diff --git a/src/timeman.cpp b/src/timeman.cpp index 1253d434..9ff422fe 100644 --- a/src/timeman.cpp +++ b/src/timeman.cpp @@ -42,7 +42,6 @@ void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) { return; TimePoint moveOverhead = TimePoint(Options["Move Overhead"]); - TimePoint slowMover = TimePoint(Options["Slow Mover"]); TimePoint npmsec = TimePoint(Options["nodestime"]); // optScale is a percentage of available time to use for the current move. @@ -78,10 +77,6 @@ void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) { double optConstant = std::min(0.00335 + 0.0003 * std::log10(limits.time[us] / 1000.0), 0.0048); double maxConstant = std::max(3.6 + 3.0 * std::log10(limits.time[us] / 1000.0), 2.7); - // A user may scale time usage by setting UCI option "Slow Mover" - // Default is 100 and changing this value will probably lose elo. - timeLeft = slowMover * timeLeft / 100; - // x basetime (+ z increment) // If there is a healthy increment, timeLeft can exceed actual available // game time for the current move, so also cap to 20% of available game time. diff --git a/src/ucioption.cpp b/src/ucioption.cpp index d0db1c76..233602ca 100644 --- a/src/ucioption.cpp +++ b/src/ucioption.cpp @@ -73,7 +73,6 @@ void init(OptionsMap& o) { o["MultiPV"] << Option(1, 1, 500); o["Skill Level"] << Option(20, 0, 20); o["Move Overhead"] << Option(10, 0, 5000); - o["Slow Mover"] << Option(100, 10, 1000); o["nodestime"] << Option(0, 0, 10000); o["UCI_Chess960"] << Option(false); o["UCI_AnalyseMode"] << Option(false);