mirror of
https://github.com/opelly27/Stockfish.git
synced 2026-05-20 12:07:43 +00:00
Replaced macros Min() and Max() with corresponding STL algorithms std::min() and std::max()
This commit is contained in:
+38
-31
@@ -24,6 +24,7 @@
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#include <iostream>
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#include <sstream>
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#include <vector>
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#include <algorithm>
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#include "book.h"
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#include "evaluate.h"
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@@ -128,7 +129,7 @@ namespace {
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inline Value futility_margin(Depth d, int mn) {
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return d < 7 * ONE_PLY ? FutilityMargins[Max(d, 1)][Min(mn, 63)]
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return d < 7 * ONE_PLY ? FutilityMargins[std::max(int(d), 1)][std::min(mn, 63)]
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: 2 * VALUE_INFINITE;
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}
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@@ -144,7 +145,7 @@ namespace {
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template <bool PvNode> inline Depth reduction(Depth d, int mn) {
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return (Depth) Reductions[PvNode][Min(d / ONE_PLY, 63)][Min(mn, 63)];
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return (Depth) Reductions[PvNode][std::min(int(d) / ONE_PLY, 63)][std::min(mn, 63)];
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}
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// Easy move margin. An easy move candidate must be at least this much
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@@ -196,6 +197,7 @@ namespace {
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bool connected_threat(const Position& pos, Move m, Move threat);
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Value refine_eval(const TTEntry* tte, Value defaultEval, int ply);
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void update_history(const Position& pos, Move move, Depth depth, Move movesSearched[], int moveCount);
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void update_gains(const Position& pos, Move move, Value before, Value after);
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void do_skill_level(Move* best, Move* ponder);
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int current_search_time(int set = 0);
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@@ -290,7 +292,7 @@ namespace {
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*dangerous = true;
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}
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return Min(result, ONE_PLY);
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return std::min(result, ONE_PLY);
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}
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} // namespace
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@@ -372,7 +374,7 @@ bool think(Position& pos, const SearchLimits& limits, Move searchMoves[]) {
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// Set best NodesBetweenPolls interval to avoid lagging under time pressure
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if (Limits.maxNodes)
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NodesBetweenPolls = Min(Limits.maxNodes, 30000);
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NodesBetweenPolls = std::min(Limits.maxNodes, 30000);
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else if (Limits.time && Limits.time < 1000)
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NodesBetweenPolls = 1000;
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else if (Limits.time && Limits.time < 5000)
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@@ -416,7 +418,7 @@ bool think(Position& pos, const SearchLimits& limits, Move searchMoves[]) {
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// Do we have to play with skill handicap? In this case enable MultiPV that
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// we will use behind the scenes to retrieve a set of possible moves.
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SkillLevelEnabled = (SkillLevel < 20);
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MultiPV = (SkillLevelEnabled ? Max(UCIMultiPV, 4) : UCIMultiPV);
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MultiPV = (SkillLevelEnabled ? std::max(UCIMultiPV, 4) : UCIMultiPV);
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// Wake up needed threads and reset maxPly counter
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for (int i = 0; i < Threads.size(); i++)
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@@ -502,7 +504,7 @@ namespace {
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*ponderMove = bestMove = easyMove = skillBest = skillPonder = MOVE_NONE;
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depth = aspirationDelta = 0;
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value = alpha = -VALUE_INFINITE, beta = VALUE_INFINITE;
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ss->currentMove = MOVE_NULL; // Hack to skip update gains
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ss->currentMove = MOVE_NULL; // Hack to skip update_gains()
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// Moves to search are verified and copied
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Rml.init(pos, searchMoves);
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@@ -526,7 +528,7 @@ namespace {
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Rml.bestMoveChanges = 0;
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// MultiPV loop. We perform a full root search for each PV line
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for (MultiPVIdx = 0; MultiPVIdx < Min(MultiPV, (int)Rml.size()); MultiPVIdx++)
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for (MultiPVIdx = 0; MultiPVIdx < std::min(MultiPV, (int)Rml.size()); MultiPVIdx++)
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{
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// Calculate dynamic aspiration window based on previous iterations
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if (depth >= 5 && abs(Rml[MultiPVIdx].prevScore) < VALUE_KNOWN_WIN)
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@@ -534,11 +536,11 @@ namespace {
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int prevDelta1 = bestValues[depth - 1] - bestValues[depth - 2];
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int prevDelta2 = bestValues[depth - 2] - bestValues[depth - 3];
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aspirationDelta = Min(Max(abs(prevDelta1) + abs(prevDelta2) / 2, 16), 24);
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aspirationDelta = std::min(std::max(abs(prevDelta1) + abs(prevDelta2) / 2, 16), 24);
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aspirationDelta = (aspirationDelta + 7) / 8 * 8; // Round to match grainSize
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alpha = Max(Rml[MultiPVIdx].prevScore - aspirationDelta, -VALUE_INFINITE);
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beta = Min(Rml[MultiPVIdx].prevScore + aspirationDelta, VALUE_INFINITE);
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alpha = std::max(Rml[MultiPVIdx].prevScore - aspirationDelta, -VALUE_INFINITE);
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beta = std::min(Rml[MultiPVIdx].prevScore + aspirationDelta, VALUE_INFINITE);
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}
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else
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{
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@@ -550,7 +552,7 @@ namespace {
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// research with bigger window until not failing high/low anymore.
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do {
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// Search starts from ss+1 to allow referencing (ss-1). This is
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// needed by update gains and ss copy when splitting at Root.
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// needed by update_gains() and ss copy when splitting at Root.
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value = search<Root>(pos, ss+1, alpha, beta, depth * ONE_PLY);
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// Bring to front the best move. It is critical that sorting is
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@@ -584,7 +586,7 @@ namespace {
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// protocol requires to send all the PV lines also if are still
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// to be searched and so refer to the previous search's score.
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if ((value > alpha && value < beta) || current_search_time() > 2000)
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for (int i = 0; i < Min(UCIMultiPV, (int)Rml.size()); i++)
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for (int i = 0; i < std::min(UCIMultiPV, (int)Rml.size()); i++)
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{
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bool updated = (i <= MultiPVIdx);
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@@ -606,7 +608,7 @@ namespace {
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// research, otherwise exit the fail high/low loop.
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if (value >= beta)
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{
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beta = Min(beta + aspirationDelta, VALUE_INFINITE);
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beta = std::min(beta + aspirationDelta, VALUE_INFINITE);
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aspirationDelta += aspirationDelta / 2;
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}
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else if (value <= alpha)
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@@ -614,7 +616,7 @@ namespace {
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AspirationFailLow = true;
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StopOnPonderhit = false;
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alpha = Max(alpha - aspirationDelta, -VALUE_INFINITE);
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alpha = std::max(alpha - aspirationDelta, -VALUE_INFINITE);
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aspirationDelta += aspirationDelta / 2;
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}
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else
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@@ -766,8 +768,8 @@ namespace {
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// Step 3. Mate distance pruning
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if (!RootNode)
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{
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alpha = Max(value_mated_in(ss->ply), alpha);
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beta = Min(value_mate_in(ss->ply+1), beta);
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alpha = std::max(value_mated_in(ss->ply), alpha);
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beta = std::min(value_mate_in(ss->ply+1), beta);
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if (alpha >= beta)
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return alpha;
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}
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@@ -819,17 +821,8 @@ namespace {
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TT.store(posKey, VALUE_NONE, VALUE_TYPE_NONE, DEPTH_NONE, MOVE_NONE, ss->eval, ss->evalMargin);
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}
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// Update gain for the parent non-capture move given the static position
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// evaluation before and after the move.
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if ( (move = (ss-1)->currentMove) != MOVE_NULL
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&& (ss-1)->eval != VALUE_NONE
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&& ss->eval != VALUE_NONE
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&& pos.captured_piece_type() == PIECE_TYPE_NONE
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&& !is_special(move))
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{
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Square to = move_to(move);
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H.update_gain(pos.piece_on(to), to, -(ss-1)->eval - ss->eval);
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}
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// Save gain for the parent non-capture move
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update_gains(pos, (ss-1)->currentMove, (ss-1)->eval, ss->eval);
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// Step 6. Razoring (is omitted in PV nodes)
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if ( !PvNode
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@@ -1688,8 +1681,8 @@ split_point_start: // At split points actual search starts from here
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Value v = value_from_tt(tte->value(), ply);
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return ( tte->depth() >= depth
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|| v >= Max(VALUE_MATE_IN_PLY_MAX, beta)
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|| v < Min(VALUE_MATED_IN_PLY_MAX, beta))
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|| v >= std::max(VALUE_MATE_IN_PLY_MAX, beta)
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|| v < std::min(VALUE_MATED_IN_PLY_MAX, beta))
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&& ( ((tte->type() & VALUE_TYPE_LOWER) && v >= beta)
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|| ((tte->type() & VALUE_TYPE_UPPER) && v < beta));
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@@ -1734,6 +1727,20 @@ split_point_start: // At split points actual search starts from here
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}
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// update_gains() updates the gains table of a non-capture move given
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// the static position evaluation before and after the move.
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void update_gains(const Position& pos, Move m, Value before, Value after) {
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if ( m != MOVE_NULL
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&& before != VALUE_NONE
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&& after != VALUE_NONE
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&& pos.captured_piece_type() == PIECE_TYPE_NONE
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&& !is_special(m))
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H.update_gain(pos.piece_on(move_to(m)), move_to(m), -(before + after));
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}
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// current_search_time() returns the number of milliseconds which have passed
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// since the beginning of the current search.
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@@ -2009,9 +2016,9 @@ split_point_start: // At split points actual search starts from here
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// Rml list is already sorted by score in descending order
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int s;
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int max_s = -VALUE_INFINITE;
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int size = Min(MultiPV, (int)Rml.size());
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int size = std::min(MultiPV, (int)Rml.size());
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int max = Rml[0].score;
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int var = Min(max - Rml[size - 1].score, PawnValueMidgame);
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int var = std::min(max - Rml[size - 1].score, int(PawnValueMidgame));
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int wk = 120 - 2 * SkillLevel;
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// PRNG sequence should be non deterministic
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