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Add eg component to evaluate_shelter() #2137
Add an endgame component to the blockedstorm penalty so that the penalty applies more uniformly through the game. STC 10+0.1 th 1 : LLR: -2.95 (-2.94,2.94) [0.50,4.50] Total: 94063 W: 21426 L: 21118 D: 51519 http://tests.stockfishchess.org/tests/view/5cd4605c0ebc5925cf04bf43 LTC 60+0.6 th 1 : LLR: 2.95 (-2.94,2.94) [0.00,3.50] Total: 188232 W: 32808 L: 32090 D: 123334 http://tests.stockfishchess.org/tests/view/5cd47d0a0ebc5925cf04c4fd Refactored code with higher constant values gave a more convincing LTC result: LLR: 2.96 (-2.94,2.94) [0.00,3.50] Total: 30050 W: 5330 L: 5066 D: 19654 http://tests.stockfishchess.org/tests/view/5cd6a0000ebc5925cf050653 Bench: 3687700
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@@ -50,7 +50,7 @@ struct Entry {
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Score do_king_safety(const Position& pos);
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template<Color Us>
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Value evaluate_shelter(const Position& pos, Square ksq);
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void evaluate_shelter(const Position& pos, Square ksq, Score& shelter);
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Key key;
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Score scores[COLOR_NB];
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