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https://github.com/opelly27/Stockfish.git
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Correct Pawn Trace Score + Code Clean up
No functional change Resolves #542
This commit is contained in:
committed by
Joona Kiiski
parent
3e4fed3a91
commit
6a79d5d10e
+40
-39
@@ -111,8 +111,7 @@ namespace {
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enum { PawnStructure, PassedPawns, Space, KingSafety };
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const struct Weight { int mg, eg; } Weights[] = {
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{214, 203}, {193, 262}, {47, 0}, {330, 0}
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};
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{214, 203}, {193, 262}, {47, 0}, {330, 0} };
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Score operator*(Score s, const Weight& w) {
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return make_score(mg_value(s) * w.mg / 256, eg_value(s) * w.eg / 256);
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@@ -156,19 +155,26 @@ namespace {
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{ S( 8, 2), S(13, 4) } // Bishops
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};
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// Threat[minor/rook][attacked PieceType] contains
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// RookOnFile[semiopen/open] contains bonuses for each rook when there is no
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// friendly pawn on the rook file.
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const Score RookOnFile[2] = { S(19, 10), S(43, 21) };
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// ThreatBySafePawn[PieceType] contains bonuses according to which piece
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// type is attacked by a pawn which is protected or not attacked.
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const Score ThreatBySafePawn[PIECE_TYPE_NB] = {
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S(0, 0), S(0, 0), S(176, 139), S(131, 127), S(217, 218), S(203, 215) };
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// Threat[by minor/by rook][attacked PieceType] contains
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// bonuses according to which piece type attacks which one.
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// Attacks on lesser pieces which are pawn defended are not considered.
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const Score Threat[2][PIECE_TYPE_NB] = {
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{ S(0, 0), S(0, 33), S(45, 43), S(46, 47), S(72, 107), S(48,118) }, // Minor attacks
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{ S(0, 0), S(0, 25), S(40, 62), S(40, 59), S( 0, 34), S(35, 48) } // Rook attacks
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const Score Threat[][PIECE_TYPE_NB] = {
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{ S(0, 0), S(0, 33), S(45, 43), S(46, 47), S(72,107), S(48,118) }, // by Minor
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{ S(0, 0), S(0, 25), S(40, 62), S(40, 59), S( 0, 34), S(35, 48) } // by Rook
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};
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// ThreatenedByPawn[PieceType] contains a penalty according to which piece
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// type is attacked by a pawn.
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const Score ThreatenedByPawn[PIECE_TYPE_NB] = {
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S(0, 0), S(0, 0), S(176, 139), S(131, 127), S(217, 218), S(203, 215)
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};
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// ThreatByKing[on one/on many] contains bonuses for King attacks on
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// pawns or pieces which are not pawn defended.
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const Score ThreatByKing[2] = { S(3, 62), S(9, 138) };
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// Passed[mg/eg][Rank] contains midgame and endgame bonuses for passed pawns.
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// We don't use a Score because we process the two components independently.
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@@ -177,27 +183,22 @@ namespace {
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{ V(7), V(14), V(37), V(63), V(134), V(189) }
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};
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// PassedFile[File] contains a bonus according to the file of a passed pawn.
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const Score PassedFile[] = {
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S( 12, 10), S( 3, 10), S( 1, -8), S(-27, -12),
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S(-27, -12), S( 1, -8), S( 3, 10), S( 12, 10)
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// PassedFile[File] contains a bonus according to the file of a passed pawn
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const Score PassedFile[FILE_NB] = {
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S( 12, 10), S( 3, 10), S( 1, -8), S(-27,-12),
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S(-27,-12), S( 1, -8), S( 3, 10), S( 12, 10)
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};
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const Score ThreatenedByHangingPawn = S(70, 63);
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// Assorted bonuses and penalties used by evaluation
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const Score KingOnOne = S( 3, 62);
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const Score KingOnMany = S( 9,138);
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const Score RookOnPawn = S( 7, 27);
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const Score RookOnOpenFile = S(43, 21);
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const Score RookOnSemiOpenFile = S(19, 10);
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const Score BishopPawns = S( 8, 12);
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const Score MinorBehindPawn = S(16, 0);
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const Score TrappedRook = S(92, 0);
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const Score Unstoppable = S( 0, 20);
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const Score Hanging = S(48, 28);
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const Score PawnAttackThreat = S(31, 19);
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const Score Checked = S(20, 20);
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const Score MinorBehindPawn = S(16, 0);
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const Score BishopPawns = S( 8, 12);
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const Score RookOnPawn = S( 7, 27);
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const Score TrappedRook = S(92, 0);
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const Score Checked = S(20, 20);
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const Score ThreatByHangingPawn = S(70, 63);
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const Score Hanging = S(48, 28);
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const Score ThreatByPawnPush = S(31, 19);
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const Score Unstoppable = S( 0, 20);
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// Penalty for a bishop on a1/h1 (a8/h8 for black) which is trapped by
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// a friendly pawn on b2/g2 (b7/g7 for black). This can obviously only
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@@ -343,15 +344,15 @@ namespace {
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{
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Bitboard alignedPawns = pos.pieces(Them, PAWN) & PseudoAttacks[ROOK][s];
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if (alignedPawns)
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score += popcount<Max15>(alignedPawns) * RookOnPawn;
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score += RookOnPawn * popcount<Max15>(alignedPawns);
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}
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// Bonus when on an open or semi-open file
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if (ei.pi->semiopen_file(Us, file_of(s)))
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score += ei.pi->semiopen_file(Them, file_of(s)) ? RookOnOpenFile : RookOnSemiOpenFile;
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score += RookOnFile[!!ei.pi->semiopen_file(Them, file_of(s))];
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// Penalize when trapped by the king, even more if king cannot castle
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if (mob <= 3 && !ei.pi->semiopen_file(Us, file_of(s)))
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else if (mob <= 3)
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{
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Square ksq = pos.square<KING>(Us);
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@@ -506,10 +507,10 @@ namespace {
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safeThreats = (shift_bb<Right>(b) | shift_bb<Left>(b)) & weak;
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if (weak ^ safeThreats)
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score += ThreatenedByHangingPawn;
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score += ThreatByHangingPawn;
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while (safeThreats)
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score += ThreatenedByPawn[type_of(pos.piece_on(pop_lsb(&safeThreats)))];
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score += ThreatBySafePawn[type_of(pos.piece_on(pop_lsb(&safeThreats)))];
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}
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// Non-pawn enemies defended by a pawn
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@@ -537,7 +538,7 @@ namespace {
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b = weak & ei.attackedBy[Us][KING];
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if (b)
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score += more_than_one(b) ? KingOnMany : KingOnOne;
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score += ThreatByKing[more_than_one(b)];
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}
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// Bonus if some pawns can safely push and attack an enemy piece
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@@ -553,7 +554,7 @@ namespace {
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& ~ei.attackedBy[Us][PAWN];
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if (b)
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score += popcount<Max15>(b) * PawnAttackThreat;
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score += ThreatByPawnPush * popcount<Max15>(b);
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if (DoTrace)
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Trace::add(THREAT, Us, score);
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@@ -811,10 +812,10 @@ Value Eval::evaluate(const Position& pos) {
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{
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Bitboard b;
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if ((b = ei.pi->passed_pawns(WHITE)) != 0)
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score += int(relative_rank(WHITE, frontmost_sq(WHITE, b))) * Unstoppable;
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score += Unstoppable * int(relative_rank(WHITE, frontmost_sq(WHITE, b)));
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if ((b = ei.pi->passed_pawns(BLACK)) != 0)
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score -= int(relative_rank(BLACK, frontmost_sq(BLACK, b))) * Unstoppable;
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score -= Unstoppable * int(relative_rank(BLACK, frontmost_sq(BLACK, b)));
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}
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// Evaluate space for both sides, only during opening
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@@ -839,7 +840,7 @@ Value Eval::evaluate(const Position& pos) {
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{
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Trace::add(MATERIAL, pos.psq_score());
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Trace::add(IMBALANCE, ei.me->imbalance());
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Trace::add(PAWN, ei.pi->pawns_score());
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Trace::add(PAWN, ei.pi->pawns_score() * Weights[PawnStructure]);
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Trace::add(MOBILITY, mobility[WHITE], mobility[BLACK]);
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Trace::add(SPACE, evaluate_space<WHITE>(pos, ei) * Weights[Space]
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, evaluate_space<BLACK>(pos, ei) * Weights[Space]);
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