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Linear Protector bonus by distance
Replacing the old Protector table with a simple linear formula which takes into account a different slope for each different piece type. The idea of this simplification of Protector is originated by Alain (Rocky) STC: LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 70382 W: 12859 L: 12823 D: 44700 LTC: LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 61554 W: 8098 L: 8031 D: 45425 Bench: 6107863 Closes #1099
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+3
-10
@@ -174,14 +174,8 @@ namespace {
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S(-20,-12), S( 1, -8), S( 2, 10), S( 9, 10)
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};
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// Protector[PieceType-2][distance] contains a protecting bonus for our king,
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// indexed by piece type and distance between the piece and the king.
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const Score Protector[][8] = {
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{ S(0, 0), S( 7, 9), S( 7, 1), S( 1, 5), S(-10,-4), S( -1,-4), S( -7,-3), S(-16,-10) }, // Knight
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{ S(0, 0), S(11, 8), S(-7,-1), S(-1,-2), S( -1,-7), S(-11,-3), S( -9,-1), S(-16, -1) }, // Bishop
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{ S(0, 0), S(10, 0), S(-2, 2), S(-5, 4), S( -6, 2), S(-14,-3), S( -2,-9), S(-12, -7) }, // Rook
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{ S(0, 0), S( 3,-5), S( 2,-5), S(-4, 0), S( -9,-6), S( -4, 7), S(-13,-7), S(-10, -7) } // Queen
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};
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// KingProtector[PieceType-2] * "distance to own king" determines a bonus for each piece.
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const Score KingProtector[] = {S(-3, -5), S(-4, -3), S(-3, 0), S(-1, 1) };
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// Assorted bonuses and penalties used by evaluation
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const Score MinorBehindPawn = S( 16, 0);
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@@ -299,8 +293,7 @@ namespace {
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mobility[Us] += MobilityBonus[Pt-2][mob];
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// Bonus for this piece as a king protector
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score += Protector[Pt-2][distance(s, pos.square<KING>(Us))];
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score += KingProtector[Pt-2] * distance(s, pos.square<KING>(Us));
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if (Pt == BISHOP || Pt == KNIGHT)
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{
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