Move draw by material check

It is more natural to test this case among
others material distributions.

No functional change.
This commit is contained in:
Marco Costalba
2013-09-08 05:49:04 -07:00
parent 0515ad0fb0
commit 490f67a3f8
3 changed files with 17 additions and 13 deletions
+11 -4
View File
@@ -173,10 +173,18 @@ Entry* probe(const Position& pos, Table& entries, Endgames& endgames) {
return e;
}
// Draw by insufficient material (trivial draws like KK, KBK and KNK)
if ( !pos.pieces(PAWN)
&& pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) <= BishopValueMg)
{
e->evaluationFunction = &EvaluateKmmKm[pos.side_to_move()];
return e;
}
// Minor piece endgame with at least one minor piece per side and
// no pawns. Note that the case KmmK is already handled by KXK.
if (!pos.pieces(PAWN) && !pos.pieces(ROOK) && !pos.pieces(QUEEN))
{
// Minor piece endgame with at least one minor piece per side and
// no pawns. Note that the case KmmK is already handled by KXK.
assert((pos.pieces(WHITE, KNIGHT) | pos.pieces(WHITE, BISHOP)));
assert((pos.pieces(BLACK, KNIGHT) | pos.pieces(BLACK, BISHOP)));
@@ -240,8 +248,7 @@ Entry* probe(const Position& pos, Table& entries, Endgames& endgames) {
}
}
// No pawns makes it difficult to win, even with a material advantage. This
// catches some trivial draws like KK, KBK and KNK
// No pawns makes it difficult to win, even with a material advantage
if (!pos.count<PAWN>(WHITE) && npm_w - npm_b <= BishopValueMg)
{
e->factor[WHITE] = (uint8_t)