Futher renaming in thread.cpp

No functional change.
This commit is contained in:
Marco Costalba
2013-01-20 11:54:30 +01:00
parent 588670e8d2
commit 62b32a4737
3 changed files with 70 additions and 69 deletions
+33 -28
View File
@@ -1008,7 +1008,7 @@ split_point_start: // At split points actual search starts from here
// Step 19. Check for splitting the search
if ( !SpNode
&& depth >= Threads.minimumSplitDepth
&& Threads.available_slave_exists(thisThread))
&& Threads.slave_available(thisThread))
{
assert(bestValue < beta);
@@ -1554,31 +1554,31 @@ void RootMove::insert_pv_in_tt(Position& pos) {
void Thread::idle_loop() {
// Pointer 'sp_master', if non-NULL, points to the active SplitPoint
// object for which the thread is the master.
const SplitPoint* sp_master = splitPointsCnt ? curSplitPoint : NULL;
// Pointer 'this_sp' is not null only if we are called from split(), and not
// at the thread creation. So it means we are the split point's master.
const SplitPoint* this_sp = splitPointsSize ? activeSplitPoint : NULL;
assert(!sp_master || (sp_master->master == this && searching));
assert(!this_sp || (this_sp->master == this && searching));
// If this thread is the master of a split point and all slaves have
// finished their work at this split point, return from the idle loop.
while (!sp_master || sp_master->slavesMask)
// If this thread is the master of a split point and all slaves have finished
// their work at this split point, return from the idle loop.
while (!this_sp || this_sp->slavesMask)
{
// If we are not searching, wait for a condition to be signaled
// instead of wasting CPU time polling for work.
// If we are not searching, wait for a condition to be signaled instead of
// wasting CPU time polling for work.
while ((!searching && Threads.sleepWhileIdle) || exit)
{
if (exit)
{
assert(!sp_master);
assert(!this_sp);
return;
}
// Grab the lock to avoid races with Thread::wake_up()
// Grab the lock to avoid races with Thread::notify_one()
mutex.lock();
// If we are master and all slaves have finished don't go to sleep
if (sp_master && !sp_master->slavesMask)
// If we are master and all slaves have finished then exit idle_loop
if (this_sp && !this_sp->slavesMask)
{
mutex.unlock();
break;
@@ -1586,8 +1586,8 @@ void Thread::idle_loop() {
// Do sleep after retesting sleep conditions under lock protection, in
// particular we need to avoid a deadlock in case a master thread has,
// in the meanwhile, allocated us and sent the wake_up() call before we
// had the chance to grab the lock.
// in the meanwhile, allocated us and sent the notify_one() call before
// we had the chance to grab the lock.
if (!searching && !exit)
sleepCondition.wait(mutex);
@@ -1602,7 +1602,7 @@ void Thread::idle_loop() {
Threads.mutex.lock();
assert(searching);
SplitPoint* sp = curSplitPoint;
SplitPoint* sp = activeSplitPoint;
Threads.mutex.unlock();
@@ -1614,28 +1614,33 @@ void Thread::idle_loop() {
sp->mutex.lock();
assert(sp->activePositions[idx] == NULL);
assert(sp->slavesPositions[idx] == NULL);
sp->activePositions[idx] = &pos;
sp->slavesPositions[idx] = &pos;
if (sp->nodeType == Root)
switch (sp->nodeType) {
case Root:
search<SplitPointRoot>(pos, ss+1, sp->alpha, sp->beta, sp->depth);
else if (sp->nodeType == PV)
break;
case PV:
search<SplitPointPV>(pos, ss+1, sp->alpha, sp->beta, sp->depth);
else if (sp->nodeType == NonPV)
break;
case NonPV:
search<SplitPointNonPV>(pos, ss+1, sp->alpha, sp->beta, sp->depth);
else
break;
default:
assert(false);
}
assert(searching);
searching = false;
sp->activePositions[idx] = NULL;
sp->slavesPositions[idx] = NULL;
sp->slavesMask &= ~(1ULL << idx);
sp->nodes += pos.nodes_searched();
// Wake up master thread so to allow it to return from the idle loop in
// case we are the last slave of the split point.
// Wake up master thread so to allow it to return from the idle loop
// in case we are the last slave of the split point.
if ( Threads.sleepWhileIdle
&& this != sp->master
&& !sp->slavesMask)
@@ -1681,7 +1686,7 @@ void check_time() {
// Loop across all split points and sum accumulated SplitPoint nodes plus
// all the currently active slaves positions.
for (size_t i = 0; i < Threads.size(); i++)
for (int j = 0; j < Threads[i].splitPointsCnt; j++)
for (int j = 0; j < Threads[i].splitPointsSize; j++)
{
SplitPoint& sp = Threads[i].splitPoints[j];
@@ -1691,7 +1696,7 @@ void check_time() {
Bitboard sm = sp.slavesMask;
while (sm)
{
Position* pos = sp.activePositions[pop_lsb(&sm)];
Position* pos = sp.slavesPositions[pop_lsb(&sm)];
nodes += pos ? pos->nodes_searched() : 0;
}