No functional change

Closes #1148
This commit is contained in:
Alain SAVARD
2017-06-23 00:03:58 -04:00
committed by Joona Kiiski
parent 69eb391cd7
commit 6d24ef8585
5 changed files with 53 additions and 52 deletions
+28 -27
View File
@@ -88,7 +88,7 @@ namespace {
template<Color Us> void initialize();
template<Color Us> Score evaluate_king();
template<Color Us> Score evaluate_threats();
template<Color Us> Score evaluate_passer_pawns();
template<Color Us> Score evaluate_passed_pawns();
template<Color Us> Score evaluate_space();
template<Color Us, PieceType Pt> Score evaluate_pieces();
ScaleFactor evaluate_scale_factor(Value eg);
@@ -416,7 +416,7 @@ namespace {
: ~Bitboard(0) ^ Rank1BB ^ Rank2BB ^ Rank3BB);
const Square ksq = pos.square<KING>(Us);
Bitboard undefended, b, b1, b2, safe, other;
Bitboard kingOnlyDefended, b, b1, b2, safe, other;
int kingDanger;
// King shelter and enemy pawns storm
@@ -426,9 +426,9 @@ namespace {
if (kingAttackersCount[Them] > (1 - pos.count<QUEEN>(Them)))
{
// Find the attacked squares which are defended only by our king...
undefended = attackedBy[Them][ALL_PIECES]
& attackedBy[Us][KING]
& ~attackedBy2[Us];
kingOnlyDefended = attackedBy[Them][ALL_PIECES]
& attackedBy[Us][KING]
& ~attackedBy2[Us];
// ... and those which are not defended at all in the larger king ring
b = attackedBy[Them][ALL_PIECES] & ~attackedBy[Us][ALL_PIECES]
@@ -437,11 +437,11 @@ namespace {
// Initialize the 'kingDanger' variable, which will be transformed
// later into a king danger score. The initial value is based on the
// number and types of the enemy's attacking pieces, the number of
// attacked and undefended squares around our king and the quality of
// the pawn shelter (current 'score' value).
// attacked and weak squares around our king, the absence of queen and
// the quality of the pawn shelter (current 'score' value).
kingDanger = kingAttackersCount[Them] * kingAttackersWeight[Them]
+ 102 * kingAdjacentZoneAttacksCount[Them]
+ 201 * popcount(undefended)
+ 201 * popcount(kingOnlyDefended)
+ 143 * (popcount(b) + !!pos.pinned_pieces(Us))
- 848 * !pos.count<QUEEN>(Them)
- 9 * mg_value(score) / 8
@@ -449,7 +449,7 @@ namespace {
// Analyse the safe enemy's checks which are possible on next move
safe = ~pos.pieces(Them);
safe &= ~attackedBy[Us][ALL_PIECES] | (undefended & attackedBy2[Them]);
safe &= ~attackedBy[Us][ALL_PIECES] | (kingOnlyDefended & attackedBy2[Them]);
b1 = pos.attacks_from< ROOK>(ksq);
b2 = pos.attacks_from<BISHOP>(ksq);
@@ -532,8 +532,7 @@ namespace {
const Square Up = (Us == WHITE ? NORTH : SOUTH);
const Square Left = (Us == WHITE ? NORTH_WEST : SOUTH_EAST);
const Square Right = (Us == WHITE ? NORTH_EAST : SOUTH_WEST);
const Bitboard TRank2BB = (Us == WHITE ? Rank2BB : Rank7BB);
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
Bitboard b, weak, defended, stronglyProtected, safeThreats;
Score score = SCORE_ZERO;
@@ -596,14 +595,15 @@ namespace {
score += ThreatByKing[more_than_one(b)];
}
// Bonus if some pawns can safely push and attack an enemy piece
b = pos.pieces(Us, PAWN) & ~TRank7BB;
b = shift<Up>(b | (shift<Up>(b & TRank2BB) & ~pos.pieces()));
// Find squares where our pawns can push on the next move
b = shift<Up>(pos.pieces(Us, PAWN)) & ~pos.pieces();
b |= shift<Up>(b & TRank3BB) & ~pos.pieces();
b &= ~pos.pieces()
& ~attackedBy[Them][PAWN]
// Keep only the squares which are not completely unsafe
b &= ~attackedBy[Them][PAWN]
& (attackedBy[Us][ALL_PIECES] | ~attackedBy[Them][ALL_PIECES]);
// Add a bonus for each new pawn threats from those squares
b = (shift<Left>(b) | shift<Right>(b))
& pos.pieces(Them)
& ~attackedBy[Us][PAWN];
@@ -617,13 +617,14 @@ namespace {
}
// evaluate_passer_pawns() evaluates the passed pawns and candidate passed
// evaluate_passed_pawns() evaluates the passed pawns and candidate passed
// pawns of the given color.
template<Tracing T> template<Color Us>
Score Evaluation<T>::evaluate_passer_pawns() {
Score Evaluation<T>::evaluate_passed_pawns() {
const Color Them = (Us == WHITE ? BLACK : WHITE);
const Square Up = (Us == WHITE ? NORTH : SOUTH);
Bitboard b, bb, squaresToQueen, defendedSquares, unsafeSquares;
Score score = SCORE_ZERO;
@@ -634,9 +635,9 @@ namespace {
{
Square s = pop_lsb(&b);
assert(!(pos.pieces(Them, PAWN) & forward_bb(Us, s + pawn_push(Us))));
assert(!(pos.pieces(Them, PAWN) & forward_file_bb(Us, s + Up)));
bb = forward_bb(Us, s) & (attackedBy[Them][ALL_PIECES] | pos.pieces(Them));
bb = forward_file_bb(Us, s) & (attackedBy[Them][ALL_PIECES] | pos.pieces(Them));
score -= HinderPassedPawn * popcount(bb);
int r = relative_rank(Us, s) - RANK_2;
@@ -646,7 +647,7 @@ namespace {
if (rr)
{
Square blockSq = s + pawn_push(Us);
Square blockSq = s + Up;
// Adjust bonus based on the king's proximity
ebonus += distance(pos.square<KING>(Them), blockSq) * 5 * rr
@@ -654,7 +655,7 @@ namespace {
// If blockSq is not the queening square then consider also a second push
if (relative_rank(Us, blockSq) != RANK_8)
ebonus -= distance(pos.square<KING>(Us), blockSq + pawn_push(Us)) * rr;
ebonus -= distance(pos.square<KING>(Us), blockSq + Up) * rr;
// If the pawn is free to advance, then increase the bonus
if (pos.empty(blockSq))
@@ -662,9 +663,9 @@ namespace {
// If there is a rook or queen attacking/defending the pawn from behind,
// consider all the squaresToQueen. Otherwise consider only the squares
// in the pawn's path attacked or occupied by the enemy.
defendedSquares = unsafeSquares = squaresToQueen = forward_bb(Us, s);
defendedSquares = unsafeSquares = squaresToQueen = forward_file_bb(Us, s);
bb = forward_bb(Them, s) & pos.pieces(ROOK, QUEEN) & pos.attacks_from<ROOK>(s);
bb = forward_file_bb(Them, s) & pos.pieces(ROOK, QUEEN) & pos.attacks_from<ROOK>(s);
if (!(pos.pieces(Us) & bb))
defendedSquares &= attackedBy[Us][ALL_PIECES];
@@ -692,7 +693,7 @@ namespace {
// Scale down bonus for candidate passers which need more than one
// pawn push to become passed or have a pawn in front of them.
if (!pos.pawn_passed(Us, s + pawn_push(Us)) || (pos.pieces(PAWN) & forward_bb(Us, s)))
if (!pos.pawn_passed(Us, s + Up) || (pos.pieces(PAWN) & forward_file_bb(Us, s)))
mbonus /= 2, ebonus /= 2;
score += make_score(mbonus, ebonus) + PassedFile[file_of(s)];
@@ -852,8 +853,8 @@ namespace {
score += evaluate_threats<WHITE>()
- evaluate_threats<BLACK>();
score += evaluate_passer_pawns<WHITE>()
- evaluate_passer_pawns<BLACK>();
score += evaluate_passed_pawns<WHITE>()
- evaluate_passed_pawns<BLACK>();
if (pos.non_pawn_material() >= SpaceThreshold)
score += evaluate_space<WHITE>()