pos.pawn_count(weakerSide) == 0);
assert(pos.knight_count(weakerSide) == 1);
assert(pos.piece_count(weakerSide, PAWN) == 0);
assert(pos.piece_count(weakerSide, KNIGHT) == 1);
Square defendingKSq = pos.king_square(weakerSide);
Square nSq = pos.piece_list(weakerSide, KNIGHT, 0);
@@ -405,9 +405,9 @@ Value KRKNEvaluationFunction::apply(const Position &pos) {
Value KQKREvaluationFunction::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame);
assert(pos.pawn_count(strongerSide) == 0);
assert(pos.piece_count(strongerSide, PAWN) == 0);
assert(pos.non_pawn_material(weakerSide) == RookValueMidgame);
assert(pos.pawn_count(weakerSide) == 0);
assert(pos.piece_count(weakerSide, PAWN) == 0);
Square winnerKSq = pos.king_square(strongerSide);
Square loserKSq = pos.king_square(weakerSide);
@@ -427,8 +427,8 @@ Value KQKREvaluationFunction::apply(const Position &pos) {
ScaleFactor KBPKScalingFunction::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
assert(pos.bishop_count(strongerSide) == 1);
assert(pos.pawn_count(strongerSide) >= 1);
assert(pos.piece_count(strongerSide, BISHOP) == 1);
assert(pos.piece_count(strongerSide, PAWN) >= 1);
// No assertions about the material of weakerSide, because we want draws to
// be detected even when the weaker side has some pawns.
@@ -479,10 +479,10 @@ ScaleFactor KBPKScalingFunction::apply(const Position &pos) {
ScaleFactor KQKRPScalingFunction::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame);
assert(pos.queen_count(strongerSide) == 1);
assert(pos.pawn_count(strongerSide) == 0);
assert(pos.rook_count(weakerSide) == 1);
assert(pos.pawn_count(weakerSide) >= 1);
assert(pos.piece_count(strongerSide, QUEEN) == 1);
assert(pos.piece_count(strongerSide, PAWN) == 0);
assert(pos.piece_count(weakerSide, ROOK) == 1);
assert(pos.piece_count(weakerSide, PAWN) >= 1);
Square kingSq = pos.king_square(weakerSide);
if(relative_rank(weakerSide, kingSq) <= RANK_2 &&
@@ -508,9 +508,9 @@ ScaleFactor KQKRPScalingFunction::apply(const Position &pos) {
ScaleFactor KRPKRScalingFunction::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
assert(pos.pawn_count(strongerSide) == 1);
assert(pos.piece_count(strongerSide, PAWN) == 1);
assert(pos.non_pawn_material(weakerSide) == RookValueMidgame);
assert(pos.pawn_count(weakerSide) == 0);
assert(pos.piece_count(weakerSide, PAWN) == 0);
Square wksq = pos.king_square(strongerSide);
Square wrsq = pos.piece_list(strongerSide, ROOK, 0);
@@ -613,9 +613,9 @@ ScaleFactor KRPKRScalingFunction::apply(const Position &pos) {
ScaleFactor KRPPKRPScalingFunction::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
assert(pos.pawn_count(strongerSide) == 2);
assert(pos.piece_count(strongerSide, PAWN) == 2);
assert(pos.non_pawn_material(weakerSide) == RookValueMidgame);
assert(pos.pawn_count(weakerSide) == 1);
assert(pos.piece_count(weakerSide, PAWN) == 1);
Square wpsq1 = pos.piece_list(strongerSide, PAWN, 0);
Square wpsq2 = pos.piece_list(strongerSide, PAWN, 1);
@@ -651,9 +651,9 @@ ScaleFactor KRPPKRPScalingFunction::apply(const Position &pos) {
ScaleFactor KPsKScalingFunction::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == Value(0));
assert(pos.pawn_count(strongerSide) >= 2);
assert(pos.piece_count(strongerSide, PAWN) >= 2);
assert(pos.non_pawn_material(weakerSide) == Value(0));
assert(pos.pawn_count(weakerSide) == 0);
assert(pos.piece_count(weakerSide, PAWN) == 0);
Bitboard pawns = pos.pawns(strongerSide);
@@ -694,11 +694,11 @@ ScaleFactor KPsKScalingFunction::apply(const Position &pos) {
ScaleFactor KBPKBScalingFunction::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
assert(pos.bishop_count(strongerSide) == 1);
assert(pos.pawn_count(strongerSide) == 1);
assert(pos.piece_count(strongerSide, BISHOP) == 1);
assert(pos.piece_count(strongerSide, PAWN) == 1);
assert(pos.non_pawn_material(weakerSide) == BishopValueMidgame);
assert(pos.bishop_count(weakerSide) == 1);
assert(pos.pawn_count(weakerSide) == 0);
assert(pos.piece_count(weakerSide, BISHOP) == 1);
assert(pos.piece_count(weakerSide, PAWN) == 0);
Square pawnSq = pos.piece_list(strongerSide, PAWN, 0);
Square strongerBishopSq = pos.piece_list(strongerSide, BISHOP, 0);
@@ -748,11 +748,11 @@ ScaleFactor KBPKBScalingFunction::apply(const Position &pos) {
ScaleFactor KBPKNScalingFunction::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
assert(pos.bishop_count(strongerSide) == 1);
assert(pos.pawn_count(strongerSide) == 1);
assert(pos.piece_count(strongerSide, BISHOP) == 1);
assert(pos.piece_count(strongerSide, PAWN) == 1);
assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame);
assert(pos.knight_count(weakerSide) == 1);
assert(pos.pawn_count(weakerSide) == 0);
assert(pos.piece_count(weakerSide, KNIGHT) == 1);
assert(pos.piece_count(weakerSide, PAWN) == 0);
Square pawnSq = pos.piece_list(strongerSide, PAWN, 0);
Square strongerBishopSq = pos.piece_list(strongerSide, BISHOP, 0);
@@ -774,10 +774,10 @@ ScaleFactor KBPKNScalingFunction::apply(const Position &pos) {
ScaleFactor KNPKScalingFunction::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == KnightValueMidgame);
assert(pos.knight_count(strongerSide) == 1);
assert(pos.pawn_count(strongerSide) == 1);
assert(pos.piece_count(strongerSide, KNIGHT) == 1);
assert(pos.piece_count(strongerSide, PAWN) == 1);
assert(pos.non_pawn_material(weakerSide) == Value(0));
assert(pos.pawn_count(weakerSide) == 0);
assert(pos.piece_count(weakerSide, PAWN) == 0);
Square pawnSq = pos.piece_list(strongerSide, PAWN, 0);
Square weakerKingSq = pos.king_square(weakerSide);
@@ -804,8 +804,8 @@ ScaleFactor KNPKScalingFunction::apply(const Position &pos) {
ScaleFactor KPKPScalingFunction::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == Value(0));
assert(pos.non_pawn_material(weakerSide) == Value(0));
assert(pos.pawn_count(WHITE) == 1);
assert(pos.pawn_count(BLACK) == 1);
assert(pos.piece_count(WHITE, PAWN) == 1);
assert(pos.piece_count(BLACK, PAWN) == 1);
Square wksq, bksq, wpsq;
Color stm;