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Merge branch 'master' into clusterMergeMaster11
fixes minor conflicts.
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@@ -51,17 +51,6 @@ Thread::~Thread() {
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}
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/// Thread::bestMoveCount(Move move) return best move counter for the given root move
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int Thread::best_move_count(Move move) const {
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auto rm = std::find(rootMoves.begin() + pvIdx,
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rootMoves.begin() + pvLast, move);
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return rm != rootMoves.begin() + pvLast ? rm->bestMoveCount : 0;
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}
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/// Thread::clear() reset histories, usually before a new game
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void Thread::clear() {
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