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Implemented the logic to update Eval List and Dirty Pieces.
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@@ -75,6 +75,8 @@ std::string move(Move m, bool chess960);
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std::string pv(const Position& pos, Depth depth, Value alpha, Value beta);
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Move to_move(const Position& pos, std::string& str);
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// 評価関数を読み込んだかのフラグ。これはevaldirの変更にともなってfalseにする。
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extern bool load_eval_finished; // = false;
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} // namespace UCI
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extern UCI::OptionsMap Options;
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