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Update Readme and polyglot files
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
+9
-6
@@ -8,8 +8,8 @@ Chess Partner, or Fritz) in order to be used comfortably. Read the
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documentation for your GUI of choice for information about how to use
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documentation for your GUI of choice for information about how to use
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Stockfish with your GUI.
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Stockfish with your GUI.
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This version of Stockfish supports up to 8 CPUs, but has not been
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This version of Stockfish supports up to 16 CPUs, but has not been
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tested thoroughly with more than 2. The program tries to detect the
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tested thoroughly with more than 4. The program tries to detect the
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number of CPUs on your computer and set the number of search threads
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number of CPUs on your computer and set the number of search threads
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accordingly, but please be aware that the detection is not always
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accordingly, but please be aware that the detection is not always
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correct. It is therefore recommended to inspect the value of the
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correct. It is therefore recommended to inspect the value of the
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@@ -41,10 +41,10 @@ This distribution of Stockfish consists of the following files:
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3. Opening books
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3. Opening books
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----------------
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----------------
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This version of Stockfish has experimental support for PolyGlot opening
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This version of Stockfish has support for PolyGlot opening books.
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books. For information about how to create such books, consult the
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For information about how to create such books, consult the PolyGlot
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PolyGlot documentation. The book file can be selected by setting the
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documentation. The book file can be selected by setting the UCI
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UCI parameter "Book File".
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parameter "Book File".
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4. Compiling it yourself
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4. Compiling it yourself
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@@ -64,6 +64,9 @@ On 64 bit Unix-like systems the 'bsfq' assembly instruction will be used
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for bit counting. Detection is automatic at compile time, but in case you
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for bit counting. Detection is automatic at compile time, but in case you
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experience compile problems you can comment out #define USE_BSFQ line in types.h
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experience compile problems you can comment out #define USE_BSFQ line in types.h
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In general is recommended to run 'make help' to see a list of make targets
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with corresponding descriptions.
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5. Terms of use
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5. Terms of use
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---------------
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---------------
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+5
-1
@@ -43,6 +43,10 @@ Passed Pawn Extension (PV nodes) = 1
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Passed Pawn Extension (non-PV nodes) = 0
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Passed Pawn Extension (non-PV nodes) = 0
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Pawn Endgame Extension (PV nodes) = 2
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Pawn Endgame Extension (PV nodes) = 2
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Pawn Endgame Extension (non-PV nodes) = 2
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Pawn Endgame Extension (non-PV nodes) = 2
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Randomness = 0
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Minimum Split Depth = 4
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Minimum Split Depth = 4
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Maximum Number of Threads per Split Point = 5
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Maximum Number of Threads per Split Point = 5
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Use Sleeping Threads = false
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Emergency Move Horizon = 40
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Emergency Base Time = 200
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Emergency Move Time = 70
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Minimum Thinking Time = 20
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